Fivem

Fivem

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 23 29
1440p QHD 26 33 41 53
1080p Full HD 39 50 63 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 33
2560x1440 Ultra 26
1920x1080 Low 80
1920x1080 Medium 63
1920x1080 High 50
1920x1080 Ultra 39

Fivem with AMD Ryzen 7 9850X3D + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 9850X3D paired with the Intel Arc B370 is a severely imbalanced configuration for Fivem, delivering playable frame rates only at 1080p with Low settings. The data shows the GPU is the overwhelming performance bottleneck, with the combination ranking in the bottom 8% of all tested combos in this game.

Resolution Scaling

The performance degradation from 1080p to 4K is drastic and reveals a system almost entirely constrained by the graphics processor. At High settings, the average frame rate drops from 50 FPS at 1920x1080 to 33 FPS at 2560x1440, a 34% reduction. Moving from 1440p to 3840x2160, the frame rate collapses further to 18 FPS, representing a 45% drop from the 1440p result and a 64% drop from the 1080p baseline. This steep scaling curve is characteristic of a GPU that runs out of pixel throughput very quickly as resolution increases.

The Low settings preset shows an even more telling story. At 1080p, the combo achieves 80 FPS, which drops to 53 FPS at 1440p (a 34% decrease) and then to 29 FPS at 4K (a 45% decrease from 1440p). The percentage losses between resolution steps are nearly identical for Low and High settings, indicating that the scaling penalty is resolution-driven rather than settings-driven. This suggests the Arc B370’s pixel fill rate and memory bandwidth are saturated at higher resolutions regardless of the graphical workload.

Ultra settings are essentially unplayable at every resolution tested. The frame rates of 39 FPS at 1080p, 26 FPS at 1440p, and 14 FPS at 4K show a linear degradation pattern. The 1080p Ultra result is only 49% of the 1080p Low result, demonstrating that the GPU cannot handle the additional shading and texture workload even at the lowest resolution. The 4K Ultra result of 14 FPS is a slideshow by any standard.

The data indicates that the limiting component at all resolutions is the GPU. If the CPU were the bottleneck, we would expect similar frame rates across resolutions because the CPU workload in Fivem is largely independent of resolution. Instead, the consistent 30-45% drops between each resolution step point directly to the Arc B370’s inability to feed the display pipeline fast enough. The Ryzen 7 9850X3D has ample headroom, but it is starved of work by the integrated graphics solution.

GPU Role

The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, manufactured on Intel’s 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz. The memory configuration is system-shared, meaning the GPU uses the same DDR5 memory pool as the CPU, with bandwidth described as system dependent. The GPU features 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores.

The benchmark data confirms the GPU’s position in the hardware hierarchy. The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it in the 5th percentile of all GPUs. Its nearest rivals in synthetic benchmarks are the ATI Mobility Radeon HD 5570 (scoring 1186, a 0.2% difference), the ATI Radeon HD 5770 (scoring 1190, a 0.5% difference), and the AMD Radeon HD 7650M (scoring 1192, a 0.7% difference). These are all legacy discrete parts from over a decade ago, underscoring the Arc B370’s performance class.

In Fivem specifically, the GPU’s limitations manifest clearly. The 25 W TDP and system-shared memory architecture mean there is no dedicated VRAM pool to draw from. Fivem’s open-world multiplayer environments often require substantial texture streaming and draw call processing, which puts pressure on memory bandwidth. The system-dependent bandwidth is a critical weakness here; when the CPU and GPU compete for the same memory channels, the already limited throughput is further strained.

The texture rate of 96.00 GTexel/s and pixel rate of 48.00 GPixel/s are modest figures that align with the observed frame rates. At 1080p Low, the GPU produces 80 FPS, which is the only truly smooth result in the dataset. The FP32 compute throughput of 6.144 TFLOPS is adequate for light workloads but insufficient for the shader complexity of Fivem at higher presets. The Arc B370’s boost clock of 2400 MHz is respectable, but the low shading unit count relative to modern discrete GPUs caps its real-world gaming potential.

CPU Role

The AMD Ryzen 7 9850X3D is a high-end desktop processor from the 9000 series, built on the Zen 5 architecture (Granite Ridge) using TSMC’s 4 nm process. It has 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.60 GHz. The 96 MB shared L3 cache is a defining feature, designed to reduce memory latency in gaming workloads. The CPU supports DDR5 memory with a dual-channel bus and a theoretical bandwidth of 89.6 GB/s.

Synthetic benchmarks show this is a very capable processor. It scores 22807 in Cinebench R23 multi-core and 2228 in single-core, with a Passmark multithread score of 41318 and a single-thread score of 4704. The CPU ranks in the 92nd percentile of all CPUs, with an average benchmark score of 58386. Its nearest rivals include the Intel Xeon Platinum 8260M (scoring 58323, 0.1% lower) and the AMD Ryzen AI 9 HX 470 (scoring 58826, 0.7% higher). This places the 9850X3D firmly in the top tier of desktop processors.

Fivem is known to be a CPU-intensive multiplayer game, particularly in populated servers where physics, AI, and network code run on the main threads. The Ryzen 7 9850X3D’s 8 cores and 16 threads provide robust multi-threaded performance, while the 96 MB L3 cache should help with the game’s world streaming and entity management. The boost clock of 5.60 GHz is exceptional and should handle single-threaded game logic with ease. The Passmark data compression score of 474501 and integer math score of 123140 further indicate strong general-purpose compute that would benefit game server communication and script processing.

However, in this specific configuration, the CPU’s power is largely wasted. The measured frame rates are so low that the CPU is never the limiting factor. At 1080p Low, where the CPU would typically have the most influence, the combo reaches 80 FPS — a good result, but one that likely reflects the CPU’s ability to push the GPU to its maximum rather than the CPU itself being taxed. The data suggests the CPU is operating far below its capacity in all measured scenarios, as the GPU saturates at roughly one-third to one-half of the frame rates the CPU could potentially support.

How This Combo Ranks

The combination of the AMD Ryzen 7 9850X3D and Intel Arc B370 ranks 2762 out of 3005 tested combos in Fivem, placing it in the bottom 8% of all configurations. This is a remarkably low ranking for a system built around one of the fastest consumer CPUs available. The ranking reflects the severe mismatch between the CPU’s top-tier processing capability and the GPU’s entry-level integrated performance.

To contextualize this ranking, consider that the CPU alone sits in the 92nd percentile of all processors, while the GPU sits in the 5th percentile of all GPUs. The combo rank of 2762 out of 3005 indicates that nearly every other pairing in the database outperforms this one in Fivem, regardless of whether those other systems use weaker CPUs. The bottleneck is so pronounced that even a modest discrete GPU from several generations ago would likely produce higher frame rates than the Arc B370, as evidenced by the GPU’s nearest rivals being legacy parts from the early 2010s.

The data shows that this combo is only viable for the absolute lowest graphical demands. The 80 FPS result at 1080p Low is the only frame rate that exceeds typical 60 FPS display refresh rates. Every other resolution and settings combination falls below 63 FPS, with the majority well under 50 FPS. For a multiplayer game like Fivem, where smoothness and responsiveness are critical, this ranking demonstrates that the configuration is unsuitable for serious play beyond minimal settings.

Measured FPS Breakdown

At 1920x1080, the combo delivers its best results. Low settings produce an average of 80 FPS, which is the only fully playable result in the dataset. Medium settings drop to 63 FPS, with a minimum of 54 FPS and a maximum of 72 FPS — this is borderline playable but may experience stutters in busy scenes. High settings yield 50 FPS, which is below the 60 FPS threshold but acceptable for less demanding players. Ultra settings produce only 39 FPS, making it a poor choice for competitive play.

At 2560x1440, the performance falls off a cliff. Low settings average 53 FPS, still technically playable but requiring compromises. Medium settings drop to 41 FPS, with a range of 35 to 48 FPS. High settings produce 33 FPS, and Ultra settings fall to 26 FPS. None of these 1440p results are ideal for a multiplayer game, as the frame pacing at these levels will feel sluggish and unresponsive.

At 3840x2160, the results are largely unusable. Low settings average 29 FPS, Medium averages 23 FPS (with a range of 20 to 26 FPS), High averages 18 FPS, and Ultra averages 14 FPS. These frame rates are far below playable thresholds, and the minimum FPS values at Medium suggest significant frame drops during intense moments. The 4K results are effectively a demonstration of the GPU’s hard limits rather than a practical gaming configuration.

The Medium settings rows are the only ones with min/max data, providing insight into frame consistency. At 1080p Medium, the 54 FPS minimum against a 63 FPS average shows a reasonable frame time distribution, though the 72 FPS maximum indicates some variability. At 1440p Medium, the 35 FPS minimum against a 41 FPS average suggests more pronounced dips that would be noticeable during gameplay. At 4K Medium, the 20 FPS minimum against a 23 FPS average confirms the experience is a stutter-fest.

Settings Recommendations

Based on the measured data, the only configuration that delivers a consistently smooth experience is 1920x1080 with Low settings, producing 80 FPS. This is the recommended preset for any player who prioritizes frame rate and responsiveness, which are essential in Fivem’s multiplayer environment where other players’ actions require quick reactions. The margin above 60 FPS (a 33% buffer) provides headroom for the frame drops that occur during scripting-heavy moments or when many players are on screen.

The 1080p Medium preset, at 63 FPS, is a viable alternative for players who want slightly better visual fidelity without sacrificing too much smoothness. The minimum of 54 FPS means occasional dips below 60 FPS, but the average stays above the refresh rate of most standard monitors. This is a reasonable middle ground if the visual improvements over Low are worth the 21% frame rate reduction.

All other presets are not recommended. The 1080p High preset at 50 FPS and the 1440p Low preset at 53 FPS are borderline, but in a multiplayer game, a 50-53 FPS average with likely lower minimums will result in a noticeable lack of fluidity. The 1440p Medium preset at 41 FPS and everything below it — including all 4K presets and 1440p High/Ultra — should be avoided entirely. The data shows diminishing returns that are not worth the substantial frame rate penalties.

For players with 1440p displays, the Low preset at 53 FPS is the only option that approaches playability, but it sacrifices the resolution advantage that makes 1440p worthwhile. The stark reality of this configuration is that it is effectively a 1080p gaming system for Fivem, and only at the lowest graphical settings. The Ultra preset at any resolution is a non-starter, with the 1080p Ultra result of 39 FPS being 51% slower than the Low preset — a massive penalty for visual improvements that are likely imperceptible in fast-paced multiplayer action.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + Intel Arc B370 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 33.0
2560x1440 Ultra 26.0
1920x1080 Low 80.0
1920x1080 Medium 63.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

Fivem with Ryzen 7 9850X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B370 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.