Fivem
This combination delivers exceptional performance with an average of 173 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 63 | 79 | 100 | 128 |
| 1440p QHD | 113 | 143 | 182 | 234 |
| 1080p Full HD | 174 | 222 | 280 | 356 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i7-12700K + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 5080 delivers a compelling Fivem experience, but the data reveals a significant shift in system behavior depending on your target resolution. At 1080p, the system is heavily CPU-bound, with frame rates soaring to 356.2 FPS on Low settings. This is the strongest indicator of the CPU's capability, as the i7-12700K ranks in the 89th percentile against all CPUs. As you move to 1440p, the frame rates remain exceptionally high—234.1 FPS on Low—but the scaling pattern begins to show the GPU taking on more responsibility. The most telling transition occurs at 4K, where the load balances differently; the RTX 5080’s 16 GB of GDDR7 memory and 960.0 GB/s bandwidth become the primary drivers of performance. At 4K High, the system produces 78.8 FPS, which is a stark contrast to the 221.7 FPS seen at 1080p High. This drop-off of roughly 64% between 1080p and 4K at High settings is substantial, but it is typical for a multiplayer title that relies heavily on single-threaded performance for game logic, while the GPU handles the increased pixel count.
The resolution scaling data tells a clear story about the limiting component at each step. At 1080p, the difference between Low (356.2 FPS) and Ultra (173.9 FPS) is a massive 182.3 FPS gap, suggesting the GPU is not the bottleneck; the CPU's architecture with its 12 cores and 20 threads is being pushed to its limits. Specifically, the Core i7-12700K’s boost clock of 5.00 GHz is likely the key factor driving these high frame rates. Moving to 1440p, the gap between Low (234.1 FPS) and Ultra (113.4 FPS) narrows in relative terms but remains large in absolute numbers. However, the 4K results show a different pattern: the difference between Low (127.9 FPS) and Ultra (63.4 FPS) is a 64.5 FPS drop, which is proportionally similar to the 1080p drop but at a much lower overall performance level. This indicates that at 4K, the RTX 5080 is finally being utilized to a significant degree, yet it still manages to keep frame rates above 60 FPS even at the highest preset, which is a strong result for a game with a large multiplayer environment.
Resolution Scaling
The measured FPS data across the three resolutions provides a clear picture of where the performance ceiling lies. At 1920x1080, the system is unequivocally CPU-limited. The jump from Ultra (173.9 FPS) to Low (356.2 FPS) represents a 104.8% performance uplift, which is a classic sign that the processor cannot feed the GPU enough frames at lower settings. The RTX 5080, with its 10752 shading units and 56.28 TFLOPS of FP32 performance, is largely idle in this scenario. The data shows that even at 1080p Ultra, the GPU is not the constraint; the CPU's single-threaded performance, evidenced by its 3DMark single-thread score of 1043, is the limiting factor.
At 2560x1440, the balance shifts slightly. The frame rates are still extremely high—234.1 FPS on Low and 113.4 FPS on Ultra—but the scaling from Low to Ultra shows a 51.5% drop, which is less severe than the 51.2% drop seen at 1080p. This suggests that the GPU is beginning to contribute to the performance equation, though the CPU still holds the reins. The RTX 5080's memory bandwidth of 960.0 GB/s helps maintain high throughput, but the core constraint remains the processor's ability to handle the game's simulation logic.
The 4K results are where the GPU finally takes a leading role. At 3840x2160, the frame rates drop to 127.9 FPS on Low and 63.4 FPS on Ultra. The scaling from Low to Ultra shows a 50.4% drop, which is similar to the other resolutions, but the absolute numbers are much lower. This indicates that the RTX 5080 is now the primary bottleneck, as its 16 GB of VRAM and 256-bit memory bus are being taxed by the higher pixel count. The fact that the system still achieves 78.8 FPS at 4K High is notable, as it shows the GPU has enough headroom to deliver a playable experience at the highest resolution, just not at the extreme frame rates seen at lower resolutions.
Settings Recommendations
For 1080p users, the data suggests that Ultra settings (173.9 FPS) are more than sufficient for a smooth experience, but the jump to High (221.7 FPS) provides a significant 27.5% increase in frame rate with presumably minimal visual degradation. Given the CPU-bound nature at this resolution, players can opt for High settings to prioritize frame rate without sacrificing much in terms of visual fidelity. Low settings (356.2 FPS) are only recommended for competitive play where every millisecond counts, as the difference between Low and Medium (279.6 FPS) is already 76.6 FPS.
At 1440p, the sweet spot is High settings (143.3 FPS). This provides a frame rate that is well above the 60 FPS threshold for most monitors and offers a balanced visual experience. Medium (182.4 FPS) is a viable alternative for those seeking higher refresh rates, while Ultra (113.4 FPS) still delivers a smooth experience if visual quality is the priority. The data shows that Low (234.1 FPS) is overkill for most users at this resolution, as the visual compromise is not worth the extra frame rate.
For 4K, the recommendation is more nuanced. High settings (78.8 FPS) provide the best balance of visual quality and performance, ensuring a smooth experience on a 60 Hz display. Ultra (63.4 FPS) is technically playable but sits close to the edge of the 60 FPS target, and any demanding scenes in the multiplayer environment could cause noticeable dips. Medium (99.8 FPS) is a better choice for 4K users with high refresh rate monitors, as it offers a 26.6% improvement over High while still looking good. Low (127.9 FPS) is less preferred at this resolution, as the visual downgrade is more apparent on a larger screen.
GPU Role
The NVIDIA GeForce RTX 5080 is a powerful piece of hardware, and its role in Fivem becomes more pronounced as resolution increases. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. This is a substantial amount of memory bandwidth, which is crucial for a game like Fivem that often features large, detailed environments with many player-created assets. The benchmark results show that the RTX 5080 ranks in the 89th percentile of all GPUs, with an average benchmark score of 59188. This places it in the upper echelon of graphics cards, though its nearest rivals in the database include the Intel Arc A570M (with a deltaPct of 1.6) and the AMD Radeon Pro W5500X (with a deltaPct of 2.6), indicating a competitive field.
The GPU's clock speeds are set at a base of 2295 MHz and a boost of 2617 MHz. These high clocks, combined with the 10752 shading units, allow the card to achieve a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s. In the context of Fivem, these specifications translate to the ability to render complex scenes with high draw distances and dense geometry without significant performance penalties. The data shows that at 4K, the GPU is the primary driver of performance, as the CPU can no longer keep up with the GPU's rendering capabilities. The 16 GB VRAM is also a significant asset, as Fivem's modded content can often exceed the 8-12 GB VRAM requirements of other titles, and the RTX 5080's capacity ensures there is no texture swapping that could cause stuttering.
FAQ
Q: What is the average frame rate at 1080p with High settings?
A: The measured average FPS is 221.7 at 1920x1080 with High settings, which is a strong result and indicates the system is CPU-bound at this resolution.
Q: How does the RTX 5080 compare to its nearest rivals in the database?
A: The RTX 5080 has an average benchmark score of 59188, which is 1.6% higher than the Intel Arc A570M and 2.6% higher than the AMD Radeon Pro W5500X. It also trails the Intel Arc Pro A60 by -1.9%.
Q: Is the Core i7-12700K a good match for the RTX 5080 in this game?
A: The data suggests yes, as the combo ranks 63rd out of 1792 tested combinations in Fivem. The CPU's percentile rank of 89 and the GPU's percentile rank of 89 indicate a balanced pairing, though the CPU is the limiting factor at lower resolutions.
Q: What is the best preset to use at 4K to maintain 60 FPS?
A: High settings at 3840x2160 produce an average of 78.8 FPS, which is the recommended choice for a comfortable margin above 60 FPS. Medium settings (99.8 FPS) also work well for higher refresh rate displays.
Q: Does the RTX 5080 have enough VRAM for Fivem at 4K?
A: The GPU has 16 GB of GDDR7 memory, which is ample for the game's requirements at 4K, as evidenced by the playable frame rates of 78.8 FPS on High settings.
Q: How much does the frame rate drop from 1080p to 4K at Ultra settings?
A: The frame rate drops from 173.9 FPS at 1080p Ultra to 63.4 FPS at 4K Ultra, a reduction of 63.5%. This indicates the GPU is the limiting factor at the highest resolution.
CPU Role
The Intel Core i7-12700K plays a pivotal role in Fivem, particularly at lower resolutions where the game's simulation logic becomes the bottleneck. The CPU features 12 cores and 20 threads, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. This high boost clock is critical for Fivem, which is known for being sensitive to single-threaded performance. The CPU's 3DMark single-thread score of 1043 and its PassMark single-thread score of 4013 both indicate strong single-core performance, which is directly reflected in the high frame rates at 1080p. The data shows that at 1080p Low, the system achieves 356.2 FPS, which confirms the CPU's ability to process the game's logic quickly.
The CPU's cache hierarchy, with 80 KB of L1 cache per core and 1.25 MB of L2 cache per core, helps reduce latency for frequently accessed data. The 25 MB of shared L3 cache is also beneficial for a game like Fivem, which often has many entities and scripts running simultaneously. The CPU's average benchmark score is 35684, placing it in the 89th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 PRO 5845 (with a deltaPct of -0.3) and the Intel Core i7-13700T (with a deltaPct of 0.6), showing that the i7-12700K is competitive with newer and lower-power parts.
In Fivem, the CPU's performance is most evident at 1080p, where the system is clearly CPU-limited. The scaling from Low to Ultra at 1080p shows a 51.2% drop in frame rate, which is consistent across the settings presets. This indicates that the CPU is the constraining factor, as the GPU has ample headroom to render more frames if the CPU could deliver them. At 1440p, the CPU still plays a significant role, but the GPU begins to share the load. The fact that the system can achieve 234.1 FPS at 1440p Low shows that the CPU is still capable of feeding the GPU at high rates. The Core i7-12700K's 125 W TDP and 10 nm process node ensure that it can sustain these high clocks without thermal throttling, which is essential for long multiplayer sessions.
Hardware Specifications
Intel Core i7-12700K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 5080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 127.9 |
| 3840x2160 | Medium | 99.8 |
| 3840x2160 | High | 78.8 |
| 3840x2160 | Ultra | 63.4 |
| 2560x1440 | Low | 234.1 |
| 2560x1440 | Medium | 182.4 |
| 2560x1440 | High | 143.3 |
| 2560x1440 | Ultra | 113.4 |
| 1920x1080 | Low | 356.2 |
| 1920x1080 | Medium | 279.6 |
| 1920x1080 | High | 221.7 |
| 1920x1080 | Ultra | 173.9 |
Fivem with ii7-12700K + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-12700K + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.