Fivem

Fivem

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 38 45 63
1440p QHD 51 70 88 108
1080p Full HD 81 103 132 167

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 38
3840x2160 Ultra 28
2560x1440 Low 108
2560x1440 Medium 88
2560x1440 High 70
2560x1440 Ultra 51
1920x1080 Low 167
1920x1080 Medium 132
1920x1080 High 103
1920x1080 Ultra 81

Fivem with Intel Core i7-14700K + AMD Radeon RX 7600 XT, In-Depth Analysis

# How This Combo Ranks

The Intel Core i7-14700K paired with the AMD Radeon RX 7600 XT lands at rank 1138 out of 1792 tested combos in Fivem. That places this pairing in the lower-middle tier of the database—roughly the 36th percentile of all configurations measured. The data indicates a system that will run the game smoothly at mainstream resolutions, but it is not positioned among the high-end performers for this title.

The CPU is the standout component here. The i7-14700K sits in the 96th percentile among all CPUs, with an average benchmark score of 70074. Its nearest rivals include the Intel Core i7-14700KF at 70104 (a 0% delta), the AMD Ryzen 9 9950X at 70420 (0.5% ahead), and the AMD EPYC 9115 at 69887 (0.3% behind). This processor is clearly not the bottleneck in this pairing—its multicore Cinebench R23 score of 44534 and single-core score of 6287 are strong indicators of headroom for Fivem's multi-threaded server-side simulation and frequent entity updates.

The GPU, by contrast, is much more modest. The RX 7600 XT sits in the 63rd percentile among all GPUs, with an average benchmark score of 20146. Its nearest rivals include the AMD Radeon RX 460 at 20088 (0.3% behind), the AMD Radeon RX 7600 at 20258 (0.6% ahead), and the NVIDIA GeForce RTX 2060 SUPER at 19774 (1.9% behind). The deltaPct values here are tight, meaning the RX 7600 XT is functionally grouped with mid-range cards from prior generations. This imbalance—an elite CPU paired with a mid-pack GPU—explains the modest overall combo ranking.

# FAQ

Q: Is this combo better suited for 1080p or 4K gaming in Fivem?

A: The measured data shows 103.1 FPS average at 1080p High, which is playable, while 4K High drops to 38 FPS. The system is clearly optimized for 1080p and 1440p, not 4K.

Q: How does the CPU compare to its closest competitor?

A: The i7-14700K scores 70074 on average, which is nearly identical to the i7-14700KF at 70104 (0% delta) and 0.5% behind the AMD Ryzen 9 9950X at 70420. Performance differences are within measurement noise.

Q: What is the GPU's standing relative to other cards?

A: The RX 7600 XT holds the 63rd percentile among all GPUs. Its nearest rival, the RX 7600, is only 0.6% faster, while the RTX 2060 SUPER is 1.9% slower. The card is competitive with mid-range options.

Q: Does the 16 GB VRAM matter for Fivem?

A: The RX 7600 XT features 16 GB of GDDR6 memory on a 128-bit bus with 288.0 GB/s bandwidth. In Fivem's measured results, the limiting factor at higher resolutions appears to be raw compute rather than VRAM capacity, given the steep FPS drops.

Q: What is the best settings preset for smooth gameplay?

A: At 1080p, Medium delivers 132.1 FPS, which is 29 FPS higher than High. At 1440p, Low hits 108.2 FPS, while Medium drops to 87.5 FPS. The data suggests Medium at 1080p or Low at 1440p for consistent frame rates.

Q: How does the combo rank overall in the database?

A: It ranks 1138 out of 1792 tested combos, placing it in the 36th percentile. This reflects the GPU holding back the CPU's potential.

# GPU Role

The AMD Radeon RX 7600 XT is built on the RDNA 3.0 architecture with the Navi 33 chip, fabricated on a 6 nm process at TSMC. It packs 13,300 million transistors on a 204 mm² die, with 2048 shading units, 128 texture mapping units, and 64 raster operation units. The card has 32 ray tracing cores, though Fivem's workload does not heavily stress RT features.

Clock speeds are notable: a base clock of 1980 MHz, a game clock of 2470 MHz, and a boost clock of 2755 MHz. Memory runs at 2250 MHz (18 Gbps effective) across 16 GB of GDDR6 on a 128-bit bus, yielding 288.0 GB/s of bandwidth. For a multiplayer title like Fivem, which relies on frequent asset streaming and large draw distances, the 16 GB capacity is generous—but the narrow 128-bit bus limits effective throughput.

The GPU's compute capabilities include 22.57 TFLOPS of FP32 performance and 45.14 TFLOPS of FP16 (2:1 ratio). Pixel rate is 176.3 GPixel/s and texture rate is 352.6 GTexel/s. These figures place it in the mid-range segment, which aligns with its 63rd percentile standing. The card's direct benchmarks show a Passmark G3D score of 17132 and a 3DMark Steel Nomad DX12 score of 2348, confirming its position among cards like the RX 7600 and RTX 2060 SUPER.

In Fivem, the GPU's role becomes the primary limiter as resolution increases. The measured FPS at 4K Ultra (28.3 FPS) versus 1080p Ultra (80.9 FPS) shows a 65% performance drop, which is characteristic of a GPU that lacks the raw fill rate for high-resolution rendering. The CPU, by contrast, has ample headroom—its single-thread performance in Cinebench R23 (6287) and Geekbench (2932) ensures it can feed frames without becoming the constraint.

# Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets each. At 1080p, the results are strong across the board. Low settings yield 167.1 FPS, Medium delivers 132.1 FPS, High produces 103.1 FPS, and Ultra drops to 80.9 FPS. The scaling from Low to Ultra represents a 86.2 FPS swing, indicating that the GPU is responsive to settings changes but never becomes a hard bottleneck at this resolution.

Moving to 1440p, the picture changes. Low settings still deliver a comfortable 108.2 FPS, which is only 35% lower than the 1080p Low result. Medium drops to 87.5 FPS, High falls to 70.3 FPS, and Ultra plummets to 51.1 FPS. The gap between Medium and High at 1440p is 17.2 FPS, while the gap between High and Ultra is 19.2 FPS—suggesting diminishing returns at the highest preset.

At 4K, the GPU becomes the clear limiting factor. Low settings manage 63.2 FPS, which is still playable but far from the 1080p Low figure. Medium drops to 45.4 FPS, High falls to 38 FPS, and Ultra bottoms out at 28.3 FPS. The 4K Ultra result is below the threshold for smooth gameplay, and even 4K Medium would struggle on high-refresh displays. The data shows a consistent pattern: each settings tier at 4K costs roughly 10-15 FPS, whereas at 1080p the same tier steps cost 20-30 FPS.

Across all resolutions, the delta between Low and Medium is smaller than between Medium and High, which is typical for games where shadow quality and post-processing scale heavily. The RX 7600 XT's 16 GB VRAM does not appear to be a constraint—even at 4K Ultra, the card is likely memory-sufficient, but compute-limited.

# Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings. At Low, the average FPS goes from 167.1 to 63.2—a 62% reduction. At Medium, it drops from 132.1 to 45.4—a 66% reduction. High goes from 103.1 to 38—a 63% reduction. Ultra goes from 80.9 to 28.3—a 65% reduction. These percentages are remarkably uniform, indicating that the GPU is the sole bottleneck as resolution scales.

This uniformity also reveals something about the CPU. If the i7-14700K were the limiting factor, the FPS would plateau at higher resolutions rather than drop proportionally with pixel count. Instead, the linear scaling suggests the RX 7600 XT's fill rate and bandwidth are being saturated. The 128-bit memory bus and 288.0 GB/s bandwidth are simply insufficient for 4K rendering in a dense multiplayer environment.

The 1440p results occupy a middle ground. From 1080p to 1440p at High, the drop is from 103.1 to 70.3—a 32% reduction. From 1440p to 4K at High, the drop is from 70.3 to 38—a 46% reduction. The larger percentage drop at higher resolutions reinforces that the GPU's compute resources, not memory capacity, are the constraint. The CPU's multi-threaded scores (Cinebench R23 multicore of 44534, Passmark multithread of 52392) ensure that server-side Fivem processes—like player sync and script handling—do not become the limiter, even when frame rates are low.

For a practical takeaway: this combo is a 1080p/1440p performer. At 1080p, the user can run Ultra and stay above 80 FPS. At 1440p, Medium is the highest preset that maintains 87.5 FPS. At 4K, even Low settings only reach 63.2 FPS, which is borderline for competitive play.

# Settings Recommendations

The measured rows provide clear guidance for optimal settings. At 1080p, Medium delivers 132.1 FPS, which is 29 FPS higher than High (103.1 FPS) and 51.2 FPS higher than Ultra (80.9 FPS). The visual difference between Medium and High in Fivem is often subtle—mainly shadow resolution and draw distance tweaks—so Medium offers the best balance of fluidity and fidelity. For users with 144Hz displays, Medium is the only preset that stays above 120 FPS.

At 1440p, the recommendation shifts. Low settings produce 108.2 FPS, which is the only preset above 100 FPS. Medium drops to 87.5 FPS, which is still playable but leaves less headroom for Fivem's occasional frame dips in crowded areas. The data suggests that 1440p Low is the safe choice for consistent performance, while Medium is acceptable for users who prioritize visuals over frame rate stability.

At 4K, none of the presets are ideal. Low at 63.2 FPS is the only option that approaches playability, and even that will feel choppy during intense scenes. Medium at 45.4 FPS and High at 38 FPS are below acceptable thresholds for a multiplayer game where reaction time matters. Ultra at 28.3 FPS is effectively a slideshow. For 4K users, this combo is not recommended—the GPU's bandwidth and compute limitations are insurmountable at this resolution.

The overall best experience per the measured rows is 1080p Medium at 132.1 FPS. This provides a 32% FPS buffer over High, which translates to smoother frame pacing and better responsiveness in a game where split-second decisions matter. If the user has a 1440p monitor, 1440p Low at 108.2 FPS is the closest equivalent. The RX 7600 XT's 16 GB VRAM does not unlock higher settings here—the limiting factor is raw throughput, not memory capacity, as evidenced by the consistent scaling patterns across all presets.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + AMD Radeon RX 7600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 63.2
3840x2160 Medium 45.4
3840x2160 High 38.0
3840x2160 Ultra 28.3
2560x1440 Low 108.2
2560x1440 Medium 87.5
2560x1440 High 70.3
2560x1440 Ultra 51.1
1920x1080 Low 167.1
1920x1080 Medium 132.1
1920x1080 High 103.1
1920x1080 Ultra 80.9

Fivem with ii7-14700K + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 7600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with ii7-14700K + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.