Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 19 21 30
1440p QHD 24 29 40 51
1080p Full HD 38 51 60 77

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 30
3840x2160 Medium 21
3840x2160 High 19
3840x2160 Ultra 12
2560x1440 Low 51
2560x1440 Medium 40
2560x1440 High 29
2560x1440 Ultra 24
1920x1080 Low 77
1920x1080 Medium 60
1920x1080 High 51
1920x1080 Ultra 38

Fivem with AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1650, In-Depth Analysis

Fivem is a demanding multiplayer title, and the combination of the AMD Ryzen 7 5800X with the NVIDIA GeForce GTX 1650 produces a very specific bottleneck profile. The data shows this pairing ranks 1710 out of 1792 tested combos, placing it in the bottom 5% of systems, which immediately signals that this is not a high-refresh-rate setup for this game. The measured frame rates across resolutions confirm that the graphics card is the primary limiting factor, with the CPU's strong multi-threaded performance unable to compensate for the GPU's limited throughput at higher settings.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, revealing a classic GPU-bound scenario. At Low settings, the average FPS falls from 77.3 at 1920x1080 to 51.1 at 2560x1440, a 34% reduction, and then plummets to 30.0 at 3840x2160, which is a 61% drop from the 1080p baseline. This pattern is even more pronounced at higher presets, where the pixel throughput demands overwhelm the GTX 1650's 128-bit memory bus and 4 GB frame buffer.

At High settings, the descent is brutal: 50.7 FPS at 1080p, 29.0 at 1440p, and 19.1 at 4K. The gap between 1440p and 4K at High settings is a 34% loss, indicating that the GPU is running out of both raw shading power and memory bandwidth. The Ultra preset tells a similar story, with 38.4 FPS at 1080p dropping to 24.1 at 1440p and finally to 11.6 at 4K, which is unplayable by any standard. The 1080p to 1440p transition consistently costs roughly 40-45% of performance across all presets, which is a clear sign that the resolution scaling is entirely dictated by the GPU's capabilities.

Interestingly, the gap between Low and Medium settings narrows as resolution increases. At 1080p, Low (77.3) to Medium (59.9) is a 22% difference, but at 4K, Low (30.0) to Medium (21.4) is a 29% difference. This suggests that at higher resolutions, the GPU is so saturated that even modest setting increases have outsized impacts on frame rates.

CPU Role

The AMD Ryzen 7 5800X is a Zen 3 (Vermeer) part with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.70 GHz. Its benchmark results are strong: a Cinebench R23 multi-core score of 23571 and a single-core score of 3327, with a Passmark multithread score of 27732. This CPU sits in the 84th percentile of all processors, outperforming its nearest rival, the AMD Ryzen 7 5800, by just 0.3% in average benchmark score.

In Fivem, however, the CPU's role is secondary. The game's frame rate scaling with resolution — dropping from 77.3 FPS to 30.0 FPS at Low settings as resolution increases — indicates that the 5800X is not the bottleneck. If the CPU were limiting, the frame rates would stay relatively flat across resolutions. The fact that they drop so sharply means the CPU is feeding frames faster than the GTX 1650 can render them. The 5800X's 32 MB of L3 cache and 16 threads provide ample headroom for Fivem's multiplayer logic, but the GPU cannot keep up.

The single-thread performance of the 5800X (3dmark single-thread score of 943, Geekbench single-core of 2194) is more than adequate for this game's engine. Even at 1080p Ultra, where the CPU load is highest relative to the GPU, the system only manages 38.4 FPS, which is far below what the 5800X is capable of delivering in less GPU-bound titles. The data strongly suggests that upgrading the GPU would yield massive gains, while the CPU would not need to be replaced.

How This Combo Ranks

This combo's rank of 1710 out of 1792 tested combinations places it in the 4.6th percentile of all systems tested for Fivem. This is a poor showing, and it aligns with the GPU's overall performance tier. The GTX 1650 sits in the 43rd percentile of all GPUs, with an average benchmark score of 8713. Its nearest rival, the NVIDIA Quadro P2200, scores 8671, a 0.5% difference, while the AMD Radeon Pro WX 5100 scores 8761, a 0.5% gap in the other direction.

The CPU's excellent performance (84th percentile) is completely wasted in this pairing. The 5800X's nearest rivals include the Intel Core i5-12600KF (average score 27827, 0.8% higher) and the Intel Core i7-13700H (average score 27716, 0.4% higher), but none of this matters in Fivem because the GPU cannot translate that computational power into frames. The rank reflects the combination's actual measured performance, not the sum of its parts. A system with a weaker CPU but a stronger GPU would rank significantly higher in this game.

Measured FPS Breakdown

At 1920x1080, the GTX 1650 delivers playable frame rates only at Low (77.3 FPS) and Medium (59.9 FPS) settings. High settings drop to 50.7 FPS, which is borderline for a competitive multiplayer title, and Ultra falls to 38.4 FPS, which many players would find too sluggish for responsive gameplay. The 1080p Low setting is the only configuration that approaches a high-refresh experience, though it still falls short of 80 FPS.

Moving to 2560x1440, the situation deteriorates. Low settings produce 51.1 FPS, which is acceptable for casual play, but Medium (39.7 FPS), High (29.0 FPS), and Ultra (24.1 FPS) are all below the threshold for smooth gameplay. The 1440p resolution is clearly too demanding for this GPU in Fivem, as even the lowest settings cannot maintain a solid 60 FPS.

At 3840x2160, the data shows a slideshow. Low settings yield 30.0 FPS, which is technically playable but not enjoyable. Medium (21.4 FPS), High (19.1 FPS), and Ultra (11.6 FPS) are all unplayable. The 4K resolution is not a viable option for this combination, regardless of settings.

GPU Role

The NVIDIA GeForce GTX 1650 is a Turing-architecture part built on a 12 nm process, with 896 shading units and 56 texture mapping units. It operates at a base clock of 1485 MHz and a boost clock of 1665 MHz, with a memory clock of 2001 MHz (8 Gbps effective). The 4 GB of GDDR5 memory on a 128-bit bus provides 128.1 GB/s of bandwidth, which is a critical limitation at higher resolutions.

The GPU's benchmark scores are modest: a 3dmark Steel Nomad DX12 score of 305 and a Passmark G3D score of 7880. Its FP32 performance is 2.984 TFLOPS, and its pixel rate is 53.28 GPixel/s. These figures place it firmly in entry-level territory, and the Fivem results reflect this. The 4 GB VRAM capacity is particularly problematic at 4K, where the game's texture data likely exceeds the available memory, causing the sharp drops from Low (30.0 FPS) to Medium (21.4 FPS) and beyond.

The GTX 1650's nearest rivals in the benchmark database are the NVIDIA GeForce RTX 3050 A Mobile (average score 8746, 0.4% higher) and the AMD Radeon 550X (average score 8749, 0.4% higher). None of these are particularly strong performers, and the GTX 1650's 43rd percentile ranking confirms it is a bottom-half GPU. In Fivem, the GPU's role is decisive: it caps frame rates at every resolution and settings combination, making the CPU's power irrelevant.

Settings Recommendations

Based on the measured data, the optimal configuration for this system is 1920x1080 with Low settings, which delivers 77.3 FPS. This is the only setting that provides a frame rate high enough for responsive multiplayer play. Medium settings at 1080p yield 59.9 FPS, which is acceptable for less competitive play, but the 22% drop from Low is noticeable.

At 2560x1440, the only reasonable option is Low settings (51.1 FPS), but this comes with a significant visual quality sacrifice. The 1440p Medium setting (39.7 FPS) is playable but will feel sluggish in combat scenarios. For 4K, no setting is recommended, as even Low (30.0 FPS) is below the minimum threshold for a smooth experience.

The data suggests that players should prioritize frame rate over visual fidelity with this combo. The GTX 1650 simply does not have the raw throughput to handle Fivem at higher presets. A practical approach would be to run 1080p Low for competitive play, or 1080p Medium for a balance of quality and performance. The Ultra preset should be avoided entirely, as it offers only 38.4 FPS at 1080p, which is a 50% reduction from Low settings for marginal visual gains. Given the GPU's 4 GB VRAM limit, reducing texture quality is more critical than other settings to maintain stable frame rates.

Hardware Specifications

AMD Ryzen 7 5800X

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4700 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 30.0
3840x2160 Medium 21.4
3840x2160 High 19.1
3840x2160 Ultra 11.6
2560x1440 Low 51.1
2560x1440 Medium 39.7
2560x1440 High 29.0
2560x1440 Ultra 24.1
1920x1080 Low 77.3
1920x1080 Medium 59.9
1920x1080 High 50.7
1920x1080 Ultra 38.4

Fivem with Ryzen 7 5800X + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1650 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.