Allods Online

Allods Online

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 37 59 75
1440p QHD 44 71 112 143
1080p Full HD 70 112 177 227

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 75
3840x2160 Medium 59
3840x2160 High 37
3840x2160 Ultra 23
2560x1440 Low 143
2560x1440 Medium 112
2560x1440 High 71
2560x1440 Ultra 44
1920x1080 Low 227
1920x1080 Medium 177
1920x1080 High 112
1920x1080 Ultra 70

Allods Online with Intel Core i7-14700KF + NVIDIA GeForce RTX 5050, In-Depth Analysis

Allods Online, a 2010 MMORPG, is not typically the first title that comes to mind when evaluating modern flagship hardware. Yet, the measured data for the Intel Core i7-14700KF and NVIDIA GeForce RTX 5050 combination reveals a fascinating performance profile that is heavily dependent on resolution and settings. The benchmark results show a system capable of exceptionally high frame rates at 1080p, but one that is brought to its knees by the demands of 4K Ultra settings. This analysis will break down the specific numbers to understand the balance between the 20-core CPU and the 8 GB GPU, and what it means for a player of this specific title.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700KF is a formidable processor built on the Raptor Lake architecture. With 20 cores and 28 threads, its multi-threaded prowess is evident in synthetic benchmarks, scoring 44,167 in Cinebench R23 multi-core and 52,425 in Passmark multithread. This high core count is complemented by a significant boost clock of 5.60 GHz, which helps drive a single-core score of 6,235 in Cinebench R23. The CPU's percentile ranking of 94th among all tested processors indicates that, on paper, it sits far above the vast majority of its peers in raw computational power.

However, the measured frame rates in Allods Online suggest that this raw power is not the limiting factor in most scenarios. At 1080p Low settings, the system achieves a staggering 227 FPS average. When the settings are raised to Ultra at the same resolution, the average frame rate plummets to 70 FPS. This significant drop, while the CPU load likely remains relatively constant, indicates that the game's engine is heavily GPU-bound at higher settings, even with a modern processor. The CPU's job is to feed the GPU with draw calls and game logic; with 28 threads, it has ample headroom to do so at these frame rates. The data implies that the i7-14700KF is not a bottleneck here; it is the graphics pipeline that determines the final output. The 33 MB of shared L3 cache and 2 MB per-core L2 cache are more than sufficient for the game's data sets, preventing any CPU-side stuttering that could occur in a less capable processor.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average frame rate at 1440p with High settings?

A: The measured average frame rate for the Intel Core i7-14700KF and NVIDIA GeForce RTX 5050 combination at 2560x1440 with High settings is 71 FPS. This represents a comfortable gaming experience, though it is a significant step down from the 112 FPS average achieved at 1080p with the same settings.

Q: How does the system perform at 4K resolution?

A: At 3840x2160, the system's performance varies wildly by preset. It averages 75 FPS on Low settings, which is playable, but this drops to 59 FPS on Medium and 37 FPS on High. At 4K Ultra, the system is virtually unplayable, with an average frame rate of just 23 FPS.

Q: What is the best preset to use at 1080p for a high refresh-rate monitor?

A: If maximizing frame rate is the goal, the Low preset at 1920x1080 delivers an average of 227 FPS. However, the Medium preset still offers an excellent 177 FPS average, with a minimum of 151 FPS, which is a better balance of visual quality and performance for most high-refresh-rate displays.

Q: Is the CPU or GPU the primary bottleneck in this game?

A: The data indicates the GPU is the primary bottleneck at higher resolutions and settings. This is evidenced by the dramatic frame rate drop from 4K Low (75 FPS) to 4K Ultra (23 FPS), a 69% decrease, while the CPU's workload remains largely unchanged. The i7-14700KF has more than enough power to handle the game's logic, but the RTX 5050's 8 GB VRAM and compute capabilities are stressed by the higher graphical loads.

Q: How does the RTX 5050 compare to a recent rival like the AMD Radeon RX 5600 XT?

A: The average benchmark score for the RTX 5050 is 21,035, while the AMD Radeon RX 5600 XT has an average score of 20,713. This puts the RTX 5050 approximately 1.6% ahead of the RX 5600 XT in overall synthetic performance, suggesting they are closely matched in raw compute power.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data paints a clear picture of where the performance ceiling lies. At High settings, the transition from 1920x1080 to 2560x1440 results in an average FPS drop from 112 to 71, a reduction of 41 frames. Scaling up further to 3840x2160 brings the average down to 37 FPS, a 66% decrease from the 1080p figure. This is a classic sign of a GPU-limited scenario. If the CPU were the bottleneck, the frame rates would remain relatively flat across resolutions, as the CPU's workload is resolution-independent.

The scaling pattern at Low settings is even more telling. At 1080p, the system produces 227 FPS. At 1440p, it only drops to 143 FPS. At 4K, it maintains a respectable 75 FPS. This shows that even at 4K, the GPU is still capable of high throughput when the pixel shading load is minimal. The massive difference between 227 FPS at 1080p Low and 70 FPS at 1080p Ultra (a 69% drop) is almost entirely due to the increased graphical complexity, not resolution. This strongly suggests that while the RTX 5050 has the raw fill rate for high resolutions, its shading units and memory bandwidth become the limiting factor when more complex effects are enabled.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured frame rates provide a complete picture of the system's capabilities across all tested configurations. At 1920x1080, the system is exceptionally fast. The Low preset yields an average of 227 FPS, while Medium delivers 177 FPS with a minimum of 151 and a maximum of 204. High settings produce 112 FPS, and Ultra, while still playable, drops to a 70 FPS average. This demonstrates that at 1080p, the RTX 5050 has the headroom to handle high frame rates, but the gap between Medium and Ultra is substantial, indicating a steep performance cost for the highest visual fidelity.

Moving to 2560x1440, the performance becomes more moderate. Low settings still provide a high 143 FPS average. Medium settings offer a very smooth 112 FPS average, with a minimum of 95 FPS, making it a sweet spot for 1440p gaming. High settings drop to a 71 FPS average, which is still adequate for most displays. Ultra settings, however, take a severe hit, falling to 44 FPS, a 60% drop from the Medium preset, highlighting the significant VRAM and processing demands of the Ultra preset. At 3840x2160, the system struggles for high-end play. Low settings yield a playable 75 FPS, but Medium drops to 59 FPS. High settings fall to 37 FPS, and Ultra is not viable for smooth gameplay, with an average of just 23 FPS. The data shows a clear hierarchy: the system is a high-refresh-rate champion at 1080p, a solid 60+ FPS performer at 1440p with Medium/High settings, and a low-to-medium settings option for 4K.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 320.0 GB/s. Its boost clock of 2572 MHz helps achieve a Passmark G3D score of 17,326, placing it in the 66th percentile of all GPUs. While this is a reasonable score, the data from Allods Online suggests that the 8 GB VRAM capacity and memory bandwidth are the primary constraints. The dramatic frame rate collapse at 4K Ultra, dropping to 23 FPS, is a classic symptom of VRAM capacity being exceeded or the memory bus being saturated, forcing the GPU to swap data to system memory.

The GPU's synthetic benchmark scores show a mixed bag. It scores 90,334 in Geekbench OpenCL, but its DirectX 11 score is 150 and DirectX 12 score is 66 in Passmark. These numbers suggest it can handle modern APIs, but the relatively low DirectX scores might indicate a lack of optimization for older, less demanding engines like the one powering Allods Online. The GPU's performance relative to its rivals is interesting. It is nearly identical in average score to the AMD Radeon RX Vega M GL (0.6% difference) and the AMD Radeon HD 8970M (1% difference). This indicates that in a game like Allods Online, which may not be fully optimized for the latest Blackwell features, the RTX 5050's performance is more akin to a mid-range card from a few generations ago, rather than a modern 50-series powerhouse.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data provides clear guidance for optimizing the experience in Allods Online with this hardware combination. At 1920x1080, the Medium preset is the clear recommendation for the best balance of visual quality and performance. With an average of 177 FPS and a minimum of 151 FPS, it ensures a buttery-smooth experience on any high-refresh-rate monitor. The jump to High settings costs a significant 65 FPS, a 37% performance drop, for marginal visual gains, making it a poor trade-off. Ultra, at 70 FPS, is playable but does not fully utilize a high-refresh-rate display and represents a 60% performance loss from Medium.

At 2560x1440, the Medium preset is again the optimal choice. The 112 FPS average and 95 FPS minimum are ideal for smooth gameplay, and the visual fidelity is a substantial upgrade from Low. The High preset, at 71 FPS, is still viable for 60Hz displays, but the data suggests it is less ideal. Ultra is not recommended, as the 44 FPS average introduces noticeable stutter. For 4K gaming, the user must temper expectations. The Low preset, at 75 FPS, is the only configuration that provides a consistently smooth experience. The Medium preset, at 59 FPS, is borderline playable, but the High and Ultra presets are too demanding. The data suggests that for most players, 1440p Medium is the "best experience" sweet spot, offering high frame rates without the visual compromises of 1080p Low or the performance issues of 4K.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the grand database of tested hardware combinations for Allods Online, this specific pairing of the Intel Core i7-14700KF and NVIDIA GeForce RTX 5050 holds a rank of 1669 out of 2775 total combos. This places it in the bottom 40% of all tested systems for this specific game. This ranking is surprisingly low for a system with such a powerful CPU and a modern GPU. The data suggests that the combination of a top-tier CPU with a mid-range GPU results in a system that is heavily imbalanced for this title. The high rank of the CPU (94th percentile) is effectively wasted in this game, as the GPU's 8 GB VRAM and 128-bit memory bus hold the entire system back, especially at higher resolutions and settings.

The ranking implies that many other, potentially less expensive, combinations of hardware are able to outperform this setup in Allods Online. For instance, a system with a weaker CPU but a stronger GPU would likely rank much higher, as the game's performance is clearly GPU-bound. The combo's rank of 1669 serves as a cautionary tale about the importance of balancing components. While the i7-14700KF is a top-tier processor, its capabilities are not fully utilized in this scenario. The RTX 5050, while a competent card, is not powerful enough to leverage the CPU's potential in a demanding scenario like 4K Ultra. The result is a system that excels at 1080p gaming but falls behind many others in the database when pushed to higher resolutions, making its overall rank a reflection of this performance bottleneck.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 5050 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 75.0
3840x2160 Medium 59.0
3840x2160 High 37.0
3840x2160 Ultra 23.0
2560x1440 Low 143.0
2560x1440 Medium 112.0
2560x1440 High 71.0
2560x1440 Ultra 44.0
1920x1080 Low 227.0
1920x1080 Medium 177.0
1920x1080 High 112.0
1920x1080 Ultra 70.0

Allods Online with ii7-14700KF + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with RTX 5050 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with ii7-14700KF + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.