Fivem
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 23 | 29 |
| 1440p QHD | 26 | 33 | 41 | 53 |
| 1080p Full HD | 39 | 50 | 63 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 9 9900X + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 9 9900X paired with the Intel Arc B370 produces a severely GPU-bound experience in Fivem, with the processor’s substantial multi-threaded capabilities providing ample headroom that the integrated graphics cannot exploit. The data indicates a clear bottleneck at the rendering stage, as frame rates collapse when resolution or settings increase, while the CPU’s own benchmark scores remain far above the demands of the title.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 9900X is a 12-core, 24-thread processor based on the Zen 5 architecture, built on a 4 nm process at TSMC. It operates with a base clock of 4.40 GHz and a boost clock of 5.60 GHz, which places it in the top tier of consumer desktop processors. The chip’s 64 MB of L3 cache, combined with 1 MB of L2 per core, ensures that game logic and physics calculations are handled with minimal latency. In synthetic tests, the CPU scores 32,172 points in Cinebench R23 multi-core, 2,253 in single-core, and a Geekbench multi-core score of 22,174, with a single-core score of 3,010. Passmark multi-thread results show 54,643, and the single-thread score is 4,672.
These numbers position the CPU at the 92nd percentile among all processors tested, with an average benchmark score of 57,498. Compared to its nearest rivals, the 9900X is effectively tied with the AMD EPYC 9015 (deltaPct of -0.1%) and the EPYC 7313 (deltaPct of 0.2%), while it trails the Intel Core i9-14900 by 1.1% and the Intel Xeon Platinum 8260M by 1.4%. For Fivem, which is a multiplayer modification of Grand Theft Auto V, the CPU’s role is to manage the complex server-side scripts, vehicle physics, and AI routines that populate the game world. The 9900X’s high single-thread performance (3dmark single-thread score of 1,286) is particularly relevant, as many game logic threads are single-threaded.
However, the measured FPS data reveals that the CPU is never the limiting factor. At 1080p with Low settings, the average frame rate is 80 FPS, which is the highest recorded for this combo. If the CPU were the constraint, we would expect to see similar frame rates across resolution changes at a given setting, but the data shows a steep decline as resolution increases. The processor’s 24 threads and high boost clock provide far more computational throughput than Fivem’s engine requires at the tested settings, meaning the CPU is effectively idle waiting on the GPU to deliver frames. The 3dmark 16-thread score of 12,552 and max-thread score of 13,929 further confirm that the chip has massive headroom, as even the most demanding multiplayer scenarios in Fivem are unlikely to saturate all threads. The CPU’s 120 W TDP and unlocked multiplier suggest it could sustain high clocks under load, but the benchmark results indicate that this potential is unrealized in this pairing.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average frame rate achieved with this CPU and GPU combo in Fivem?
A: The highest average frame rate recorded is 80 FPS, achieved at 1920x1080 resolution with Low settings.
Q: How does the Intel Arc B370 compare to its closest rival in synthetic benchmarks?
A: The Arc B370 scores 1,184 in 3dmark Steel Nomad DX12, which is 0.2% lower than the ATI Mobility Radeon HD 5570’s score of 1,186, and 0.5% lower than the ATI Radeon HD 5770’s score of 1,190.
Q: What is the combo’s ranking among all tested configurations in Fivem?
A: This specific combination ranks 2762 out of 3005 tested combos, placing it in the bottom 8% of configurations.
Q: Does the CPU’s multi-threaded performance suggest it is a bottleneck in this game?
A: No, the CPU’s Cinebench R23 multi-core score of 32,172 and Passmark multithread score of 54,643 indicate overwhelming processing power, and the FPS data shows no CPU-related plateau, confirming the GPU is the limiting component.
Q: What are the minimum and maximum FPS values recorded for the Medium settings preset?
A: At 3840x2160 Medium, the minimum is 20 FPS and maximum is 26 FPS; at 2560x1440 Medium, the minimum is 35 FPS and maximum is 48 FPS; at 1920x1080 Medium, the minimum is 54 FPS and maximum is 72 FPS.
Q: How does the GPU’s percentile ranking affect its expected performance in modern titles?
A: The Intel Arc B370 sits at the 5th percentile among all GPUs, with an average benchmark score of 1,184, which places it in the company of legacy mobile and entry-level desktop parts like the AMD Radeon HD 7650M (deltaPct -0.7%).
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior is unambiguous: the frame rate drops precipitously as pixel count increases, which is the classic signature of a GPU-limited system. At Low settings, the average FPS declines from 80 at 1920x1080 to 53 at 2560x1440, a 33.75% reduction, and then to 29 at 3840x2160, a further 45.28% drop from the 1440p figure. The scaling from 1080p to 4K at Low settings represents a 63.75% loss in average frame rate. This pattern is consistent across all settings presets. For High settings, the progression is 50 FPS at 1080p, 33 FPS at 1440p, and 18 FPS at 4K. Medium settings show 63, 41, and 23 FPS respectively, while Ultra settings yield 39, 26, and 14 FPS.
If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions because the CPU workload is largely independent of pixel count. The data contradicts that hypothesis. Instead, the FPS drop is almost perfectly proportional to the increase in pixel density. Moving from 1080p to 1440p increases the pixel count by 1.78 times, and the Low setting FPS drops by a factor of 1.51 (80 to 53). Going from 1440p to 4K increases pixels by 2.25 times, and FPS drops by a factor of 1.83 (53 to 29). The sub-linear drop suggests that at lower resolutions, the CPU is starting to contribute some overhead, but the GPU’s fill rate and shading capacity are still the dominant constraint. The Arc B370’s specifications, including a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s, are simply insufficient to drive high-resolution rendering in a game with Fivem’s draw distance and object density. The GPU’s FP32 throughput of 6.144 TFLOPS is a fraction of what modern discrete GPUs offer, and the system-shared memory bandwidth, labeled as "System Dependent," further compounds the issue at higher resolutions where memory bandwidth demands increase.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete set of measured frame rates provides a granular view of the combo’s performance envelope. At 1920x1080, the Low preset delivers an average of 80 FPS, which is the only playable frame rate in the dataset. The Medium preset averages 63 FPS, with a recorded minimum of 54 and maximum of 72. High settings drop to 50 FPS average, and Ultra falls to 39 FPS. At 2560x1440, the numbers step down uniformly: Low averages 53 FPS, Medium averages 41 FPS (min 35, max 48), High averages 33 FPS, and Ultra averages 26 FPS. At 3840x2160, the performance becomes marginal: Low averages 29 FPS, Medium averages 23 FPS (min 20, max 26), High averages 18 FPS, and Ultra averages 14 FPS.
The delta between Low and Ultra at each resolution is telling. At 1080p, the spread is 41 FPS (80 to 39), representing a 51.25% reduction. At 1440p, the spread is 27 FPS (53 to 26), a 50.94% reduction. At 4K, the spread is 15 FPS (29 to 14), a 48.28% reduction. This consistent proportional drop across resolutions indicates that the GPU’s shader and texture units are being saturated uniformly as settings increase, regardless of resolution. The lack of min/max data for most presets (only Medium has full min/max) suggests that the frame pacing is relatively stable at Low, High, and Ultra, but the Medium preset shows a wider variance, particularly at 4K where the minimum of 20 FPS is a 13% deviation from the average of 23 FPS. The 1080p Medium preset shows a 54 FPS minimum and 72 FPS maximum, a 28.6% variance, which is the largest relative spread in the dataset, indicating occasional stutters even at lower resolutions.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 9 9900X and Intel Arc B370 ranks 2762 out of 3005 tested combos in Fivem. This places it in the 8th percentile of all configurations, meaning that 92% of tested combos deliver better frame rates in this game. The ranking is heavily influenced by the GPU, as the Arc B370’s percentile rank of 5 among all GPUs drags the overall score down despite the CPU’s 92nd percentile standing. The deltaPct values from the GPU’s nearest rivals are telling: the B370 is 0.2% slower than the ATI Mobility Radeon HD 5570, 0.5% slower than the ATI Radeon HD 5770, and 0.7% slower than the AMD Radeon HD 7650M. These are all legacy or entry-level parts from over a decade ago, which contextualizes the combo’s low rank.
The CPU’s nearest rivals, by contrast, are high-end server and desktop parts. The EPYC 9015, EPYC 7313, and Core i9-14900 all score within 1.4% of the 9900X’s average benchmark score. This disparity between the CPU and GPU performance tiers is the root cause of the poor combo ranking. The 9900X is capable of driving far more powerful GPUs, but the Arc B370’s integrated graphics architecture, with only 1280 shading units, 40 TMUs, and 20 ROPs, cannot translate the CPU’s computational advantage into frame rate. The result is a combo that occupies a low rank not because the CPU is weak, but because the GPU is fundamentally mismatched for the game’s rendering demands. The rank of 2762 out of 3005 suggests that most other combos, even those with weaker CPUs, outperform this pairing because they include a more capable graphics solution.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the only preset that approaches a consistently smooth experience is 1920x1080 with Low settings, yielding an average of 80 FPS. This is the only configuration that exceeds the 60 FPS threshold that is generally considered the minimum for responsive gameplay in a multiplayer title. The 1080p Medium preset, with an average of 63 FPS and a minimum of 54, is also viable, though the 54 FPS floor indicates that demanding scenes may produce noticeable dips. The 1440p Low preset, at 53 FPS average, is borderline but may be acceptable for players who prioritize resolution over smoothness, provided they can tolerate occasional frame drops below 50 FPS.
For players targeting 4K, none of the presets are recommended, as even Low settings only achieve 29 FPS average, which falls below the playable threshold for most users. The Medium preset at 4K (23 FPS average) and High (18 FPS) are slide shows, and Ultra (14 FPS) is unplayable. The data suggests that the best experience is achieved by sacrificing resolution for frame rate. At 1080p, the difference between Low and Medium is 17 FPS (80 vs 63), while the difference between Medium and High is 13 FPS (63 vs 50). The jump from High to Ultra costs 11 FPS (50 to 39). Given that the Medium preset provides a 63 FPS average with a 54 FPS minimum, it offers the best balance of visual quality and playability, assuming the player is willing to accept the minor stutters indicated by the variance. The Low preset at 1080p is the safest choice for competitive multiplayer scenarios where frame rate consistency is paramount, as it provides the highest average and likely the most stable frame pacing given the absence of min/max outliers in the data.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel’s 3 nm process. Its base clock is 300 MHz with a boost clock of 2400 MHz, and it features 1280 shading units, 40 texture mapping units, and 20 raster output units. The GPU has 10 ray tracing cores, though Fivem’s rendering engine does not utilize ray tracing in its standard settings. The memory configuration is "System Shared," meaning the GPU uses a portion of the system’s DDR5 memory rather than dedicated VRAM. The memory bandwidth is listed as "System Dependent," which is a critical limitation for this game, as Fivem’s open-world environment requires streaming large textures and geometry data. The FP32 performance is 6.144 TFLOPS, and the texture rate is 96.00 GTexel/s, with a pixel rate of 48.00 GPixel/s.
These specifications place the GPU at the 5th percentile of all GPUs, with an average benchmark score of 1,184 in 3dmark Steel Nomad DX12. Its nearest rivals are the ATI Mobility Radeon HD 5570 (deltaPct -0.2%), ATI Radeon HD 5770 (deltaPct -0.5%), AMD Radeon HD 7650M (deltaPct -0.7%), and AMD FirePro M2000 (deltaPct 1.4%). The fact that the B370’s closest competitors are GPUs from the early 2010s underscores its limited rendering capability. In Fivem, the GPU’s role is to handle the game’s deferred rendering, shadow maps, and post-processing effects. The measured FPS data shows that the GPU is the sole bottleneck, as the frame rates scale inversely with resolution and settings. The 25 W TDP of the Arc B370, combined with its "IGP" slot width and lack of power connectors, indicates that it is designed for power efficiency rather than performance. The shared memory architecture means that the GPU competes with the CPU for memory bandwidth, which further degrades performance at higher resolutions where the working set is larger. The system-shared memory bandwidth, being dependent on the system configuration, likely exacerbates the FPS drops at 4K, where the GPU must fetch more data from system memory. The boost clock of 2400 MHz is respectable, but the low pixel and texture rates are the primary constraints, limiting the combo to the sub-60 FPS results observed at most settings.
Hardware Specifications
AMD Ryzen 9 9900X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X + Intel Arc B370 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 29.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 41.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 63.0 |
| 1920x1080 | High | 50.0 |
| 1920x1080 | Ultra | 39.0 |
Fivem with Ryzen 9 9900X + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with Arc B370 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 9 9900X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.