Control

Control

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 27 30 43
1440p QHD 35 40 45 63
1080p Full HD 46 53 59 83

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 30
3840x2160 High 27
3840x2160 Ultra 23
2560x1440 Low 63
2560x1440 Medium 45
2560x1440 High 40
2560x1440 Ultra 35
1920x1080 Low 83
1920x1080 Medium 59
1920x1080 High 53
1920x1080 Ultra 46

Control with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Control pairs an Intel Core Ultra 5 225 with an NVIDIA GeForce RTX 3050 4 GB, and the measured frame rates show a system that is firmly GPU-bound at every resolution tested. The CPU’s high single-thread performance ensures the GPU is fed, but the 4 GB VRAM and limited memory bandwidth on the graphics card cap overall results, particularly at higher settings. The data indicates this combination is best suited for 1080p play, where it delivers playable frame rates across most presets, while 1440p and 4K require significant settings compromises to remain smooth.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor with a base clock of 3.30 GHz and a boost clock of 4.90 GHz. This configuration relies on a single-core boost for gaming workloads, and its benchmark results confirm strong per-thread performance. In Cinebench R23, the chip scores 3655 points in single-core and 25891 in multi-core, placing it in the 85th percentile of all CPUs. This level of single-thread performance is more than sufficient for Control, a game that does not scale heavily across many threads.

The nearest rivals in synthetic benchmarks reinforce this position. The AMD Ryzen 5 5600F scores 36945 on average, a 0% delta compared to this chip’s 36938 average. The AMD Ryzen 5 5500X3D sits at 37018, 0.2% higher, and the AMD Ryzen AI 7 PRO 450 at 37093, 0.4% higher. These differences are negligible in real-world gaming, meaning the Ultra 5 225 is effectively on par with these alternatives. The Intel Core i9-12900T trails slightly at 37112, a 0.5% delta, but again, this is within margin of error.

For Control specifically, the CPU’s role is to maintain a consistent frame pacing without bottlenecking the GPU. With a boost clock of 4.90 GHz and a 20 MB shared L3 cache, the processor can handle the game’s physics and AI routines without dropping frames. The measured FPS data shows that at 1080p Low, the system reaches 83 FPS, which is nearly double the 4K Ultra result of 23 FPS. This spread suggests that the GPU is the primary constraint, not the CPU. Even at the highest settings and lowest resolution, the Ultra 5 225 does not appear to limit performance, as the frame rate drops align with GPU workload rather than CPU thread saturation.

The processor’s memory bandwidth of 102.4 GB/s via dual-channel DDR5 is adequate for feeding the RTX 3050, though it is not a standout feature. The 10-thread count matches the game’s moderate threading demands, and the lack of hyperthreading does not appear to be a hindrance here. In summary, the CPU is a capable partner for this GPU, providing enough headroom that the graphics card becomes the deciding factor in frame rates.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is the limiting component in this pairing. Its 4 GB of GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is modest by modern standards. The GPU runs at a base clock of 1545 MHz and a boost of 1740 MHz, with memory clocked at 1500 MHz (12 Gbps effective). These specifications place it in the 50th percentile of all GPUs, and its average benchmark score is listed as 0, indicating no synthetic tests were provided for direct comparison.

In Control, the 4 GB VRAM is a critical constraint. The game’s textures and effects at High and Ultra presets likely exceed this capacity, causing the GPU to fall back on slower memory handling. This is visible in the measured FPS: at 1080p, dropping from Ultra (46 FPS) to High (53 FPS) yields a 7 FPS improvement, but dropping from High to Medium (59 FPS) adds only 6 FPS, and from Medium to Low (83 FPS) jumps by 24 FPS. The large gain at Low suggests that the GPU is relieved of memory pressure and can operate closer to its raw compute limits.

The RTX 3050’s 2048 shading units and 64 TMUs provide enough raw throughput for 1080p gaming, but the 32 ROPs and 128-bit memory interface hold it back at higher resolutions. At 1440p, the GPU delivers 40 FPS on High and 63 FPS on Low, showing a similar pattern where Low settings unlock substantial headroom. At 4K, the GPU is overwhelmed, with only 27 FPS on High and 43 FPS on Low, the latter still below a smooth 60 FPS target.

The GPU’s 7.127 TFLOPS of FP32 performance is adequate for a game from 2019, but the memory subsystem is the bottleneck. The 4 GB capacity is particularly problematic for a title like Control, which features detailed environments and particle effects. The data shows that this GPU is best utilized at 1080p with Medium or Low settings, where it can maintain frame rates above 60 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU-bound scaling as resolution increases. At 1080p Low, the system averages 83 FPS. Moving to 1440p Low, the average drops to 63 FPS, a 24% reduction. At 4K Low, the average falls to 43 FPS, which is a 48% reduction from 1080p. This steep decline is characteristic of a GPU that is running out of memory bandwidth and pixel throughput, not a CPU limitation.

For High settings, the scaling is similar but with lower absolute numbers: 53 FPS at 1080p, 40 FPS at 1440p (a 25% drop), and 27 FPS at 4K (a 49% drop from 1080p). The consistent percentage drops across settings indicate that the GPU’s compute and memory resources are being taxed proportionally to the pixel count. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions, especially at lower settings.

The Medium preset shows a similar trend, with 59 FPS at 1080p, 45 FPS at 1440p, and 30 FPS at 4K. The minimum FPS at Medium settings also tells a story: 50 FPS at 1080p, 38 FPS at 1440p, and 26 FPS at 4K. These minimums are close to the averages, suggesting that frame pacing is consistent rather than stuttery, but the overall performance is still constrained by the GPU.

Ultra settings are the most demanding, with 46 FPS at 1080p, 35 FPS at 1440p, and 23 FPS at 4K. The drop from 1080p to 1440p is 24%, and from 1080p to 4K is 50%. This confirms that the RTX 3050’s performance scales almost linearly with pixel count, which is a hallmark of a GPU-limited scenario. The CPU’s role is to keep up, and its strong single-core scores ensure it does not add any additional frame rate penalties at higher resolutions.

The practical takeaway is that this combination is only suitable for 1080p gaming with medium-to-low settings. At 1440p, only Low settings approach playability, and 4K is not viable for a smooth experience. The 4 GB VRAM is the primary culprit, as it forces the GPU to manage memory more aggressively at higher resolutions, reducing effective throughput.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following data is taken directly from the measured FPS rows, providing a complete picture of performance across all tested configurations.

At 1920x1080, the system delivers:

  • Low: 83 FPS average
  • Medium: 59 FPS average, with a minimum of 50 FPS and maximum of 68 FPS
  • High: 53 FPS average
  • Ultra: 46 FPS average

At 2560x1440, the system delivers:

  • Low: 63 FPS average
  • Medium: 45 FPS average, with a minimum of 38 FPS and maximum of 51 FPS
  • High: 40 FPS average
  • Ultra: 35 FPS average

At 3840x2160, the system delivers:

  • Low: 43 FPS average
  • Medium: 30 FPS average, with a minimum of 26 FPS and maximum of 35 FPS
  • High: 27 FPS average
  • Ultra: 23 FPS average

The 1080p results are the only ones where any preset achieves a 60 FPS average, and that is only at Low settings. Medium comes close at 59 FPS, but the minimum of 50 FPS indicates occasional dips below the threshold. High and Ultra are playable but not ideal for fast-paced action, with averages of 53 and 46 FPS respectively.

At 1440p, Low settings provide a comfortable 63 FPS average, but Medium drops to 45 FPS, which is borderline. High and Ultra are below 40 FPS, making them less suitable for a game that requires precise aiming and movement. The minimum FPS of 38 at Medium suggests that even this preset can stutter during heavy scenes.

At 4K, all presets are below 45 FPS, with Ultra at just 23 FPS. This resolution is not practical for this hardware, as even Low settings fail to reach 60 FPS. The frame rate drops are consistent and predictable, reinforcing the GPU-bound nature of the system.

FAQ

Q: What is the best resolution to play Control with this CPU and GPU combo?

A: The data shows that 1920x1080 is the only resolution where the system can achieve a 60 FPS average, and only at Low settings. At Medium, it hits 59 FPS, which is close but not consistently smooth. 1440p and 4K fall short of 60 FPS at all presets.

Q: Why does the frame rate drop so much from 1080p to 4K?

A: The RTX 3050 4 GB is the limiting factor. Its 128-bit memory bus and 192.0 GB/s bandwidth cannot keep up with the increased pixel count at higher resolutions. The CPU’s strong single-core performance (3655 in Cinebench R23) does not compensate for the GPU’s memory constraints.

Q: Is the Intel Core Ultra 5 225 strong enough for this game?

A: Yes, the CPU is not the bottleneck. Its 4.90 GHz boost clock and 85th percentile ranking among all CPUs provide ample headroom. The nearest rival, the AMD Ryzen 5 5600F, scores only 0% higher on average, confirming that the Ultra 5 225 is well-matched for gaming.

Q: Should I use Ultra settings at 1080p?

A: Ultra settings yield 46 FPS on average, which is below the 60 FPS target. High settings improve this to 53 FPS, but Medium offers 59 FPS with a minimum of 50 FPS. For a smoother experience, Medium is the better choice, as the visual difference between Medium and High is often less noticeable than frame rate stability.

Q: How does the 4 GB VRAM affect performance?

A: The 4 GB capacity is a significant limitation in Control. At Low settings, the GPU can operate more efficiently, as seen in the 83 FPS at 1080p. At higher settings, the VRAM fills up, causing the GPU to work harder and produce lower frame rates, such as 46 FPS at Ultra.

Q: Is this system playable at 1440p?

A: Only at Low settings, where it averages 63 FPS. Medium drops to 45 FPS, which is not ideal for a game with fast movement. For a consistent experience, 1080p is recommended, as 1440p requires too many compromises.

Settings Recommendations

The measured data suggests that the best experience for this hardware is at 1080p with Medium settings. This preset delivers 59 FPS on average, with a minimum of 50 FPS, which is close to the optimal 60 FPS target. The jump from Medium to Low is significant (24 FPS), but the visual quality trade-off may not be worth it for most players. High settings provide 53 FPS, but the 6 FPS gain over Medium is marginal, and the risk of dips below 50 FPS increases.

If you prefer a higher frame rate over visual fidelity, 1080p Low settings offer the smoothest experience at 83 FPS. This is the only configuration that exceeds 60 FPS with any margin, making it ideal for competitive play or fast-paced combat. The difference between Low and Medium in Control is noticeable in texture detail, but the performance gain is substantial.

For 1440p, Low settings are the only viable option, with 63 FPS on average. Medium at 1440p drops to 45 FPS, which is below the acceptable threshold for action games. If you have a 1440p monitor, you should accept Low settings or consider upgrading the GPU, as the RTX 3050 4 GB is not designed for this resolution.

At 4K, no settings are recommended. The highest average is 43 FPS at Low, which is still below 60 FPS and likely to feel sluggish. The GPU’s 4 GB VRAM and 192.0 GB/s bandwidth are insufficient for this resolution, so players should stick to 1080p or lower.

In summary, the optimal configuration is 1080p Medium for a balance of visuals and performance, with 1080p Low as a fallback for higher frame rates. Avoid 1440p and 4K unless you are willing to accept sub-60 FPS performance at Low settings. The data indicates that this combination is a competent 1080p machine, but it is not suited for higher resolutions.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3050 4 GB in Control

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 30.0
3840x2160 High 27.0
3840x2160 Ultra 23.0
2560x1440 Low 63.0
2560x1440 Medium 45.0
2560x1440 High 40.0
2560x1440 Ultra 35.0
1920x1080 Low 83.0
1920x1080 Medium 59.0
1920x1080 High 53.0
1920x1080 Ultra 46.0

Control with RTX 3050 4 GB + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with iUltra 5 225 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.