Evolve
This combination delivers exceptional performance with an average of 167 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 56 | 81 | 103 | 133 |
| 1440p QHD | 98 | 142 | 181 | 233 |
| 1080p Full HD | 146 | 211 | 269 | 347 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5080 combination ranks 146th out of 2872 tested combos in Evolve, placing it in the top 5.1% of all configurations. This is an exceptionally strong pairing for a game that launched in early 2015, as the hardware is modern enough to push the aging Frostbite engine to its limits while maintaining headroom for maximum visual fidelity. The rank reflects a system that will not struggle at any resolution or setting preset available in the measurement set.
How This Combo Ranks
The 146th position out of 2872 combos puts this pairing firmly in elite territory. Only 145 other CPU-GPU combinations deliver higher average frame rates in Evolve, and the vast majority of those likely feature more expensive flagship processors and graphics cards. The data indicates that this configuration is not merely playable but exceptionally overqualified for the title, which is expected given the game's 2015 release and the modern components involved.
The CPU alone sits at the 85th percentile when compared against all processors in the database, while the GPU ranks at the 87th percentile against all graphics cards. When combined, the synergy produces a result that is greater than either component's individual standing suggests. The Core Ultra 5 225's average benchmark score of 36938 places it within 0.5% of the AMD Ryzen 5 5600F, which scores 36945, and the AMD Ryzen 5 5500X3D, which scores 37018. The Intel chip is essentially tied with these rivals in synthetic workloads, yet in Evolve the pairing with the RTX 5080 yields a frame rate advantage that pure CPU scores cannot fully explain.
The GPU's average benchmark score of 56083 puts it 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB, while trailing the AMD Radeon RX 9070 GRE by 2.2%. This places the RTX 5080 in a competitive mid-to-high tier for GPUs, but its real strength emerges in gaming scenarios where the combination of high VRAM capacity and modern architecture handles legacy titles with ease.
GPU Role
The NVIDIA GeForce RTX 5080 brings 16 GB of GDDR7 memory across a 256-bit bus, delivering 960.0 GB/s of bandwidth. This is a substantial amount of memory bandwidth for a game like Evolve, which was designed for hardware from a decade earlier. The 16 GB capacity ensures that even at 4K resolution with high-detail assets, the GPU never approaches memory capacity limits, allowing the frame buffer to remain fully uncompressed and responsive. The 256-bit bus width provides sufficient throughput for the 3840x2160 resolution tests, where the card maintains playable frame rates even at the highest settings.
The GPU's clock speeds are equally important. The base clock of 2295 MHz and boost clock of 2617 MHz allow the card to sustain high utilization across all resolution scales. The memory runs at 1875 MHz with 30 Gbps effective speed, which is more than adequate for Evolve's texture streaming requirements. The architecture, Blackwell 2.0 on a 5 nm process from TSMC, includes 10752 shading units, 336 texture mapping units, and 112 raster output units. These specifications translate to a pixel rate of 293.1 GPixel/s and a texture rate of 879.3 GTexel/s, both of which are far beyond what Evolve's rendering pipeline can demand.
The RTX 5080 also features 84 ray tracing cores and 336 tensor cores, though these are largely irrelevant for Evolve given the game's pre-DX12 rendering path. The FP32 performance of 56.28 TFLOPS, however, directly benefits the game's compute shaders and post-processing effects, which scale with raw shading throughput. The GPU's PassMark G3D score of 36565 confirms its compute dominance, and the DirectX 11 score of 324 indicates strong legacy API performance, which is crucial for a 2015 title that does not leverage modern APIs.
CPU Role
The Intel Core Ultra 5 225 provides 10 cores and 10 threads, running at a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This is a modest thread count by modern standards, but Evolve's engine was designed for quad-core processors, so the 10 physical cores offer ample parallel capacity for the game's game logic, physics simulation, and AI pathfinding. The 20 MB of shared L3 cache, combined with 3 MB of L2 cache per core and 192 KB of L1 cache per core, ensures that frequently accessed data remains close to the execution units, reducing memory latency and improving frame pacing.
The CPU's single-thread performance, measured at 3655 in Cinebench R23 single-core, is critical for Evolve because the game's main thread handles rendering commands and game state updates. A score at this level ensures that the CPU never becomes the bottleneck, even when the GPU is pushing 347 frames per second at 1080p Low settings. The multi-core score of 25891 in Cinebench R23 demonstrates that the processor can handle background tasks and streaming without interfering with game performance.
The CPU's memory support for DDR5 with dual-channel configuration and 102.4 GB/s bandwidth provides sufficient memory throughput for the game's asset streaming. The 65 W TDP is modest, which means the processor does not generate excessive heat that could cause thermal throttling during extended gaming sessions. The 3 nm process node from TSMC, with 17,800 million transistors on a 243 mm² die, provides excellent power efficiency, allowing sustained boost clocks without thermal degradation. The PassMark single-thread score of 4412 and multi-thread score of 30459 both exceed what Evolve requires, confirming that the CPU will not limit the GPU in any scenario.
Measured FPS Breakdown
At 1920x1080, the combination demonstrates overwhelming performance. Low settings produce an average of 347 FPS, which is far beyond any display refresh rate and indicates that the GPU is not the limiting factor at this resolution. Medium settings drop the average to 269 FPS, with a minimum of 229 FPS and maximum of 310 FPS, showing that the frame rate remains above 200 FPS even in demanding scenes. High settings yield 211 FPS average, while Ultra settings produce 146 FPS average. These numbers indicate that even at Ultra, the system delivers more than double the refresh rate of standard 60 Hz monitors, and it approaches the 144 Hz threshold at maximum quality.
Moving to 2560x1440, the performance remains excellent. Low settings produce 233 FPS average, which is still above the 144 Hz threshold for high-refresh gaming. Medium settings drop to 181 FPS average, with a minimum of 153 FPS and maximum of 208 FPS, indicating that the frame rate remains above 150 FPS throughout the session. High settings yield 142 FPS average, which is just below the 144 Hz target, while Ultra settings produce 98 FPS average. At 1440p Ultra, the system still delivers a smooth experience on 100 Hz monitors, and High settings can comfortably drive 144 Hz displays.
At 3840x2160, the performance scales as expected. Low settings produce 133 FPS average, which is playable on high-refresh 4K displays. Medium settings drop to 103 FPS average, with a minimum of 87 FPS and maximum of 118 FPS, providing a stable experience for 100 Hz 4K monitors. High settings yield 81 FPS average, which is suitable for 60-75 Hz 4K displays, while Ultra settings produce 56 FPS average, which is borderline for smooth gameplay but still playable on 60 Hz displays with adaptive sync.
Resolution Scaling
The frame rate scaling from 1080p to 4K reveals the limiting component at each resolution. At Low settings, the drop from 347 FPS at 1080p to 233 FPS at 1440p represents a 32.9% decrease, and then to 133 FPS at 4K represents a further 42.9% decrease. This steep decline indicates that the GPU is becoming the primary bottleneck as resolution increases, which is expected given that pixel count quadruples from 1080p to 4K. The CPU's 10 cores provide sufficient headroom to maintain high frame rates at lower resolutions, as evidenced by the 347 FPS at 1080p Low, which is likely CPU-limited.
At Medium settings, the scaling is similar: 269 FPS at 1080p drops to 181 FPS at 1440p (32.7% decrease) and then to 103 FPS at 4K (43.1% decrease). This consistent pattern across settings indicates that the GPU's fill rate is the limiting factor at higher resolutions, while the CPU maintains its ability to feed the GPU at lower resolutions. The High settings show a similar trend: 211 FPS at 1080p, 142 FPS at 1440p (32.7% decrease), and 81 FPS at 4K (42.9% decrease).
Ultra settings exhibit the same scaling pattern: 146 FPS at 1080p, 98 FPS at 1440p (32.9% decrease), and 56 FPS at 4K (42.9% decrease). The consistency of these scaling percentages, regardless of settings preset, proves that the frame rate drop from 1080p to 4K is almost entirely attributable to GPU rendering load rather than CPU limitations or memory bandwidth constraints. The 960.0 GB/s of GPU memory bandwidth is sufficient to handle the increased data throughput at 4K, but the shading unit count and pixel rate ultimately cap performance.
Settings Recommendations
For 1920x1080 displays, the Ultra preset at 146 FPS average is the recommended choice. This provides a high-refresh gaming experience at the highest visual quality, and the frame rate remains above 100 FPS even in demanding scenes. If the display supports 240 Hz or higher, the High preset at 211 FPS average offers the best balance between visual fidelity and frame rate, while the Medium preset at 269 FPS average is suitable for competitive play where maximum frame rate is prioritized.
For 2560x1440 displays, the High preset at 142 FPS average is the optimal recommendation. This delivers near-144 Hz performance with excellent visual quality, and the frame rate is consistent enough for smooth gameplay. The Medium preset at 181 FPS average provides additional headroom for 165 Hz or 180 Hz monitors, but the visual quality reduction may be noticeable on larger displays. The Ultra preset at 98 FPS average is acceptable for 100 Hz monitors, but the High preset offers better frame pacing and responsiveness.
For 3840x2160 displays, the Medium preset at 103 FPS average is the recommended settings level. This provides a smooth experience on 100 Hz 4K monitors, and the minimum frame rate of 87 FPS ensures that no significant stuttering occurs during intense action sequences. The High preset at 81 FPS average is suitable for 60-75 Hz 4K displays, offering better visual quality at the cost of frame rate. The Ultra preset at 56 FPS average is only recommended for single-player scenarios where visual fidelity takes precedence over responsiveness, as the frame rate may dip below 50 FPS in crowded scenes. The Low preset at 133 FPS average is unnecessary at 4K, as the visual quality reduction is too severe for the frame rate gain over Medium.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 133.0 |
| 3840x2160 | Medium | 103.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 56.0 |
| 2560x1440 | Low | 233.0 |
| 2560x1440 | Medium | 181.0 |
| 2560x1440 | High | 142.0 |
| 2560x1440 | Ultra | 98.0 |
| 1920x1080 | Low | 347.0 |
| 1920x1080 | Medium | 269.0 |
| 1920x1080 | High | 211.0 |
| 1920x1080 | Ultra | 146.0 |
Evolve with iUltra 5 225 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RTX 5080 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.