Fivem

Fivem

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Fivem with Intel Core i7-14700K + Intel Arc B570, In-Depth Analysis

Intel Core i7-14700K and Intel Arc B570 is a combination that lands in the lower half of the tested pool for Fivem, with a combo rank of 2396 out of 3005 tested combos. That places it in the 20th percentile of all CPU-GPU pairings tested for this specific multiplayer title, meaning roughly four out of five tested combos deliver higher average frame rates. The pairing is not a top-tier performer, but the data shows it is far from the bottom, and its behavior across resolutions and settings reveals a system that is clearly limited by the graphics card in most scenarios, while the processor provides ample headroom for the game’s simulation and draw-call demands. Benchmark results indicate that this is a balanced-enough pairing for 1080p play at medium to high settings, but pushing toward 4K will require significant settings compromises to stay playable.

How This Combo Ranks

The combo’s rank of 2396 out of 3005 tested combinations places it in the bottom 20% of all pairings measured in Fivem. That sounds worse than it is in practice, because Fivem is a notoriously CPU-heavy multiplayer modification, and many of the combos that rank above this one pair the same or similar CPUs with much stronger GPUs. The data shows that this rank is driven almost entirely by the GPU’s mid-range position rather than by a weak CPU. The Intel Arc B570 sits at the 65th percentile among all GPUs in the database, with an average benchmark score of 20556. Its nearest rivals in that aggregate metric are the NVIDIA GeForce RTX 3070 Mobile (0.1% ahead), the Intel Arc A750 (0.1% behind), the NVIDIA Quadro M4000M (0.4% ahead), and the AMD Radeon R9 M390X (0.5% behind). That tight cluster around 20500 points indicates the Arc B570 is a solidly mid-pack GPU, and in Fivem it performs accordingly.

The CPU, by contrast, is a top-tier part. The Intel Core i7-14700K ranks at the 94th percentile among all CPUs, with an average benchmark score of 69355. Its nearest rivals in aggregate CPU benchmarks are the AMD EPYC 9115 (0.1% ahead), AMD Ryzen 9 7950X (0.2% ahead), AMD Ryzen 9 7940HX (0.7% ahead), and AMD Ryzen 7 9700F (0.9% ahead). That places the i7-14700K in the same performance class as some of the fastest desktop and mobile processors available, which means the CPU is not the bottleneck in this combo. The rank of 2396 out of 3005 is therefore a reflection of the GPU’s limits in Fivem, not the processor’s. When you look at the measured FPS numbers, the pattern is consistent: the CPU can feed the GPU far more frames than the GPU can render, especially at higher resolutions and settings.

CPU Role

The Intel Core i7-14700K is a 20-core, 28-thread processor based on Raptor Lake architecture, built on Intel’s 10 nm process. It has a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with a 125 W TDP. The cache configuration includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. For a game like Fivem, which is built on a heavily modified Grand Theft Auto V engine and runs custom server-side scripts, single-thread performance and cache size are critical. The chip’s Cinebench R23 single-core score of 2160 and multi-core score of 33440.5 show strong performance in both metrics. Geekbench scores of 2569 single-core and 20767 multi-core reinforce that picture. PassMark single-thread score of 4472 and multithread score of 52392 both place the CPU well above average.

In Fivem, the game’s engine tends to rely heavily on a few main threads for physics, AI, and script processing, while other threads handle rendering. The i7-14700K’s high boost clock of 5.60 GHz ensures that those primary threads get maximum single-core throughput. The large 33 MB L3 cache helps keep frequently accessed game data close to the cores, reducing memory latency. The processor supports DDR4 and DDR5 memory in a dual-channel configuration, which gives builders flexibility, though the measured FPS data here does not specify which memory type was used. With 20 cores and 28 threads, the CPU also has plenty of headroom for background tasks, streaming, or voice chat while gaming.

The benchmark data shows that this CPU is not the limiting factor in this combo. In Cinebench R20, the multi-core score of 18544 and single-core score of 2617 are both strong. PassMark integer math score of 182876 and floating point math score of 134222 indicate robust compute capabilities. For Fivem specifically, the CPU’s ability to handle many entity updates and network packets from other players is crucial. The measured FPS at 1080p Low is 136 avg, which is the highest in the entire dataset. That number is above what most mid-range GPUs could sustain even at low settings, and it suggests the CPU is capable of pushing well beyond 136 FPS if the GPU were stronger. The fact that the same CPU with a different GPU would likely score much higher in the combo ranking is a clear sign that the processor is doing its job.

GPU Role

The Intel Arc B570 is a Battlemage-generation GPU, built on TSMC’s 5 nm process with 19,600 million transistors on a 272 mm² die. It has 2304 shading units, 144 texture mapping units, and 80 raster output pipelines, along with 18 ray tracing cores. The GPU runs at a base and boost clock of 2500 MHz, with memory clocked at 2375 MHz (19 Gbps effective). It has 10 GB of GDDR6 memory on a 160-bit bus, yielding 380.0 GB/s of memory bandwidth. Pixel fill rate is 200.0 GPixel/s, and texture fill rate is 360.0 GTexel/s. FP32 performance is 11.52 TFLOPS, with FP16 at 23.04 TFLOPS (2:1 ratio). The card’s TDP is 150 W, and it requires a 450 W power supply, using a single 8-pin power connector. It connects via PCIe 4.0 x8.

In terms of benchmark positioning, the Arc B570 has a PassMark G3D score of 14195, and a 3DMark Steel Nomad DX12 score of 2649. Geekbench OpenCL score is 83514, and Vulkan score is 96844. These numbers place it near the NVIDIA GeForce RTX 3070 Mobile and Intel Arc A750 in aggregate performance, as noted earlier. The GPU’s 10 GB VRAM is sufficient for Fivem at most settings, since the game is not particularly VRAM-hungry compared to modern AAA titles. The 380 GB/s bandwidth is adequate for 1080p and 1440p, but at 4K, the bus width and bandwidth become a limiting factor.

Fivem’s rendering load is similar to GTA V, which is known to be moderately demanding on GPUs, especially with higher draw distances and shadow quality. The Arc B570’s driver stack has matured, but the benchmark data here shows that in Fivem, it delivers playable frame rates only up to a point. At 1080p Low, the GPU manages 136 avg FPS, which is excellent. At 1080p Ultra, it drops to 67 avg FPS, which is still playable but shows the performance cost of max settings. The GPU’s ROPS count of 80 and pixel rate of 200 GPixel/s are moderate, and they become more of a bottleneck at higher resolutions where fill rate demands increase. The 160-bit memory bus is a known weakness for Intel Arc cards, and the measured FPS scaling in Fivem reflects that: the gap between 1080p and 4K is steep.

Measured FPS Breakdown

At 1920x1080, the measured average FPS across settings is as follows: Low averages 136 FPS, Medium averages 107 FPS (with a min of 91 and max of 123), High averages 86 FPS, and Ultra averages 67 FPS. That is a clear, linear progression from Low to Ultra, with each settings tier costing roughly 20-22% performance. The 1080p numbers are all playable, and even Ultra at 67 FPS is smooth enough for most multiplayer sessions. The min FPS of 91 at Medium indicates that even in busier scenes, the frame rate stays well above 60 FPS.

At 2560x1440, the averages drop: Low averages 89 FPS, Medium averages 71 FPS (min 60, max 81), High averages 56 FPS, and Ultra averages 44 FPS. The 1440p results show that the GPU is starting to struggle with higher settings. High at 56 FPS is borderline, and Ultra at 44 FPS will feel stuttery in fast-paced multiplayer. Low and Medium are still playable, but the drop from 1080p to 1440p is significant: about 35% lower FPS at Low, and about 34% lower at Ultra.

At 3840x2160, the picture changes dramatically. Low averages 50 FPS, Medium averages 39 FPS (min 33, max 45), High averages 31 FPS, and Ultra averages 24 FPS. None of these are ideal for a competitive multiplayer game. Low at 50 FPS is playable but not great, and Ultra at 24 FPS is effectively unplayable. The 4K results show that the Arc B570 simply does not have enough raw compute or memory bandwidth to handle Fivem at high resolutions with demanding settings.

The overall trend is that the combo is best suited for 1080p gaming, where it can hit 60+ FPS at any settings up to Ultra. At 1440p, it can manage 60+ FPS only at Low or Medium. At 4K, it struggles to maintain 60 FPS even at Low settings. The min FPS data points at Medium settings across resolutions (91 at 1080p, 60 at 1440p, 33 at 4K) show how frame time consistency degrades as resolution increases.

Resolution Scaling

Looking at the FPS drop from 1080p to 4K, the data shows a steep decline that is characteristic of a GPU-bound scenario. At Low settings, FPS goes from 136 at 1080p to 50 at 4K, a 63% reduction. At Medium, it goes from 107 to 39, a 64% reduction. At High, it goes from 86 to 31, a 64% reduction. At Ultra, it goes from 67 to 24, a 64% reduction. The consistency of that 63-64% drop across all settings is a strong indicator that the GPU is the limiting component. If the CPU were the bottleneck, you would expect the FPS to stay more constant as resolution increases, because the CPU workload does not scale with resolution. Instead, the frame rate scales almost linearly with the number of pixels, which is exactly what happens when the GPU is saturated.

The fact that the percentage drop is nearly identical across all settings is also telling. It means that the GPU is not hitting a memory bandwidth wall at a specific setting, but rather that the overall compute and fill rate limits scale proportionally with pixel count. The 1080p Low result of 136 FPS is likely near the CPU’s maximum frame delivery in Fivem, but the 4K Low result of 50 FPS shows the GPU can only handle about a third of that load. If the CPU were the bottleneck, the 4K Low result would be much closer to 136 FPS, because lowering resolution would reduce GPU load without affecting CPU load.

The scaling pattern points to a clear conclusion: for this game, the Intel Arc B570 is the limiting factor at all resolutions above 1080p. At 1080p, the GPU is still limiting, but the CPU is close enough that the combination delivers good frame rates. The 1440p and 4K results show that the GPU’s 160-bit memory bus and 11.52 TFLOPS of FP32 performance are not enough to keep up with the pixel throughput demands. The measured FPS at 4K Ultra of 24 FPS is nearly identical to what you would expect from a 1080p Ultra result of 67 FPS divided by four, which reinforces the pixel-bound nature of the GPU. The CPU’s role in Fivem is to handle the simulation and script load, and the data shows that the i7-14700K does that without breaking a sweat, leaving the GPU as the sole constraint.

FAQ

Q: Is this combo good for 1080p gaming in Fivem?

A: Yes, the measured data shows that at 1920x1080, the combo averages 136 FPS at Low, 107 FPS at Medium, 86 FPS at High, and 67 FPS at Ultra. All of these are above 60 FPS, so the combo is well-suited for 1080p play at any settings.

Q: Can this combo handle 1440p in Fivem?

A: At 2560x1440, the averages are 89 FPS at Low, 71 FPS at Medium, 56 FPS at High, and 44 FPS at Ultra. Low and Medium are playable above 60 FPS, but High and Ultra fall below that threshold, so you would need to lower settings for a smooth experience.

Q: What about 4K performance?

A: At 3840x2160, the averages are 50 FPS at Low, 39 FPS at Medium, 31 FPS at High, and 24 FPS at Ultra. Only Low settings approach playability, and even then, 50 FPS is below the 60 FPS target for most multiplayer games.

Q: Which component is the bottleneck in this combo?

A: The GPU is the limiting factor. The Intel Core i7-14700K ranks at the 94th percentile among CPUs, while the Intel Arc B570 ranks at the 65th percentile among GPUs. The FPS scaling from 1080p to 4K shows a consistent 63-64% drop across all settings, which is characteristic of GPU-bound performance.

Q: How does the Intel Arc B570 compare to its closest rivals?

A: In aggregate benchmarks, the Arc B570 scores 20556, which is 0.1% below the Intel Arc A750, 0.1% above the NVIDIA GeForce RTX 3070 Mobile, 0.4% above the NVIDIA Quadro M4000M, and 0.5% below the AMD Radeon R9 M390X. These deltas are tiny, meaning the Arc B570 performs essentially on par with those GPUs.

Q: Is the CPU overkill for this GPU in Fivem?

A: The data suggests yes for most scenarios. The i7-14700K’s high single-core and multi-core performance exceeds what the Arc B570 can utilize in Fivem, especially at higher resolutions. At 1080p Low, the combo hits 136 FPS, but a weaker CPU paired with the same GPU might deliver similar results, since the GPU is the limiting factor.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + Intel Arc B570 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 39.0
3840x2160 High 31.0
3840x2160 Ultra 24.0
2560x1440 Low 89.0
2560x1440 Medium 71.0
2560x1440 High 56.0
2560x1440 Ultra 44.0
1920x1080 Low 136.0
1920x1080 Medium 107.0
1920x1080 High 86.0
1920x1080 Ultra 67.0

Fivem with ii7-14700K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B570 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-14700K + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.