Doom

Doom

AVERAGE FPS
49
playable

This combination offers playable performance with an average of 49 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 28 32
1440p QHD 36 44 52 59
1080p Full HD 55 68 80 92

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 28
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 59
2560x1440 Medium 52
2560x1440 High 44
2560x1440 Ultra 36
1920x1080 Low 92
1920x1080 Medium 80
1920x1080 High 68
1920x1080 Ultra 55

Doom with AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650, In-Depth Analysis

How This Combo Ranks

The pairing of the AMD Ryzen 7 9850X3D with the NVIDIA GeForce GTX 1650 lands at rank 2833 out of 2930 tested combos in Doom. That places it in the bottom 4% of all configurations, a position that reflects a profound imbalance between the two components. The CPU is a top-tier desktop processor, sitting in the 92nd percentile among all CPUs, while the GPU is a legacy entry-level part that falls in the 40th percentile among all GPUs. This is not a combination that was built for high-refresh competitive play; it is one where the graphics card becomes the dominant constraint at nearly every resolution.

The data confirms this lopsided relationship. The CPU's average benchmark score of 58386 is within 0.2% of the Intel Xeon w5-2545 and 0.5% ahead of the Intel Core i9-14900, showing it trades blows with some of the strongest processors available. The GPU, by contrast, scores 7472 on average, which is within 1% of the Intel Arc A310 and just 0.3% above the AMD Radeon HD 8850M. In Doom, a game that can scale well across hardware, this GPU will not allow the CPU to flex its muscles. The result is a combo that ranks poorly not because the CPU is weak, but because the GPU is a severe bottleneck in a fast-paced FPS.

For context, the delta between the CPU's percentile and the GPU's percentile is enormous. The Ryzen 7 9850X3D is designed for high-end workloads and gaming with powerful graphics cards, but the GTX 1650 is from a previous era, with a 4 GB memory pool and a 128-bit bus. In a game like Doom, which is well-optimized and can run on modest hardware, the frame rates will be playable at 1080p, but the experience will never approach what the CPU alone could enable. The rank of 2833 out of 2930 tells the story: this is a mismatch that holds back a flagship processor.

FAQ

Q: What is the overall performance rank of the AMD Ryzen 7 9850X3D with the GTX 1650 in Doom?

A: The combo ranks 2833 out of 2930 tested combinations in Doom, placing it in the bottom 4% of all systems tested for this game.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 7 9850X3D scores 58386 on average, which is 0.1% higher than the Intel Xeon Platinum 8260M (58323) and 0.5% higher than the Intel Core i9-14900 (58115). It trails the Intel Xeon w5-2545 by 0.2% (58504) and the AMD Ryzen AI 9 HX 470 by 0.7% (58826).

Q: How does the GPU compare to its nearest rivals?

A: The GTX 1650 scores 7472 on average, which is 0.3% above the AMD Radeon HD 8850M (7447) and 0.4% above the Intel UHD Graphics 750 (7441). It is 1% behind the Intel Arc A310 (7550) and 0.6% ahead of the AMD Radeon R7 350 (7425).

Q: What is the best average FPS this combo achieves in Doom?

A: The highest measured average FPS is 92, achieved at 1920x1080 with Low settings. At the same resolution with Medium settings, the average drops to 80 FPS.

Q: Is the CPU or GPU the limiting factor in this combo?

A: The GPU is the clear limiting factor. The CPU is in the 92nd percentile among all CPUs, while the GPU is in the 40th percentile. The FPS data shows that performance scales more with resolution and settings than with CPU capability, confirming the graphics card as the bottleneck.

Q: Can this combo run Doom at 4K?

A: Yes, but only at low frame rates. At 3840x2160 with Low settings, the average FPS is 32. With Medium settings, it drops to 28, and with High settings, it falls to 24. Ultra settings yield just 19 FPS.

Settings Recommendations

The measured data from Doom shows a clear sweet spot for this combo: 1920x1080 with Medium settings. At this configuration, the system delivers an average of 80 FPS, with a minimum of 68 and a maximum of 92. This is the only setting level where the frame rate stays comfortably above 60 FPS on average, which is critical for a fast-paced FPS. Dropping to Low at 1080p pushes the average to 92 FPS, but the visual trade-off is significant, and the extra 12 FPS may not justify the loss in image quality. High settings at 1080p still deliver 68 FPS on average, which is playable, but the minimum frame rate is not recorded, leaving some uncertainty about consistency.

At 2560x1440, the best option is Low settings, which produces an average of 59 FPS. This is just shy of the 60 FPS mark, and the frame rate will likely dip below that during intense combat. Medium at 1440p averages 52 FPS, with a minimum of 44 and a maximum of 60, which is a more inconsistent experience. High at 1440p drops to 44 FPS, which is borderline for a shooter. For 4K, all settings produce averages below 32 FPS, making it unsuitable for serious play.

The recommendation is to prioritize 1080p with Medium settings. This balances visual fidelity and performance, keeping the average above 80 FPS and the minimum at 68. If higher resolutions are required, the user must accept Low settings at 1440p for a near-60 FPS experience, but anything above that will compromise responsiveness. For players who value smoothness above all, Low at 1080p with 92 FPS is the best choice, but the Medium preset offers the best overall experience per the measured rows.

Measured FPS Breakdown

At 1920x1080, the GTX 1650 paired with the Ryzen 7 9850X3D delivers its strongest results. Low settings produce an average of 92 FPS, with no minimum or maximum recorded. Medium settings average 80 FPS, with a minimum of 68 and a maximum of 92, showing a tight range that indicates stable performance. High settings average 68 FPS, while Ultra drops to 55 FPS. This resolution is clearly the sweet spot for this GPU, as all settings except Ultra maintain an average above 60 FPS.

Moving to 2560x1440, performance degrades predictably. Low settings average 59 FPS, just under the 60 FPS threshold. Medium settings average 52 FPS, with a minimum of 44 and a maximum of 60, showing more variance. High settings average 44 FPS, and Ultra falls to 36 FPS. None of these are ideal for a competitive FPS, but Low and Medium are at least playable for casual sessions.

At 3840x2160, the frame rates become marginal. Low settings average 32 FPS, Medium averages 28 FPS with a minimum of 24 and a maximum of 32, High averages 24 FPS, and Ultra averages 19 FPS. These numbers indicate that 4K is not a viable option for this combo, even at the lowest settings. The GPU's 4 GB memory and 128.1 GB/s bandwidth are insufficient for the demands of 4K rendering in Doom.

The pattern is consistent: each step up in resolution costs roughly 20-30 FPS at the same settings, and each step up in settings costs roughly 10-15 FPS at the same resolution. The most stable measurements come from Medium settings at 1080p and 1440p, where both minimum and maximum values are recorded, showing that the system can maintain a consistent frame rate without major spikes.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and reveals the GPU's limitations. At Low settings, the average FPS goes from 92 at 1080p to 59 at 1440p (a 36% drop) and then to 32 at 4K (a further 46% drop from 1440p). At Medium settings, the drop is from 80 at 1080p to 52 at 1440p (35% decrease) and then to 28 at 4K (46% decrease from 1440p). High settings follow a similar trajectory: 68 at 1080p, 44 at 1440p (35% drop), and 24 at 4K (45% drop from 1440p).

This scaling behavior is characteristic of a GPU-bound system. The Ryzen 7 9850X3D is far more powerful than the GTX 1650, so as resolution increases, the pixel fill rate and memory bandwidth of the GPU become the limiting factors. The 4K results, which never exceed 32 FPS even on Low, show that the GPU is overwhelmed by the sheer number of pixels. The fact that the FPS drops by roughly a third at each resolution step indicates that the GPU's rendering pipeline is saturated, and the CPU's high core count and clock speeds are not being utilized to their potential.

If the CPU were the bottleneck, we would expect the FPS to remain relatively flat across resolutions, since the CPU's workload does not change with resolution. Instead, the data shows a clear linear decline, which points entirely to the GPU. The 4 GB memory capacity is also a factor at 4K, as textures and frame buffers exceed the available VRAM, causing the GPU to rely on slower system memory. This is why even Low settings at 4K cannot achieve playable frame rates. The resolution scaling data makes it clear that this combo is meant for 1080p, with 1440p being a stretch.

CPU Role

The AMD Ryzen 7 9850X3D is a 9000-series desktop processor with 8 cores and 16 threads, based on the Zen 5 architecture (Granite Ridge) on a 4 nm process. It has a base clock of 4.70 GHz and a boost clock of 5.60 GHz, with a TDP of 120 W. The CPU's cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and a substantial 96 MB of shared L3 cache, which is a key feature for gaming performance. In synthetic benchmarks, it scores 22807 in Cinebench R23 multi-core and 2228 in single-core, and it achieves a Passmark single-thread score of 4704. These numbers place it in the 92nd percentile among all CPUs.

However, in Doom, the CPU's role is secondary. The game is well-optimized and can run on a wide range of hardware, but the GTX 1650 is the limiting factor. The CPU's high single-thread performance and large L3 cache are beneficial for maintaining stable frame times, but the GPU's 896 shading units and 2.984 TFLOPS of FP32 performance are simply not enough to push high frame rates at higher resolutions. The data shows that at 1080p Low, the combo achieves 92 FPS, which is respectable, but this is still well below what the CPU could support with a better GPU.

The CPU's 16 threads and high boost clock are more than sufficient for Doom's engine, which typically uses fewer than 8 threads. This means the CPU is effectively idle in many scenes, waiting for the GPU to complete its work. The 96 MB L3 cache helps reduce memory latency, but this benefit is masked by the GPU bottleneck. In this configuration, the CPU is like a high-performance engine in a car with narrow tires; it can produce enormous power, but the delivery system limits the speed. The benchmark data indicates that the CPU is not the constraint, and upgrading the GPU would yield far larger gains than any CPU change.

Hardware Specifications

AMD Ryzen 7 9850X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce GTX 1650 in Doom

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 28.0
3840x2160 High 24.0
3840x2160 Ultra 19.0
2560x1440 Low 59.0
2560x1440 Medium 52.0
2560x1440 High 44.0
2560x1440 Ultra 36.0
1920x1080 Low 92.0
1920x1080 Medium 80.0
1920x1080 High 68.0
1920x1080 Ultra 55.0

Doom with Ryzen 7 9850X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with GTX 1650 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 9850X3D + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.