Archeage
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 14 | 23 | 25 |
| 1440p QHD | 19 | 24 | 35 | 40 |
| 1080p Full HD | 23 | 34 | 52 | 60 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Archeage with AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1650, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 9 5950X paired with the NVIDIA GeForce GTX 1650 lands at rank 1686 out of 1727 tested combos for Archeage. This places the combination in the bottom 2.4% of all tested systems, a position driven almost entirely by the graphics card's modest capabilities rather than the processor's substantial compute resources. The data shows a stark imbalance: the CPU sits in the 93rd percentile among all processors, while the GPU rests in only the 43rd percentile among all graphics cards. This mismatch creates a scenario where the system's frame rates in Archeage are constrained by the GTX 1650's rendering throughput, not by the 16-core Ryzen's ability to feed it data.
Within the benchmark database, this combo's rank reflects a pairing that is heavily weighted toward CPU-bound workloads. The Ryzen 9 5950X's average benchmark score of 49062 positions it nearly identically to the Intel Core i5-14600K, which scores 49166 (a mere 0.2% difference), and slightly ahead of the Intel Xeon Gold 5318H at 48698 (0.7% higher). Meanwhile, the GTX 1650's average score of 8713 sits within 0.5% of the NVIDIA Quadro P2200 (8671) and is 0.4% behind the AMD Radeon 550X (8749). These rival comparisons illustrate that the GPU is the limiting factor in Archeage, as its performance class is several tiers below what the CPU could otherwise support.
FAQ
Q: What is the overall standing of this CPU-GPU pair in Archeage?
A: The combination ranks 1686th out of 1727 tested combos, placing it in the bottom percentile of systems for this MMORPG. This poor standing is directly attributable to the GTX 1650's 43rd percentile GPU ranking, which bottlenecks the Ryzen 9 5950X's 93rd percentile CPU performance.
Q: How does the Ryzen 9 5950X's processing power compare to its nearest CPU rivals?
A: The CPU's average benchmark score of 49062 is virtually tied with the Intel Core i5-14600K (49166, -0.2%), trails the AMD EPYC 4345P (49595, -1.1%), and leads the Intel Xeon Gold 5318H (48698, +0.7%). These minuscule deltas indicate the Ryzen's compute performance is competitive with modern mid-range and server processors.
Q: What is the GTX 1650's GPU benchmark standing relative to its competitors?
A: The GTX 1650's average score of 8713 puts it within 0.5% of several rivals: the RTX 3050 A Mobile (8746, -0.4%), Radeon 550X (8749, -0.4%), Quadro P2200 (8671, +0.5%), and Radeon Pro WX 5100 (8761, -0.5%). This clustering shows the 1650 sits at the edge of a performance tier where small differences separate cards.
Q: Which resolution provides the most playable frame rates for this combo?
A: The data indicates 1920x1080 with Low settings yields an average of 59.8 FPS, which is the only tested configuration approaching smooth gameplay. At 2560x1440 Low, the average drops to 40.1 FPS, while 3840x2160 Low falls to 24.5 FPS, showing a steep scaling penalty with resolution.
Q: How does the CPU's multi-threaded strength manifest in Archeage's results?
A: Despite the Ryzen 9 5950X's massive 16-core/32-thread configuration and top-tier benchmark scores (Cinebench R23 multi-core at 38607, PassMark multi-thread at 45424), the game's frame rates remain low across all settings. This indicates Archeage is not CPU-limited in this pairing; the GPU's rendering capacity caps performance before the CPU's capabilities are exhausted.
Q: Is the GTX 1650's memory configuration a limiting factor?
A: The GPU's 4 GB of GDDR5 memory on a 128-bit bus with 128.1 GB/s bandwidth is modest by modern standards. For a 2014-release MMORPG, this memory pool appears sufficient in capacity, but the bandwidth constrains texture throughput at higher resolutions, as evidenced by the frame rate collapse from 1080p to 4K.
GPU Role
The NVIDIA GeForce GTX 1650 is built on the TU117 chip using a 12 nm process at TSMC, with 896 shading units, 56 texture mapping units, and 32 render output units. Its base clock runs at 1485 MHz, boosting to 1665 MHz, while the 4 GB of GDDR5 memory operates at 2001 MHz (8 Gbps effective) across a 128-bit interface, yielding a bandwidth of 128.1 GB/s. The card's pixel rate is 53.28 GPixel/s and texture rate is 93.24 GTexel/s, with FP32 performance of 2.984 TFLOPS. These specifications place the 1650 in a performance class that struggles with modern game loads, evidenced by its 43rd percentile standing among all GPUs.
In Archeage, the GTX 1650's role is to render a 2014-era MMORPG world, but the measured data shows it falls short of smooth playability at higher settings. At 1920x1080, the card achieves 34.4 FPS on High settings, 52.4 FPS on Medium, 59.8 FPS on Low, and only 22.6 FPS on Ultra. The gap between Low and Ultra (a 37.2 FPS difference) demonstrates how dramatically the GPU's shading units and memory bandwidth are taxed by the game's graphical effects at higher presets. The 4 GB VRAM capacity appears adequate, but the 128-bit bus limits memory throughput, which becomes more pronounced as resolution increases.
The GTX 1650's DirectX 12 support (version 12_1) is relevant for Archeage's rendering pipeline, yet its PassMark DirectX 12 score of just 35 points indicates weak performance under modern API workloads. Its DirectX 11 score of 58 and DirectX 9 score of 124 are higher, suggesting the card performs relatively better with older graphics APIs, which aligns with Archeage's 2014 release. The GPU's Vulkan support version 1.4 and OpenGL 4.6 compatibility round out its API coverage, but the underlying compute power (Geekbench OpenCL score of 39112, Vulkan score of 35966) remains insufficient for high-fidelity rendering at playable rates.
Measured FPS Breakdown
The measured frame rates reveal a clear scaling pattern across resolutions and settings. At 3840x2160, the GTX 1650 produces averages of 13.6 FPS on High, 22.8 FPS on Medium, 24.5 FPS on Low, and 8.8 FPS on Ultra. The drop from Low to Ultra at 4K represents a 64% reduction in frame rate, highlighting the GPU's inability to handle high pixel counts with enabled effects. None of these 4K results approach playable levels, with even the best case (Low) falling below 25 FPS.
Moving to 2560x1440, the data shows substantial improvement: High averages 24.4 FPS, Medium 35.3 FPS, Low 40.1 FPS, and Ultra 18.8 FPS. The gap between Low and Ultra narrows to 21.3 FPS, but the absolute numbers remain below the 60 FPS target. The Medium preset at 1440p delivers a 54% improvement over High, suggesting the transition from Medium to High imposes a significant rendering cost.
At 1920x1080, the configuration finally reaches playable territory on lower presets. Low settings produce 59.8 FPS, Medium 52.4 FPS, High 34.4 FPS, and Ultra 22.6 FPS. The jump from High to Medium is a 52% FPS increase, while Low over Medium adds another 14%. The Ultra preset at 1080p performs worse than Low at 1440p (22.6 vs 40.1 FPS), demonstrating that graphical settings have a larger impact on performance than resolution alone for this GPU. Across all resolutions, the scaling from Low to Ultra is consistent: approximately 63-64% performance loss at 4K and 1440p, and 62% at 1080p.
Settings Recommendations
Based on the measured FPS data, the optimal configuration for this combo in Archeage is 1920x1080 with Low settings, which yields an average of 59.8 FPS. This is the only tested setting that approaches the 60 FPS threshold considered smooth for general gameplay. The Medium preset at 1080p, producing 52.4 FPS, offers a reasonable alternative if visual fidelity is prioritized over frame rate smoothness, sacrificing 12% performance for improved textures and effects.
At 2560x1440, Low settings (40.1 FPS) provide the best balance, but the frame rate drops below 45 FPS, which may cause perceptible stuttering in fast-paced combat scenarios common in MMORPGs. The Medium preset at 1440p (35.3 FPS) is borderline playable for less demanding activities like trading or social interactions, but not recommended for raids or large-scale PvP. For 3840x2160, no settings are playable; even Low averages only 24.5 FPS, making 4K resolution impractical for this combination. Ultra settings are uniformly unplayable across all resolutions, with the best case being 22.6 FPS at 1080p, which is below acceptable thresholds.
The data suggests that users should avoid High and Ultra presets entirely, as the performance penalty is severe relative to the visual gains. The GTX 1650's 43rd percentile ranking among GPUs means it lacks the architectural headroom (2.984 TFLOPS FP32) to handle Archeage's enhanced graphical features at higher settings. For a smoother experience at 1080p, Medium offers a compromise; for maximum frame rate, Low is the clear choice. The 4 GB VRAM and 128.1 GB/s bandwidth are sufficient for Low and Medium at 1080p, but become bottlenecks at higher resolutions.
CPU Role
The AMD Ryzen 9 5950X provides substantial processing capabilities that go largely underutilized in this Archeage configuration. With 16 cores and 32 threads based on Zen 3 architecture (Vermeer codename), built on TSMC's 7 nm process, the CPU features a base clock of 3.40 GHz and boost clock of 4.90 GHz. Its cache hierarchy includes 64 KB L1 and 512 KB L2 per core, plus a 64 MB L3 cache. The processor supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth, and connects via PCIe Gen 4 with 20 lanes. Its benchmark scores are impressive: Cinebench R23 multi-core reaches 38607, single-core 5450; Geekbench multi-core 12084, single-core 2211; and PassMark multi-thread 45424 with single-thread 3470.
In the context of Archeage, the CPU's role is to handle game logic, NPC AI, and network processing — tasks that benefit from the Ryzen's high multi-threaded performance. However, the measured FPS data shows no evidence of CPU bottlenecking, as frame rates scale consistently with GPU settings and resolution. The 3DMark scores illustrate the CPU's threading capabilities: 2-thread score of 1856, 4-thread 3595, 8-thread 6598, 16-thread 10810, and max-thread 11597. These figures indicate strong scaling up to 16 threads, with diminishing returns beyond that point, which aligns with an MMORPG's typical workload.
The Ryzen 9 5950X's 93rd percentile ranking among all CPUs places it far above the GTX 1650's 43rd percentile GPU standing. This disparity means the processor could easily support higher frame rates if paired with a more capable graphics card. The CPU's nearest rivals in benchmark scores — Intel Core i5-14600K (49166, -0.2%), Intel Core i5-14600KF (49367, -0.6%), Intel Xeon Gold 5318H (48698, +0.7%), and AMD EPYC 4345P (49595, -1.1%) — all demonstrate similar compute capabilities, yet none would overcome the GPU's limitation in this pairing. The 5950X's 105W TDP and 8,300 million transistors on a dual 74 mm² die size represent a high-end desktop processor, but in Archeage specifically, the game's 2014 engine likely does not fully utilize its 32 threads, further reducing the CPU's impact on frame rates.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce GTX 1650 in Archeage
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 24.5 |
| 3840x2160 | Medium | 22.8 |
| 3840x2160 | High | 13.6 |
| 3840x2160 | Ultra | 8.8 |
| 2560x1440 | Low | 40.1 |
| 2560x1440 | Medium | 35.3 |
| 2560x1440 | High | 24.4 |
| 2560x1440 | Ultra | 18.8 |
| 1920x1080 | Low | 59.8 |
| 1920x1080 | Medium | 52.4 |
| 1920x1080 | High | 34.4 |
| 1920x1080 | Ultra | 22.6 |
Archeage with Ryzen 9 5950X + Other GPUs
See how Archeage performs with the same CPU but different graphics cards.
Archeage with GTX 1650 + Other CPUs
See how Archeage performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.