Fivem

Fivem

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 26 32 41
1440p QHD 36 47 58 74
1080p Full HD 55 71 89 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 41
3840x2160 Medium 32
3840x2160 High 26
3840x2160 Ultra 20
2560x1440 Low 74
2560x1440 Medium 58
2560x1440 High 47
2560x1440 Ultra 36
1920x1080 Low 113
1920x1080 Medium 89
1920x1080 High 71
1920x1080 Ultra 55

Fivem with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Fivem’s measured performance on the AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 3050 4 GB places this combination at rank 2,626 out of 3,005 tested combos, a result that signals a system built for playable 1080p sessions rather than high-refresh or high-resolution dominance. The data shows a clear pattern: this combo is most comfortable at 1920x1080 with Low or Medium settings, where average frame rates reach 113 FPS and 89 FPS respectively, while 4K Ultra drops to an unplayable 20 FPS average. The bottleneck is not subtle—the GPU’s 4 GB VRAM and 192.0 GB/s memory bandwidth become the limiting factors as resolution climbs, while the six-core Zen 3 processor with a 3.00 GHz base and 4.00 GHz boost clock provides enough headroom at lower resolutions to let the RTX 3050 stretch its legs. This analysis interprets every measured row in the context of the combo’s rank, the GPU’s specifications, and the CPU’s benchmark scores, all sourced directly from the provided data.

FAQ

Q: What is the overall rank of this CPU-GPU combo in Fivem, and how many total combos were compared?

A: The combo ranks 2,626 out of 3,005 tested combinations, placing it in the lower 13th percentile of all tested systems for this game.

Q: At which resolution and settings does this combo achieve its highest average FPS?

A: The highest measured average is 113 FPS, achieved at 1920x1080 with Low settings. The second-highest is 89 FPS at the same resolution with Medium settings.

Q: How does the RTX 3050 4 GB’s memory configuration affect performance in Fivem?

A: The GPU has 4 GB of GDDR6 memory on a 128-bit bus with 192.0 GB/s bandwidth. Benchmark results show that 4K Ultra averages only 20 FPS, while 1080p Low reaches 113 FPS, indicating that the limited VRAM capacity and bandwidth become severe constraints as resolution and texture demands increase.

Q: What is the CPU’s single-thread and multi-thread performance relative to its nearest rivals?

A: The Ryzen 5 5600F scores 2,872 in PassMark single-thread and 19,236 in multithread tests. Its average benchmark score is 36,945, which is virtually identical to the Intel Core Ultra 5 225 (36,938, 0% delta) and slightly below the AMD Ryzen 5 5500X3D (37,018, -0.2% delta).

Q: Does the measured FPS data show any instances where the CPU limits performance more than the GPU?

A: Yes. At 1080p Low, the combo hits 113 FPS average, which is more than double the 4K High result of 26 FPS. The CPU’s PassMark physics score of 1,043 and single-thread score of 2,872 suggest it can drive high frame rates at low resolutions, but the GPU’s 4 GB VRAM and 7.127 TFLOPS FP32 performance cap the system at higher settings and resolutions.

Q: What is the launch MSRP of the GPU, and how does the CPU’s production status compare?

A: The RTX 3050 4 GB has a launch MSRP of 199 USD. The Ryzen 5 5600F is listed as Active in production, while the GPU is marked End-of-life.

How This Combo Ranks

The combo’s position at 2,626 out of 3,005 tested systems is a clear verdict: this is a low-tier configuration for Fivem. In percentile terms, it sits below the 50th percentile of all GPUs (the RTX 3050 4 GB has a percentileVsAllGpus of 50), and the CPU’s percentileVsAllCpus is 85, meaning the processor is far stronger relative to its peers than the graphics card is. This imbalance is the defining characteristic of the pairing. The Ryzen 5 5600F’s average benchmark score of 36,945 puts it within 0.5% of its nearest rivals—the Intel Core Ultra 5 225 (36,938, 0% delta), AMD Ryzen 5 5500X3D (37,018, -0.2%), AMD Ryzen AI 7 PRO 450 (37,093, -0.4%), and Intel Core i9-12900T (37,112, -0.5%)—but that CPU strength does not translate into high Fivem rankings because the game’s performance is dominated by the GPU’s memory and rasterization limits.

The rank reflects real-world measured data, not synthetic estimates. With 4K Ultra producing a 20 FPS average and 1080p Low reaching 113 FPS, the spread of 93 FPS across resolution and settings demonstrates a system that is highly sensitive to graphical load. The fact that the combo ranks in the bottom 12.6% of all tested combinations suggests that most other systems in the database either have more VRAM, higher GPU compute throughput, or a better balance between CPU and GPU capabilities. A user looking at this rank should expect a machine that can handle Fivem at modest settings but will struggle with any attempt to push visual fidelity or resolution.

The CPU’s strong PassMark scores—232,836 in data compression, 59,339 in integer math, and 34,548 in floating point math—do not rescue the combo from its low rank because Fivem’s multiplayer environments tend to stress the GPU with draw calls and texture streaming. The CPU’s 6 cores and 12 threads, with 32 MB of shared L3 cache, provide adequate processing power for the game’s logic, but the RTX 3050 4 GB’s 4 GB memory capacity is simply insufficient for high-resolution textures. The 128-bit memory bus and 192.0 GB/s bandwidth further limit the rate at which texture data can be fed to the GPU, which explains why 4K settings produce such low frame rates.

Resolution Scaling

The measured FPS data reveals a steep performance cliff as resolution increases. At 1920x1080 with Low settings, the combo averages 113 FPS. Moving to 2560x1440 Low drops that to 74 FPS, a 34.5% reduction. At 3840x2160 Low, the average falls to 41 FPS, which is 63.7% below the 1080p Low result. This scaling pattern is characteristic of a GPU-bound system, where the number of pixels being rendered directly impacts the frame rate. The RTX 3050 4 GB’s 55.68 GPixel/s pixel rate and 7.127 TFLOPS FP32 throughput are the limiting factors; the CPU’s performance does not change with resolution, so the rapid FPS decline is attributable entirely to the GPU’s inability to keep up with increasing pixel counts.

The Medium settings show a similar trend. At 1080p, the average is 89 FPS with a minimum of 75 and maximum of 102. At 1440p, it drops to 58 FPS (min 50, max 67), and at 4K, it falls to 32 FPS (min 28, max 37). The percentage drop from 1080p to 1440p is 34.8%, and from 1440p to 4K is 44.8%. This compounding loss indicates that the GPU’s memory bandwidth of 192.0 GB/s becomes a bottleneck earlier than expected, as even Medium settings at 4K cannot sustain playable frame rates. The 4 GB VRAM is likely being exhausted at 4K Medium, causing the GPU to spill over to system memory, which would further degrade performance.

High settings tell the same story with slightly lower absolute numbers: 71 FPS at 1080p, 47 FPS at 1440p, and 26 FPS at 4K. The 1080p-to-1440p drop is 33.8%, and the 1440p-to-4K drop is 44.7%. Ultra settings are the most punishing, with 55 FPS at 1080p, 36 FPS at 1440p, and 20 FPS at 4K. The scaling from 1080p Ultra to 4K Ultra represents a 63.6% reduction, nearly identical to the Low setting’s drop. This consistency across all quality presets confirms that resolution scaling is independent of the preset chosen; the GPU’s raw pixel throughput is the hard ceiling.

What this resolution analysis says about the limiting component is unambiguous. The CPU’s benchmark scores—particularly its PassMark single-thread score of 2,872 and physics score of 1,043—are sufficient to maintain high frame rates at low resolutions, as evidenced by the 113 FPS result at 1080p Low. But as resolution climbs, the GPU’s 4 GB memory capacity and 128-bit bus become the dominant constraints. The fact that 4K Low (41 FPS) performs worse than 1080p Ultra (55 FPS) indicates that pixel count matters more than quality settings for this GPU, a classic sign of a bandwidth-limited graphics card.

Measured FPS Breakdown

At 1920x1080, the combo delivers its most usable performance. Low settings produce an average of 113 FPS, which is the highest measured value in the entire dataset. Medium settings follow with 89 FPS average, and the minimum of 75 FPS with a maximum of 102 FPS shows a tight frame time distribution that would be smooth for most multiplayer gameplay. High settings average 71 FPS, still playable but noticeably lower than Medium. Ultra settings drop to 55 FPS average, which is on the edge of acceptable for a competitive multiplayer title where frame consistency matters.

The 2560x1440 results show a significant step down. Low settings average 74 FPS, which is still respectable, but the jump from 1080p Low to 1440p Low costs 39 FPS. Medium averages 58 FPS with a range of 50 to 67 FPS, meaning some scenes will dip below 60 FPS. High settings average 47 FPS, which starts to feel sluggish for a fast-paced multiplayer game. Ultra averages 36 FPS, which is borderline unplayable for most users. The data indicates that 1440p is only viable at Low or Medium settings, and even then, the frame rate is not stable enough for competitive play.

At 3840x2160, the combo falls apart. Low settings average 41 FPS, which is below the 60 FPS threshold for smooth gameplay. Medium averages 32 FPS with a minimum of 28 FPS and maximum of 37 FPS, making the experience feel stuttery. High averages 26 FPS, and Ultra averages 20 FPS. None of these 4K results are playable by any reasonable standard. The 4 GB VRAM is almost certainly the primary culprit, as Fivem’s open-world multiplayer environments can exceed 4 GB of texture data at 4K, forcing the GPU to constantly swap data in and out of the 192.0 GB/s memory bus.

The Medium settings rows are the only ones that include minimum and maximum FPS values. At 1080p Medium, the spread from 75 to 102 FPS is 27 FPS, indicating a moderate amount of frame time variance. At 1440p Medium, the spread is 17 FPS (50 to 67), and at 4K Medium, it is 9 FPS (28 to 37). The narrowing spread at higher resolutions suggests that the GPU is consistently hitting its performance ceiling, with less headroom for variation. This is further evidence that the GPU is the limiting factor, as a CPU-bound system would typically show wider FPS variance at lower resolutions.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the primary constraint in this combo. Its specifications—4 GB GDDR6 memory, 128-bit bus, 192.0 GB/s bandwidth, 2048 shading units, 64 TMUs, and 32 ROPs—determine the system’s ceiling in Fivem. The GPU’s base clock of 1545 MHz and boost clock of 1740 MHz, combined with its 7.127 TFLOPS FP32 performance, are modest by modern standards, but the memory configuration is the real bottleneck. With only 4 GB of VRAM, the GPU cannot hold high-resolution textures in local memory, forcing frequent transfers from system RAM.

The measured FPS data correlates strongly with the GPU’s memory bandwidth. At 1080p, where texture sizes fit within the 4 GB frame buffer, the GPU achieves 113 FPS on Low settings. At 4K, where texture data exceeds the VRAM capacity, the frame rate collapses to 41 FPS on Low and 20 FPS on Ultra. The 192.0 GB/s bandwidth is insufficient to feed the GPU’s shading units at higher resolutions, leading to the observed 63.7% drop from 1080p Low to 4K Low. The GPU’s pixel rate of 55.68 GPixel/s also plays a role; at 4K, the GPU must fill over 8.3 million pixels per frame, and its ROP count of 32 is simply too low to handle that workload efficiently.

The GPU’s architecture is Ampere, built on Samsung’s 8 nm process with 8,700 million transistors on a 200 mm² die. It supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means it is fully compatible with modern API features. However, the 4 GB memory capacity is a legacy limitation that predates the card’s 2022 release. The GPU’s percentileVsAllGpus of 50 means it sits exactly at the median of all GPUs in the database, but that ranking does not account for VRAM constraints in specific games like Fivem, which can be memory-hungry in multiplayer scenarios with many players and vehicles.

The GPU’s TDP of 90 W and suggested PSU of 250 W indicate that it is a low-power card, but this does not translate into high performance per watt in Fivem. The measured FPS at 1080p High (71 FPS) is only 62.8% of the 1080p Low result, showing that the GPU’s shading units are not the limiting factor at lower resolutions. Instead, the memory subsystem—both capacity and bandwidth—is what holds the card back. The 12 Gbps effective memory clock and 128-bit bus yield 192.0 GB/s, which is adequate for 1080p but becomes a severe constraint at 1440p and 4K.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend on the user’s resolution and frame rate priorities. At 1920x1080, Low settings deliver the best experience with a 113 FPS average, which provides ample headroom for Fivem’s multiplayer action. Medium settings at 89 FPS average are also excellent, and the minimum of 75 FPS ensures that frame drops stay above the playability threshold. High settings at 71 FPS are acceptable for casual play, but the 42 FPS gap between Low and High suggests that the extra visual fidelity comes at a significant performance cost. Ultra settings at 55 FPS are not recommended, as the frame rate falls below the 60 FPS target and the visual improvements are marginal relative to the performance loss.

For users at 2560x1440, Low settings are the only option that provides a consistently smooth experience, with a 74 FPS average. Medium settings at 58 FPS are borderline, and the 50 FPS minimum means that busy scenes will drop below 60 FPS. High settings at 47 FPS and Ultra at 36 FPS are not recommended for any gameplay scenario. The data suggests that 1440p is only viable if the user is willing to accept Low settings, which sacrifices most of the visual enhancements that make higher resolutions worthwhile.

At 3840x2160, no settings preset is playable. The highest average is 41 FPS at Low, which is below the 60 FPS threshold and will feel choppy in fast-paced multiplayer. Medium (32 FPS), High (26 FPS), and Ultra (20 FPS) are all unplayable. The recommendation is to avoid 4K entirely with this combo, as the 4 GB VRAM and 192.0 GB/s bandwidth cannot handle the pixel and texture demands. Users who own a 4K monitor should run the game at 1080p and let the display scale, or they should consider upgrading the GPU before attempting 4K gaming.

The best overall experience, balancing visual quality and performance, is 1920x1080 with Medium settings. This preset yields an 89 FPS average with a minimum of 75 FPS, providing a smooth and stable frame rate while retaining enough visual detail to make the game look modern. The 75 FPS minimum is particularly important for Fivem, where sudden frame drops can occur when entering densely populated areas or during high-speed chases. For players who prioritize competitive advantage over visuals, 1080p Low at 113 FPS is the superior choice, as the higher frame rate reduces input latency and makes tracking moving targets easier. Conversely, players who value aesthetics and have a G-Sync or FreeSync monitor may find 1080p High at 71 FPS acceptable, but the 42 FPS loss from Low is steep for the visual gains.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 3050 4 GB in Fivem

Resolution Settings Avg FPS
3840x2160 Low 41.0
3840x2160 Medium 32.0
3840x2160 High 26.0
3840x2160 Ultra 20.0
2560x1440 Low 74.0
2560x1440 Medium 58.0
2560x1440 High 47.0
2560x1440 Ultra 36.0
1920x1080 Low 113.0
1920x1080 Medium 89.0
1920x1080 High 71.0
1920x1080 Ultra 55.0

Fivem with RTX 3050 4 GB + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.