Fivem

Fivem

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 26 32 41
1440p QHD 36 47 58 74
1080p Full HD 55 71 89 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 32
3840x2160 High 26
3840x2160 Ultra 20
2560x1440 Low 74
2560x1440 Medium 58
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 113
1920x1080 Medium 89
1920x1080 High 71
1920x1080 Ultra 55

Fivem with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The data shows the Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 3050 4 GB is a 1080p-oriented configuration for Fivem, with performance degrading sharply as resolution climbs. The measured results indicate that while the CPU provides a solid foundation, the GPU’s 4 GB memory capacity and modest compute power become the primary constraint at higher resolutions and quality presets.

Settings Recommendations

At 1920x1080, the Low preset delivers the highest average frame rate at 113 FPS, but the jump to Medium is the most balanced option for this combo. The Medium preset yields an average of 89 FPS, which is a 21% reduction from Low, yet it provides a significantly better visual experience and maintains a minimum of 75 FPS. This keeps the frame rate well above the 60 FPS threshold for smooth gameplay, making it the sweet spot for the majority of users.

Moving up to High at 1080p drops the average to 71 FPS, which is still playable but represents a 20% loss from Medium. The Ultra preset is the most demanding, with an average of just 55 FPS, which introduces noticeable stutter in fast-paced multiplayer scenarios. Since the data shows the frame rate drops by roughly a third when going from Medium to Ultra, the performance cost of the highest settings outweighs the visual benefit on this GPU.

At 2560x1440, the situation becomes more constrained. The Low preset achieves 74 FPS, which is the only setting at this resolution that clears the 70 FPS mark. Medium drops to 58 FPS, while High falls to 47 FPS and Ultra plummets to 36 FPS. For a consistent experience, the Low preset is the realistic choice at 1440p, as higher settings push the average below the comfortable playable range.

At 3840x2160, none of the presets provide a satisfactory experience. The best result is the Low preset at 41 FPS, followed by Medium at 32 FPS, High at 26 FPS, and Ultra at 20 FPS. The data suggests that this resolution is not viable for this combination, as even the lowest settings cannot maintain a stable 60 FPS. The 4 GB VRAM buffer is likely the primary bottleneck, causing the engine to swap assets inefficiently at these pixel counts.

The optimal recommendation is to play at 1080p with the Medium preset, as it offers the best balance of visual fidelity and performance headroom. For players who prioritize frame rate above all else, the Low preset at 1080p provides the highest possible average, but the Medium preset’s minimum frame rate only drops by 4 FPS, making it the more robust choice.

FAQ

Q: What is the highest average frame rate this combo achieves in Fivem?

A: The highest measured average is 113 FPS, achieved at 1920x1080 with the Low preset.

Q: Can this system handle 4K gaming in Fivem?

A: No. The best 4K result is 41 FPS on the Low preset, with the Ultra preset dropping to 20 FPS. The data indicates that 4K is not a playable resolution for this configuration.

Q: How does the Medium preset compare to High at 1080p?

A: At 1920x1080, Medium averages 89 FPS, while High averages 71 FPS. The Medium preset is 25% faster, and its minimum of 75 FPS is higher than the High preset’s average.

Q: What is the frame rate difference between Low and Ultra at 1440p?

A: At 2560x1440, the Low preset averages 74 FPS, while the Ultra preset averages 36 FPS. This represents a 51% reduction in performance when moving from the lowest to the highest settings.

Q: Is the CPU or GPU the limiting factor in this game?

A: The data suggests the GPU is the primary bottleneck, particularly at higher resolutions. The frame rate drops significantly with each resolution increase, and the 4 GB memory capacity appears insufficient for high-detail scenarios at 4K.

Q: What is the minimum frame rate recorded on the Medium preset?

A: The minimum frame rate on Medium is 75 FPS at 1920x1080, 50 FPS at 2560x1440, and 28 FPS at 3840x2160.

How This Combo Ranks

The combination of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 3050 4 GB ranks 2626 out of 3005 tested combos in Fivem. This places it in the lower 12.6% of all configurations, indicating that while it is functional, it is far from the top tier of performance for this specific game.

This ranking is somewhat surprising given the CPU’s strength. The Core Ultra 5 225 sits in the 85th percentile among all CPUs, with an average benchmark score of 36938. Its nearest rivals include the AMD Ryzen 5 5600F, which scores 36945 with a 0% delta, and the AMD Ryzen 5 5500X3D, which scores 37018 with a -0.2% delta. The CPU is essentially on par with these alternatives, showing that the processor is not the limiting factor in this pairing.

The GPU, however, only reaches the 50th percentile among all GPUs, and its modest specs anchor the overall combo ranking. The high rank number (2626 out of 3005) reflects the GPU’s inability to push high frame rates at demanding settings. The data shows that this combo is best suited for esports-style play at 1080p, where it can compete with more expensive systems, but it falls behind significantly at higher resolutions.

The gap between the CPU’s high percentile and the GPU’s mid-pack percentile is the defining characteristic of this build. It suggests that pairing this CPU with a stronger GPU would yield a much better rank, but as configured, the RTX 3050 4 GB holds the system back.

Measured FPS Breakdown

At 1920x1080, the frame rates are as follows: the Low preset averages 113 FPS, the Medium preset averages 89 FPS with a minimum of 75 FPS and a maximum of 102 FPS, the High preset averages 71 FPS, and the Ultra preset averages 55 FPS. The scaling from Low to Ultra shows a 51% performance drop, with the most significant single-step loss occurring between Medium and High, which is a 20% reduction.

At 2560x1440, the Low preset averages 74 FPS, the Medium preset averages 58 FPS with a minimum of 50 FPS and a maximum of 67 FPS, the High preset averages 47 FPS, and the Ultra preset averages 36 FPS. The transition from Low to Ultra at this resolution results in a 51% drop, mirroring the 1080p trend but with lower absolute values.

At 3840x2160, the Low preset averages 41 FPS, the Medium preset averages 32 FPS with a minimum of 28 FPS and a maximum of 37 FPS, the High preset averages 26 FPS, and the Ultra preset averages 20 FPS. The 4K results are uniformly below the playable threshold, with the Ultra preset barely reaching one-third of the 1080p Low preset’s frame rate.

The Medium preset is the only setting across all resolutions that includes minimum and maximum frame rate data, providing a clearer picture of consistency. At 1080p, the spread between minimum and maximum is 27 FPS, which widens to 17 FPS at 1440p and narrows to 9 FPS at 4K. This indicates that at lower resolutions, the frame rate is more variable, likely due to CPU-driven scenes, while at 4K, the GPU is so saturated that the frame rate becomes more uniform.

Resolution Scaling

The frame rate degradation from 1080p to 4K is steep and consistent across all settings. On the Low preset, the average drops from 113 FPS at 1080p to 74 FPS at 1440p and then to 41 FPS at 4K. This represents a 35% drop from 1080p to 1440p, followed by a 45% drop from 1440p to 4K. The cumulative loss from 1080p to 4K is 64%, meaning the system retains only about a third of its performance when moving to the highest resolution.

The Medium preset shows a similar pattern: 89 FPS at 1080p, 58 FPS at 1440p, and 32 FPS at 4K. The percentage drops are 35% and 45% respectively, resulting in a total loss of 64% from 1080p to 4K. The High preset drops from 71 FPS to 47 FPS to 26 FPS, and the Ultra preset drops from 55 FPS to 36 FPS to 20 FPS, each showing a consistent halving of performance with each resolution step.

This scaling behavior reveals that the GPU is the limiting component. If the CPU were the bottleneck, the frame rate would remain relatively flat as resolution increases, since the CPU workload per frame is constant. Instead, the frame rate drops proportionally with the number of pixels, which is a classic sign of a GPU-bound scenario. The 4 GB VRAM capacity amplifies this effect, as the higher resolutions likely exceed the memory buffer, forcing the system to manage assets more aggressively.

The 1080p to 1440p transition is particularly telling. A 35% drop for a 77% increase in pixel count indicates that the GPU is already near its limit at 1080p. The 1440p to 4K transition, which represents a 125% increase in pixels, results in a 45% drop, showing that the GPU is becoming less efficient as it struggles with memory bandwidth and capacity constraints.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with 20 MB of shared L3 cache. The CPU’s benchmark results are strong, particularly in multi-threaded workloads, where it scores 25891 in Cinebench R23 multi-core and 3655 in single-core. Its Passmark multi-thread score is 30459, and its single-thread score is 4412.

In Fivem, the CPU’s role is to feed the GPU with draw calls and handle game logic. The data suggests that at 1080p, the CPU is more than capable of keeping up, as the frame rate scales with GPU load rather than stalling at a CPU-imposed limit. The 10 cores and 10 threads provide ample parallelism for the game’s server-side and client-side processing, and the high boost clock ensures strong single-thread performance, which is often critical in multiplayer titles.

However, the CPU’s potential is not fully utilized because the GPU saturates first. The 1080p Low preset achieves 113 FPS, which is likely near the practical ceiling for this game engine with any GPU, but the RTX 3050 4 GB cannot push beyond this regardless of CPU headroom. The CPU’s 85th percentile ranking among all CPUs, with an average benchmark score of 36938, puts it ahead of rivals like the AMD Ryzen 5 5600F and the AMD Ryzen 5 5500X3D, but this advantage does not translate into higher FPS because the GPU is the bottleneck.

The CPU’s memory support for DDR5 with dual-channel configuration and 102.4 GB/s bandwidth is sufficient to avoid starving the GPU, but the 4 GB GPU memory is the critical shortfall. In Fivem, which often has many unique player models and vehicle textures in close proximity, the 4 GB buffer fills quickly, causing texture streaming hitches that manifest as the lower minimum frame rates seen at higher settings.

The 65 W TDP and 3 nm process node indicate an efficient processor, but efficiency does not translate to gaming performance when paired with a weak GPU. The data shows that the CPU is ready for a much more powerful graphics card, as its nearest rivals in CPU benchmarks all score within 0.5% of it, yet the combo’s rank in Fivem is dragged down by the GPU. For users considering an upgrade path, the CPU provides a stable platform, but the current GPU limits the experience to 1080p Medium as the maximum playable configuration.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB in Fivem

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 32.0
3840x2160 High 26.0
3840x2160 Ultra 20.0
2560x1440 Low 74.0
2560x1440 Medium 58.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 113.0
1920x1080 Medium 89.0
1920x1080 High 71.0
1920x1080 Ultra 55.0

Fivem with RTX 3050 4 GB + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.