Fivem

Fivem

AVERAGE FPS
136
excellent

This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 64 80 102
1440p QHD 90 116 144 183
1080p Full HD 136 175 219 278

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 102
3840x2160 Medium 80
3840x2160 High 64
3840x2160 Ultra 50
2560x1440 Low 183
2560x1440 Medium 144
2560x1440 High 116
2560x1440 Ultra 90
1920x1080 Low 278
1920x1080 Medium 219
1920x1080 High 175
1920x1080 Ultra 136

Fivem with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis

# CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500X3D brings a 6-core, 12-thread configuration built on the Zen 4 Raphael architecture, fabricated on a 5 nm TSMC process. Its base clock is 4.00 GHz with a boost clock of 4.50 GHz, and it carries a substantial 96 MB of shared L3 cache — a defining feature for this processor. The CPU's 65 W TDP and dual-channel DDR5 memory support with 83.2 GB/s bandwidth position it as a mainstream desktop part, yet its large cache is particularly relevant for multiplayer titles like Fivem, where draw calls, entity updates, and script processing can be cache-sensitive.

In synthetic benchmarks, this processor achieves a Passmark multithread score of 25047 and a single-thread score of 3494. Its average benchmark score of 44573 places it at the 89th percentile among all CPUs. The nearest rivals in the database — the Intel Core Ultra X9 388H at 44466 (0.2% behind), the Intel Core i9-13950HX at 44342 (0.5% behind), and the AMD Ryzen AI Max 385 at 44309 (0.6% behind) — all sit within a fraction of a percent of this chip. The Intel Core i5-14600 leads by 0.7% with a score of 44889. This tight clustering indicates that the 7500X3D's raw compute throughput is competitive with high-end laptop and desktop parts, but its distinguishing advantage in gaming contexts typically comes from the cache hierarchy rather than raw integer or floating-point work.

The measured FPS data in Fivem shows a pattern consistent with a strong CPU. At 1080p Low settings, where GPU load is minimal, the combo achieves 278 FPS average. This high frame rate suggests the CPU can feed the GPU effectively, and the gap between Low and Ultra at 1080p (278 vs 136 FPS) reflects the GPU becoming more involved as settings increase. The CPU's Passmark physics score of 2779 and data compression score of 271649 indicate robust single-thread and multi-thread capabilities, which matter for Fivem's server-driven simulation and client-side prediction. The 12 threads allow background tasks like voice chat, streaming overlays, and anticheat to run without starving the main game thread.

The 96 MB L3 cache is worth emphasizing. In a multiplayer environment with many unique player models, vehicles, and world objects, cache misses can stall the CPU pipeline. The 7500X3D's large cache mitigates this, and the data shows that at 1080p Low, the system still delivers 278 FPS — a figure that is likely limited by the game engine's single-thread performance or the GPU's ability to process draw calls rapidly. The CPU's 4.50 GHz boost clock is modest compared to some rivals, but the cache compensates, keeping frame pacing consistent across the measured rows.

# GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 is built on the Blackwell 2.0 architecture with the GB205 chip, manufactured on a 5 nm process at TSMC. It features 12 GB of GDDR7 memory on a 192-bit bus, yielding 672.0 GB/s of bandwidth. The GPU's base clock is 2325 MHz with a boost clock of 2512 MHz, and memory runs at 1750 MHz (28 Gbps effective). With 6144 shading units, 192 texture mapping units, and 80 raster output units, the RTX 5070 delivers 30.87 TFLOPS of FP32 compute. Its 48 RT cores and 192 tensor cores provide hardware acceleration for ray tracing and AI features, though Fivem's rendering load is primarily rasterization-based.

The GPU's Passmark G3D score is 29137, and its average benchmark score of 40377 places it at the 82nd percentile among all GPUs. The nearest rivals in the database are the AMD Radeon Pro 580 at 40318 (0.1% behind), the AMD Radeon Pro WX 7100 at 40063 (0.8% behind), and the NVIDIA RTX A500 Mobile at 39568 (2% behind). The AMD Radeon Pro 5300 leads by 1.2% with a score of 40870. This grouping shows that the RTX 5070's raw compute is comparable to workstation-class GPUs, but its real advantage in gaming comes from the modern architecture and high memory bandwidth.

In Fivem, the GPU's role becomes evident as settings rise. At 4K Ultra, the combo drops to 50 FPS average, while 4K Low reaches 102 FPS. The 12 GB VRAM is sufficient for Fivem's texture pools at 4K, as the game's art assets are not exceptionally demanding compared to AAA titles. The 672.0 GB/s bandwidth ensures that texture streaming and draw call submission do not bottleneck, even in busy urban areas with many unique objects. The GPU's 80 ROPs handle pixel fill at 201.0 GPixel/s, which is adequate for 4K with High settings (64 FPS) but becomes the limiting factor at Ultra (50 FPS).

The measured data shows a clear scaling pattern: at 1080p Low, the system hits 278 FPS, which is likely CPU-limited given the GPU's capability. As resolution increases to 1440p and then 4K, the GPU becomes more dominant, and the FPS drop reflects the fill rate and bandwidth demands. The RTX 5070's 30.87 TFLOPS compute is more than sufficient for Fivem's shader complexity; the bottleneck at higher resolutions is primarily pixel throughput and memory bandwidth, not raw shader math.

# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS rows reveal distinct scaling behavior across resolutions. At Low settings, the average FPS drops from 278 at 1080p to 183 at 1440p (a 34.2% reduction) and then to 102 at 4K (a 44.3% reduction from 1440p). This steep decline indicates that even at Low settings, the GPU is becoming the limiting factor as resolution climbs. The 1080p Low figure of 278 FPS is likely near the CPU's maximum output for this game, as the GPU is underutilized at such a low settings level.

At High settings, the average FPS drops from 175 at 1080p to 116 at 1440p (a 33.7% reduction) and then to 64 at 4K (a 44.8% reduction from 1440p). The consistent ~34% drop from 1080p to 1440p across Low and High settings suggests that the GPU's fill rate and bandwidth scale predictably with pixel count. The 1440p to 4K drop is slightly steeper, indicating that the GPU is approaching its limits at 4K High, where it delivers 64 FPS — playable but not high-refresh territory.

Ultra settings show the largest absolute drop: 136 FPS at 1080p, 90 FPS at 1440p, and 50 FPS at 4K. The 1080p Ultra figure of 136 FPS is still high, but the 4K Ultra result of 50 FPS is the lowest measured value in the entire set. Medium settings follow a similar pattern: 219 FPS at 1080p, 144 FPS at 1440p, and 80 FPS at 4K. The Medium preset has the only complete min/max data in the pack, showing 186-252 FPS at 1080p, 123-166 FPS at 1440p, and 68-92 FPS at 4K. These ranges indicate reasonable frame consistency, with the 4K Medium minimum of 68 FPS staying above 60 for a smooth experience.

The resolution scaling analysis points to a balanced system at 1080p and 1440p, with the CPU and GPU sharing the load. At 4K, the GPU is clearly the primary limiter, as the FPS drop from Low to Ultra at 4K (102 to 50 FPS) is a 51% reduction, while the same settings change at 1080p (278 to 136 FPS) is a 51.1% reduction — nearly identical percentages. This suggests that the settings level has a proportional impact on GPU load regardless of resolution, but the absolute FPS values at 4K are low enough that the GPU's fill rate is the binding constraint.

# FAQ

Q: What is the highest average FPS this combo achieves in Fivem at any resolution and settings?

A: The highest measured average FPS is 278 at 1920x1080 with Low settings. The next highest is 219 FPS at 1080p Medium, followed by 183 FPS at 1440p Low.

Q: Can this system maintain 60 FPS at 4K Ultra in Fivem?

A: No. At 3840x2160 with Ultra settings, the measured average FPS is 50, which is below the 60 FPS threshold. To achieve 60+ FPS at 4K, you would need to use High settings, where the average is 64 FPS.

Q: How does the Ryzen 5 7500X3D compare to its closest rivals in synthetic benchmarks?

A: The Ryzen 5 7500X3D has an average benchmark score of 44573. The Intel Core Ultra X9 388H scores 44466 (0.2% lower), the Intel Core i9-13950HX scores 44342 (0.5% lower), and the AMD Ryzen AI Max 385 scores 44309 (0.6% lower). The Intel Core i5-14600 scores 44889, which is 0.7% higher.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low settings produce an average of 183 FPS, while Ultra settings produce 90 FPS. This is a 93 FPS difference, indicating that the Ultra preset approximately halves the frame rate compared to Low.

Q: Does the RTX 5070's 12 GB VRAM cause any issues in Fivem?

A: The measured data shows no VRAM-related bottlenecks. At 4K Ultra, the combo still achieves 50 FPS average, and at 4K High it reaches 64 FPS. The 12 GB capacity appears sufficient for Fivem's texture and geometry demands across all tested settings.

Q: What is the only settings preset with full min/max FPS data, and what does it show?

A: The Medium preset has complete min/max data for all three resolutions. At 1080p, the range is 186-252 FPS with an average of 219. At 1440p, the range is 123-166 FPS with an average of 144. At 4K, the range is 68-92 FPS with an average of 80.

# Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce an average of 278 FPS, Medium produces 219 FPS with a range of 186-252 FPS, High produces 175 FPS, and Ultra produces 136 FPS. The progression from Low to Ultra shows a consistent decrease of roughly 40-50 FPS per settings tier, with the largest single drop occurring between Medium and High (44 FPS). The 1080p results indicate that the CPU can drive very high frame rates when GPU load is low, and the GPU has ample headroom at this resolution.

At 2560x1440, the average FPS values are 183 for Low, 144 for Medium (range 123-166), 116 for High, and 90 for Ultra. The scaling from Low to Ultra at 1440p shows a 93 FPS total reduction, which is proportionally similar to the 142 FPS reduction at 1080p when scaled for pixel count. The 1440p Medium range of 123-166 FPS suggests good frame consistency, with no extreme dips below 120 FPS. The 1440p Ultra average of 90 FPS is smooth for most displays, and the 1440p High average of 116 FPS is well-suited for 120 Hz monitors.

At 3840x2160, the average FPS values are 102 for Low, 80 for Medium (range 68-92), 64 for High, and 50 for Ultra. The 4K results show the GPU working harder, with the Low-to-Ultra spread being 52 FPS. The 4K Medium minimum of 68 FPS is notable because it stays above 60 FPS, making this preset the highest settings level that guarantees a 60+ FPS floor. The 4K High average of 64 FPS is technically above 60 but leaves less headroom for demanding scenes. The 4K Ultra average of 50 FPS is the only measured value below 60 FPS across the entire dataset.

The Medium preset is the only one with complete min/max data for all resolutions, providing insight into frame pacing. At 1080p, the 186 FPS minimum and 252 FPS maximum show a 66 FPS spread. At 1440p, the spread is 43 FPS (123-166). At 4K, the spread narrows to 24 FPS (68-92). This tightening of the frame range at higher resolutions suggests that GPU-bound scenarios produce more consistent frame times, while CPU-bound scenarios at lower resolutions introduce more variance.

# Settings Recommendations

The data shows a clear trade-off between visual fidelity and frame rate across the four presets. For players prioritizing maximum FPS, Low settings at 1080p deliver 278 FPS, which is far beyond any display's refresh rate capability. However, Low settings likely sacrifice too much visual quality for most users, and Medium settings at 1080p still deliver 219 FPS — a more balanced choice that maintains high frame rates while improving visual detail.

At 1440p, Medium settings provide 144 FPS average, which aligns perfectly with 144 Hz monitors. The minimum of 123 FPS ensures that frame drops stay above 120 FPS, making this the recommended preset for competitive play at this resolution. High settings at 1440p drop to 116 FPS, which is still smooth but may dip below 100 FPS in heavy scenes. Ultra settings at 1440p yield 90 FPS, suitable for 90 Hz or 100 Hz displays but not ideal for high-refresh gaming.

At 4K, Medium settings are the best choice for maintaining a consistent 60+ FPS experience. The average of 80 FPS and minimum of 68 FPS provide enough headroom for most scenarios, while High settings at 64 FPS average leave less margin — a busy city scene could push it below 60 FPS. Ultra settings at 4K should be avoided for smooth gameplay, as the 50 FPS average is below the 60 FPS threshold. For 4K users with G-Sync or FreeSync displays, High settings may still be acceptable due to the adaptive sync, but Medium is the safer recommendation.

The overall best experience per the measured rows is Medium settings at 1440p. This preset achieves 144 FPS average with a 123 FPS minimum, providing high frame rates, good visual quality, and consistent frame pacing. For 1080p users, Medium at 219 FPS is similarly optimal, while 4K users should stick to Medium at 80 FPS. The data does not support Ultra settings at any resolution as the best choice, as the frame rate cost is substantial — roughly 40-50% fewer FPS compared to High settings.

# How This Combo Ranks

The AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5070 combination ranks 579th out of 3005 tested combos in Fivem, placing it in the top 19.3% of all systems in the database. This ranking reflects the measured FPS data across all resolutions and settings, showing that this combo performs well above the median system. The rank is influenced by the high average FPS at 1080p and 1440p, where the system excels, while the 4K Ultra result of 50 FPS drags the overall position down slightly.

The combo's rank of 579 out of 3005 means it outperforms 2426 other tested combinations. This places it in the upper quintile of systems, which is consistent with the individual component performance: the CPU sits at the 89th percentile and the GPU at the 82nd percentile. The slightly lower GPU percentile explains why the combo's rank is not higher — the RTX 5070's raw compute is good but not exceptional, and its 4K performance is modest compared to higher-tier GPUs in the database.

Relative to other combos, this system's strength is its balance. The CPU's large cache and strong single-thread performance ensure that Fivem's CPU-bound scenarios at 1080p are handled with ease, while the GPU's 12 GB VRAM and 672.0 GB/s bandwidth provide solid 1440p performance. The rank of 579 suggests that systems with higher-end GPUs (like the RTX 5080 or RTX 5090) would score higher, but those are not in the measured data for this page. The combo's weakness is 4K Ultra, where the 50 FPS average is below the 60 FPS target, but the 4K Medium result of 80 FPS shows that the system can handle 4K with adjusted settings.

The rank is also notable for what it says about Fivem's performance profile. As a multiplayer game with heavy CPU involvement, Fivem rewards systems with strong single-thread performance and large caches — both of which the 7500X3D provides. The RTX 5070's role is secondary at 1080p but becomes primary at 4K, and the rank reflects this split. Overall, the 579th position out of 3005 combos indicates a well-matched pairing that delivers high frame rates at 1080p and 1440p, with acceptable 4K performance when settings are moderated to Medium or High.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 5070 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 102.0
3840x2160 Medium 80.0
3840x2160 High 64.0
3840x2160 Ultra 50.0
2560x1440 Low 183.0
2560x1440 Medium 144.0
2560x1440 High 116.0
2560x1440 Ultra 90.0
1920x1080 Low 278.0
1920x1080 Medium 219.0
1920x1080 High 175.0
1920x1080 Ultra 136.0

Fivem with Ryzen 5 7500X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with RTX 5070 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.