Doom
This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 29 | 35 | 41 | 48 |
| 1440p QHD | 53 | 65 | 77 | 88 |
| 1080p Full HD | 82 | 100 | 118 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 3050 4 GB delivers a playable, though not exceptional, experience in Doom. This combination sits firmly in the lower-middle tier of tested configurations, with performance heavily dictated by the graphics card’s limited 4 GB frame buffer and modest compute capabilities. The data indicates that this is a 1080p-oriented setup that can handle 1440p with settings adjustments, but 4K remains largely out of reach for smooth gameplay.
Resolution Scaling
The measured frame rates show a clear and predictable pattern as resolution increases. At 1920x1080 with High settings, the combo achieves an average of 100 FPS. Moving to 2560x1440 drops that average to 65 FPS, a 35% reduction. The jump to 3840x2160 is even more punishing, with the average falling to 35 FPS—a 65% loss compared to 1080p. This steep decline is a classic symptom of a GPU-bound scenario, where the rendering load on the RTX 3050 4 GB overwhelms its capabilities.
The scaling pattern across all settings presets reinforces this diagnosis. With Low settings, the transition from 1080p (136 FPS) to 1440p (88 FPS) and then to 4K (48 FPS) shows consistent, significant drops. At Ultra settings, the 1080p average of 82 FPS falls to 53 FPS at 1440p and then to just 29 FPS at 4K. The fact that even at Low settings 4K cannot reach 60 FPS indicates that the GPU’s raw throughput is the limiting factor, not the CPU or memory bandwidth.
The gap between 1440p and 4K is particularly wide. At High settings, the difference is 30 FPS (65 to 35), while at Medium settings it is 36 FPS (77 to 41). This suggests that the 4 GB VRAM buffer is being saturated at 4K, causing additional performance penalties beyond just the increased pixel count. The benchmark results clearly show that this combo is not designed for 4K gaming, as every preset at that resolution fails to reach 50 FPS on average.
How This Combo Ranks
In the database of tested combinations for Doom, this specific pairing of the Intel Core Ultra 5 225 and the NVIDIA GeForce RTX 3050 4 GB ranks 2552 out of 2930 total combos. This places it in the 13th percentile of all tested systems, meaning roughly 87% of other configurations deliver higher average frame rates in this game. This is a low ranking, but it is important to contextualize it: the CPU is not the bottleneck here.
The Intel Core Ultra 5 225 itself sits at the 85th percentile among all CPUs in the broader benchmark suite, with an average score of 36938. Its nearest rivals, such as the AMD Ryzen 5 5600F (deltaPct 0) and the AMD Ryzen 5 5500X3D (deltaPct -0.2), show that the processor is competitive with mid-range options. However, the GPU’s performance percentile is at the 50th mark, which is average. The combination of a strong CPU with a weak GPU creates a significant imbalance, dragging the overall combo ranking down.
The data suggests that the combo’s rank is almost entirely a function of the GPU’s limitations. The CPU is capable of feeding the graphics card at 1080p, as evidenced by the high frame rates at Low settings (136 FPS). However, the RTX 3050 4 GB simply cannot sustain high frame rates at higher resolutions or demanding settings. This is a configuration where the graphics card is the clear limiting factor, and any upgrade path would involve replacing the GPU before considering a CPU change.
FAQ
Q: Can this combo run Doom at 4K resolution?
A: The measured data shows average frame rates of 48 FPS at Low, 41 FPS at Medium, 35 FPS at High, and 29 FPS at Ultra settings for 3840x2160. None of these presets reach the 60 FPS threshold considered ideal for smooth gameplay, so 4K is not a recommended target for this configuration.
Q: What is the best resolution for this CPU and GPU pairing?
A: The most consistent performance is found at 1920x1080, where all settings presets achieve an average of at least 82 FPS. At 2560x1440, performance is still playable with average frame rates between 53 and 88 FPS depending on the preset, but the margin for error shrinks significantly at Ultra settings.
Q: How does the CPU’s performance compare to its direct rivals?
A: The Intel Core Ultra 5 225 has an average benchmark score of 36938. Its closest rival, the AMD Ryzen 5 5600F, has a score of 36945, which is a deltaPct of 0. The AMD Ryzen 5 5500X3D scores 37018 (deltaPct -0.2), and the AMD Ryzen AI 7 PRO 450 scores 37093 (deltaPct -0.4). This shows the CPU is statistically tied with its nearest competitors.
Q: Is the 4 GB VRAM on the RTX 3050 sufficient for Doom?
A: The frame rate data indicates that the 4 GB frame buffer is a limiting factor at higher resolutions. The dramatic drop in performance between 1440p and 4K, where the average FPS falls by roughly half or more across all settings, suggests that the GPU is running out of memory or bandwidth to handle the increased texture and geometry load.
Q: What is the difference in performance between Low and Ultra settings at 1080p?
A: At 1920x1080, the Low preset achieves an average of 136 FPS, while the Ultra preset achieves an average of 82 FPS. This represents a 54 FPS difference, or a 39.7% reduction in frame rate when moving from the lowest to the highest quality settings.
Q: Does the GPU's clock speed correlate with its in-game performance?
A: The RTX 3050 4 GB has a base clock of 1545 MHz and a boost clock of 1740 MHz. While these numbers are part of the GPU’s specifications, the benchmark results show that the card’s overall performance in Doom is more heavily influenced by its 128-bit memory bus and 192.0 GB/s bandwidth, which are modest for the demands of higher resolutions.
Measured FPS Breakdown
The measured frame rates provide a comprehensive view of this combo’s capabilities across three resolutions and four quality presets. At 1920x1080, the configuration shows its best performance. The Low preset delivers an average of 136 FPS, which is excellent for fast-paced gameplay. The Medium preset averages 118 FPS, with a minimum of 100 and a maximum of 136. The High preset averages 100 FPS, and the Ultra preset averages 82 FPS. All presets at this resolution are well above the 60 FPS target, indicating a smooth experience.
Moving to 2560x1440, performance remains playable but starts to show strain. The Low preset averages 88 FPS, the Medium preset averages 77 FPS (with a minimum of 65 and maximum of 88), the High preset averages 65 FPS, and the Ultra preset drops to 53 FPS. The Medium preset’s minimum of 65 FPS indicates that this is the highest quality setting that can maintain a consistent frame rate above 60 FPS at this resolution.
At 3840x2160, the limitations of the RTX 3050 4 GB become critical. The Low preset averages 48 FPS, which is barely playable but not smooth. The Medium preset averages 41 FPS (with a minimum of 35 and maximum of 48), the High preset averages 35 FPS, and the Ultra preset averages just 29 FPS. None of these settings provide a satisfactory experience for a first-person shooter, where frame consistency is crucial for aiming and reaction times.
The data for the Medium preset at each resolution includes min and max FPS values. At 1080p, the range is 100 to 136 FPS; at 1440p, it is 65 to 88 FPS; and at 4K, it is 35 to 48 FPS. This shows that the variance remains proportionally similar, but the absolute frame rates at higher resolutions are too low for competitive play.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the decisive component in this configuration. Its specifications reveal why it struggles under load. The card features 2048 shading units, 64 TMUs, and 32 ROPs, but its memory configuration is the primary weakness. With 4 GB of GDDR6 memory on a 128-bit bus, it offers a bandwidth of 192.0 GB/s. This is a narrow memory pipeline for a game like Doom, which can demand high texture throughput at higher resolutions.
The GPU’s clocks are set at a base of 1545 MHz and a boost of 1740 MHz. These are reasonable frequencies for the Ampere architecture, but they cannot compensate for the memory limitations. The card’s theoretical pixel rate is 55.68 GPixel/s and its texture rate is 111.4 GTexel/s, which are modest figures. In practice, the benchmark results show that the card’s performance degrades sharply as resolution increases, which is consistent with a memory-bandwidth bottleneck.
The GPU’s end-of-life production status and its predecessor/successor relationship (GeForce 20 and GeForce 40, respectively) indicate that this is a budget-oriented part. Its TDP of 90 W and suggested PSU of 250 W make it an efficient card, but efficiency does not translate to high-end performance. The data shows that while the GPU can handle 1080p gaming with ease, it is not equipped for the demands of 1440p Ultra or 4K gaming in this title. The 4 GB VRAM is likely a contributing factor, as Doom’s texture sets can exceed this capacity at higher settings, leading to frame rate drops.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo is at 1920x1080 with the High preset. This setting yields an average of 100 FPS, which is smooth and responsive for a fast-paced FPS. The Medium preset at 1080p offers slightly higher performance at 118 FPS, but the visual quality improvement from High is often worth the 18 FPS trade-off for most users. The Ultra preset at 1080p, averaging 82 FPS, is also viable, but the gains over High are marginal compared to the performance cost.
For users with a 2560x1440 monitor, the Medium preset is the best choice. It delivers an average of 77 FPS with a minimum of 65 FPS, ensuring that frame times stay above the 60 FPS threshold. The High preset at 1440p averages 65 FPS, which is playable but leaves little headroom for demanding scenes. The Low preset at 1440p, while averaging 88 FPS, sacrifices too much visual fidelity for a minor performance boost.
At 3840x2160, no preset provides a fully satisfactory experience. The Low preset, averaging 48 FPS, is the only option that approaches playability, but it is still below the 60 FPS target and may feel choppy. The benchmark data suggests that attempting 4K gaming with this GPU is not advisable; users should instead stick to 1080p or 1440p for a better balance of performance and visual quality. The Medium preset at 4K, with a minimum of 35 FPS, is too inconsistent for serious gameplay. For the best experience, prioritize resolution over settings, and keep the quality at High or Medium to maintain frame rates above 60 FPS.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 41.0 |
| 3840x2160 | High | 35.0 |
| 3840x2160 | Ultra | 29.0 |
| 2560x1440 | Low | 88.0 |
| 2560x1440 | Medium | 77.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 118.0 |
| 1920x1080 | High | 100.0 |
| 1920x1080 | Ultra | 82.0 |
Doom with RTX 3050 4 GB + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.