Fivem
This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 18 | 22 | 28 |
| 1440p QHD | 25 | 32 | 40 | 50 |
| 1080p Full HD | 37 | 48 | 60 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1650, In-Depth Analysis
Resolution Scaling
The FPS drop from 1080p to 4K in Fivem is severe and clearly exposes the GPU as the limiting component in this pairing. At Low settings, the average frame rate falls from 76 FPS at 1920x1080 to 50 FPS at 2560x1440, then collapses to 28 FPS at 3840x2160. That is a 63% reduction in average FPS when moving from 1080p to 4K at Low settings, a scale of degradation that points directly at the graphics card struggling with pixel throughput.
The pattern holds across all settings tiers. At Medium settings, the average drops from 60 FPS at 1080p to 40 FPS at 1440p, then to 22 FPS at 4K. At High settings, the progression is 48 FPS at 1080p, 32 FPS at 1440p, and 18 FPS at 4K. At Ultra settings, the numbers are 37 FPS at 1080p, 25 FPS at 1440p, and 14 FPS at 4K. In every case, the step from 1440p to 4K produces a larger absolute and relative hit than the step from 1080p to 1440p, which is characteristic of a GPU that is running out of fillrate and memory bandwidth as resolution climbs.
The data indicates that 1080p is the only playable resolution for this combo in Fivem, and even there, only Low and Medium settings achieve average FPS above 60. The GTX 1650's 128-bit memory bus and 128.1 GB/s bandwidth appear to be the choke point; at 4K, the pixel rate of 53.28 GPixel/s is simply insufficient to maintain fluid motion. The CPU's substantial processing power is largely idle at these resolutions, as the frame rate is dictated by the GPU's ability to rasterize and shade.
CPU Role
The Intel Core Ultra 7 265 brings formidable processing resources to this pairing, and in Fivem, those resources are largely underutilized at higher resolutions. With 20 cores and 20 threads, a base clock of 2.40 GHz, and a boost clock of 5.30 GHz, this CPU ranks in the 93rd percentile against all CPUs in the benchmark database. Its Cinebench R23 multi-core score of 42,216 and single-core score of 5,960 demonstrate ample headroom for any game, including a multiplayer title like Fivem that can leverage multiple threads for server-side simulation and player interactions.
The CPU's architecture is Arrow Lake-S, built on a 3 nm process by TSMC, with 30 MB of shared L3 cache. This cache configuration is relevant for Fivem, which often involves streaming in assets and processing numerous player states in a multiplayer environment. The data shows that at 1080p Low settings, the combo achieves 76 FPS, which is the highest measured result across all configurations. This suggests that at lower resolutions and settings, the CPU is capable of feeding the GPU sufficiently, but the GPU becomes the bottleneck as resolution increases.
Comparing to its nearest rivals, the Core Ultra 7 265 sits between the AMD EPYC 4464P (avg score 64,823, delta -0.3%) and the Intel Core Ultra 7 265F (avg score 64,438, delta +0.3%). The AMD EPYC 7343 is 0.7% behind, and the AMD EPYC 9124 is 0.7% ahead. These are very close margins, indicating that the 265 is well-positioned in the CPU hierarchy, but this performance class is far above what the GTX 1650 can exploit in Fivem. The CPU's Passmark multi-thread score of 49,682 and single-thread score of 4,689 reinforce that this processor is not the limiting factor in any of the measured FPS results.
GPU Role
The NVIDIA GeForce GTX 1650 is the definitive bottleneck in this Fivem configuration. This GPU, based on the TU117 chip with Turing architecture on a 12 nm process, ranks only in the 40th percentile against all GPUs. Its 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, and its 896 shading units operate at a base clock of 1485 MHz and boost clock of 1665 MHz. The FP32 performance of 2.984 TFLOPS is modest by any modern standard, and in a game like Fivem that can be demanding on both CPU and GPU depending on the server and scene, this GPU's limitations are immediately apparent.
The measured FPS data tells a clear story. At 1080p Medium, the combo averages 60 FPS with a minimum of 51 FPS and maximum of 69 FPS. This is the only configuration where the GTX 1650 manages to stay comfortably above 60 FPS on average. At 1080p High, the average drops to 48 FPS, and at Ultra, it falls to 37 FPS. The GPU's 4 GB VRAM is likely a contributing factor at higher settings, as Fivem's asset-rich environments can push memory usage, though the fact that even Low settings at 4K only yield 28 FPS suggests the raw compute and fillrate limits are the primary constraints.
Compared to its nearest rivals, the GTX 1650's average benchmark score of 7,472 is just 0.3% below the AMD Radeon HD 8850M (7,447), 0.4% below the Intel UHD Graphics 750 (7,441), and 0.6% below the AMD Radeon R7 350 (7,425). The Intel Arc A310 is 1% ahead with a score of 7,550. These are extremely tight margins, indicating that the GTX 1650 is at the bottom of the discrete GPU spectrum in this database. The Passmark G3D score of 7,880 and DirectX 11 score of 58 reinforce that this GPU is designed for entry-level 1080p gaming, not for high-resolution or high-settings gaming in Fivem.
How This Combo Ranks
In the benchmark database, this combination of Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1650 ranks 2,887 out of 3,005 tested combos for Fivem. That places it in the bottom 4% of all configurations, which is a striking result given the CPU's high percentile ranking. The data reveals a severe imbalance: the CPU is in the top 7% of all processors, while the GPU is in the bottom 60% of all graphics cards. The combo rank reflects this mismatch, as the GPU drags the overall performance down to near the bottom of the database.
This ranking is not surprising given the FPS measurements. With the GPU unable to push beyond 76 FPS even at 1080p Low, and dropping to 14 FPS at 4K Ultra, the combo's performance ceiling is firmly constrained by the graphics card. The CPU's capabilities are wasted in most scenarios, as it could easily drive a much more powerful GPU in Fivem, but the GTX 1650 cannot translate the CPU's processing power into frame rate.
For context, the combo rank of 2,887 out of 3,005 means that 2,886 other combinations of CPUs and GPUs deliver better Fivem performance. This reflects how much the GPU holds back the system. A user with this CPU would need to pair it with a significantly more capable GPU to approach even mid-range performance in Fivem, as the current pairing leaves the CPU's potential largely untapped.
FAQ
Q: What is the best resolution and settings combination for this setup in Fivem?
A: The data shows that 1920x1080 with Low settings yields the highest average FPS at 76, while 1920x1080 with Medium settings delivers 60 FPS average with a minimum of 51 FPS. These are the only configurations that achieve or exceed 60 FPS on average.
Q: How does the GTX 1650 compare to its nearest rival GPUs in this database?
A: The GTX 1650's average benchmark score is 7,472, which is 0.3% higher than the AMD Radeon HD 8850M at 7,447, 0.4% higher than the Intel UHD Graphics 750 at 7,441, and 0.6% higher than the AMD Radeon R7 350 at 7,425. The Intel Arc A310 is 1% higher at 7,550.
Q: What is the CPU's percentile ranking and how does it compare to its nearest rivals?
A: The Intel Core Ultra 7 265 ranks in the 93rd percentile against all CPUs. Its average benchmark score of 64,640 is 0.3% below the AMD EPYC 4464P at 64,823, and 0.3% above the Intel Core Ultra 7 265F at 64,438. The AMD EPYC 7343 is 0.7% lower at 64,202, and the AMD EPYC 9124 is 0.7% higher at 65,104.
Q: Why does the frame rate drop so significantly from 1080p to 4K?
A: The frame rate drops by over 60% from 1080p to 4K at Low settings (76 to 28 FPS). This is due to the GTX 1650's limited pixel rate of 53.28 GPixel/s and memory bandwidth of 128.1 GB/s, which cannot handle the increased pixel workload at 4K resolution.
Q: What is the combo's rank in the database for Fivem?
A: This combo ranks 2,887 out of 3,005 tested combinations, placing it in the bottom 4% of all configurations for Fivem performance.
Q: Is there any configuration where this setup achieves a minimum FPS above 60?
A: No. The highest minimum FPS recorded is 51 FPS at 1920x1080 with Medium settings. At 1080p Low, the average is 76 FPS, but the minimum FPS is not listed in the data.
Measured FPS Breakdown
The following table presents the complete set of measured average FPS values for this combination in Fivem:
| Resolution | Settings | Avg FPS | Min FPS | Max FPS |
|------------|----------|---------|---------|---------|
| 3840x2160 | High | 18 | — | — |
| 3840x2160 | Low | 28 | — | — |
| 3840x2160 | Medium | 22 | 19 | 25 |
| 3840x2160 | Ultra | 14 | — | — |
| 2560x1440 | High | 32 | — | — |
| 2560x1440 | Low | 50 | — | — |
| 2560x1440 | Medium | 40 | 34 | 45 |
| 2560x1440 | Ultra | 25 | — | — |
| 1920x1080 | High | 48 | — | — |
| 1920x1080 | Low | 76 | — | — |
| 1920x1080 | Medium | 60 | 51 | 69 |
| 1920x1080 | Ultra | 37 | — | — |
At 4K resolution, the only configuration that maintains an average above 20 FPS is Low settings at 28 FPS. Medium settings at 4K produce 22 FPS with a minimum of 19 FPS, which is borderline playable but far from smooth. High settings at 4K drop to 18 FPS, and Ultra settings fall to 14 FPS, both of which are effectively unplayable for any action-oriented gameplay.
At 1440p, Low settings achieve 50 FPS average, which is the only 1440p configuration above 40 FPS. Medium settings deliver 40 FPS with a minimum of 34 FPS, while High settings produce 32 FPS and Ultra drops to 25 FPS. These results indicate that 1440p is only viable at Low or Medium settings for a playable experience, and even then, the frame rates are below the 60 FPS target.
At 1080p, the situation improves substantially. Low settings hit 76 FPS average, Medium settings hit 60 FPS with a minimum of 51 FPS, High settings produce 48 FPS, and Ultra settings yield 37 FPS. The data suggests that 1080p with Low or Medium settings is the sweet spot for this combo, while High and Ultra settings require a compromise on frame rate. The measured minimum and maximum FPS values at Medium settings across all resolutions show a consistent pattern: the spread between minimum and maximum is roughly 18 FPS at each resolution, indicating that the frame pacing is relatively stable but the overall performance is constrained by the GPU.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.0 |
| 3840x2160 | Medium | 22.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 50.0 |
| 2560x1440 | Medium | 40.0 |
| 2560x1440 | High | 32.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 37.0 |
Fivem with iUltra 7 265 + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.