Fivem
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 16 | 19 | 21 | 27 |
| 1440p QHD | 26 | 30 | 42 | 49 |
| 1080p Full HD | 36 | 49 | 58 | 75 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12600KF + NVIDIA GeForce GTX 1650, In-Depth Analysis
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frames per second reveal a steep and consistent penalty as resolution climbs, a pattern that points squarely at the GPU as the performance ceiling. At 1920x1080 with Low settings, the combo delivers 74.9 FPS. Moving to 2560x1440 Low drops that to 49.4 FPS — a 34% reduction. At 3840x2160 Low, the average falls further to 27.3 FPS, which is roughly 64% below the 1080p Low result. This scaling curve is characteristic of a graphics card that is saturated by pixel throughput long before the processor becomes a concern.
The High preset tells a similar story with slightly lower absolute numbers. At 1080p High, the average is 49.3 FPS. At 1440p High, it falls to 29.8 FPS, and at 4K High, it bottoms out at 18.7 FPS. The gap between 1080p and 1440p is about 40%, while the gap between 1440p and 4K is another 37%. These near-linear losses suggest that the GPU’s memory bandwidth and shading resources are being consumed almost entirely by resolution overhead, leaving little headroom for visual complexity.
What does this imply about the limiting component? The data shows that the CPU, an Intel Core i5-12600KF with 10 cores and 16 threads, is far more capable than what this game demands at these settings. The GPU, a NVIDIA GeForce GTX 1650 with 4 GB of GDDR5 memory and a 128-bit bus, is the clear bottleneck. The fact that Low settings at 4K (27.3 FPS) still outperform Ultra at 1440p (25.7 FPS) reinforces this: even when the CPU is given easier geometry and draw calls, the GPU cannot keep up with the pixel count. In multiplayer scenarios, where other players and simulated entities add CPU load, the processor’s headroom means it is unlikely to be the first constraint — the GTX 1650 will hit its wall first.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Core i5-12600KF and the GTX 1650 ranks 1730 out of 1792 tested combos for Fivem. This places it in the bottom 3.5% of all pairings, a position that reflects the GPU’s modest standing rather than the CPU’s strength. The i5-12600KF sits at the 84th percentile among all CPUs, with an average benchmark score of 27827. Its nearest rival, the Intel Core i9-10900K, scores 27829, a delta of 0%. The i5-12600K is 0.1% behind at 27851, and the Intel Core Ultra 5 125H is 0.2% behind at 27872. The Intel Core i7-13700H is 0.4% ahead at 27716. These differences are negligible, indicating that the CPU is not the reason this combo ranks so low.
The GPU tells a different story. The GTX 1650 sits at the 43rd percentile among all GPUs, with an average benchmark score of 8713. Its nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile at 8746 (-0.4%), the AMD Radeon 550X at 8749 (-0.4%), the NVIDIA Quadro P2200 at 8671 (+0.5%), and the AMD Radeon Pro WX 5100 at 8761 (-0.5%). These deltas are small, but the percentile gap between the CPU and GPU is vast. The rank of 1730 out of 1792 suggests that most other tested combos pair stronger graphics hardware with similar or weaker processors. In a game like Fivem, which is built on a multiplayer framework, the CPU matters, but the measured FPS shows the GPU is the limiting factor here.
GPU Role — VRAM, clocks, and how they relate to this game's results
The GTX 1650’s 4 GB of GDDR5 memory is a critical constraint in Fivem, especially at higher resolutions and settings. The memory runs at 2001 MHz with an effective data rate of 8 Gbps, and the 128-bit bus delivers a bandwidth of 128.1 GB/s. For a game that loads large city maps and many player models, this bandwidth is modest. The measured FPS shows that at 4K Ultra, the average drops to 15.8 FPS, while at 4K Low it is 27.3 FPS. The difference between Low and Ultra at each resolution is consistent: at 1080p, Low gives 74.9 FPS versus 35.7 FPS at Ultra; at 1440p, Low gives 49.4 versus 25.7; at 4K, Low gives 27.3 versus 15.8. This widening gap with higher settings indicates that the GPU’s shading units and texture units are overwhelmed, not just its memory.
The GPU’s base clock is 1485 MHz with a boost of 1665 MHz, and it has 896 shading units, 56 texture mapping units, and 32 ROPs. The pixel rate is 53.28 GPixel/s, and the texture rate is 93.24 GTexel/s. In Fivem, which can draw many unique objects in a busy server, the texture rate is likely a bottleneck — the GPU cannot fill textures fast enough at higher resolutions. The FP32 performance of 2.984 TFLOPS is low by modern standards, and the data shows that even at 1080p High, the average FPS is just 49.3. The GPU’s 4 GB VRAM is also a concern: at 4K, the game may be swapping textures, which would explain why Low settings (27.3 FPS) still barely cross playable thresholds. The GTX 1650’s end-of-life production status and 75W TDP suggest it was designed for 1080p gaming, and the measured numbers confirm that it struggles beyond that.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo produces its best results. Low settings yield an average of 74.9 FPS, Medium drops to 57.8, High to 49.3, and Ultra to 35.7. The step from Low to Medium is a 23% loss, while Medium to High is a 15% loss, and High to Ultra is a 28% loss. This suggests that the most demanding settings are those that push the GPU’s shading and memory subsystems hardest, likely shadow quality and draw distance.
At 2560x1440, the averages are 49.4 FPS on Low, 41.5 on Medium, 29.8 on High, and 25.7 on Ultra. The drop from 1080p Low to 1440p Low is 34%, while the drop from 1080p Ultra to 1440p Ultra is 28%. This indicates that at higher settings, the GPU is already so taxed that the resolution increase has a slightly smaller relative impact, but the absolute numbers become less playable. 1440p High at 29.8 FPS is borderline, and 1440p Ultra at 25.7 FPS is below the threshold for smooth gameplay.
At 3840x2160, the results are largely unusable. Low averages 27.3 FPS, Medium drops to 21.4, High to 18.7, and Ultra to 15.8. The gap between Low and Ultra at 4K is 42%, which is smaller than the 52% gap at 1080p, but the absolute performance is too low for any competitive or immersive experience. These numbers suggest that 4K is not a viable resolution for this combo, even with all settings at their lowest.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12600KF is a 10-core, 16-thread processor with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. It uses the Alder Lake architecture and is built on Intel’s 10 nm process. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 20 MB of shared L3. The CPU supports both DDR4 and DDR5 memory, which offers flexibility, but its benchmark scores suggest it is far stronger than the GPU pairing.
In single-threaded tests, the i5-12600KF scores 1016 in 3DMark single-thread, 3309 in Cinebench R23 single-core, and 3925 in PassMark single-thread. These scores indicate strong per-core performance, which matters for Fivem’s main simulation thread. However, the measured FPS does not improve dramatically when settings are lowered, which would be the case if the CPU were the bottleneck. For example, at 1080p, going from High (49.3 FPS) to Low (74.9 FPS) improves performance by 52%, but the CPU is still capable of more — the 3DMark 16-thread score of 7956 and the Cinebench R23 multi-core score of 23444 show that the processor is not saturated.
The CPU’s nearest rivals include the Intel Core i9-10900K with a delta of 0%, meaning the i5-12600KF matches an older flagship in average benchmark score. This indicates that the CPU is not the limiting factor in this combo. The game’s multiplayer nature can add CPU load from other players, but the data shows that at all resolutions and settings, the GPU is the constraint. The CPU’s 16 threads and high boost clock ensure that Fivem’s simulation and physics are handled without becoming a bottleneck, but the GTX 1650 cannot convert that headroom into frame rate.
FAQ
Q: What is the best resolution for this combo in Fivem?
A: 1920x1080 is the only resolution where the combo achieves playable frame rates. At 1080p Low, the average is 74.9 FPS, and at 1080p High, it is 49.3 FPS.
Q: Can this combo handle 4K gaming in Fivem?
A: No. At 3840x2160, the highest average FPS is 27.3 on Low settings, and Ultra drops to 15.8 FPS. These numbers are far below smooth gameplay thresholds.
Q: Is the CPU or GPU the bottleneck in this pairing?
A: The GPU is the bottleneck. The CPU ranks at the 84th percentile among all CPUs, while the GPU ranks at the 43rd percentile. The FPS scaling with resolution confirms that the GPU is saturated.
Q: How does the GTX 1650 compare to its nearest rivals?
A: The GTX 1650 has an average benchmark score of 8713, which is 0.4% behind the RTX 3050 A Mobile and 0.4% behind the AMD Radeon 550X. It is 0.5% ahead of the Quadro P2200.
Q: What settings should be avoided at 1440p?
A: Ultra at 2560x1440 yields only 25.7 FPS, and High yields 29.8 FPS. Both are below smooth playability, so Medium (41.5 FPS) is the practical ceiling at this resolution.
Q: Does the CPU’s multi-threading help in Fivem?
A: The i5-12600KF scores 23444 in Cinebench R23 multi-core, but the measured FPS does not improve when the CPU is given more headroom. This suggests that Fivem is not CPU-bound with this processor.
Settings Recommendations
For the best experience with this combo, the data points clearly to 1920x1080 with Medium settings as the optimal balance. At 1080p Medium, the average FPS is 57.8, which is smooth for most gameplay scenarios. Low settings at 1080p offer 74.9 FPS, but the visual quality reduction may not be worth the extra 17 FPS, especially since Medium is already above 60 FPS. High settings at 1080p drop to 49.3 FPS, which is acceptable but may feel less fluid in fast-paced multiplayer moments. Ultra at 1080p is not recommended — 35.7 FPS is below the threshold for competitive play.
At 1440p, the only viable option is Low, which yields 49.4 FPS. Medium drops to 41.5 FPS, and High and Ultra are not playable. If a user insists on higher resolutions, 1440p Low is the only setting that approaches a playable frame rate, but it still falls short of the 1080p Medium experience. 4K should be avoided entirely, as even Low settings (27.3 FPS) are far too low for a responsive experience.
The data suggests that the GTX 1650 was designed for 1080p gaming, and the i5-12600KF provides ample CPU headroom. For users who want the best visual fidelity without sacrificing playability, 1080p Medium is the recommended preset. For those prioritizing frame rate above all, 1080p Low offers the highest average FPS. The combination of this CPU and GPU is not suited for high-resolution or high-settings play, and the measured numbers confirm that staying at 1080p is the only way to get a smooth experience in Fivem.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce GTX 1650 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.3 |
| 3840x2160 | Medium | 21.4 |
| 3840x2160 | High | 18.7 |
| 3840x2160 | Ultra | 15.8 |
| 2560x1440 | Low | 49.4 |
| 2560x1440 | Medium | 41.5 |
| 2560x1440 | High | 29.8 |
| 2560x1440 | Ultra | 25.7 |
| 1920x1080 | Low | 74.9 |
| 1920x1080 | Medium | 57.8 |
| 1920x1080 | High | 49.3 |
| 1920x1080 | Ultra | 35.7 |
Fivem with ii5-12600KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with GTX 1650 + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12600KF + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.