Fivem
This combination delivers exceptional performance with an average of 123 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 45 | 58 | 72 | 91 |
| 1440p QHD | 80 | 104 | 130 | 164 |
| 1080p Full HD | 122 | 157 | 197 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-13400F + NVIDIA GeForce RTX 3080, In-Depth Analysis
Fivem is a multiplayer modification platform that stresses both CPU and GPU depending on the scene, and the Intel Core i5-13400F paired with the NVIDIA GeForce RTX 3080 delivers a balanced but resolution-sensitive experience. The measured data shows this combination is capable of high refresh rates at 1080p and 1440p, while 4K Ultra settings push the GPU to its limits. This analysis breaks down the benchmark results by component role, resolution scaling, and preset selection, using only the measured FPS and hardware specification data provided.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-13400F is a 10-core, 16-thread processor from the Raptor Lake architecture, built on Intel's 10 nm process. It operates with a base clock of 2.50 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU is configured with a hybrid layout, though the FACT PACK does not specify the exact P-core/E-core split; however, its cache structure is notable: 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 20 MB L3 cache. This cache hierarchy is critical for Fivem, which often relies on rapid data access for multiplayer entity updates and scripting workloads.
Benchmark data shows the CPU's multi-threaded strength is substantial. In Cinebench R23, it scores 22604 points multi-core and 3191 points single-core. The Geekbench multicore score is 11068, with a single-core score of 1996. The Passmark multithread score is 25032, and the single-thread score is 3634. These scores place the CPU in the 77th percentile among all CPUs, with an average benchmark score of 25292. Comparing to its nearest rivals, the AMD Ryzen 9 6900HS scores 25284 (a 0% delta), the Intel Core 5 120 scores 25362 (-0.3%), the AMD Ryzen 5 5600X3D scores 25365 (-0.3%), and the AMD Ryzen 7 6800H scores 25201 (+0.4%). This indicates the i5-13400F is essentially tied with these competing mobile and desktop parts, making its performance predictable and well-matched for gaming workloads.
In Fivem, the CPU's role is evident when examining the FPS at lower resolutions. At 1080p Low settings, the combo achieves 250 FPS average, which is the highest measured score in the entire dataset. This high frame rate suggests the CPU is capable of feeding the GPU with enough data to avoid a bottleneck at lower graphical loads. The 16 threads help manage the game's server-side logic and entity rendering, which can be demanding in populated multiplayer servers. The boost clock of 4.60 GHz ensures strong single-thread responsiveness, which is crucial for Fivem's frame timing. The data shows that at 1440p Low, the average FPS drops to 164, and at 4K Low it falls to 91, indicating that as resolution increases, the CPU becomes less of a limiting factor, but it still maintains a solid baseline. The 3DMark scores further reinforce this: 16-thread score of 7314, 8-thread score of 5591, and single-thread score of 960. These results suggest a processor that scales well with thread count, which is beneficial for Fivem's mixed workload of rendering and simulation.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 is based on the Ampere architecture, using the GA102 chip manufactured on Samsung's 8 nm process. It features 8704 shading units, 272 texture mapping units, and 96 raster operation units, along with 68 RT cores and 272 tensor cores. The GPU has 10 GB of GDDR6X memory on a 320-bit bus, providing a bandwidth of 760.3 GB/s. Its base clock is 1440 MHz with a boost clock of 1710 MHz, and the memory runs at an effective speed of 19 Gbps. The GPU's pixel rate is 164.2 GPixel/s, and its texture rate is 465.1 GTexel/s, with FP32 performance rated at 29.77 TFLOPS. The TDP is 320 W.
This GPU is a high-end part, but its 10 GB VRAM capacity is a point of consideration for Fivem at higher settings. The measured FPS data shows a clear pattern of GPU scaling. At 1080p, the RTX 3080 is rarely the bottleneck: High settings yield 157 FPS, Medium 197 FPS, and Ultra 122 FPS. The jump from Low (250 FPS) to High (157 FPS) shows a 37% reduction, which is characteristic of increased pixel shading and texture loads. At 1440p, the GPU begins to work harder: High settings produce 104 FPS, which is a 34% drop from 1080p High. At 4K, the GPU is clearly the limiting factor, with High settings averaging 58 FPS and Ultra dropping to 45 FPS. The 4K data shows a steep curve: Low (91 FPS) to Medium (72 FPS) is a 21% drop, and Medium to High (58 FPS) is a 19% drop, while High to Ultra (45 FPS) is another 22% drop. This indicates that the GPU's computational throughput, not the VRAM capacity, is the primary constraint at 4K, as the 10 GB buffer appears sufficient for these preset levels based on the measured results.
The GPU's benchmark scores place it in the 68th percentile among all GPUs, with an average score of 23172. Its nearest rivals include the NVIDIA P106-100 (23249, -0.3%), AMD Radeon Pro Vega 16 (23250, -0.3%), AMD Radeon RX 6600M (23273, -0.4%), and AMD Radeon R9 M290X (23276, -0.4%). These deltas show the RTX 3080 is essentially at parity with these parts in synthetic benchmarks, but in Fivem, the actual FPS results are far more relevant. The 3DMark Steel Nomad DX12 score of 4407 suggests strong DirectX 12 performance, which aligns with Fivem's modern rendering requirements. The GPU's 68 RT cores and 272 tensor cores do not directly factor into Fivem's traditional rasterization workload, but the high FP32 throughput ensures smooth geometry processing.
FAQ
Q: Is the Intel Core i5-13400F a bottleneck for the RTX 3080 in Fivem?
A: Based on the measured data, no. At 1080p Low settings, the combo achieves 250 FPS, indicating the CPU can drive the GPU to its limits at lower resolutions. The CPU's multi-thread score of 25032 in Passmark and single-thread score of 3634 show strong performance, and its 10 cores and 16 threads provide adequate headroom for Fivem's multiplayer workloads.
Q: How does the RTX 3080's 10 GB VRAM affect 4K performance?
A: The measured 4K results show the GPU handles all presets without crashing or failing to render, but the average FPS drops from 91 at Low to 45 at Ultra. This suggests the 10 GB buffer is sufficient for these settings, as the bottleneck is more likely the GPU's compute power given the 320-bit bus and 760.3 GB/s bandwidth.
Q: What is the best resolution for this combo to maintain high refresh rates?
A: The data shows that 1440p High settings achieve 104 FPS average, which is above the 100 FPS threshold for smooth gameplay. At 1080p, all settings except Ultra exceed 120 FPS, making 1080p High (157 FPS) or Medium (197 FPS) ideal for competitive play.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The i5-13400F has an average benchmark score of 25292, which is nearly identical to the AMD Ryzen 9 6900HS (25284, 0% delta) and the AMD Ryzen 7 6800H (25201, +0.4%). It is slightly behind the Intel Core 5 120 and AMD Ryzen 5 5600X3D, both at -0.3%.
Q: Does the Ultra preset provide a playable experience at 4K?
A: The measured average FPS at 4K Ultra is 45 FPS, which is below the 60 FPS standard for most players. While it is technically playable, the data suggests dropping to High (58 FPS) or Medium (72 FPS) is preferable for a smoother experience.
Q: What does the FPS data say about the CPU-to-GPU balance at 1080p?
A: At 1080p, the FPS ranges from 122 (Ultra) to 250 (Low), showing that the GPU is the primary limiter at higher settings, but the CPU is capable of exceeding 250 FPS when graphical load is minimal. This indicates a well-balanced system where neither component is severely underutilized.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS varies significantly by preset. Low settings deliver 250 FPS, which is the highest score in the entire dataset. Medium settings yield 197 FPS, with a minimum of 167 and a maximum of 226. High settings produce 157 FPS, and Ultra settings drop to 122 FPS. The gap between Low and Ultra is 128 FPS, representing a 51% reduction. This suggests that at 1080p, the RTX 3080 has substantial headroom, and the CPU is capable of delivering very high frame rates with minimal graphical demands.
At 2560x1440, the FPS figures are lower but still strong. Low settings average 164 FPS, which is a 34% drop from 1080p Low. Medium settings average 130 FPS, with a minimum of 110 and a maximum of 149. High settings produce 104 FPS, and Ultra settings yield 80 FPS. The reduction from 1080p to 1440p is consistent across presets, approximately 34-35%, which indicates a uniform scaling factor related to pixel count. The Medium preset at 1440p provides a good balance with 130 FPS average.
At 3840x2160, the GPU is heavily taxed. Low settings average 91 FPS, which is a 45% drop from 1440p Low. Medium settings average 72 FPS, with a minimum of 61 and a maximum of 83. High settings produce 58 FPS, and Ultra settings drop to 45 FPS. The 4K data shows a wider relative spread between presets: Low to Ultra is a 51% reduction (from 91 to 45 FPS), compared to 51% at 1080p and 51% at 1440p, but the absolute FPS values are much lower, making each preset change more impactful on perceived smoothness.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1080p to 4K reveals which component is the primary bottleneck at each resolution. At Low settings, the progression is 250 FPS (1080p) → 164 FPS (1440p) → 91 FPS (4K). The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 45%. This steepening curve indicates that the GPU becomes more dominant as resolution increases, because the CPU is capable of maintaining high frame rates at lower resolutions but the GPU's fill rate and shading capacity are exhausted at higher pixel counts.
At High settings, the progression is 157 FPS (1080p) → 104 FPS (1440p) → 58 FPS (4K). The drop from 1080p to 1440p is 34%, and from 1440p to 4K is 44%. This pattern is nearly identical to Low settings, suggesting that the relative GPU load scales linearly with pixel count, regardless of the preset. At Ultra settings, the progression is 122 FPS (1080p) → 80 FPS (1440p) → 45 FPS (4K), with drops of 34% and 44% respectively.
The consistent ~34% drop from 1080p to 1440p across all presets is expected because 1440p has 1.78 times the pixels of 1080p, but the FPS drop is less than that, indicating that the bottleneck is not purely pixel-bound. The ~44% drop from 1440p to 4K is more severe because 4K has 2.25 times the pixels of 1440p, pushing the GPU closer to its limits. The data shows that at 1080p and 1440p, the CPU and GPU are well-balanced, with neither fully saturating the other. At 4K, the GPU is clearly the limiting component, as evidenced by the 45 FPS average on Ultra settings, which is below the 60 FPS target. The CPU's performance, with its high single-thread score of 3634 in Passmark, does not degrade with resolution, so the FPS drops are attributable to the GPU's workload.
Settings Recommendations — which preset gives the best experience per the measured rows
For 1080p gaming, the Medium preset offers the best experience based on the measured data, with an average FPS of 197 and a minimum of 167. This provides a comfortable margin above 144 FPS for high refresh rate monitors, while High settings at 157 FPS are also viable. Ultra settings at 122 FPS are playable but offer diminishing returns over High, especially considering the 35 FPS drop.
For 1440p, the High preset at 104 FPS is the recommended choice, as it balances visual fidelity with smoothness. Medium settings at 130 FPS provide an even smoother experience, but the jump to High is only a 20% FPS reduction, which may be worth it for improved visuals. Ultra at 80 FPS is still above 60 FPS, making it acceptable for less demanding players.
For 4K, the Medium preset is the best compromise, averaging 72 FPS with a minimum of 61 FPS. This stays above the 60 FPS threshold, while High drops to 58 FPS average, which could result in occasional stutters. Low settings at 91 FPS are the most fluid but sacrifice significant visual quality. Ultra at 45 FPS is not recommended for consistent gameplay.
Overall, the data suggests that the Medium or High presets provide the best balance of performance and quality across all resolutions. The measured minimum FPS values for Medium settings (167 at 1080p, 110 at 1440p, 61 at 4K) show that this preset maintains stable frame times, which is crucial for Fivem's multiplayer environment where sudden FPS dips can affect gameplay.
How This Combo Ranks — use comboRankInGame vs other tested combos
The Intel Core i5-13400F + NVIDIA GeForce RTX 3080 combination is ranked 1048 out of 3707 tested combos in Fivem, placing it in the top 28% of all systems. This rank is derived from the measured FPS data, which shows strong performance at 1080p and 1440p, but a significant drop at 4K Ultra. The combo's rank reflects its ability to handle the game's demanding multiplayer scenarios, where CPU and GPU loads fluctuate based on player count and script activity.
The CPU's 77th percentile ranking among all CPUs and the GPU's 68th percentile ranking among all GPUs suggest that neither component is top-tier, but their combination is well-suited for Fivem. The CPU's multi-threaded performance (Cinebench R23 multicore score of 22604) ensures it can handle the game's simulation overhead, while the GPU's 29.77 TFLOPS FP32 performance provides ample rendering power. The rank of 1048 indicates that there are 1047 combos that perform better, likely featuring higher-end CPUs like the Core i7 or i9 series, or GPUs like the RTX 3090 or 4080, but the i5-13400F + RTX 3080 combo is still a very capable system for Fivem.
Compared to the nearest rival CPUs, the i5-13400F's average benchmark score of 25292 is essentially tied with the AMD Ryzen 9 6900HS (25284) and AMD Ryzen 7 6800H (25201), so the system's rank is likely driven by the GPU's performance rather than the CPU. The GPU's average benchmark score of 23172 places it near the AMD Radeon RX 6600M (23273), but those parts are not typically paired with a 10-core CPU, so the actual Fivem performance is unique to this combination. The data shows that at 1080p Medium, the combo achieves 197 FPS, which is a strong result that contributes to its overall rank. The 4K Ultra score of 45 FPS is the weakest point, but it still represents a playable experience for most users.
Hardware Specifications
Intel Core i5-13400F
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 3080 in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 91.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 45.0 |
| 2560x1440 | Low | 164.0 |
| 2560x1440 | Medium | 130.0 |
| 2560x1440 | High | 104.0 |
| 2560x1440 | Ultra | 80.0 |
| 1920x1080 | Low | 250.0 |
| 1920x1080 | Medium | 197.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 122.0 |
Fivem with ii5-13400F + Other GPUs
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Fivem with RTX 3080 + Other CPUs
See how Fivem performs with the same GPU but different processors.
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