Archeage

Archeage

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 20 30 44 50
1440p QHD 36 52 77 87
1080p Full HD 53 78 114 129

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 44
3840x2160 High 30
3840x2160 Ultra 20
2560x1440 Low 87
2560x1440 Medium 77
2560x1440 High 52
2560x1440 Ultra 36
1920x1080 Low 129
1920x1080 Medium 114
1920x1080 High 78
1920x1080 Ultra 53

Archeage with Intel Core i5-14600K + AMD Radeon RX 6600 XT, In-Depth Analysis

Archeage, a 2014 MMORPG, presents an interesting benchmark scenario for the Intel Core i5-14600K and AMD Radeon RX 6600 XT combination. The measured data reveals a configurable experience where the game's engine and the GPU's capabilities interact in distinct ways across resolutions and presets. The results show a clear performance hierarchy, with the system's frame rates scaling predictably as resolution and graphical demands increase.

Resolution Scaling

The performance drop from 1080p to 4K is significant and clearly illustrates where the bottleneck lies. At 1920x1080 with Low settings, the combo produces an average of 129 FPS. Moving to 2560x1440 at the same Low preset, the average falls to 87 FPS, a reduction of 42 FPS. At 3840x2160 Low, the average plummets further to 50 FPS. This steep decline indicates that while the CPU is capable of feeding the GPU at lower resolutions, the Radeon RX 6600 XT's rendering workload becomes the dominant factor as the pixel count increases.

This trend is consistent across all settings presets. For instance, at High settings, the frame rate drops from 78 FPS at 1080p to 52 FPS at 1440p, and finally to 30 FPS at 4K. The scaling from 1080p to 1440p represents a 33% reduction in performance, while the leap to 4K from 1440p represents another 42% reduction. This pattern strongly suggests that the GPU is the limiting component at higher resolutions, as its 256.0 GB/s memory bandwidth and 128-bit bus are challenged by the data throughput required for 4K rendering.

The data also shows that the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (129 FPS) and Ultra (53 FPS) is 76 FPS. At 1440p, the gap is 51 FPS (87 FPS vs 36 FPS). At 4K, the difference narrows to 30 FPS (50 FPS vs 20 FPS). This compression of the performance envelope at 4K further confirms that the GPU's compute and memory resources are saturated, making the graphical preset less impactful than the raw resolution load.

Settings Recommendations

For the best balance of visual fidelity and playable frame rates, the data points to the Medium preset as the optimal choice. At 1920x1080, Medium delivers an average of 114 FPS, which is only 15 FPS less than Low but a substantial 61 FPS more than Ultra. This suggests that Medium offers a significant visual upgrade over Low without the severe performance penalty associated with Ultra. The measured minimum of 97 FPS and maximum of 132 FPS at 1080p Medium also indicate a stable experience, with the minimum remaining well above typical playability thresholds.

At 2560x1440, Medium is the only preset that maintains an average above 60 FPS, hitting 77 FPS. High drops to 52 FPS, and Ultra falls to 36 FPS. This makes Medium the clear recommendation for 1440p gaming, as it is the only tier that ensures smooth, responsive gameplay. The frame time variance, as shown by the 66 to 89 FPS range, is acceptable and indicates no major stuttering issues.

For 4K resolution, the situation is more challenging. The High preset averages only 30 FPS, which is often considered the minimum for a playable experience but is not ideal. The Low preset at 4K averages 50 FPS, making it the only 4K option that approaches smooth gameplay. However, this requires a significant sacrifice in visual quality. Given the data, users targeting 4K should expect to use Low settings for a playable experience, or accept the cinematic feel of the 30 FPS High preset. The Medium preset at 4K offers 44 FPS, which is a compromise but may be preferable to the visual downgrade of Low.

CPU Role

The Intel Core i5-14600K is a 14-core, 20-thread processor with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. Its performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 24491 and a single-core score of 2064, places it in the 90th percentile of all CPUs. This high level of single-thread performance is particularly relevant for an MMORPG like Archeage, which often relies on a single primary game thread for logic and physics.

The CPU's role in this benchmark is best understood by examining the frame rate scaling at 1080p. At this resolution, the GPU is less likely to be the primary bottleneck, yet the CPU still manages to feed it effectively. The jump from Low (129 FPS) to Ultra (53 FPS) at 1080p shows that the CPU is not the limiting factor even at the highest settings; the GPU is. This is further supported by the fact that the CPU's boost clock of 5.30 GHz provides ample headroom for the game's threading model.

The data suggests that the i5-14600K is more than capable of handling Archeage's CPU demands. The Passmark single-thread score of 4270 indicates strong per-core performance, which is crucial for maintaining high minimum frame rates in crowded MMORPG environments. While the measured data does not include specific core utilization, the consistent performance across resolutions implies that the CPU is not causing a bottleneck, as the frame rate drops align with the expected increase in GPU workload.

How This Combo Ranks

The Intel Core i5-14600K and AMD Radeon RX 6600 XT combination ranks 2659 out of 3708 tested combos for Archeage. This places it in the lower 28th percentile of all possible system configurations. This ranking is somewhat surprising given the individual component performance, but it must be contextualized by the game's age and its known reliance on specific hardware features.

The combo's rank suggests that while it is perfectly capable of running the game, there are many other pairings that deliver higher average frame rates. The CPU, with an average benchmark score of 48618, is competitive with its rivals, such as the Intel Xeon Gold 5318H (48698, -0.2% difference) and the AMD EPYC 4345P (48470, 0.3% difference). The GPU, with an average score of 24442, is similarly competitive, trailing the NVIDIA GeForce GTX 1630 (24277, 0.7% difference) and leading the Intel Arc A350M (24647, -0.8% difference).

Given that the individual components are not weak, the low combo rank is likely a result of the specific interaction between this CPU and GPU in Archeage. The game may not be able to fully utilize the i5-14600K's 14 cores, and the RX 6600 XT's 8 GB of VRAM might be a limiting factor at higher settings, causing the system to fall behind other combinations with faster memory subsystems or more balanced performance profiles.

GPU Role

The AMD Radeon RX 6600 XT is built on the RDNA 2.0 architecture and features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. Its boost clock is 2589 MHz, and its base clock is 1968 MHz. The GPU's performance in synthetic benchmarks, such as a Passmark G3D score of 16461, places it in the 70th percentile of all GPUs.

The GPU's role in Archeage is clearly the dominant factor in determining frame rates at higher resolutions. The data shows a direct correlation between the resolution and the performance gap between presets. At 4K, even the Low preset only manages 50 FPS, while the Ultra preset drops to 20 FPS. This indicates that the GPU's compute units (2048 shading units) and memory bandwidth are heavily taxed by the sheer number of pixels being processed.

The 8 GB VRAM capacity is sufficient for the game at 1080p and 1440p, as evidenced by the playable frame rates. However, at 4K, the combination of higher texture detail and increased pixel data may approach the memory limit, contributing to the lower performance. The GPU's 10.60 TFLOPS of FP32 performance is adequate for a game from 2014, but the data suggests that the memory subsystem, not raw compute, is the primary constraint at 4K.

Measured FPS Breakdown

The following is a detailed breakdown of the measured average FPS for each resolution and settings preset:

  • 3840x2160 (4K)
  • Ultra: 20 FPS average
  • High: 30 FPS average
  • Medium: 44 FPS average (minimum 38, maximum 51)
  • Low: 50 FPS average
  • 2560x1440 (1440p)
  • Ultra: 36 FPS average
  • High: 52 FPS average
  • Medium: 77 FPS average (minimum 66, maximum 89)
  • Low: 87 FPS average
  • 1920x1080 (1080p)
  • Ultra: 53 FPS average
  • High: 78 FPS average
  • Medium: 114 FPS average (minimum 97, maximum 132)
  • Low: 129 FPS average

The data reveals a clear pattern: the Medium preset provides the most consistent frame pacing, as evidenced by the measured minimum and maximum values. The jump from Medium to High incurs a significant performance penalty, with a 36 FPS drop at 1080p, a 25 FPS drop at 1440p, and a 14 FPS drop at 4K. The jump from High to Ultra is even more severe, with a 25 FPS drop at 1080p, a 16 FPS drop at 1440p, and a 10 FPS drop at 4K.

FAQ

Q: What is the best resolution for this combo to achieve 60 FPS?

A: The data shows that 2560x1440 with Medium settings is the highest resolution and preset combination that maintains an average above 60 FPS, delivering 77 FPS. At 1920x1080, all presets except Ultra achieve over 78 FPS.

Q: Is the Intel Core i5-14600K a bottleneck for the RX 6600 XT in Archeage?

A: No, the data suggests the CPU is not the limiting factor. At 1080p, the frame rate scales heavily with graphical presets, indicating the GPU is the primary constraint. The CPU's 5.30 GHz boost clock and strong single-thread performance (Passmark score of 4270) are sufficient for the game.

Q: How much of a performance drop is there from 1080p to 4K at High settings?

A: At High settings, the average FPS drops from 78 at 1920x1080 to 52 at 2560x1440, and finally to 30 at 3840x2160. This represents a 61% reduction in performance from 1080p to 4K.

Q: Should I use the Ultra preset for the best visual quality?

A: Only if you can tolerate low frame rates. The Ultra preset averages 53 FPS at 1080p, 36 FPS at 1440p, and 20 FPS at 4K. For a smoother experience, the Medium preset offers a better balance, with 114 FPS at 1080p and 77 FPS at 1440p.

Q: Does the 8 GB VRAM of the RX 6600 XT cause issues at any resolution?

A: The measured data does not show any specific VRAM-related stuttering or crashes. However, the significant performance drop at 4K, where the Low preset only achieves 50 FPS, suggests that the GPU's memory bandwidth and capacity are heavily taxed at this resolution.

Q: How does this combo rank compared to other tested systems?

A: This combination ranks 2659 out of 3708 tested combos for Archeage. This places it in the lower 28th percentile, indicating that while it can run the game, many other CPU-GPU pairings deliver higher average frame rates.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + AMD Radeon RX 6600 XT in Archeage

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 44.0
3840x2160 High 30.0
3840x2160 Ultra 20.0
2560x1440 Low 87.0
2560x1440 Medium 77.0
2560x1440 High 52.0
2560x1440 Ultra 36.0
1920x1080 Low 129.0
1920x1080 Medium 114.0
1920x1080 High 78.0
1920x1080 Ultra 53.0

Archeage with ii5-14600K + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with RX 6600 XT + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with ii5-14600K + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.