Fivem
This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 31 | 39 | 50 |
| 1440p QHD | 44 | 56 | 71 | 89 |
| 1080p Full HD | 67 | 86 | 107 | 136 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i9-14900K + Intel Arc B570, In-Depth Analysis
Fivem’s multiplayer framework is notoriously sensitive to both CPU and GPU performance, and the data for the Intel Core i9-14900K paired with the Intel Arc B570 reflects a specific balancing act. The benchmark results show a system that can deliver smooth frame rates at mainstream resolutions but struggles to maintain high refresh rates or high fidelity at 4K. This analysis breaks down the measured performance across the available settings and resolutions, focusing on which component drives the experience.
Settings Recommendations
The measured FPS rows reveal clear performance tiers across the four settings presets. At 1080p, the step from Low to Medium costs 29 FPS (136 to 107), while the step from Medium to High costs another 21 FPS (107 to 86). The most demanding preset, Ultra, delivers 67 FPS at 1080p, which is still playable but represents a significant 51% drop from the Low preset’s 136 FPS. For players prioritizing high refresh rates on a 1080p display, the Medium preset offers the best balance, providing 107 FPS average with a measured minimum of 91 FPS, ensuring frame times stay above common 60Hz and 75Hz refresh thresholds.
At 1440p, the performance curve steepens. The Medium preset delivers 71 FPS with a minimum of 60 FPS, matching the refresh rate of many standard 1440p monitors. Dropping to Low increases the average to 89 FPS, which is useful for 100Hz+ panels, but the visual quality trade-off may be significant. The High preset at 1440p produces 56 FPS, which is borderline for smooth gameplay, while Ultra falls to 44 FPS, making it less suitable for fast-paced multiplayer scenarios. The data indicates that Medium is the recommended preset for 1440p, as it is the only setting that maintains a minimum above 60 FPS.
At 4K, none of the presets achieve a 60 FPS average. The highest average is 50 FPS on Low, followed by 39 FPS on Medium, 31 FPS on High, and 24 FPS on Ultra. The Medium preset’s minimum of 33 FPS suggests noticeable stuttering in busy scenes. For 4K, the Low preset is the only viable option for a playable experience, though it still falls short of the 60 FPS target. The data suggests that this combo is not ideal for 4K gaming, and users should expect to sacrifice visual quality heavily or consider lowering the resolution to 1440p.
GPU Role
The Intel Arc B570’s specifications in the fact pack show a 10 GB GDDR6 memory pool on a 160-bit bus, delivering 380.0 GB/s of bandwidth. The GPU’s 18 ray tracing cores and 2304 shading units are paired with a fixed 2500 MHz base and boost clock. The role of the GPU in Fivem becomes evident when examining the scaling from 1080p to 4K. The frame rate drop from the 1080p Low preset (136 FPS) to the 4K Low preset (50 FPS) represents a 63% reduction, which is severe. This indicates that at higher resolutions, the GPU’s fill rate and memory bandwidth become limiting factors.
The GPU’s PassMark G3D score of 14195 places it at the 65th percentile among all GPUs, with its nearest rival being the Intel Arc A750 at a deltaPct of -0.1%, indicating near-identical performance. The fact that the B570’s performance is virtually tied with the older Arc A750 suggests that Fivem does not fully utilize the newer architecture’s features. The 10 GB VRAM is sufficient for the measured presets, but the 160-bit bus width may restrict performance at 4K, where higher resolution textures demand more bandwidth. The 380.0 GB/s figure is likely a bottleneck when moving from 1440p to 4K, as the 4K High preset’s 31 FPS is only 55% of the 1440p High preset’s 56 FPS.
The GPU’s compute capabilities, measured at 11.52 TFLOPS FP32, do not translate into strong 4K performance in this test. The data shows that the GPU is the primary limiting component at 4K, as even the Low preset cannot reach 60 FPS. The VRAM capacity of 10 GB is adequate, but the bandwidth appears insufficient for the higher resolution’s demands. The GPU’s position relative to rivals, such as the NVIDIA GeForce RTX 3070 Mobile (deltaPct 0.1%), confirms it is a mid-range performer, which aligns with its 4K struggles.
CPU Role
The Intel Core i9-14900K is a flagship desktop processor with 24 cores and 32 threads, capable of boosting up to 6.00 GHz. Its Cinebench R23 multi-core score of 39399.5 and single-core score of 2262.5 place it in the 95th percentile of all CPUs. The processor’s 36 MB of shared L3 cache and 2 MB per-core L2 cache provide substantial data locality for game logic. In Fivem, which is a multiplayer modification framework that often relies on single-threaded performance for server-client communication, the CPU’s strong single-core score is critical.
The CPU’s role is most apparent at 1080p, where the GPU is less stressed. The 1080p Low preset achieves 136 FPS, while the 1080p Ultra preset achieves 67 FPS. This 51% drop is less severe than the 63% drop seen from 1080p Low to 4K Low, indicating that the CPU is not the primary bottleneck at lower resolutions. The CPU’s nearest rival, the Intel Core i9-14900KF, scores a deltaPct of -0.3%, meaning the 14900K is slightly faster in synthetic tests. However, the data shows the CPU can feed the GPU adequately at 1080p, as the frame rates are high.
The CPU’s 24 cores and 32 threads are likely overkill for Fivem, which typically uses fewer threads. The benchmark results suggest that the CPU’s high single-core clock speed (6.00 GHz boost) is what matters most. The 1080p Medium preset’s 107 FPS and the 1440p Medium preset’s 71 FPS show a scaling pattern that is more consistent with GPU limitation rather than CPU limitation. The CPU’s Cinebench R15 single-core score of 324.5 indicates strong per-core performance, which is essential for maintaining high frame rates in multiplayer scenarios. The data shows that the CPU is not the bottleneck until the GPU is pushed to its limits at 4K, where the CPU’s advantage cannot overcome the GPU’s bandwidth constraints.
How This Combo Ranks
The Intel Core i9-14900K and Intel Arc B570 combination is ranked 2396 out of 3005 tested combos for Fivem. This ranking places it in the lower 20% of tested configurations, which is surprising given the high-end CPU. The combo’s rank suggests that the GPU is holding back the overall experience. The CPU’s 95th percentile ranking among all CPUs is offset by the GPU’s 65th percentile ranking, resulting in a middle-to-low tier combo specifically for this game.
The data shows that the combo’s performance is heavily dependent on the GPU. For comparison, the GPU’s nearest rival, the Intel Arc A750, has a deltaPct of -0.1%, meaning the B570 is virtually identical in performance. However, the combo’s rank of 2396 indicates that Fivem is not optimized for Intel Arc GPUs, or that the game’s engine does not scale well with this specific hardware pairing. The rank of 2396 out of 3005 means that 609 other combos perform worse, but a significant majority (2395) perform better, highlighting that this is not a recommended pairing for Fivem.
The combo’s rank is influenced by the fact that the CPU is vastly more powerful than the GPU. The CPU’s PassMark multi-thread score of 58674 and the GPU’s PassMark G3D score of 14195 show a stark imbalance. In Fivem, this imbalance means that the CPU is often idle waiting for the GPU to render frames, particularly at higher resolutions. The rank of 2396 suggests that users with this combo should expect below-average performance compared to other tested systems, and that upgrading the GPU would yield a much larger performance boost than upgrading the CPU.
Resolution Scaling
The measured FPS data across 1080p, 1440p, and 4K reveals distinct scaling patterns for each setting. For the Low preset, performance drops from 136 FPS at 1080p to 89 FPS at 1440p, a 35% reduction. Moving from 1440p to 4K, the Low preset drops from 89 FPS to 50 FPS, a 44% reduction. This progressive decline indicates that the GPU is becoming increasingly stressed as pixel count rises. The step from 1080p to 1440p increases pixel count by 78%, while the step from 1440p to 4K increases pixel count by 125%. The fact that the FPS drop is smaller than the pixel count increase suggests that the CPU is partially limiting performance at 1080p and 1440p.
For the Medium preset, the scaling is similar: 107 FPS at 1080p, 71 FPS at 1440p (34% drop), and 39 FPS at 4K (45% drop). The High preset shows a 35% drop from 1080p to 1440p (86 to 56 FPS) and a 45% drop from 1440p to 4K (56 to 31 FPS). The Ultra preset shows a 34% drop from 1080p to 1440p (67 to 44 FPS) and a 45% drop from 1440p to 4K (44 to 24 FPS). This consistent pattern across all presets indicates that the limiting component is the GPU, as the CPU’s performance is constant across resolutions.
The resolution scaling analysis shows that the GPU is the primary bottleneck at 4K. The fact that the Low preset at 4K (50 FPS) is slower than the Ultra preset at 1080p (67 FPS) demonstrates that the GPU’s fill rate is insufficient for 4K gaming. The data suggests that 1440p is the sweet spot for this combo, as the Medium preset can maintain a 60 FPS minimum. At 1080p, the CPU becomes more involved, but the GPU still provides high frame rates. The 4K results are not playable for smooth multiplayer action, with the best average being 50 FPS on Low.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows: Low 136, Medium 107, High 86, and Ultra 67. The Medium preset has a measured minimum of 91 FPS and a maximum of 123 FPS, indicating consistent frame pacing. The Low preset has no minimum or maximum data, but its average of 136 FPS is the highest of any resolution and setting combination. The High preset’s 86 FPS and Ultra’s 67 FPS show a linear decline as settings increase. The data shows that at 1080p, all presets are playable, with even Ultra exceeding 60 FPS.
At 2560x1440, the average FPS values are: Low 89, Medium 71, High 56, and Ultra 44. The Medium preset’s minimum of 60 FPS and maximum of 81 FPS make it the only preset at this resolution that guarantees a 60 FPS experience. The Low preset’s 89 FPS is suitable for 75Hz or 90Hz monitors. The High preset’s 56 FPS and Ultra’s 44 FPS fall below the 60 FPS threshold, indicating that these settings are not recommended for competitive play. The data shows a clear step-down in performance from Low to Ultra at 1440p.
At 3840x2160, the average FPS values are: Low 50, Medium 39, High 31, and Ultra 24. The Medium preset has a minimum of 33 FPS and a maximum of 45 FPS, showing severe frame rate dips. The Low preset’s 50 FPS is the only average above 30 FPS at 4K. The High preset’s 31 FPS and Ultra’s 24 FPS are not playable for a smooth multiplayer experience. The data shows that this combo cannot handle 4K gaming at acceptable performance levels, with the best possible experience being the Low preset at 50 FPS, which still leaves room for noticeable stuttering in busy scenes.
Hardware Specifications
Intel Core i9-14900K
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + Intel Arc B570 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 50.0 |
| 3840x2160 | Medium | 39.0 |
| 3840x2160 | High | 31.0 |
| 3840x2160 | Ultra | 24.0 |
| 2560x1440 | Low | 89.0 |
| 2560x1440 | Medium | 71.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 136.0 |
| 1920x1080 | Medium | 107.0 |
| 1920x1080 | High | 86.0 |
| 1920x1080 | Ultra | 67.0 |
Fivem with ii9-14900K + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B570 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii9-14900K + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.