Fivem
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 57 | 74 | 89 |
| 1440p QHD | 80 | 105 | 129 | 162 |
| 1080p Full HD | 125 | 158 | 198 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3080, In-Depth Analysis
Fivem, the multiplayer modification platform, presents a unique performance profile when paired with the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 3080. The measured data reveals a system that is heavily influenced by both CPU and GPU limits depending on the resolution and preset. This combination sits at rank 536 out of 1792 tested combos, placing it in the 70th percentile of all systems tested for this title. The following analysis breaks down exactly where this combo excels and where it leaves performance on the table.
Resolution Scaling
The transition from 1080p to 4K demonstrates a classic shift in bottleneck behavior. At 1080p with Low settings, the combo produces an average of 249.5 FPS. Moving to 1440p Low drops this to 161.5 FPS, a 35% reduction. The jump to 4K Low yields 89 FPS, which is another 45% decline from 1440p. This steep scaling curve at Low settings indicates that the RTX 3080 is the primary limiting factor at higher resolutions, as the CPU has ample headroom to feed frames.
The picture changes when examining Ultra settings. At 1080p Ultra, the average is 124.9 FPS. At 1440p Ultra, it falls to 79.7 FPS, and at 4K Ultra, it bottoms out at 46.7 FPS. The relative drop from 1080p to 1440p Ultra (36%) is nearly identical to the drop seen at Low settings, but the absolute numbers are far lower. This suggests that while the GPU is clearly stressed at Ultra, the Ryzen 5 7500F's six cores and twelve threads are also working harder to manage the increased simulation and draw calls that Fivem's multiplayer environments demand.
A crucial observation is the scaling between presets at each resolution. At 4K, the spread from Low (89 FPS) to Ultra (46.7 FPS) is a substantial 47.5% performance penalty. At 1080p, the same Low-to-Ultra transition costs 49.9% of performance (from 249.5 to 124.9 FPS). The consistency of this penalty across resolutions indicates that the Ultra preset adds a predictable load, but the absolute frame rates at 4K fall below the 60 FPS threshold, making that resolution impractical for competitive or smooth play.
How This Combo Ranks
With a combo rank of 536 out of 1792, this pairing sits in the upper-middle tier of all tested systems for Fivem. This position is largely earned by the CPU's strong single-thread performance, which is critical for Fivem's often CPU-bound server-side and script processing. The Ryzen 5 7500F achieves a 3dmark_single_thread score of 974 and a passmark_single_thread score of 3841, both of which are respectable figures for a modern desktop processor.
The CPU's nearest rivals in the benchmark database provide context for its overall capability. The Intel Core i7-11850H scores an average of 24974, which is only 0.1% different from the Ryzen 5 7500F's average of 24993. The AMD Ryzen 7 2700X and Ryzen 5 8400F are also within 0.3% of this score. This tight grouping indicates that the 7500F is performing exactly as expected for its class, with no silicon lottery wins or losses affecting the combo's overall rank.
The RTX 3080 contributes to the rank through its raw rasterization power. Its passmark_g3d score of 25086 and a percentile rank of 80 among all GPUs show that it is a capable performer. However, in Fivem, the GPU's role is often secondary to the CPU's ability to process the game's complex multiplayer logic. The combo rank of 536 suggests that while this system is strong, there are 535 other combinations that achieve higher average FPS, likely due to even faster CPUs or more optimized GPU-CPU pairings.
GPU Role
The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory across a 320-bit bus, providing 760.3 GB/s of bandwidth. For Fivem, this memory configuration is generally sufficient, as the game’s world streaming and texture loads rarely exceed this capacity at 1080p or 1440p. The 4K data, however, shows a different story. At 4K Ultra, the average FPS drops to 46.7, which is below the 60 FPS target. This is not necessarily a VRAM capacity issue, but rather the sheer fill rate and shading load of 4K resolution on the GA102 chip.
The GPU's clock speeds are listed with a base of 1440 MHz and a boost of 1710 MHz. The boost clock is the more relevant figure for sustained gaming loads. The gap between base and boost (18.75%) indicates that the card is designed to aggressively clock up under load, which helps maintain performance in Fivem's busier scenes. The FP32 performance of 29.77 TFLOPS gives the card substantial compute headroom, but Fivem's engine is not heavily optimized for such parallel compute, making the CPU more critical.
The nearest rivals for the RTX 3080 in the database include the AMD Radeon RX 7900 GRE (scoring 36101, which is 0.9% higher) and the NVIDIA GeForce RTX 5070 Ti Mobile (scoring 35435, which is 1% lower). This shows that the 3080 is still competitive with newer cards, but its end-of-life production status and 10 GB VRAM may become limiting factors in future multiplayer updates that add more detailed assets.
Measured FPS Breakdown
The measured data provides a complete matrix of performance across three resolutions and four presets. At 1920x1080, the system is exceptionally fast. Low settings produce 249.5 FPS, Medium produces 198.2 FPS, High produces 158.1 FPS, and Ultra produces 124.9 FPS. These numbers indicate that at 1080p, the combo is primarily CPU-limited at Low and Medium, as the GPU has massive headroom. The drop from Medium to High is 20.2%, and from High to Ultra is 21%, showing a consistent scaling pattern as the GPU becomes more engaged.
At 2560x1440, the performance remains strong but the GPU begins to assert its influence. Low settings yield 161.5 FPS, Medium yields 128.7 FPS, High yields 105.3 FPS, and Ultra yields 79.7 FPS. The transition from 1080p to 1440p costs 35.3% at Low, 35.1% at Medium, 33.4% at High, and 36.2% at Ultra. This consistent ~35% penalty across all presets confirms that resolution scaling is the dominant factor, and the CPU is still keeping up with the GPU's output at 1440p.
At 3840x2160, the GPU is clearly the bottleneck. Low settings produce 89 FPS, Medium produces 74.1 FPS, High produces 56.5 FPS, and Ultra produces 46.7 FPS. The gap between 1440p and 4K is significant: a 44.9% drop at Low, 42.4% drop at Medium, 46.3% drop at High, and 41.4% drop at Ultra. The fact that 4K Low (89 FPS) is slower than 1440p Ultra (79.7 FPS) by only 11.7% highlights how resolution-bound the system becomes. The 4K High and Ultra presets fall below 60 FPS, making them unsuitable for a smooth experience.
Settings Recommendations
Based on the measured rows, the optimal balance of visual fidelity and frame rate is achieved at 2560x1440 with High settings. This configuration produces 105.3 FPS, which is well above the 60 FPS threshold for smooth gameplay and retains significant visual detail. The 1440p High setting delivers a 32.1% improvement over 4K High (56.5 FPS) while sacrificing only a modest amount of pixel density, which is often a worthwhile trade for multiplayer environments where reaction time matters.
For players prioritizing maximum frame rates on high-refresh monitors, 1920x1080 with Medium settings is the sweet spot. This yields 198.2 FPS, which is sufficient to drive a 165 Hz or 240 Hz display. The difference between Medium and High at 1080p is 20.2%, but the visual uplift from Medium to High is often less noticeable in Fivem's busy scenes, where distant objects and player models dominate the view. The 1080p Low setting at 249.5 FPS is only recommended for competitive play where every millisecond counts, as the visual downgrade is substantial.
The 4K resolution is only viable at Low settings, where the 89 FPS average is playable. However, the 4K Low preset sacrifices too much detail for a marginal resolution gain over 1440p High. The data suggests that 4K should be avoided entirely for this combo, as even 4K Medium (74.1 FPS) is only marginally smoother than 1440p Ultra (79.7 FPS), while offering less overall visual quality due to the lower preset details. The 46.7 FPS at 4K Ultra is below the 60 FPS threshold and should be considered a slideshow for action-heavy multiplayer scenarios.
Hardware Specifications
AMD Ryzen 5 7500F
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 74.1 |
| 3840x2160 | High | 56.5 |
| 3840x2160 | Ultra | 46.7 |
| 2560x1440 | Low | 161.5 |
| 2560x1440 | Medium | 128.7 |
| 2560x1440 | High | 105.3 |
| 2560x1440 | Ultra | 79.7 |
| 1920x1080 | Low | 249.5 |
| 1920x1080 | Medium | 198.2 |
| 1920x1080 | High | 158.1 |
| 1920x1080 | Ultra | 124.9 |
Fivem with Ryzen 5 7500F + Other GPUs
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Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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