Archeage
This combination delivers exceptional performance with an average of 139 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 65 | 96 | 108 |
| 1440p QHD | 78 | 114 | 167 | 188 |
| 1080p Full HD | 115 | 169 | 248 | 279 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080, In-Depth Analysis
# Archeage with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080
Archeage, a 2014 MMORPG, shows a wide performance spread across resolutions and settings when paired with the Intel Core Ultra 5 225 and NVIDIA GeForce RTX 5080. The measured data reveals a system that excels at lower resolutions and settings, but encounters significant limitations at 4K with maximum quality. This analysis walks through the resolution scaling, component roles, and specific frame rate measurements to provide a clear picture of what this combo delivers.
Resolution Scaling
The frame rate drop from 1080p to 4K is dramatic and tells a clear story about where the bottleneck lies. At 1080p Low, the combo achieves 279 FPS, but at 4K Low, it drops to 108 FPS — a reduction of approximately 61% from the 1080p figure. This scaling pattern indicates that at lower resolutions, the system is heavily CPU-bound, as the GPU has ample headroom to render frames quickly, while at higher resolutions, the GPU becomes the limiting factor.
Moving from 1440p to 4K at Medium settings illustrates the same trend: 167 FPS at 1440p falls to 96 FPS at 4K, a 42.5% decrease. At High settings, 1440p yields 114 FPS, while 4K drops to 65 FPS — a 43% reduction. The Ultra preset shows the most severe scaling, with 1440p at 78 FPS dropping to 44 FPS at 4K, a 43.6% decline. The consistency of this percentage drop across Medium, High, and Ultra suggests that the 4K resolution imposes a near-uniform load increase on the GPU regardless of quality preset.
At 1080p, the scaling between settings is less steep than the resolution scaling. For instance, 1080p Low hits 279 FPS, Medium 248 FPS, High 169 FPS, and Ultra 115 FPS. The gap between Low and Medium is only 11%, while the gap between Medium and High is 31.9%. This indicates that the CPU can sustain high frame rates at 1080p, but the GPU starts to struggle as settings increase, particularly at High and Ultra where the additional shading and texture work reduces throughput.
The 4K results show a different pattern. At 4K Low, the system manages 108 FPS, which drops to 96 FPS at Medium, 65 FPS at High, and 44 FPS at Ultra. The step from Medium to High is the largest single drop at any resolution (32.3%), suggesting that High settings introduce effects that disproportionately tax the GPU at 4K. The Ultra preset at 4K, at 44 FPS, falls below the 60 FPS threshold that many consider the minimum for smooth gameplay, indicating that this combo is not suited for maximum quality at 4K.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz. The CPU’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3 cache. This configuration provides solid single-thread performance, which is crucial for an MMORPG like Archeage that often relies on a few heavily loaded threads for game logic and physics.
In CPU benchmarks, the Core Ultra 5 225 scores 3,655 in Cinebench R23 single-core and 25,891 in multi-core, placing it in the 85th percentile among all CPUs. Its nearest rival, the AMD Ryzen 5 5600F, has an average benchmark score of 36,945, which is essentially identical to the Intel chip’s 36,938 average (0% deltaPct). The Ryzen 5 5500X3D is 0.2% slower, and the Ryzen AI 7 PRO 450 is 0.4% slower. This tight grouping means the Core Ultra 5 225 sits in a highly competitive mid-range segment, with no single rival having a meaningful performance advantage.
The CPU’s role in Archeage becomes evident when examining the 1080p FPS results. At 1080p Low, the 279 FPS figure is far above what the GPU alone would likely deliver, indicating that the CPU is capable of feeding the GPU with enough draw calls to reach very high frame rates. However, the fact that 1080p Ultra drops to 115 FPS — a 58.8% reduction from Low — suggests that the CPU’s advantage diminishes as the GPU becomes more loaded. The 10 threads and 20 MB L3 cache are sufficient for Archeage’s typical player-count scenarios, but the data shows that the CPU is not the primary constraint when settings are raised.
The PassMark multithread score of 30,459 and single-thread score of 4,412 provide additional context. These scores are respectable for a desktop processor, and the single-thread performance in particular aligns with the high FPS observed at 1080p Low. The CPU’s 65 W TDP and dual-channel DDR5 memory support (with 102.4 GB/s bandwidth) are adequate for this game, though the memory bandwidth could be a factor in large-scale battles where many entities are rendered simultaneously.
GPU Role
The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on a 5 nm TSMC process, with 10,752 shading units, 336 TMUs, and 112 ROPs. It features 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. The GPU’s base clock is 2,295 MHz with a boost clock of 2,617 MHz, and memory runs at 1,875 MHz (30 Gbps effective). This hardware is positioned in the 87th percentile of all GPUs, with an average benchmark score of 56,083.
In GPU benchmarks, the RTX 5080’s nearest rival is the AMD Radeon 8060S, which scores 55,757 (0.6% slower). The Radeon RX 6750 GRE 12 GB is 0.7% slower, the Radeon Pro W5700X is 2.3% slower, and the Radeon RX 9070 GRE is 2.2% faster. The close margins among these rivals indicate that the RTX 5080 is not overwhelmingly dominant in raw compute, but its 16 GB VRAM and high bandwidth are significant advantages for modern games.
The GPU’s role in Archeage is most apparent at 4K resolution. At 4K Low, the 108 FPS result shows the GPU can handle the resolution with minimal settings, but the drop to 44 FPS at 4K Ultra — a 59.3% reduction — highlights the GPU’s limits when pixel count and shader complexity increase. The 16 GB VRAM is unlikely to be a constraint at any setting in this game, as Archeage’s textures and assets from 2014 are not demanding by modern standards, but the raw compute power of the RTX 5080 is still insufficient to maintain high FPS at 4K Ultra.
The RTX 5080’s 56.28 TFLOPS FP32 performance and 879.3 GTexel/s texture rate are theoretical maxima that the measured FPS does not fully utilize at lower resolutions. At 1080p, the GPU is often idle waiting for the CPU, as shown by the 279 FPS Low result. At 1440p, the balance shifts, with the GPU becoming more active, as evidenced by the 188 FPS Low and 78 FPS Ultra figures. The 960.0 GB/s memory bandwidth is sufficient for Archeage, but the data suggests that the GPU’s shading units are the limiting factor at 4K Ultra, where 44 FPS is the result.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of performance across three resolutions and four settings. At 1920x1080, the Low preset achieves 279 FPS, Medium 248 FPS (with a min of 211 and max of 286), High 169 FPS, and Ultra 115 FPS. These numbers show that 1080p is well within the capability of this combo, with even Ultra settings delivering over 100 FPS. The Medium preset’s min FPS of 211 indicates that even in demanding scenes, the system stays well above 144 Hz refresh rates.
At 2560x1440, the Low preset delivers 188 FPS, Medium 167 FPS (min 142, max 192), High 114 FPS, and Ultra 78 FPS. The 1440p results show a more balanced workload between CPU and GPU. The Medium preset’s min FPS of 142 is still above 120 Hz, but the Ultra preset at 78 FPS is below the 100 FPS mark, suggesting that players seeking high refresh rates at 1440p should stick to Medium or High settings. The gap between High (114 FPS) and Ultra (78 FPS) is 31.6%, indicating that Ultra settings introduce a significant performance penalty.
At 3840x2160, the Low preset achieves 108 FPS, Medium 96 FPS (min 81, max 110), High 65 FPS, and Ultra 44 FPS. The 4K results are the most constrained. While Low and Medium deliver playable frame rates, High dips to 65 FPS, and Ultra falls below the 60 FPS threshold at 44 FPS. The Medium preset’s min FPS of 81 suggests that even at 4K, Medium settings can maintain a playable experience in most scenes, but the Ultra preset’s lack of min/max data points to a less consistent performance profile.
The settings scaling at each resolution follows a consistent pattern: Low to Medium is a modest drop (11% at 1080p, 11.2% at 1440p, 11.1% at 4K), Medium to High is a larger drop (31.9% at 1080p, 31.7% at 1440p, 32.3% at 4K), and High to Ultra is another significant drop (31.9% at 1080p, 31.6% at 1440p, 32.3% at 4K). This uniformity suggests that the performance scaling is driven primarily by GPU load rather than any specific setting, with each quality tier adding a similar relative cost.
How This Combo Ranks
The Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 combo ranks 129th out of 2,761 tested combos in Archeage, placing it in the top 4.7% of all configurations. This rank reflects the strong overall performance of the combo, particularly at 1080p and 1440p, where it delivers high frame rates. The rank is notable given that the CPU is a mid-range part (85th percentile) and the GPU is high-end (87th percentile), but the combo outperforms many configurations with ostensibly more balanced or higher-tier components.
The rank of 129 out of 2,761 means that this combo is outperformed by 128 other configurations, which likely include setups with higher-end CPUs like the Ryzen 9 or Core i9 series paired with the RTX 5080 or better GPUs. However, the combo’s position in the top 5% indicates that the Core Ultra 5 225 does not significantly bottleneck the RTX 5080 in Archeage, at least at the resolutions and settings where the game is typically played. The CPU’s strong single-thread performance (Cinebench R23 single-core score of 3,655) is likely the key factor in achieving this rank, as Archeage’s game logic is often single-threaded.
The combo’s performance is also competitive when compared to the CPU’s nearest rivals. The AMD Ryzen 5 5600F, which has an identical average benchmark score (0% deltaPct), would likely produce similar results in Archeage when paired with the same GPU. The Ryzen 5 5500X3D, at 0.2% slower, and the Ryzen AI 7 PRO 450, at 0.4% slower, are also close enough that the choice between these CPUs would have minimal impact on frame rates in this game.
FAQ
Q: What is the best resolution for this combo in Archeage?
A: The data shows that 1440p is the sweet spot, with Medium settings delivering 167 FPS and High settings 114 FPS. At 4K, even Low settings only achieve 108 FPS, while 1080p maximums out at 279 FPS on Low but drops to 115 FPS on Ultra.
Q: Can this combo handle 4K gaming in Archeage?
A: Yes, but with limitations. At 4K Low, the combo achieves 108 FPS, and at 4K Medium, 96 FPS. However, 4K High drops to 65 FPS, and 4K Ultra falls to 44 FPS, which is below the 60 FPS threshold for smooth gameplay.
Q: How does the Core Ultra 5 225 compare to its nearest rivals?
A: The Core Ultra 5 225 has an average benchmark score of 36,938, which is essentially identical to the AMD Ryzen 5 5600F (36,945, 0% deltaPct). The Ryzen 5 5500X3D is 0.2% slower, and the Ryzen AI 7 PRO 450 is 0.4% slower, indicating no meaningful performance difference among these CPUs.
Q: What is the frame rate difference between High and Ultra settings at 1080p?
A: At 1080p, High settings achieve 169 FPS, while Ultra settings achieve 115 FPS. This represents a 31.9% reduction in frame rate, which is consistent with the scaling observed at other resolutions.
Q: Is the RTX 5080’s 16 GB VRAM a limiting factor in Archeage?
A: No. Archeage is a 2014 game with modest VRAM requirements, and the 16 GB GDDR7 memory is more than sufficient. The limiting factor at 4K Ultra is the GPU’s compute throughput, not memory capacity.
Q: How does this combo rank among all tested configurations?
A: The combo ranks 129th out of 2,761 tested combos in Archeage, placing it in the top 4.7% of all configurations. This rank reflects strong overall performance, particularly at 1080p and 1440p.
Settings Recommendations
Based on the measured FPS data, the Medium settings preset offers the best balance of performance and visual quality across all resolutions. At 1080p, Medium delivers 248 FPS with a minimum of 211 FPS, ensuring smooth gameplay even in crowded scenes. At 1440p, Medium achieves 167 FPS with a minimum of 142 FPS, which is ideal for high refresh rate monitors. At 4K, Medium provides 96 FPS with a minimum of 81 FPS, keeping the experience above the 60 FPS playability threshold.
For players prioritizing maximum frame rates, the Low preset at 1080p (279 FPS) or 1440p (188 FPS) is the best choice, as it minimizes GPU load and maximizes CPU-driven performance. The Low preset at 4K (108 FPS) is also viable for those who want 4K resolution without sacrificing playability.
The High preset is a reasonable middle ground at 1080p (169 FPS) and 1440p (114 FPS), but at 4K, the 65 FPS result is borderline for smooth gameplay, especially in action-heavy scenarios. The Ultra preset is not recommended at any resolution due to its significant performance cost: 115 FPS at 1080p, 78 FPS at 1440p, and 44 FPS at 4K. The 1080p Ultra result is acceptable, but the 1440p and 4K results fall below what most players would consider optimal for a competitive MMORPG experience.
The data suggests that the Medium preset at 1440p provides the best overall experience, combining a high average FPS (167) with a high minimum FPS (142) and reasonable visual quality. For 4K users, Medium is the highest settings preset that maintains consistently playable frame rates. Players who prioritize visual fidelity over frame rate may opt for High at 1080p or 1440p, but should avoid Ultra at 4K, as the 44 FPS average is likely to cause noticeable stutter in demanding situations.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 5080 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 108.0 |
| 3840x2160 | Medium | 96.0 |
| 3840x2160 | High | 65.0 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 188.0 |
| 2560x1440 | Medium | 167.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 279.0 |
| 1920x1080 | Medium | 248.0 |
| 1920x1080 | High | 169.0 |
| 1920x1080 | Ultra | 115.0 |
Archeage with iUltra 5 225 + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with RTX 5080 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.