Fivem

Fivem

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 37 46 58
1440p QHD 51 66 83 105
1080p Full HD 78 100 126 159

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 46
3840x2160 High 37
3840x2160 Ultra 28
2560x1440 Low 105
2560x1440 Medium 83
2560x1440 High 66
2560x1440 Ultra 51
1920x1080 Low 159
1920x1080 Medium 126
1920x1080 High 100
1920x1080 Ultra 78

Fivem with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 XT, In-Depth Analysis

The AMD Ryzen 5 7500X3D paired with the AMD Radeon RX 6600 XT delivers a highly playable experience in Fivem, but the data reveals a clear stratification between resolutions and quality presets. The measured frame rates indicate that this combination is best suited for high-refresh-rate 1080p gaming, with a significant performance cliff emerging as resolution scales to 4K.

Settings Recommendations

For the best experience per the measured rows, the Low preset at 1920x1080 stands out as the optimal choice. It delivers an average of 159 FPS, which is the highest measured result in the entire dataset, and the 31 FPS gap between Low and High settings at 1080p suggests that the Ultra and High presets impose a substantial load that this GPU must work harder to overcome. Given that Fivem is a multiplayer title where responsiveness matters, the Low preset at 1080p provides the smoothest possible experience, and the data shows it is the only configuration that approaches the upper bounds of typical high-refresh-rate monitors.

At 2560x1440, the Medium preset offers the most balanced experience, with an average of 83 FPS and a min/max range of 70 to 95 FPS. This is the only 1440p row with recorded min/max values, indicating that the frame pacing is consistent enough to avoid severe dips, while the Low preset at this resolution pushes the average to 105 FPS—a 22 FPS improvement over Medium—but the Medium preset’s tighter frame time variance makes it the more stable choice for sustained play. The High preset at 1440p drops to 66 FPS, which is playable but begins to sacrifice the fluidity that the lower presets provide.

For 4K, the data is less encouraging. The Low preset at 3840x2160 achieves an average of 58 FPS, which is the only 4K row that remains above the 60 FPS threshold that many consider the baseline for acceptable performance. The Medium preset at 4K drops to 46 FPS, and while it has recorded min/max values of 39 to 53 FPS, this range indicates that the experience can become choppy during demanding scenes. The Ultra preset at 4K falls to 28 FPS, which is below the playability threshold for most users, and the High preset at 37 FPS is only marginally better.

The measured rows suggest that the Low preset is the most forgiving across all resolutions, as it consistently provides the highest average FPS at each resolution. However, the Medium preset at 1080p and 1440p offers a compelling middle ground, with 126 FPS and 83 FPS respectively, and the recorded min/max values for these rows suggest that the frame pacing is stable enough for competitive play without the visual compromises of Low. For users prioritizing visual fidelity, the High preset at 1080p (100 FPS) is the best compromise, as it retains a three-digit average without the steep performance penalty seen at higher resolutions.

GPU Role

The Radeon RX 6600 XT is the primary determinant of performance in Fivem, as evidenced by the sharp FPS declines when moving from 1080p to 4K. The GPU’s 8 GB of GDDR6 memory on a 128-bit bus provides 256.0 GB/s of bandwidth, which is sufficient for the Low and Medium presets but becomes a limiting factor at higher settings. The boost clock of 2589 MHz and game clock of 2359 MHz indicate that the card is capable of sustained high-frequency operation, yet the data shows that the Ultra preset at 4K yields only 28 FPS, a 30 FPS drop from the Low preset at the same resolution.

The GPU’s memory configuration is likely a bottleneck at 4K Ultra, as the 8 GB capacity may be insufficient for the texture and geometry demands of Fivem at that resolution. The measured FPS at 4K High (37) versus 4K Low (58) shows a 21 FPS difference, which is a 36% reduction in performance, and this gap widens further when comparing Ultra to Low at 4K, where the difference is 30 FPS. This pattern indicates that the GPU’s shading units (2048) and texture mapping units (128) are being saturated at higher presets, and the 64 ROPs are unable to keep up with the pixel fill requirements at 4K.

The GPU’s passmark G3D score of 16461 places it in the 70th percentile of all GPUs, and its nearest rivals include the NVIDIA GeForce GTX 1630 (0.7% higher delta) and the NVIDIA GeForce RTX 2080 SUPER (1.1% higher delta). This suggests that the RX 6600 XT is positioned in the mid-range tier, which aligns with the measured FPS data showing it can handle 1080p and 1440p well but struggles at 4K. The 10.60 TFLOPS of FP32 compute is the raw throughput available, but the game’s optimization at higher presets appears to be memory-bound, as the bandwidth and capacity are the most likely limiting factors.

Resolution Scaling

The FPS data from 1080p to 4K reveals a consistent scaling pattern that highlights the GPU as the primary limiting component. At the Low preset, the average FPS drops from 159 at 1080p to 105 at 1440p (a 34% reduction) and then to 58 at 4K (a 45% reduction from 1440p). This exponential decline is characteristic of a GPU-bound scenario, where the rendering resolution directly impacts the fill rate and memory bandwidth requirements. The 83.2 GB/s memory bandwidth of the CPU is not a factor here, as the GPU’s 256.0 GB/s is the relevant bandwidth, and the data shows that the GPU’s memory subsystem is being stressed as resolution increases.

At the Medium preset, the scaling is slightly less severe: 126 FPS at 1080p drops to 83 FPS at 1440p (a 34% reduction) and then to 46 FPS at 4K (a 45% reduction). The similar percentage drops across presets suggest that the resolution scaling is consistent regardless of quality settings, which reinforces the notion that the GPU’s fixed hardware resources—shading units, ROPs, and memory bandwidth—are the binding constraint. The High preset shows a slightly steeper decline: 100 FPS at 1080p to 66 FPS at 1440p (34% reduction) and then to 37 FPS at 4K (44% reduction), which indicates that the higher settings increase the per-pixel cost, making the 4K resolution even more punishing.

The Ultra preset follows a similar pattern, with 78 FPS at 1080p dropping to 51 FPS at 1440p (35% reduction) and then to 28 FPS at 4K (45% reduction). The consistency of these percentage drops across all presets is striking—they all hover around 34-35% for the 1080p to 1440p transition and 44-45% for the 1440p to 4K transition. This uniformity suggests that Fivem’s rendering pipeline is heavily pixel-bound, and the RX 6600 XT’s 165.7 GPixel/s pixel rate is the ceiling that determines the maximum frame rate at each resolution. The 4K resolution requires 4 times the pixels of 1080p, but the observed FPS reduction is less than 4x, indicating that the GPU is not purely pixel-limited but also benefits from some level of CPU involvement or memory caching that mitigates the full impact.

Measured FPS Breakdown

At 1920x1080, the data shows a clear hierarchy across settings. The Low preset delivers an average of 159 FPS, which is the highest measured value in the entire dataset and indicates that the CPU (with its 6 cores and 12 threads) is capable of feeding the GPU enough data to reach this frame rate. The Medium preset averages 126 FPS, with a min/max of 107 to 144 FPS, showing a 33 FPS drop from Low but still maintaining a very smooth experience. The High preset averages 100 FPS, which is a 59 FPS drop from Low, and the Ultra preset falls to 78 FPS, which is a 46% reduction from Low. The 81 FPS spread between Low and Ultra at 1080p demonstrates the significant performance cost of higher quality settings.

At 2560x1440, the Low preset averages 105 FPS, which is a 54 FPS drop from the same settings at 1080p. The Medium preset averages 83 FPS with a min/max of 70 to 95 FPS, showing that the frame time variance increases slightly compared to 1080p Medium (which had a min/max of 107 to 144 FPS). The High preset averages 66 FPS, and the Ultra preset averages 51 FPS. The 54 FPS spread between Low and Ultra at 1440p is narrower than at 1080p, suggesting that the GPU is becoming more of a limiting factor at this resolution, and the settings-based differences are compressing as the resolution increases.

At 3840x2160, the Low preset averages 58 FPS, which is the only 4K row above 60 FPS. The Medium preset averages 46 FPS with a min/max of 39 to 53 FPS, showing that the frame pacing is inconsistent and may result in noticeable stutters. The High preset averages 37 FPS, and the Ultra preset averages 28 FPS. The 30 FPS spread between Low and Ultra at 4K is the smallest of all resolutions, indicating that the GPU is so heavily constrained at this resolution that the settings-based differences have less impact than the resolution itself. The min/max data for the Medium preset at all three resolutions shows a consistent pattern: the range is approximately 25-35% of the average FPS, suggesting that Fivem’s multiplayer environment introduces frame time spikes that are consistent across resolutions.

FAQ

Q: What is the best resolution and settings combination for this hardware in Fivem?

A: The data shows that 1920x1080 with Low settings provides the highest average FPS at 159, while 2560x1440 with Medium settings offers a balanced 83 FPS average with recorded min/max values of 70 to 95 FPS. For 4K, only the Low preset exceeds 60 FPS, averaging 58 FPS.

Q: How does the RX 6600 XT compare to its nearest rivals in terms of benchmark scores?

A: The GPU’s average benchmark score is 24442, which is 0.7% higher than the NVIDIA GeForce GTX 1630’s score of 24277, 0.8% higher than the GTX 780 Ti’s 24236, and 1.1% higher than the RTX 2080 SUPER’s 24170. It is 0.8% lower than the Intel Arc A350M’s 24647.

Q: Is the CPU a bottleneck for this GPU in Fivem?

A: At 1080p Low, the 159 FPS average suggests the CPU (6 cores, 12 threads, boost clock of 4.50 GHz) is not the primary bottleneck, as the GPU is still able to reach high frame rates. However, at 4K, the GPU becomes the clear limiting factor, as the FPS drops are more pronounced with resolution scaling than with settings changes.

Q: What is the combo’s ranking among all tested hardware combinations in Fivem?

A: This combo ranks 2096 out of 3005 tested combinations, placing it in the lower third of all tested systems. This ranking reflects the RX 6600 XT’s 70th percentile GPU score and the CPU’s 89th percentile score, suggesting that the GPU is the weaker component in this pairing.

Q: How does the CPU’s performance compare to its nearest rivals?

A: The Ryzen 5 7500X3D has an average benchmark score of 44573, which is 0.2% higher than the Intel Core Ultra X9 388H’s 44466, 0.5% higher than the Core i9-13950HX’s 44342, and 0.6% higher than the AMD Ryzen AI Max 385’s 44309. It is 0.7% lower than the Intel Core i5-14600’s 44889.

Q: What does the measured FPS data suggest about the GPU’s memory capacity?

A: The 8 GB GDDR6 memory on a 128-bit bus with 256.0 GB/s bandwidth appears sufficient for 1080p and 1440p, but the 4K Ultra preset’s 28 FPS average indicates that the memory capacity or bandwidth becomes a limiting factor at higher resolutions and settings, as the performance drops are more severe than the pixel count alone would suggest.

CPU Role

The AMD Ryzen 5 7500X3D plays a supporting role in this combo, with its 6 cores and 12 threads providing enough processing power to avoid becoming the primary bottleneck at lower resolutions. The CPU’s boost clock of 4.50 GHz and base clock of 4.00 GHz, combined with 96 MB of shared L3 cache, are well-suited for gaming workloads, and the 1080p Low preset’s 159 FPS average demonstrates that the CPU can feed the GPU with sufficient data to reach high frame rates. The CPU’s single-thread score of 3494 and multithread score of 25047 indicate strong per-core performance, which is critical for Fivem’s multiplayer environment where many AI and network-related tasks run on a limited number of threads.

The CPU’s 89th percentile ranking among all CPUs, with an average benchmark score of 44573, places it in a strong position. Its nearest rivals include the Intel Core Ultra X9 388H (0.2% higher delta), Intel Core i9-13950HX (0.5% higher), and AMD Ryzen AI Max 385 (0.6% higher), while the Intel Core i5-14600 is 0.7% lower. These deltas are all within 1%, suggesting that the 7500X3D is competitively positioned in the mid-to-high range of CPU performance. The L3 cache of 96 MB is notably large, which likely helps in gaming scenarios where data reuse is common, but the measured FPS data suggests that the GPU becomes the limiting factor as resolution increases, rather than the CPU.

At 4K, the CPU’s role diminishes further, as the GPU’s rendering workload dominates the frame time. The 4K Low preset’s 58 FPS average is only 36.5% of the 1080p Low result, and this dramatic drop indicates that the CPU is not the constraint at higher resolutions; instead, the GPU’s 8 GB memory capacity and 128-bit bus are the limiting factors. The CPU’s memory bandwidth of 83.2 GB/s and support for DDR5 memory are sufficient to avoid introducing any additional bottlenecks, and the 12 threads ensure that background processes in Fivem do not starve the main game thread. The data shows that the CPU is a capable partner for this GPU, but it is not the component that determines the experience at 4K.

How This Combo Ranks

The combo’s rank of 2096 out of 3005 tested combinations places it in the lower third of all systems tested in Fivem. This ranking is somewhat surprising given that the CPU is in the 89th percentile of all CPUs, but the GPU’s 70th percentile ranking pulls the overall performance down. The RX 6600 XT’s average benchmark score of 24442 is close to its nearest rivals, with the GTX 1630 being 0.7% higher, the Arc A350M being 0.8% lower, and the RTX 2080 SUPER being 1.1% higher, indicating that the GPU is firmly in the mid-range tier.

The ranking suggests that in Fivem, the GPU is the dominant factor in determining overall performance, as the game’s rendering demands scale heavily with resolution and settings. The 1080p results, where the combo achieves 159 FPS on Low, would suggest a higher rank, but the 4K results, where it drops to 28 FPS on Ultra, drag the overall ranking down. The combination of a high-end CPU with a mid-range GPU creates an imbalance where the CPU’s potential is not fully utilized at higher resolutions, but at 1080p, the combo can deliver frame rates that rival more expensive configurations.

The rank of 2096 means that there are 909 other tested combos that perform better in Fivem, which is a significant gap. This indicates that for users seeking the best possible Fivem experience, this combo may fall short at 4K, but the 1080p and 1440p results show that it is a capable pairing for most gaming scenarios. The data suggests that this combo is best suited for 1080p gaming, where it can achieve over 100 FPS on most presets, and the 1440p Medium preset’s 83 FPS average makes it a viable option for users with 1440p monitors who are willing to compromise on settings. The 4K results are the weakest aspect of this combo, with only the Low preset reaching near-60 FPS, which limits its appeal for 4K users.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 XT in Fivem

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 46.0
3840x2160 High 37.0
3840x2160 Ultra 28.0
2560x1440 Low 105.0
2560x1440 Medium 83.0
2560x1440 High 66.0
2560x1440 Ultra 51.0
1920x1080 Low 159.0
1920x1080 Medium 126.0
1920x1080 High 100.0
1920x1080 Ultra 78.0

Fivem with Ryzen 5 7500X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RX 6600 XT + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.