Fivem

Fivem

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 45 56 72
1440p QHD 63 81 102 129
1080p Full HD 96 124 155 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 56
3840x2160 High 45
3840x2160 Ultra 35
2560x1440 Low 129
2560x1440 Medium 102
2560x1440 High 81
2560x1440 Ultra 63
1920x1080 Low 196
1920x1080 Medium 155
1920x1080 High 124
1920x1080 Ultra 96

Fivem with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Fivem, a multiplayer modification platform built on Grand Theft Auto V, presents a unique performance profile for the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 3060 Ti combination. The measured data reveals a system that is heavily influenced by both the game's engine limitations and the hardware's specific strengths, with the RTX 3060 Ti's 8 GB of GDDR6 memory emerging as a critical factor at higher resolutions. This analysis breaks down the benchmark results to understand where the bottlenecks lie and how users can optimize their experience.

Resolution Scaling

The measured FPS data across the three tested resolutions—1920x1080, 2560x1440, and 3840x2160—shows a predictable decline in performance as pixel count increases, but the rate of that decline tells a compelling story about the limiting component. At High settings, the average frame rate drops from 124 FPS at 1080p to 81 FPS at 1440p, a 34.7% decrease, and then to 45 FPS at 4K, a further 44.4% decrease from the 1440p figure. This steepening curve from 1440p to 4K is a classic sign of the GPU becoming the primary constraint, as the RTX 3060 Ti's processing power and memory bandwidth are saturated by the 8.3 million pixels of 4K.

However, the scaling pattern at Low settings reveals a different dynamic. The RTX 3060 Ti manages 196 FPS at 1080p, which is an exceptionally high frame rate that suggests the CPU is still capable of feeding the GPU. At 1440p, that number drops to 129 FPS, and at 4K it falls to 72 FPS. The percentage drops are 34.2% and 44.2% respectively, which are almost identical to the High settings scaling. This consistency across quality presets indicates that the performance hit from resolution is independent of the graphical load, pointing to a memory bandwidth limitation rather than a pure shader throughput issue.

The Medium preset, which is the only one with min and max FPS data, provides additional insight. At 4K, the average is 56 FPS with a minimum of 48 and a maximum of 65, showing a 17 FPS spread. At 1440p, the average is 102 FPS with a spread from 87 to 117 (30 FPS range), and at 1080p, the average is 155 FPS with a range of 131 to 178 (47 FPS range). This widening range at lower resolutions suggests that while the GPU is the main bottleneck at 4K, the CPU and memory subsystem introduce more variability as the resolution drops and frame times become shorter.

The data implies that the 8 GB VRAM of the RTX 3060 Ti is a hard ceiling at 4K. The jump from 56 FPS at Medium to 45 FPS at High (a 19.6% loss) and then to 35 FPS at Ultra (a 22.2% loss from High) is steeper than what would be expected from just increased shader complexity. This suggests that at 4K Ultra, the card is likely exceeding its memory capacity, causing texture thrashing. The 448.0 GB/s memory bandwidth is sufficient for 1440p, but at 4K, the combination of capacity and bandwidth becomes the limiting factor, making the "Ultra" preset nearly unplayable.

FAQ

Q: What is the highest average frame rate achievable at 1080p with this combo?

A: The highest measured average is 196 FPS, achieved at the Low settings preset. The Medium preset reaches 155 FPS, High reaches 124 FPS, and Ultra drops to 96 FPS.

Q: Is the RTX 3060 Ti capable of 4K gaming in Fivem?

A: The data shows it is technically playable but not smooth. At 4K Medium, the average is 56 FPS with a minimum of 48 FPS. At 4K High, the average drops to 45 FPS, and at Ultra, it falls to 35 FPS, which is below the threshold for comfortable play.

Q: How much performance is lost when moving from 1080p to 1440p at High settings?

A: The average frame rate drops from 124 FPS at 1920x1080 to 81 FPS at 2560x1440, representing a 34.7% decrease in performance.

Q: What is the performance difference between the Low and Ultra presets at 1440p?

A: At 2560x1440, the Low preset averages 129 FPS, while the Ultra preset averages 63 FPS. This is a 51.2% reduction in average frame rate when moving from the lowest to the highest quality settings.

Q: Does the RTX 3060 Ti outperform its nearest rivals in this game?

A: While specific Fivem scores for rivals are not provided, the RTX 3060 Ti's average benchmark score is 16129. This is 0.7% higher than the AMD Radeon RX 9060 (16014) and 1.4% lower than the AMD Radeon Pro 5600M (16351).

Q: What is the expected frame rate range at 1080p Medium settings?

A: The measured data shows an average of 155 FPS, with a minimum of 131 FPS and a maximum of 178 FPS. This provides a solid baseline for expectations of performance consistency.

Settings Recommendations

Based on the measured rows, the optimal experience for this combo depends heavily on the user's display resolution. At 1920x1080, the High preset is the clear winner for a balanced experience. It delivers an average of 124 FPS, which is well above the 60 FPS threshold and leaves headroom for the occasional frame drop. The jump to Ultra only increases the visual fidelity but costs 28 FPS (from 124 to 96), a 22.6% performance penalty. The Medium preset offers 155 FPS, which is great for high-refresh-rate monitors, but the visual quality difference between Medium and High is often more noticeable than the difference between High and Ultra.

For 2560x1440 displays, the High preset is also recommended, as it maintains an average of 81 FPS. This is playable and looks good. The Medium preset pushes the average to 102 FPS, which is smoother but might show a noticeable reduction in texture detail and draw distance. The Ultra preset at 63 FPS is borderline; it is playable but may suffer from stutters in crowded multiplayer scenarios. The Low preset at 129 FPS is not recommended for 1440p, as it defeats the purpose of the higher resolution.

At 3840x2160, the situation is more constrained. The Medium preset is the only viable option for a consistent experience, with an average of 56 FPS and a minimum of 48 FPS. The High preset, at 45 FPS, is below the smoothness threshold. The Low preset at 72 FPS is playable, but the visual compromise is severe. The Ultra preset at 35 FPS should be avoided. For 4K, the data strongly suggests that users should stick to Medium settings and potentially adjust sharpening or resolution scale to find a sweet spot.

The data indicates that the "High" preset is the best balance of visual quality and performance for this GPU, as it consistently provides a playable frame rate at 1080p and 1440p while not pushing the VRAM to its limits. The "Ultra" preset is only feasible at 1080p, where the 96 FPS average is still acceptable, but it is not recommended for higher resolutions.

How This Combo Ranks

In the grand scheme of tested hardware combinations for Fivem, this pairing of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 3060 Ti holds a respectable position. The combo rank in game is 1461 out of 3005 tested combos, placing it in the 48.6th percentile. This means it performs better than just under half of all tested systems, which is a solid mid-pack result for a GPU that is now end-of-life and a CPU from the newer Core Ultra Series 2.

The ranking suggests that while the RTX 3060 Ti is not a top-tier card in 2025, its capabilities align well with the CPU's strengths. The CPU, which has an average benchmark score of 46062 and ranks in the 89th percentile of all CPUs, is unlikely to be the bottleneck in most scenarios. The GPU's percentile rank is 59th, indicating it is a more average performer relative to its peers. The pairing of a high-percentile CPU with a mid-percentile GPU creates a system that is well-balanced, but the overall combo rank of 1461 shows that many other configurations, likely with more powerful GPUs, will outperform it.

The nearest rivals for the CPU, such as the AMD Ryzen AI 9 HX 375 (0.1% faster) and the Intel Core i9-13900HX (0.1% slower), are within a negligible performance margin. This indicates that the Core Ultra 5 235 is not a performance outlier; it is a solid, mainstream processor. The GPU's nearest rivals are similarly close, with the AMD Radeon RX 9060 being 0.7% faster and the AMD Radeon RX 5700 XT being 1.4% faster. This tight grouping suggests that the RTX 3060 Ti is firmly in a performance tier, and its ranking in Fivem will be more influenced by driver optimizations and game-specific quirks than by raw hardware differences.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the defining component in this system's Fivem performance, particularly at higher resolutions. Its 8 GB of GDDR6 memory is the most significant limitation, as the data shows a sharp performance cliff at 4K settings above Medium. The card's memory bus width of 256 bit and bandwidth of 448.0 GB/s are adequate for 1440p, but they become strained when pushing 4K resolutions with high-detail textures.

The GPU's boost clock of 1665 MHz is modest by today's standards, but the architecture's efficiency allows it to maintain competitive frame rates. The 4864 shading units and 152 texture mapping units provide ample compute power for the game's DirectX 12 Ultimate (12_2) API. The 38 ray tracing cores are present, but Fivem does not heavily utilize them, so their impact on performance is minimal. The card's FP32 performance of 16.20 TFLOPS is sufficient to handle the game's draw calls and physics calculations at 1080p and 1440p.

The data shows that the GPU is the primary bottleneck at 4K. The difference between 4K Medium (56 FPS) and 4K Low (72 FPS) is 16 FPS, but the difference between 4K High (45 FPS) and 4K Ultra (35 FPS) is only 10 FPS. This suggests that the card is not just struggling with shader complexity but is also hitting a memory capacity wall. The 8 GB VRAM is likely being exhausted at 4K High and Ultra, causing the system to fall back on slower system memory. The 3dmark Steel Nomad DX12 score of 2626 and the Passmark G3D score of 20349 confirm that this is a mid-range card, and its performance in Fivem aligns with those expectations.

Measured FPS Breakdown

The complete set of measured FPS data provides a clear picture of the system's capabilities across all settings and resolutions.

At 1920x1080, the Low preset delivers an average of 196 FPS. The Medium preset averages 155 FPS, with a minimum of 131 FPS and a maximum of 178 FPS. The High preset averages 124 FPS, and the Ultra preset averages 96 FPS. This shows that at 1080p, the system is capable of very high frame rates, and the CPU is not holding back the GPU.

At 2560x1440, the Low preset averages 129 FPS. The Medium preset averages 102 FPS, with a minimum of 87 FPS and a maximum of 117 FPS. The High preset averages 81 FPS, and the Ultra preset averages 63 FPS. The performance here is still strong, with the High preset providing a smooth experience.

At 3840x2160, the Low preset averages 72 FPS. The Medium preset averages 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS. The High preset averages 45 FPS, and the Ultra preset averages 35 FPS. This data shows a clear drop-off, with only the Low and Medium presets providing average frame rates above 60 FPS.

The data also shows that the minimum FPS values are only recorded for the Medium preset. At 1080p, the minimum is 131 FPS, which is 84.5% of the average. At 1440p, the minimum is 87 FPS, which is 85.3% of the average. At 4K, the minimum is 48 FPS, which is 85.7% of the average. This consistency suggests that the frame pacing is stable, and the system does not experience severe stutters, even when the average frame rate is low.

CPU Role

The Intel Core Ultra 5 235 plays a crucial role in ensuring that the RTX 3060 Ti can reach its full potential, especially at lower resolutions. With 14 cores and 14 threads, this processor is well-equipped to handle the background tasks and server communication that Fivem's multiplayer nature demands. The absence of hyper-threading means the 14 threads are physical cores, which can be advantageous for games that prefer dedicated core allocation.

The CPU's boost clock of 5.00 GHz is high, and its single-thread performance is strong, as evidenced by the Cinebench R23 single-core score of 2085. This is critical for Fivem, which is known to be sensitive to single-thread performance due to the game's engine architecture. The L3 cache of 24 MB shared is also beneficial for keeping frequently accessed game data close to the cores.

The benchmark data shows that the CPU is not a bottleneck at 1080p, as the system achieves nearly 200 FPS at Low settings. However, the CPU's Passmark single-thread score of 4516 and its percentile rank of 89th indicate that it is a strong performer but not the absolute best. When compared to its nearest rivals, the CPU's average benchmark score of 46062 is virtually identical to the AMD Ryzen AI 9 HX 375 (46030) and the Intel Core i9-13900HX (46098). This suggests that in CPU-bound scenarios, this system would perform on par with those configurations.

The memory bandwidth of 102.4 GB/s (dual-channel DDR5) is sufficient to feed the CPU's 14 cores, but it is not exceptional. In Fivem, where many players interact in the same world, the CPU's ability to handle multiple threads efficiently is more important than raw core count. The 14 threads ensure that the game's main thread and auxiliary threads (like those for voice chat or server sync) have dedicated resources, which helps maintain stable frame times. The data indicates that the CPU's role is to provide a stable foundation, allowing the GPU to be the sole determinant of frame rate at higher resolutions.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3060 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 56.0
3840x2160 High 45.0
3840x2160 Ultra 35.0
2560x1440 Low 129.0
2560x1440 Medium 102.0
2560x1440 High 81.0
2560x1440 Ultra 63.0
1920x1080 Low 196.0
1920x1080 Medium 155.0
1920x1080 High 124.0
1920x1080 Ultra 96.0

Fivem with iUltra 5 235 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 3060 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.