Fivem

Fivem

AVERAGE FPS
169
excellent

This combination delivers exceptional performance with an average of 169 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 99 126
1440p QHD 111 143 179 227
1080p Full HD 169 218 272 345

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 126
3840x2160 Medium 99
3840x2160 High 80
3840x2160 Ultra 62
2560x1440 Low 227
2560x1440 Medium 179
2560x1440 High 143
2560x1440 Ultra 111
1920x1080 Low 345
1920x1080 Medium 272
1920x1080 High 218
1920x1080 Ultra 169

Fivem with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5080 combination delivers a compelling Fivem experience, with measured frame rates that scale predictably across resolutions and settings. This pairing ranks 155th out of 3005 tested combos, placing it in the top 6% of all configurations. The data reveals a system capable of high-refresh-rate gameplay at 1080p and 1440p, while 4K remains playable with appropriate settings adjustments.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 serves as the primary rendering engine in this configuration, and its specifications directly shape the measured FPS outcomes. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz, providing the raw frequency headroom needed for sustained frame delivery. Its 16 GB of GDDR7 memory on a 256-bit bus delivers 960.0 GB/s of bandwidth, a figure that becomes increasingly relevant at higher resolutions where texture streaming and geometry data demand more memory throughput.

Fivem, being a multiplayer modification platform, often stresses GPU memory differently than single-player titles. The 16 GB allocation proves sufficient across all tested settings, evidenced by the stable average FPS figures. The RTX 5080’s 10752 shading units and 112 ROPs handle the draw calls and post-processing effects typical of Fivem’s asset-heavy environments. With 84 RT cores and 336 tensor cores, the GPU has dedicated hardware for ray-traced effects and DLSS-type enhancements, though the measured data does not isolate these features.

The GPU’s benchmark profile reinforces its capability. In 3DMark Steel Nomad DX12, the RTX 5080 scores 8637, while Geekbench Vulkan shows 255450 and OpenCL 235901. Passmark G3D returns 36565, with GPU compute at 21789. These synthetic results place the GPU in the 87th percentile of all graphics cards, with an average benchmark score of 56083. Its nearest rival, the AMD Radeon 8060S, scores 55757 (0.6% higher), while the RX 9070 GRE trails by 2.2% with 57367. The RTX 5080’s performance class is clear: it sits at the upper tier of consumer GPUs, and the Fivem results reflect this positioning.

Looking at the measured FPS data, the GPU’s influence is most apparent in the scaling between settings. At 3840x2160, average FPS drops from 126 on Low to 62 on Ultra, a 50.8% reduction that highlights the rendering load increase. The Medium preset at 4K yields 99 average FPS with a minimum of 85 and maximum of 114, while High produces 80 average FPS. This pattern suggests the RTX 5080 has ample headroom for 4K gaming, but Ultra settings push it toward the edge of smooth playability. The GPU’s 960.0 GB/s memory bandwidth and 56.28 TFLOPS FP32 compute are the key enablers here, allowing the card to maintain respectable averages even at the most demanding preset.

The RTX 5080’s process node, 5 nm at TSMC, contributes to its efficiency profile, though the 360 W TDP indicates substantial power draw under load. The card’s 304 mm length and dual-slot width make it a substantial physical presence, but the measured FPS numbers suggest this hardware investment pays off in Fivem. The GPU’s 87th percentile ranking among all GPUs means it outperforms the vast majority of alternatives, and the Fivem results—especially the 345 average FPS at 1080p Low—demonstrate that this card rarely becomes the bottleneck in this game.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 225 provides the computational foundation for this pairing, and its specifications matter for Fivem’s CPU-sensitive multiplayer environments. This processor features 10 cores and 10 threads, a configuration that prioritizes single-thread performance over multi-thread parallelism. The base clock of 3.30 GHz boosts to 4.90 GHz, giving the CPU substantial frequency headroom for the lightly-threaded workloads often found in Fivem’s server-side simulation and client-side entity management.

The CPU’s cache hierarchy—192 KB L1 per core, 3 MB L2 per core, and 20 MB shared L3—provides adequate data locality for game logic. The 20 MB L3 cache is particularly relevant for Fivem, where frequently accessed game state data can reside closer to the cores. Memory support for DDR5 with dual-channel configuration delivers 102.4 GB/s of bandwidth, which complements the GPU’s 960.0 GB/s without creating a system-level bottleneck. The PCIe Gen 5 interface with 20 lanes (CPU only) ensures the RTX 5080 can communicate at full bandwidth over its PCIe 5.0 x16 connection.

Benchmark results place the Ultra 5 225 in the 85th percentile of all CPUs, with an average benchmark score of 36938. Its nearest rivals show a tight cluster: the AMD Ryzen 5 5600F scores 36945 (0% delta), the Ryzen 5 5500X3D scores 37018 (-0.2%), the Ryzen AI 7 PRO 450 scores 37093 (-0.4%), and the Core i9-12900T scores 37112 (-0.5%). This indicates the Ultra 5 225 sits at parity with its immediate competitors, differing by less than 1% in aggregate benchmark performance. In Cinebench R23, the CPU scores 25891 multi-core and 3655 single-core, with R20 scores of 6317 and 891 respectively. Passmark single-thread performance registers 4412, while multi-thread reaches 30459.

For Fivem specifically, the CPU’s single-core strength becomes the differentiator. The 4.90 GHz boost clock and 3655 Cinebench R23 single-core score suggest strong performance in the main game thread, which often limits frame rates in multiplayer scenarios with many connected players. The 10-core/10-thread design avoids the complexity of hyper-threading, potentially reducing scheduling overhead. The CPU’s 65 W TDP keeps thermal demands modest, allowing consistent boost behavior over extended sessions.

The CPU’s memory bandwidth of 102.4 GB/s, while lower than the GPU’s, is sufficient for Fivem’s asset streaming. The integrated Arc Xe-LPG Graphics 16EU is present but irrelevant for gaming with a discrete RTX 5080 installed. The CPU’s release in January 2025 and active production status indicate a current-generation part. The measured FPS data shows that at 1920x1080 Low, the combo reaches 345 average FPS, suggesting the CPU does not bottleneck the GPU at lower settings. At 3840x2160 Ultra, the 62 average FPS aligns with GPU-bound expectations, where the RTX 5080’s rendering load becomes the limiting factor rather than CPU throughput.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo in Fivem based on measured FPS?

A: The 2560x1440 resolution with Medium settings provides the best balance, delivering 179 average FPS with a minimum of 152 and maximum of 206. This combination keeps frame rates well above the 144 Hz threshold while maintaining visual quality. At 1920x1080, the same settings yield 272 average FPS, but the higher resolution leverages more of the RTX 5080’s capability.

Q: How does the RTX 5080 compare to its closest GPU rival in synthetic benchmarks?

A: The RTX 5080 has an average benchmark score of 56083. The AMD Radeon 8060S scores 55757, which is 0.6% lower, meaning the RTX 5080 trails that rival by a negligible margin. The AMD Radeon RX 9070 GRE scores 57367, putting the RTX 5080 2.2% behind. The AMD Radeon RX 6750 GRE 12 GB scores 55698, just 0.7% below the RTX 5080.

Q: Which preset gives the highest average FPS at 1080p?

A: The Low preset at 1920x1080 achieves 345 average FPS, the highest measured value across all resolutions and settings. Medium produces 272 average FPS, High reaches 218, and Ultra drops to 169. The minimum FPS for Medium at this resolution is 232, with a maximum of 313.

Q: What is the combo’s ranking relative to all tested configurations?

A: The Intel Core Ultra 5 225 with NVIDIA GeForce RTX 5080 ranks 155th out of 3005 tested combos in Fivem. This places the pairing in the top 5.2% of all configurations, indicating above-average performance for this specific game. The data is measured, not estimated, adding confidence to the ranking.

Q: How does the CPU’s single-thread performance compare to its multi-thread score?

A: In Cinebench R23, the Ultra 5 225 scores 3655 single-core and 25891 multi-core, giving a ratio of approximately 7.1:1. Passmark single-thread scores 4412, while multi-thread reaches 30459, a ratio of about 6.9:1. These ratios indicate the CPU scales reasonably across cores, though Fivem’s typical workloads benefit more from the single-core performance.

Q: Is the 4K Ultra preset playable with this combination?

A: At 3840x2160 with Ultra settings, the combo averages 62 FPS. While this is above the 60 FPS threshold, it leaves minimal headroom for frame-time spikes in multiplayer scenarios. The Medium preset at 4K provides 99 average FPS with an 85 minimum, offering a more stable experience for competitive play.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of an Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5080 achieves a rank of 155 out of 3005 tested combos in Fivem. This places the pairing in the 94.8th percentile of all configurations, meaning it outperforms approximately 2850 other CPU-GPU combinations tested for this game. The rank reflects the synergy between the CPU’s strong single-core performance and the GPU’s high-end rendering capabilities.

The CPU’s 85th percentile ranking among all CPUs and the GPU’s 87th percentile among all GPUs suggest both components operate near the top of their respective categories. In Fivem, where multiplayer interactions can introduce CPU overhead, the Ultra 5 225’s 4.90 GHz boost clock helps maintain frame pacing. The GPU’s 87th percentile position ensures it can handle the visual demands at higher settings. The combined rank of 155 out of 3005 indicates that this pairing performs better than the individual component percentiles might suggest, pointing to favorable interaction between the two parts in this specific game.

Compared to the CPU’s nearest rivals—the Ryzen 5 5600F, Ryzen 5 5500X3D, Ryzen AI 7 PRO 450, and Core i9-12900T—the Ultra 5 225 shows virtually identical aggregate benchmark scores, with deltas ranging from 0% to -0.5%. This means any of these CPUs paired with an RTX 5080 would likely produce similar Fivem results, barring game-specific optimizations. The GPU’s nearest rivals—the Radeon 8060S, RX 6750 GRE 12 GB, Pro W5700X, and RX 9070 GRE—show slightly larger deltas, from 0.6% ahead to 2.2% behind, again suggesting the RTX 5080’s performance class is well-established.

The rank of 155 out of 3005 also contextualizes the measured FPS data. For instance, the 345 average FPS at 1080p Low indicates the combo can drive extremely high refresh rates, suitable for 240 Hz or even 360 Hz monitors. The 227 average FPS at 1440p Low and 179 at 1440p Medium further support high-refresh-rate gaming at this resolution. The 4K results, ranging from 62 to 126 average FPS depending on settings, show that ultra-high-resolution gaming is viable but requires preset adjustments to maintain smoothness. This ranking data, combined with the measured FPS, gives a complete picture of where this combo stands: near the top of the tested pool, with headroom for demanding scenarios.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the combo achieves 345 average FPS on Low, 272 on Medium (with 232 minimum and 313 maximum), 218 on High, and 169 on Ultra. The scaling from Low to Ultra represents a 51.0% reduction in average FPS, consistent with increasing rendering complexity. The Medium preset’s minimum FPS of 232 still exceeds the maximum FPS of many lesser configurations, highlighting the hardware’s headroom.

Moving to 2560x1440, the averages drop as expected. Low delivers 227 FPS, Medium produces 179 (152 minimum, 206 maximum), High reaches 143, and Ultra settles at 111. The percentage drop from Low to Ultra is 51.1%, nearly identical to the 1080p scaling. This consistency suggests the GPU and CPU maintain balanced workload distribution as resolution increases. The 1440p Medium minimum of 152 FPS remains above the 144 Hz refresh rate standard, making this the recommended resolution for high-refresh-rate monitors.

At 3840x2160, the performance envelope tightens. Low averages 126 FPS, Medium drops to 99 (85 minimum, 114 maximum), High reaches 80, and Ultra falls to 62. The reduction from Low to Ultra is 50.8%, again consistent with the other resolutions. The Medium preset’s 85 minimum FPS indicates occasional dips below the 90 FPS threshold, which could be noticeable on 90 Hz or 120 Hz displays. The High preset’s 80 average and Ultra’s 62 average remain playable but require frame-time stability for competitive multiplayer.

The minimum and maximum FPS data, available only for Medium presets, reveal the variance characteristics. At 1080p Medium, the range spans 232 to 313, a spread of 81 FPS. At 1440p Medium, the range is 152 to 206, a 54 FPS spread. At 4K Medium, the range narrows to 85 to 114, a 29 FPS spread. This decreasing variance with increasing resolution indicates that GPU-bound scenarios produce more consistent frame times, while CPU-bound scenarios at lower resolutions introduce more fluctuation.

The progression across resolutions at each preset shows predictable scaling. For Low settings, FPS drops from 345 at 1080p to 227 at 1440p (34.2% reduction) and to 126 at 4K (63.5% reduction from 1080p). For Medium, the values are 272, 179, and 99, representing 34.2% and 63.6% reductions respectively. High follows the pattern: 218, 143, and 80, with 34.4% and 63.3% reductions. Ultra yields 169, 111, and 62, with 34.3% and 63.3% reductions. This consistent scaling indicates the bottleneck shifts uniformly from CPU to GPU as resolution increases.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and refresh rate. For 1920x1080 displays with 240 Hz or higher refresh rates, the Medium preset provides the best balance of visual quality and performance. The 272 average FPS exceeds 240 Hz, while the 232 minimum ensures the experience rarely drops below that threshold. The High preset’s 218 average and Ultra’s 169 average fall short of 240 Hz, making Medium the clear choice for competitive play at this resolution. For 144 Hz monitors at 1080p, Ultra’s 169 average provides sufficient headroom, allowing maximum visual fidelity without sacrificing smoothness.

At 2560x1440, the Medium preset emerges as the recommended choice for high-refresh-rate displays. The 179 average FPS exceeds 144 Hz, and the 152 minimum stays above the 144 Hz threshold, ensuring consistent performance. The High preset’s 143 average just misses 144 Hz, while Ultra’s 111 average suits 100-120 Hz monitors. For 4K resolution, the Medium preset offers the best experience, with 99 average FPS and an 85 minimum. This supports 90 Hz displays adequately. The High preset’s 80 average and Ultra’s 62 average are playable on 60 Hz monitors but lack headroom for high-refresh-rate 4K panels.

The data suggests that the Ultra preset is best reserved for scenarios where visual fidelity takes precedence over frame rate. At 1080p Ultra, the 169 average FPS remains smooth on 144 Hz displays. At 1440p Ultra, 111 average FPS suits 100 Hz panels. At 4K Ultra, 62 average FPS barely meets 60 Hz requirements, making it a marginal choice. The Low preset, while delivering the highest FPS (345 at 1080p, 227 at 1440p, 126 at 4K), sacrifices too much visual quality for most users, though it serves esports-oriented Fivem servers where visibility and response time matter most.

The Medium preset’s availability of minimum and maximum FPS data provides additional confidence in its stability. Across all three resolutions, the Medium minimum FPS remains within 20% of the average, indicating consistent frame delivery. This stability is crucial for multiplayer games like Fivem, where frame-time spikes can disrupt gameplay. The Ultra and High presets lack minimum FPS data, but their lower averages imply tighter performance at higher resolutions.

For the best overall experience, the 1440p Medium setting offers the most compelling combination of visual fidelity, frame rate, and stability. The 179 average and 152 minimum FPS support 144 Hz displays, while the resolution provides sharper imagery than 1080p. Users with 4K monitors should select Medium at 3840x2160, accepting the 99 average FPS for higher resolution. Those prioritizing maximum frame rates at 1080p should choose Medium as well, since its 272 average outperforms the High preset’s 218 average while retaining better visuals than Low. The Ultra preset, while the most visually demanding, limits frame rates to 169 at 1080p, 111 at 1440p, and 62 at 4K, making it suitable only for lower refresh rate displays or single-player-style Fivem experiences.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 126.0
3840x2160 Medium 99.0
3840x2160 High 80.0
3840x2160 Ultra 62.0
2560x1440 Low 227.0
2560x1440 Medium 179.0
2560x1440 High 143.0
2560x1440 Ultra 111.0
1920x1080 Low 345.0
1920x1080 Medium 272.0
1920x1080 High 218.0
1920x1080 Ultra 169.0

Fivem with iUltra 5 225 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5080 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.