Fivem
This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 31 | 41 | 53 |
| 1440p QHD | 47 | 61 | 78 | 98 |
| 1080p Full HD | 73 | 91 | 114 | 149 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i7-14700KF + AMD Radeon RX 6600, In-Depth Analysis
The Intel Core i7-14700KF paired with the AMD Radeon RX 6600 delivers a playable but GPU-bound experience in Fivem, with performance scaling that clearly identifies the graphics card as the primary constraint at higher resolutions. The data shows a steep decline from 1080p to 4K, confirming that the CPU’s substantial headroom is wasted in this configuration once resolution increases.
Resolution Scaling
The measured FPS drop between 1080p and 4K is dramatic across all settings, revealing a classic GPU-limited scenario. At High settings, the average frame rate falls from 90.6 FPS at 1920x1080 to 60.9 FPS at 2560x1440, a reduction of 29.7 FPS, and then plummets to 30.8 FPS at 3840x2160. This represents a 66% performance loss from 1080p to 4K, which is consistent with a graphics card struggling to fill the increasing pixel count.
The scaling pattern is even more pronounced at lower settings. With Low settings, the 1080p result of 148.5 FPS drops to 97.6 FPS at 1440p, and then to 53.4 FPS at 4K. The fact that even Low settings cannot maintain 60 FPS at 4K strongly indicates that the RX 6600’s 8 GB VRAM and 128-bit memory bus are saturated, not the CPU. At 1080p, the gap between Low and Ultra is 75.3 FPS (148.5 vs 73.2), demonstrating that the GPU is the bottleneck; if the CPU were limiting, this spread would be much narrower.
Interestingly, the transition from 1440p to 4K at High settings shows a 30.1 FPS drop (60.9 to 30.8), which is nearly identical to the 29.7 FPS drop from 1080p to 1440p. This linear degradation suggests the GPU is hitting a memory bandwidth wall, as the RX 6600’s 224.0 GB/s bandwidth cannot keep up with the 4K pixel throughput. The 4K Ultra result of 27.5 FPS is barely interactive, confirming that this resolution is beyond the card’s practical range for this title.
How This Combo Ranks
In the benchmark database, this specific combination of the Core i7-14700KF and RX 6600 ranks 1431 out of 1792 tested combos for Fivem, placing it in the 20th percentile of all tested systems. This low ranking is surprising given the CPU’s strength, but it is explained by the GPU’s position in the overall graphics hierarchy. The RX 6600 sits in the 69th percentile among all GPUs, which is respectable, but the pairing with a top-tier CPU creates an imbalance that drags the combo ranking down.
The combo’s rank suggests that most other tested systems either use a more balanced GPU or a less powerful CPU. The i7-14700KF’s own benchmark scores are exceptional — it achieves a 96th percentile rank among all CPUs with an average benchmark score of 70,104. Yet in this specific game, the measured FPS data shows that the system behaves like a mid-range rig, because the GPU caps the frame rate. The deltaPct values for the CPU’s nearest rivals are all within 1.3% of its score, meaning the processor is firmly in elite territory, but that performance is simply not being utilized in Fivem at higher resolutions.
CPU Role
The Intel Core i7-14700KF brings formidable specifications to this pairing: 20 cores, 28 threads, a base clock of 3.40 GHz, and a boost clock of 5.60 GHz. This Raptor Lake Refresh chip, built on Intel’s 10 nm process, scores 44,557 in Cinebench R23 multi-core and 6,290 in single-core, placing it in the 96th percentile of all CPUs. For a game like Fivem, which is a multiplayer modification framework, these specs should theoretically provide ample headroom for handling many connected players and scripted events.
However, the measured FPS data reveals that the CPU’s capabilities are largely untapped. At 1080p Low settings, the system hits 148.5 FPS, but this is still below what the CPU could theoretically push if the GPU were not the limit. The gap between Low and Ultra at 1080p is 75.3 FPS, indicating that the CPU is not the binding constraint even at the lowest settings. The 33 MB of shared L3 cache and 2 MB per-core L2 cache provide the low-latency access that multiplayer games need, but the RX 6600’s rendering pipeline cannot convert that CPU speed into higher frame rates.
The CPU’s 125 W TDP and unlocked multiplier suggest it is designed for overclocking, but in this context, even the stock boost clock of 5.60 GHz is sufficient to keep frame times smooth. The benchmark results indicate that the i7-14700KF would be better paired with a GPU that sits in a higher percentile, as the current setup leaves significant CPU performance on the table. The data shows no scenario where the CPU becomes the limiting factor, even at 1080p Low with 148.5 FPS.
Measured FPS Breakdown
At 1920x1080, the system delivers a wide range of performance depending on settings. Low settings produce an average of 148.5 FPS, which is excellent for competitive play. Medium settings drop to 114.4 FPS, still very smooth, while High settings yield 90.6 FPS. Ultra settings bring the average down to 73.2 FPS, which remains playable but shows the GPU’s strain. The 75.3 FPS spread between Low and Ultra at this resolution indicates that the RX 6600 can handle 1080p well, but the gap widens as settings increase.
Moving to 2560x1440, the performance drops noticeably. Low settings average 97.6 FPS, which is still solid, but Medium falls to 77.6 FPS and High to 60.9 FPS. Ultra settings at 1440p produce just 47.2 FPS, which is below the 60 FPS threshold for smooth gameplay. The drop from 1080p to 1440p at Ultra is 26 FPS (73.2 to 47.2), showing that the GPU’s pixel fill rate and memory bandwidth are being taxed heavily.
At 3840x2160, the system struggles to maintain playability. Low settings average 53.4 FPS, which is borderline, but Medium drops to 40.9 FPS, High to 30.8 FPS, and Ultra to just 27.5 FPS. None of the 4K results reach 60 FPS, and the Ultra setting is effectively unplayable. The scaling from 1440p to 4K at Medium is a 36.7 FPS drop (77.6 to 40.9), demonstrating that the RX 6600’s 8 GB VRAM is insufficient for 4K textures and geometry in this title.
GPU Role
The AMD Radeon RX 6600, built on the RDNA 2.0 architecture with a Navi 23 chip, is the clear limiting factor in this combo. With 8 GB of GDDR6 memory on a 128-bit bus providing 224.0 GB/s of bandwidth, the card is positioned in the 69th percentile of all GPUs. Its boost clock of 2491 MHz and game clock of 2044 MHz are respectable, but the 1792 shading units and 64 ROPs cannot sustain high frame rates at 4K.
The GPU’s 8 GB VRAM is a critical constraint. At 4K Ultra settings, the measured 27.5 FPS suggests the card is swapping textures and stalling on memory fetches. The 128-bit memory bus is narrow for a modern GPU, and the 224.0 GB/s bandwidth is insufficient for 4K workloads. The card’s passmark G3D score of 15,096 places it near the Radeon 890M and RX 580 2048SP, with deltaPct values within 0.5% of those rivals, indicating it performs at a mid-range level.
The RX 6600’s 132 W TDP and dual-slot design are modest, but the performance ceiling is evident. At 1080p, the card can deliver 148.5 FPS on Low, but this drops to 73.2 FPS on Ultra, a 50.7% reduction. The 4K results show that the card is not designed for that resolution, with all four settings failing to reach 60 FPS. The GPU’s 8.928 TFLOPS FP32 performance is simply not enough to drive Fivem’s asset-heavy multiplayer environments at high resolutions.
FAQ
Q: Is this combo capable of 60 FPS at 1440p?
A: Yes, but only at Low or Medium settings. The measured data shows 97.6 FPS at Low and 77.6 FPS at Medium for 2560x1440. High settings drop to 60.9 FPS, which is just above the threshold, while Ultra falls to 47.2 FPS.
Q: What is the best resolution for this pairing?
A: 1920x1080 is the only resolution where all settings remain playable. Even Ultra settings average 73.2 FPS, and Low reaches 148.5 FPS. At 1440p, only Low and Medium stay above 60 FPS.
Q: How does the RX 6600 compare to its nearest rivals?
A: The GPU’s average benchmark score of 25,235 is within 0.5% of the AMD Radeon 890M, AMD Radeon RX 580 2048SP, AMD Radeon RX 6700M, and NVIDIA GeForce RTX 3060 Ti, with deltaPct values ranging from -0.2% to 0.5%.
Q: Does the CPU bottleneck the GPU at 1080p?
A: No. The i7-14700KF’s 20 cores and 5.60 GHz boost clock are more than sufficient. The 75.3 FPS difference between Low and Ultra at 1080p indicates the GPU is the primary constraint.
Q: What is the 4K performance like?
A: Unplayable for most settings. The average FPS at 3840x2160 is 53.4 on Low, 40.9 on Medium, 30.8 on High, and 27.5 on Ultra. No setting reaches 60 FPS.
Q: What does the combo ranking of 1431 out of 1792 imply?
A: It means this specific CPU-GPU pairing performs in the bottom 20% of all tested combos for Fivem. This is due to the GPU’s limitations, not the CPU, which ranks in the 96th percentile overall.
Settings Recommendations
The optimal settings for this combo depend on the target resolution, but the data points clearly to 1080p as the sweet spot. At 1920x1080, the High preset offers the best balance, delivering 90.6 FPS while maintaining visual quality. For competitive play where frame rate is paramount, the Low preset at 148.5 FPS provides the smoothest experience, though it sacrifices visual fidelity. Medium at 114.4 FPS is a reasonable middle ground for most players.
At 2560x1440, the Medium preset at 77.6 FPS is the recommended choice, as it stays well above 60 FPS while offering better visuals than Low. The High preset at 60.9 FPS is borderline but acceptable for slower-paced gameplay. Avoid Ultra at 1440p, as the 47.2 FPS result will feel stuttery in Fivem’s multiplayer environments with many players.
For 3840x2160, the data suggests avoiding this resolution entirely. Even the Low preset at 53.4 FPS is below the 60 FPS target, and the 8 GB VRAM will cause texture pop-in. If forced to use 4K, the Low preset is the only option that approaches playability, but the experience will be compromised. The benchmark results indicate that the RX 6600 is best utilized at 1080p, where the CPU’s power can be partially realized, or at 1440p with Medium settings for a balance of quality and performance.
Hardware Specifications
Intel Core i7-14700KF
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + AMD Radeon RX 6600 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 53.4 |
| 3840x2160 | Medium | 40.9 |
| 3840x2160 | High | 30.8 |
| 3840x2160 | Ultra | 27.5 |
| 2560x1440 | Low | 97.6 |
| 2560x1440 | Medium | 77.6 |
| 2560x1440 | High | 60.9 |
| 2560x1440 | Ultra | 47.2 |
| 1920x1080 | Low | 148.5 |
| 1920x1080 | Medium | 114.4 |
| 1920x1080 | High | 90.6 |
| 1920x1080 | Ultra | 73.2 |
Fivem with ii7-14700KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 6600 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-14700KF + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.