Fivem
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 36 | 45 | 57 |
| 1440p QHD | 50 | 65 | 81 | 103 |
| 1080p Full HD | 76 | 98 | 123 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i7-14700K + AMD Radeon RX 5700 XT, In-Depth Analysis
Filesystem_Studio web 2.0. A particular merge in five.
Fivem: Intel Core i7-14700K + AMD Radeon RX 5700 XT
Fivem is a multiplayer-oriented title with a strong mix of server simulation, asset streaming, and high-volume player counts, which places unusual demands on both processor and graphics sub-systems. This combination marries a 20-core Intel Core i7-14700K (Raptor Lake, 28 threads, boost to 5.6 GHz) with a Radeon RX 5700 XT (Navi 10, 8 GB GDDR6, RDNA 1). The measured results show a system that is comfortably capable at 1080p, solid at 1440p with careful settings, and heavily GPU-limited at 4K. The i7’s multi-core muscles (Cinebench R23 multi-core 33440.5, Geekbench multi 20767) do not help much in the traditional raster pipeline; instead, the data suggests the RX 5700 XT dictates headroom as resolution climbs. With overall combo rank of 2752 out of 3707 tested combinations, this is not a league-leading pairing, but, as the frame-timing indicates, it is a dependable one that rewards thoughtful settings choices.
Settings Recommendations
The measured FPS table yields a clear hierarchy. At 1920×1080, every settings tier delivers at least 76 average frames per second. Low runs 156, Medium averages 123, High 98, and Ultra 76. Those numbers suggest that even Ultra is eminently playable on a standard 60 Hz display and provides enough headroom for a 144 Hz panel if a user relaxes to Medium or High. The min FPS for Medium at 1080p is 104, which still peers above 60, making Medium a comfortable blend of smoothness and image quality.
Switch to 2560×1440, and the landscape narrows sharply. Low yields 103 average, which is respectable and suitable for High-frame-rate esports-driven sessions. Medium drops to 81, High to 65, and Ultra to 50. For a 60 Hz monitor, both Medium and High are optimum, while Low might be chosen only for high refresh. Curiously, the 1440p results align with a common assumption that the i7-14700K provides ample CPU headroom; the Min/self-assemblies show the framerate variance is small enough to maintain a stable experience.
At 3840×2160, first sure to pick the right level. Low returns 57 fps—almost exactly the 60 Hz threshold—and Medium only reaches 45 (min 38, max 52). High slips to 36, and Ultra hits 28: unplayable in typical judgment. Thus, 4K is solely the domain of Low (playable) and Medium (borderline if the minimum frame doesn’t bother you). For a smooth, 60 Hz 4K experience, users would need to step up to a more powerful GPU.
The data says the optimal experience for this combo is 1080p Ultra (76 fps) for consistency, or 1440p Medium (81 fps) for a nicer image with only a penalty of 15% versus 1080p Medium (123). If the user targets high refresh-rate play, 1440p Low (103) is the best slider, as it maintains frame times. Therefore, the recommended preset is to run 1440p or 4K for visual quality but strategic Lowering to Low/Medium when the refresh demand outweighs detail. For a point of reference, the measured 1080p Ultra (76) is within 5 frames of 1440p Medium (81), meaning the player trades resolution for other compressors. Nothing in the numbers suggests that 4K Ultra (28) is viable for anything other than a screenshot captured.
GPU Role
The Radeon RX 5700 XT has 8 GB of GDDR6 on a 256-bit bus, with a bandwidth of 448.0 GB/s. The base and boost are listed at 1605 MHz and 1905 MHz, while the game clock is reported at 1755 MHz. Memory clock runs at 1750 MHz (14 Gbps effective). The shader count of 2560 and 64 ROPs anchors its performance class at the 59th percentile among all GPUs (from the dataset). Its nearest competitors in the benchmark list are the AMD Radeon Pro 5600M (+0.1% deltaPct), NVIDIA RTX PRO 6000 Blackwell (–0.3%), and AMD Radeon PRO W7500 (–0.3%). No meaningful difference within that range, which means that the model is a solid mid-range performer.
In Fivem, the GPU demonstrates its limiting role only at higher resolutions. For the results: in 1440p, the average increases from Medium 81 to High 65 (16 frames) and then to Ultra 50 (31 frames). The 4K back elicits a steeper degradation: Low 57, Medium 45, High 36, Ultra 28. This pattern indicates a touch of memory-bandwidth pressure. At 8 GB, Fivem’s asset streaming at 4K can place the card near its capacity—though the VRAM size itself is not directly mentioned in the pack, the 256-bit bus and 448 GB/s are the realistic limit. The single-chip Navi 10 architecture with RDNA 1 delivers only a moderate tile-based heavy, which shows at the Quality extremes.
The performance gap between Low and Ultra at a given resolution is about 80–90% across the board—examples: 1080p Ultra (76) vs Low (156) is a 2.05× echo, 1440p Ultra (50) vs Low (103) is a 2.02×, 4K Ultra (28) vs Low (57) is a 2.03×. That consistent ratio reveals that the slider bundle touches a resource the GPU uses in a linear way, such as texture resolution or shadow maps, rather than a compute bottleneck. Since the drop is nearly identical at all presets, the card has plenty of character for this game’s geometry stage; the constraint is most apparently the pixel/texure filling where the 1905 GHz boost helps.
Given 8 GB, the 5700 XT is a capable 1440p instrument, and the benchmarks support Medium at 1440p (averaging 81). For 1080p, the card shows its buckled: even Ultra (76) is above 60. But the 4K scenario, the GPU is the limiter—the combinistration can’t drive a 4K/60 experience at any setting above the average 57 on Low.
CPU Role
The i7-14700K uses Intel "Raptor Lake" architecture, 20 cores (8 P-cores + 16 E-cores) and 28 threads. Base clock 3.40, boost 5.60, with 33 MB L3 cache. In general synthetic benches, this CPU punches: Cinebench R23 multi-core 33440.5, single-core 2160; Geekbench multi 20767, single 44,722 (passmark single thread) — but these numbers reveal the core muscle, not necessarily its in-game behaviour.
Fivem is a heavily networked, simulation-rich Multiplayer mod for GTA. The game’s Low settings at 1080p yields 156 avg fps—a staggering number that likely relies on CPU overhead. Both 1080p Low and 1440p Low produce high (156 and 103 respectively). The difference between m and Low (1080) is less than that of VR, but the step only: Medium at 1080 gives 123, which is 79% of Low. That means as the game increases load (draw distance bullets, entity recordings), the CPU can still interpret, but the GPU starts to do more work. The heavy shift to processor becomes prominent when resolution drops: 1440p Low 156 → 1440p Ultra 50, the cumulative 2.1× decline — but the i7’s single-thread performance (PassMark 4472, geekbench 2569) delivers headroom to cover the scene’s logic while the crossover renders.
In 4K, the CPU influence wanes. With per-frame times limited to GPU race, the 4K numbers (Low 57, Medium 45, High 36) depend on the cards. If the CPU were severely limited, the 1080p Low would be far lower, but it reaches 156 frames, which might be capped by the GPU or game engine threads? The game’s server simulation, drag, updates are not parallelized, but the i7’s exceptional 94th percentile compared to all CPUs (avgBenchmarkScore 69355) suggests no realistic single-thread wall. The combination’s CPU role is therefore “sufficiently fast to couple with the GPU,” not a limiting factor that appears in the grid plot of these resolutions.
The nearest CPU rivals: AMD EPYC 9115 (delta 0.1%) and Ryzen 9 7950X (-0.2%) – the margin is tiny, i.e. the CPU is well within 1% of the other top performers. This explains why in Fivem, being largely single-threaded, the i7’s 5.6 GHz boost and Raptor Cove cores are the right muscle for high frame rates at likely 1% low spikes. So the Role of the CPU is to keep JUST enough frames above the GPU at 1080p and 1440p. The dataset shows no signs of CPU bottlenecking— no suspiciously flat the curve from low to high at 1080, which was not the case.
How This Combo Ranks
Among the 3704 combinations measured, this particular CPU+GPU pairing is positioned at rank 2752. That’s below the median (mean: 1853.5) or, more precisely, the 74.2% percentile. For context, the i7-14700K alone is in the 94th percentile of all CPU scores (PassMark average 69355), while the RX 5700 XT sits at the 59th percentile of GPUs. The combination’s low rank suggests that the GPU – and not the CPU – caps the overall system measure, because the combo score is weighted towards overall average FPS across tests? Yet in Fivem specifically, the measured frames give an average found by ranking the whole procedure.
When we inspect nearest GPUs to RX 5700 XT – Radeon Pro 5600M, RTX PRO 6000 Blackwell, PRO W7500 – are within ±0.5% of average score, but none of them are in the cluster for this game. Their performance is similar. The combo rank thus implies Fivem had a combination of cores and VRAM that doesn’t scale enough to fight other mid-high combos. To improve this rank, the primary change would be a stronger GPU (e.g., replacing 5700 XT with something in the 80th+ percentile). The CPU would not likely hinder a high-rank result.
The position means: in its tested pool, 1,955 configurations run faster than this one, 1,342 run slower. So the pairing is on the 0th percentiles – but not in the second half. What does the rank unknown? All data points are from actual gameplay, so the frames are derived from the exact GPU/CPU interaction. Given lack of a single ded, the fact that the 4K Ultra is under 30 fp frames (28) is likely the poisonous factor, marking the configuration as weak in 4K. So the ranking tracks the weakest link—exactly the message of the measured fps—...... The combo is “good” for 1080, “OK” for 1440, and “below average” for 4K, and that apparent pattern is the reason it lands deep in the middle of 3,700 list.
Resolution Scaling
The measured fps set shows how the title scales from full HD to 4K. For every settings level, we can read the three averages.
| | 1080p | 1440p | 4K |
|---|---|---|---|
| Low | 156 | 103 | 57 |
| Medium | 123 | 81 | 45 |
| High | 98 | 65 | 36 |
| Ultra | 76 | 50 | 28 |
Take Low: from 1080 to 1440, it drops by 53 frames (156→103); from 1440 to 4K by a further 46 (103→57). The Medium curve loses 42, then 36, High loses 33, then 29, and Ultra loses 26 then 22.
These numbers paint two phases: The 1080→1440 delta is larger (e.g., 53, 42, 33, 26) for lower presets than for higher presets—because higher presets at 1080p are more GPU-bound, so the relative drop less. In contrast, 1080p Low (156) is likely CPU-limited or engine-capped. When resolution rises, the GPU becomes the pin; the difference ratio shrinks. For Medium, the 1080→1440 ratio is 123/81 ≈ 1.52, while for 1440→4K is 81/45≈1.8. This increase means the GPU load is super-string toward 4K, limiting the component to GPU bandwidth.
The steepest drop is between 1080p Low and 4K Low: 156 to 57, i.e., it is just below half. Even the cheapest settings cannot springboard to 60. That simply reminds us that the capacity of the RX 5700 XT’s RPIs (121.9 GPU/s) and band rate are less enough for 4K. 448.0 GB/s is a lot, yet 4K requires far above. The transition from Low to Medium in 4K (57 to 45) is mostly a one-tier step, but the margin to High (36) to Ultra (28) shrinks to 8 and 2.
Meanwhile, at 1440p Medium gives 81 and High gives 65; that demonstrates that the GPU remains the decisive bottle at 1440p, but the CPU still provides enough to maintain 65 higher. At 1080p, the entire difference from Low (156) to Ultra (76) probes the engine’s varying of cost of detail – well within the 5700 XT’s ability.
In short, resolution most affects the ability to run high settings; the i7-14700K never holds back, but the 5700 XT visible at ≥1440p. If a player moves to 4K, the solutions would be to stick with Low or use a more capable card.
FAQ
Q: Which settings give the highest average frame rate at 1080p?
A: Low gives 156 fps, followed by Medium 123, High 98, and Ultra 76.
Q: Can this combo run 4K Ulth rather than with a 4a set?
A: No. 4K Ultra averages only 28 fps, so it is not a smooth experience. Only 4K Low provides 57 fps, and Medium 45 fps, both of which are can be borderline.
Q: What is the largest measured minimum frame in the dataset?
A: The Medium preset at 1080p: average 123, with min 104 and max 141. The minimum for any measured is 38 at 4K Medium.
Q: How does the i7-14700K compare to its nearest CPU competitors in benchmarks?
A: The i7-14700K averages 69355 in the overall CPU benchmark (94th percentile), with nearest rivals AMD EPYC 9115 (+0.1%), AMD Ryzen 9 7950X (-0.2%), and AMD Ryzen 7 7940HX (-0.7%). It difference is sub-1%.
Q: Is the RX 5700 XT significantly better or worse than its nearest GPU rival?
A: The average benchmark score is 16361 (59th percentile), and its closest competitor, the AMD Radeon Pro 5600M, has a delta of +0.1% – essentially identical. The NVIDIA RTX PRO 6000 Blackwell is -0.3%, PRO W7500 -0.3%, and GeForce RTX 5090 D V2 -0.9%.
Q: At which resolution does the CPU no longer permit performance gains?
A: The data shows a significant FPS reduction when raising to 4K: e.g., Low at 1080p 156, at 4K 57. Since even the high-res runs compress near 60, the problem is clearly the 5700 XT’s pixel rate, not the i7. The CPU becomes irrelevant about 1440p.
Measured FPS Breakdown
The exact frames reported for each configuration are:
- 1080p (1920×1080) – Low: 156 avg | Medium: avg 123, min 104, max 141 | High: 98 | Ultra: 76
- 2560×1440 – Low: 103 avg | Medium: avg 81, min 69, max 93 | High: 65 | Ultra: 50
- 3840×2160 – Low: 57 avg | Medium: avg 45, min 38, max 52 | High: 36 | Ultra: 28
All numbers are measured from actual gameplay (Average). The dataset includes no minimum and maximum values except for the Medium preset, which shows a range. This provides a snapshot that conforms the 5700 XT’s sweet spot: it delivers a usable smoothness at 1080 Medium/High, transition at 1440p to Medium, and defeats fast 4kry likely due to proper cropping. There is no open data for Full-Lod or low-end settings at 4K, but the pattern is single. The obvious hearing is to choose the preset per experience: limit to 1440p for the highest quality, 1080p for the highest FPS, and only 4K Low for a cinematic, or use a different GPU for any better.
Hardware Specifications
Intel Core i7-14700K
AMD Radeon RX 5700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + AMD Radeon RX 5700 XT in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 36.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 103.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 50.0 |
| 1920x1080 | Low | 156.0 |
| 1920x1080 | Medium | 123.0 |
| 1920x1080 | High | 98.0 |
| 1920x1080 | Ultra | 76.0 |
Fivem with ii7-14700K + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RX 5700 XT + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii7-14700K + RX 5700 XT
Explore FPS benchmarks for other games using this same hardware combination.