Downfall

Downfall

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 40 49 60
1440p QHD 40 65 79 96
1080p Full HD 57 91 110 135

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 49
3840x2160 High 40
3840x2160 Ultra 25
2560x1440 Low 96
2560x1440 Medium 79
2560x1440 High 65
2560x1440 Ultra 40
1920x1080 Low 135
1920x1080 Medium 110
1920x1080 High 91
1920x1080 Ultra 57

Downfall with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 3050 4 GB combination in Downfall ranks 2563rd out of 2928 tested combos, placing it in the lower third of all systems. The data shows a 10-core, 10-thread Arrow Lake-S processor driving a 4 GB Ampere GPU, and the benchmark results indicate that the RTX 3050’s limited memory capacity is the primary constraint on performance at higher resolutions, while the CPU delivers sufficient headroom even at 1080p Ultra.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 225 brings 10 physical cores and 10 threads to the test bench, running at a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This is a desktop Arrow Lake-S part built on a 3 nm TSMC process, and it sits in the 85th percentile of all CPUs in the database, indicating strong overall compute capability relative to the broader market. Its average benchmark score of 36938 places it nearly dead-even against its nearest rivals: the AMD Ryzen 5 5600F scores 36945 (a 0% delta), the AMD Ryzen 5 5500X3D scores 37018 (0.2% higher), and the AMD Ryzen AI 7 PRO 450 scores 37093 (0.4% higher).

For Downfall, a horror title from 2016, the CPU’s role is mostly about maintaining consistent frame pacing rather than pushing raw frame rates. The measured FPS data shows that at 1080p Low, the system hits 135 FPS average, which is nearly 2.4x the 57 FPS seen at 1080p Ultra. This scaling pattern is typical of a GPU-bound scenario at higher settings, but the CPU’s single-thread performance is still relevant. The Cinebench R23 single-core score of 3655 and PassMark single-thread score of 4412 are strong numbers that help explain why the system does not appear to bottleneck at lower resolutions—the 135 FPS at 1080p Low is a clear indicator that the processor can feed frames faster than the GPU can render them at that preset.

The processor’s cache layout is substantial: 192 KB of L1 per core, 3 MB of L2 per core, and 20 MB of shared L3. For a game like Downfall, which likely relies on streaming assets and occasional scripted events, the 20 MB L3 is sufficient to keep frequently accessed data close to the cores. The benchmark results suggest the CPU is not the limiting factor in this pairing. At 1440p High, the average FPS drops to 65 from 91 at 1080p High, a 28.6% reduction that correlates with the GPU’s workload increasing rather than any CPU deficiency. The Core Ultra 5 225’s PassMark multithread score of 30459 and Cinebench R23 multicore score of 25891 show it is more than capable of handling the game’s threading demands, which are modest for a 2016 title.

The CPU’s memory support is DDR5 over a dual-channel interface, providing 102.4 GB/s of bandwidth. This is another point in favor of the processor not bottlenecking the GPU, as the GPU’s own memory bandwidth is 192.0 GB/s, meaning the system memory interface is not a slower path for data that needs to be copied to VRAM. The data supports a clear conclusion: the Core Ultra 5 225 is a mid-range-to-upper-mid-range desktop processor that provides ample compute headroom for this GPU pairing, and the performance ceiling in Downfall is set by the graphics card, not the CPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is the clear performance limiter in this configuration, and the data makes this obvious when examining the resolution scaling. This Ampere-generation GPU with the GA107 chip runs at a base clock of 1545 MHz and a boost clock of 1740 MHz, with 2048 shading units, 64 TMUs, and 32 ROPs. The 4 GB of GDDR6 memory on a 128-bit bus delivers 192.0 GB/s of bandwidth, which is a modest figure by modern standards. The GPU sits at the 50th percentile of all GPUs, indicating it is exactly average in the database, and its FP32 throughput of 7.127 TFLOPS is adequate for older titles but not for demanding modern workloads.

The VRAM capacity is the critical weakness. Downfall at 4K Ultra produces only 25 FPS average, while dropping to 4K Low yields 60 FPS. This 35 FPS gap between Ultra and Low at 4K is far larger than the jump from 1080p Ultra (57 FPS) to 1080p Low (135 FPS), which suggests that at 4K Ultra, the GPU is not just compute-bound but also running into memory capacity or bandwidth limits. The 4 GB VRAM is likely insufficient for 4K textures, causing the card to thrash or fall back on slower memory paths. The measured data at 4K Medium shows 49 FPS average with a minimum of 42 and maximum of 56, which is a narrow range that indicates frame pacing is consistent when the settings are moderated.

At 1080p, the RTX 3050 performs more respectably. The 1080p High preset yields 91 FPS average, and 1080p Medium yields 110 FPS with a minimum of 94 and maximum of 127. This shows that at 1080p, the GPU has enough memory bandwidth and capacity to handle the game’s demands without severe penalties. The RTX 3050’s 128-bit memory bus and 192.0 GB/s bandwidth are sufficient for 1080p but become strained at higher resolutions. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are also factors, but the data indicates that the memory subsystem is the primary bottleneck at 1440p and 4K.

The GPU’s ray tracing cores (16) and tensor cores (64) are present but irrelevant for Downfall, which is a 2016 horror title that predates widespread RT adoption. The card’s DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compatibility are forward-looking, but the game likely uses older DirectX 11 paths, so these features do not impact the measured results. The conclusion is straightforward: the RTX 3050 4 GB is a 1080p-focused GPU, and the benchmark data confirms that its performance falls off sharply as resolution increases, with the 4 GB VRAM being the primary culprit for the steep decline at 4K Ultra.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data in Downfall tells a clear story about which component is limiting performance. From 1080p to 1440p to 4K, the average FPS drops at every preset, but the rate of decline is not uniform. At Low settings, the system goes from 135 FPS at 1080p to 96 FPS at 1440p (a 28.9% drop) to 60 FPS at 4K (a 55.6% drop from 1080p). At High settings, the progression is 91 FPS at 1080p, 65 FPS at 1440p (a 28.6% drop), and 40 FPS at 4K (a 56.0% drop from 1080p). At Medium settings, the figures are 110 FPS at 1080p, 79 FPS at 1440p (a 28.2% drop), and 49 FPS at 4K (a 55.5% drop). At Ultra settings, the numbers are 57 FPS at 1080p, 40 FPS at 1440p (a 29.8% drop), and 25 FPS at 4K (a 56.1% drop).

The consistency of these percentage drops across all settings is striking. Whether the preset is Low or Ultra, moving from 1080p to 1440p reduces FPS by roughly 28-30%, and moving from 1440p to 4K reduces FPS by roughly 37-38%. This uniform scaling pattern is a classic sign of a GPU-bound system where the rendering workload scales with pixel count. If the CPU were the bottleneck, we would expect the FPS to plateau at lower resolutions because the CPU would be unable to feed the GPU faster. Instead, the FPS continues to climb all the way up to 135 at 1080p Low, indicating the CPU has headroom.

The limiting component is unambiguously the GPU. The RTX 3050’s 4 GB VRAM and 192.0 GB/s bandwidth simply cannot sustain high frame rates at 4K, where the pixel count is 4x that of 1080p. The fact that 4K Ultra drops to 25 FPS—a barely playable level—while 4K Low maintains 60 FPS shows that the GPU is sensitive to both resolution and settings, but the resolution is the dominant factor. The min FPS data at Medium settings further supports this: at 1440p Medium, the minimum is 67 FPS, while at 4K Medium, the minimum is 42 FPS. This indicates that even with the same settings, the increased pixel workload at 4K causes more pronounced frame dips, further evidence of GPU saturation.

The data suggests that for a smooth experience, users should target 1080p or 1440p, as the GPU has enough resources at those resolutions to keep frame rates above 60 FPS at most presets. At 4K, even Low settings only reach 60 FPS average, which is the bare minimum for playability, and any settings increase pushes the system into sub-50 FPS territory. This is a GPU-limited scenario through and through, and the CPU’s performance is not a contributing factor to the FPS drops.

FAQ

*Q: Can this system run Downfall at 4K with playable frame rates?*

A: The data shows that 4K Low achieves 60 FPS average, while 4K Medium drops to 49 FPS and 4K High to 40 FPS. For playable frame rates above 60 FPS, 4K is not viable; only 4K Low reaches exactly 60 FPS, and any higher preset falls below that threshold.

*Q: What is the best resolution for this CPU/GPU combo in Downfall?*

A: According to the measured FPS, 1080p is the optimal resolution. At 1080p High, the system delivers 91 FPS, and at 1080p Medium it reaches 110 FPS with a minimum of 94 FPS. 1440p is also viable for High settings at 65 FPS, but 4K is not recommended for consistent performance.

Q: Is the Intel Core Ultra 5 225 bottlenecking the RTX 3050 in this game?

A: No, the benchmark data indicates the opposite. The CPU’s 135 FPS at 1080p Low shows it can push frames faster than the GPU can render them, and the uniform FPS drops across resolutions are characteristic of a GPU bottleneck. The CPU’s single-thread score of 3655 in Cinebench R23 supports its capability.

Q: How does the RTX 3050 4 GB perform at 1440p Ultra compared to 1080p Ultra?

A: At 1440p Ultra, the average FPS is 40, while at 1080p Ultra it is 57. This is a 29.8% reduction in performance, consistent with the resolution scaling pattern observed across all presets.

Q: What is the frame time consistency at Medium settings?

A: At 1080p Medium, the FPS ranges from 94 to 127 with an average of 110. At 1440p Medium, the range is 67 to 91 with an average of 79. At 4K Medium, the range is 42 to 56 with an average of 49. The data shows tighter frame pacing at lower resolutions.

Q: How does the CPU compare to its closest competitors in raw performance?

A: The Core Ultra 5 225 has an average benchmark score of 36938, which is nearly identical to the AMD Ryzen 5 5600F at 36945 (0% delta) and only 0.2% below the AMD Ryzen 5 5500X3D at 37018. It is also 0.4% below the AMD Ryzen AI 7 PRO 450 at 37093.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of this system’s performance in Downfall. At 1920x1080, the system achieves its highest frame rates across all presets. The Low preset delivers an average of 135 FPS, the Medium preset delivers 110 FPS with a minimum of 94 and maximum of 127, the High preset delivers 91 FPS, and the Ultra preset delivers 57 FPS. This represents a wide spread of 78 FPS between the lowest and highest settings, indicating that the GPU has significant headroom at 1080p but is still impacted by the graphical demands of the Ultra preset.

At 2560x1440, the performance drops are consistent but the system remains playable at most presets. The Low preset yields 96 FPS average, the Medium preset yields 79 FPS with a minimum of 67 and maximum of 91, the High preset yields 65 FPS, and the Ultra preset yields 40 FPS. The difference between Low and Ultra at 1440p is 56 FPS, similar in proportion to the 1080p gap. The minimum FPS at Medium settings (67) is still above 60, suggesting that 1440p Medium is a viable target for smooth gameplay.

At 3840x2160, the system struggles to maintain high frame rates. The Low preset yields 60 FPS average, the Medium preset yields 49 FPS with a minimum of 42 and maximum of 56, the High preset yields 40 FPS, and the Ultra preset yields 25 FPS. The gap between Low and Ultra is 35 FPS, and the Ultra preset’s 25 FPS is well below playable thresholds. The Medium preset’s minimum of 42 FPS indicates that even moderate settings at 4K will result in noticeable frame dips during intense scenes.

The data also reveals that the FPS scaling from 1080p to 4K is not linear. For example, at High settings, 1080p yields 91 FPS, 1440p yields 65 FPS, and 4K yields 40 FPS. The 1440p figure is 71.4% of the 1080p figure, and the 4K figure is 44.0% of the 1080p figure. This non-linear drop is expected because the pixel count quadruples from 1080p to 4K, but the GPU’s rendering efficiency does not scale perfectly. The min and max FPS data at Medium settings provides additional context: the range is 33 FPS at 1080p (94 to 127), 24 FPS at 1440p (67 to 91), and 14 FPS at 4K (42 to 56). The narrower range at higher resolutions suggests that the GPU is more consistently saturated, with less variation in frame times.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend heavily on the target resolution. For 1080p, the High preset at 91 FPS is the best balance of visual quality and performance. The Ultra preset at 57 FPS is still playable but offers diminishing returns for the 37% FPS cost compared to High. The Medium preset at 110 FPS is also excellent if the user prefers higher frame rates over visual fidelity, and its minimum of 94 FPS ensures no noticeable stutter. The Low preset at 135 FPS is only recommended for competitive play or if the user prioritizes maximum frame rate above all else, as the visual downgrade is substantial.

For 1440p, the Medium preset at 79 FPS is the recommended choice. Its minimum of 67 FPS stays above the 60 FPS threshold, providing a smooth experience. The High preset at 65 FPS is also acceptable but leaves less headroom for demanding scenes, and the data shows the Ultra preset at 40 FPS is too slow for comfortable play. The Low preset at 96 FPS is viable but sacrifices too much visual detail for the resolution increase over 1080p. Users with 1440p monitors should select Medium to get the best combination of frame rate and visual quality.

For 4K, the data does not support any preset above Low. The Low preset at 60 FPS is the only option that achieves a playable frame rate, and even then, it is right at the edge of playability. The Medium preset at 49 FPS and High preset at 40 FPS are both below 50 FPS, which will result in noticeable judder in a horror game where smooth motion is important. The Ultra preset at 25 FPS is effectively unplayable. Therefore, 4K is only recommended with Low settings, and users should be aware that the 60 FPS average may dip below that in intense scenes, given that the Medium preset shows a minimum of 42 FPS at 4K.

The overall recommendation is to play Downfall at 1080p High for the best experience with this hardware. This preset provides 91 FPS average, which is well above the 60 FPS target, and the visual quality is high enough to appreciate the game’s horror atmosphere. If the user has a 1440p monitor, the Medium preset at 79 FPS is the second-best choice. The data clearly shows that this system is not suited for 4K gaming beyond Low settings, and users should prioritize resolution or settings accordingly. The combination of the Core Ultra 5 225 and RTX 3050 4 GB is a competent 1080p machine, and the benchmark results confirm that pushing beyond that resolution requires significant compromises in visual fidelity.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB in Downfall

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 49.0
3840x2160 High 40.0
3840x2160 Ultra 25.0
2560x1440 Low 96.0
2560x1440 Medium 79.0
2560x1440 High 65.0
2560x1440 Ultra 40.0
1920x1080 Low 135.0
1920x1080 Medium 110.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Downfall with RTX 3050 4 GB + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.