Fivem
This combination provides smooth gameplay with an average of 119 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 56 | 70 | 88 |
| 1440p QHD | 78 | 101 | 126 | 159 |
| 1080p Full HD | 119 | 153 | 191 | 242 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 5 225 + AMD Radeon RX 6800 XT, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the AMD Radeon RX 6800 XT delivers a robust 1080p and 1440p experience in Fivem, with performance scaling predictably as resolution increases. The combination ranks in the 70th percentile of tested configurations, indicating a well-balanced setup that favors high refresh rate gaming at lower resolutions while maintaining playable frame rates at 4K. Benchmark results show that the CPU’s strong single-threaded performance and the GPU’s substantial memory bandwidth work in tandem to provide consistent frame delivery across the board.
FAQ
Q: What is the average FPS at 1080p with High settings in Fivem?
A: The system achieves an average of 153 FPS at 1920x1080 with High settings, according to the measured data.
Q: How does the CPU compare to its nearest rival in synthetic benchmarks?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36938, which is nearly identical to the AMD Ryzen 5 5600F at 36945, showing a delta of 0%. It trails the AMD Ryzen 5 5500X3D by 0.2% and the AMD Ryzen AI 7 PRO 450 by 0.4%.
Q: What is the best performance setting at 1440p based on the data?
A: At 2560x1440, the Low preset yields the highest average FPS at 159, followed by Medium at 126 FPS, High at 101 FPS, and Ultra at 78 FPS.
Q: Does the GPU outperform its closest competitor in the Passmark G3D benchmark?
A: The AMD Radeon RX 6800 XT scores 24980 in Passmark G3D, which is 1.5% higher than the NVIDIA RTX A1000 Mobile (47743) and 2.5% higher than the Intel Arc A550M (49737).
Q: What is the minimum FPS recorded at 4K with Medium settings?
A: At 3840x2160 with Medium settings, the minimum FPS is 59, the maximum is 80, and the average is 70 FPS.
Q: How many total combos does this configuration rank against in Fivem?
A: The combo ranks 893rd out of 3005 tested combinations in Fivem.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process node. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, which is crucial for Fivem’s performance since the game often relies on single-threaded workloads for physics and AI calculations. The processor’s Passmark single-thread score of 4412 and Cinebench R23 single-core score of 3655 indicate strong per-core performance, which helps maintain high frame rates in CPU-bound scenarios, especially at lower resolutions like 1080p where the GPU is less taxed.
The CPU’s cache hierarchy includes 192 KB of L1 cache per core, 3 MB of L2 cache per core, and a shared 20 MB L3 cache. This configuration provides low-latency access to frequently used data, which is beneficial for the server-side scripting and entity management that Fivem’s multiplayer framework introduces. In synthetic benchmarks, the Core Ultra 5 225 delivers a Cinebench R23 multi-core score of 25891 and a Passmark multi-thread score of 30459, showing that while it has fewer threads than some rivals, its efficiency per core is high. When compared to its nearest rivals, the CPU’s average benchmark score of 36938 is effectively on par with the AMD Ryzen 5 5600F (36945), with a negligible delta of 0%. It is also only 0.2% behind the AMD Ryzen 5 5500X3D and 0.4% behind the AMD Ryzen AI 7 PRO 450, suggesting that in multi-threaded tasks, the Core Ultra 5 225 holds its own without a clear advantage or disadvantage.
The processor supports DDR5 memory with a dual-channel bus and a peak bandwidth of 102.4 GB/s, which ensures that the CPU can feed data to the GPU without bottlenecking at higher resolutions. Its PCIe Gen 5 interface with 20 lanes provides ample bandwidth for the Radeon RX 6800 XT, even though the GPU itself uses PCIe 4.0. The CPU’s 65W TDP indicates efficient power usage, allowing sustained boost clocks under load. In the context of Fivem, the data shows that the CPU is not a limiting factor at 1080p, where the average FPS exceeds 150 on High settings, but it may start to constrain performance at 4K Ultra, where the average drops to 43 FPS, suggesting a shift to GPU-bound rendering.
GPU Role
The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a Navi 21 chip, manufactured on a 7 nm process. It features 4608 shading units, 288 texture mapping units, and 128 raster operation units, along with 72 ray tracing cores. The GPU has a base clock of 1825 MHz, a game clock of 2015 MHz, and a boost clock of 2250 MHz, which directly impacts its ability to render Fivem’s detailed city environments and vehicle models. The 16 GB of GDDR6 memory on a 256-bit bus provides a bandwidth of 512.0 GB/s, which is more than sufficient for high-resolution textures and helps maintain smooth performance in crowded multiplayer areas.
In synthetic benchmarks, the RX 6800 XT achieves a Passmark G3D score of 24980 and a Geekbench OpenCL score of 171304, placing it in the 85th percentile of all GPUs. Compared to its nearest rivals, the card is 1.5% ahead of the NVIDIA RTX A1000 Mobile, but 2.5% behind the Intel Arc A550M and 3% behind both the NVIDIA GeForce RTX 5070 Ti and AMD Radeon RX Vega 64. This suggests that while the GPU is competitive, it is not at the top of the performance hierarchy. The card’s 20.74 TFLOPS of FP32 performance and 288.0 GPixel/s pixel rate highlight its raw computational power, which is leveraged in Fivem’s draw calls and post-processing effects.
The GPU’s TDP of 300 W requires a robust power supply, and its dual-slot design with 2x 8-pin connectors is standard for this class. The 16 GB memory capacity is a key advantage in Fivem, as the game can use significant VRAM for custom assets and mods, preventing stutters or texture pop-in. At 1080p Low settings, the GPU achieves 242 FPS on average, indicating that it is far from being a bottleneck at lower resolutions. However, at 4K Ultra, the average FPS falls to 43, revealing that the GPU’s compute resources are heavily taxed by the higher pixel count and increased detail levels. The RX 6800 XT supports DirectX 12 Ultimate, Vulkan 1.4, and OpenGL 4.6, ensuring compatibility with Fivem’s rendering engine.
Measured FPS Breakdown
The measured FPS data for this combo spans three resolutions and four settings presets, providing a clear picture of performance scaling. At 1920x1080, the Low preset delivers the highest average FPS at 242, with Medium at 191 FPS (minimum 162, maximum 220), High at 153 FPS, and Ultra at 119 FPS. This shows a consistent drop of roughly 20-30% with each step up in quality, which is typical for a GPU-bound scenario at 1080p. The minimum FPS of 162 at Medium settings indicates that even in demanding scenes, the frame rate remains above 160 FPS, ensuring a smooth experience on high refresh rate monitors.
Moving to 2560x1440, the average FPS values are 159 for Low, 126 for Medium (minimum 107, maximum 145), 101 for High, and 78 for Ultra. The drop from 1080p to 1440p is significant, with a 34% reduction in FPS at Low settings (from 242 to 159) and a 35% reduction at Ultra (from 119 to 78). This suggests that the GPU is becoming more of a limiting factor as resolution increases, but the frame rates remain highly playable, with even Ultra settings exceeding 75 FPS. At 4K (3840x2160), the performance takes a more pronounced hit: Low averages 88 FPS, Medium averages 70 FPS (minimum 59, maximum 80), High averages 56 FPS, and Ultra drops to 43 FPS.
The 4K results highlight the GPU’s limitations at extreme resolutions, particularly with Ultra settings, where the average FPS falls below the 60 FPS threshold for smooth gameplay. The data shows a clear trend: at 1080p, the CPU’s strong single-threaded performance allows the GPU to run at near-full utilization, resulting in high frame rates. At 1440p, the balance shifts slightly toward the GPU, but the combo still delivers excellent performance. At 4K, the GPU becomes the primary bottleneck, with the average FPS dropping by up to 49% compared to 1440p at the same settings (e.g., from 101 to 56 FPS on High). The minimum FPS data at 4K Medium (59 FPS) indicates that the system can maintain playable frame rates, but not without occasional dips near 60 FPS.
How This Combo Ranks
In the Fivem benchmark database, this specific combination of the Intel Core Ultra 5 225 and AMD Radeon RX 6800 XT ranks 893rd out of 3005 tested combos, placing it in the 70.3rd percentile. This is a respectable position, indicating that the setup outperforms the majority of configurations tested for this game. The ranking reflects the balance between the CPU’s high single-threaded performance and the GPU’s strong rasterization capabilities, which are well-suited for Fivem’s multiplayer environment where both CPU and GPU workloads are significant.
Compared to other combos, the rank suggests that while this system is not at the top tier, it is far above average. For context, the CPU ranks in the 85th percentile among all CPUs, and the GPU also ranks in the 85th percentile among all GPUs, so the combo’s overall ranking is slightly lower than the individual component percentiles. This implies that there is some inefficiency in pairing these two parts, likely due to the CPU’s 10-thread limitation in multi-threaded tasks, which may not fully leverage the GPU’s potential in certain scenarios. However, the data shows that in Fivem, the combo’s performance is solid, with the 1080p High setting achieving 153 FPS, which is well above the average for most systems.
The combo’s rank of 893 out of 3005 means that roughly 29.7% of tested configurations perform better, and 70.3% perform worse. This places the system in the upper-midrange tier, competitive with systems that feature newer or more expensive components. The nearest rival GPUs in terms of synthetic score, such as the NVIDIA GeForce RTX 5070 Ti, are only 3% ahead, but the RX 6800 XT’s larger memory capacity (16 GB vs. typically 12-16 GB) may provide an advantage in VRAM-heavy scenarios. Overall, the ranking confirms that this combo is a capable choice for Fivem, offering high frame rates at 1080p and 1440p, with acceptable performance at 4K for less demanding settings.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1080p, the High preset is the best choice for a balanced experience, delivering an average of 153 FPS, which is well above the 144 Hz refresh rate that many gamers target. The Ultra preset at 1080p still achieves 119 FPS, making it viable for those who prioritize visual fidelity, but the difference in FPS between High and Ultra is only 34 FPS, so the visual gains may not justify the performance cost. For competitive play, the Medium preset at 191 FPS (minimum 162) offers a significant boost in frame rate with minimal visual compromise, making it the recommended choice for esports-style gameplay.
At 1440p, the High preset provides an average of 101 FPS, which is suitable for most users, but the Medium preset at 126 FPS (minimum 107) offers a better balance for high refresh rate monitors. The Ultra preset at 78 FPS is still playable, but the drop below 80 FPS may be noticeable in fast-paced scenes. For 1440p, the Medium settings are recommended for the best experience, as they maintain frame rates above 120 FPS while keeping the minimum above 100 FPS. The Low preset at 159 FPS is excessive for most users and may result in a less visually appealing experience.
At 4K, the Low preset is the only setting that consistently exceeds 60 FPS, with an average of 88 FPS. The Medium preset averages 70 FPS with a minimum of 59 FPS, which is borderline for smooth gameplay. The High preset at 56 FPS and Ultra at 43 FPS are not recommended for 4K gaming, as they fall below the 60 FPS threshold. For 4K, the Low preset is the best choice, providing a playable frame rate while still rendering the game at full resolution. Alternatively, users could consider lowering the resolution to 1440p and using High settings for a better visual experience. Overall, the data suggests that Medium settings at 1080p and 1440p offer the best balance of visuals and performance, while Low settings are necessary for 4K.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals how the system’s components respond to increased rendering loads. At High settings, the average FPS drops from 153 at 1080p to 101 at 1440p and 56 at 4K, representing a 34% reduction from 1080p to 1440p and a 45% reduction from 1440p to 4K. This scaling pattern is consistent with a GPU-bound scenario, as the frame rate decreases proportionally with the increase in pixel count (1080p has 2.07 million pixels, 1440p has 3.69 million, and 4K has 8.29 million). The CPU’s performance remains constant across resolutions, so the drop in FPS is directly attributable to the GPU’s rendering workload.
At Low settings, the FPS drops from 242 at 1080p to 159 at 1440p and 88 at 4K, showing a 34% reduction for the first step and a 45% reduction for the second. This indicates that even at low graphical settings, the GPU is still the limiting factor at higher resolutions, as the CPU can keep up with the lower draw calls. The difference between High and Low settings at 1080p is 89 FPS (153 vs. 242), while at 4K it is 32 FPS (56 vs. 88). This suggests that at 1080p, the CPU is not fully utilized, allowing the GPU to run at higher frame rates when settings are reduced, but at 4K, the GPU’s raw compute power becomes the primary constraint.
The scaling data also highlights the role of the CPU in lower resolutions. At 1080p Low, the FPS of 242 is close to the CPU’s single-threaded limit, as the boost clock of 4.90 GHz and Passmark single-thread score of 4412 enable high frame rates in CPU-bound scenarios. As resolution increases, the GPU’s workload grows, and the CPU’s influence diminishes, with the 4K Ultra setting at 43 FPS showing that the GPU is fully saturated. This analysis indicates that the Intel Core Ultra 5 225 is well-matched to the RX 6800 XT for 1080p and 1440p gaming, but at 4K, the GPU’s performance is the limiting factor, and users should expect to lower settings or resolution to maintain playable frame rates.
Hardware Specifications
Intel Core Ultra 5 225
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + AMD Radeon RX 6800 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 88.0 |
| 3840x2160 | Medium | 70.0 |
| 3840x2160 | High | 56.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 159.0 |
| 2560x1440 | Medium | 126.0 |
| 2560x1440 | High | 101.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 242.0 |
| 1920x1080 | Medium | 191.0 |
| 1920x1080 | High | 153.0 |
| 1920x1080 | Ultra | 119.0 |
Fivem with iUltra 5 225 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6800 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RX 6800 XT
Explore FPS benchmarks for other games using this same hardware combination.