Fivem
This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 59 | 73 | 97 |
| 1440p QHD | 86 | 104 | 134 | 172 |
| 1080p Full HD | 126 | 166 | 203 | 261 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
The AMD Ryzen 5 5600G and NVIDIA GeForce RTX 3080 Ti pairing presents a notable asymmetry in Fivem, a multiplayer title where frame pacing and consistency are paramount. The CPU, a 6-core/12-thread Zen 3 part with a base clock of 3.90 GHz and a boost clock of 4.40 GHz, provides the foundational thread management for the game’s server-side and client-side simulation logic. Its 16 MB of L3 cache and dual-channel DDR4 memory support at 51.2 GB/s are standard for the platform, but the processor’s benchmark percentile of 78 against all CPUs indicates that it sits above the median performer, though it is far from the top of the stack. In multi-threaded synthetic workloads, the chip scores 16,758 in Cinebench R23 multi-core and 7,038 in Cinebench R20 multi-core, while its single-thread capabilities are represented by a Cinebench R23 score of 2,365. These figures suggest that the CPU can handle the game’s simulation overhead without being a primary bottleneck, but they also reveal that its performance headroom is limited compared to higher-tier desktop parts.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600G’s architecture is Zen 3 on the Cezanne codename, built on a 7 nm TSMC process. With 6 cores and 12 threads, it is a balanced mid-range configuration that must manage Fivem’s multi-player interactions, which often rely on single-threaded game logic for the primary render thread. The boost clock of 4.40 GHz is the key figure here; the data suggests that at lower resolutions, where the GPU is less strained, the CPU’s ability to sustain this clock directly influences the upper frame rate ceiling. The benchmark results show a single-thread Passmark score of 3,177 and a 3DMark single-thread score of 872, which are moderate. Compared to its nearest rivals, the CPU is effectively tied with the Intel Core i7-11600H (0.2% delta), the Intel Core i7-11800H (-0.2% delta), and the AMD EPYC 7713P (-0.2% delta) in average benchmark score, indicating that its raw computational output is on par with those mobile and server parts, despite different market segments. The CPU’s 65 W TDP and unlocked multiplier suggest it is power-efficient and overclockable, but in Fivem, the data indicates that the CPU’s role is to maintain a stable baseline; it does not appear to be the limiting factor at 1080p, as the measured FPS exceeds 250 in low settings, but it may constrain performance at higher resolutions when the GPU is also heavily loaded.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 Ti is the dominant component in this pairing, featuring 12 GB of GDDR6X memory on a 384-bit bus, delivering a bandwidth of 912.4 GB/s. Its Ampere architecture, built on Samsung’s 8 nm process, includes 10,240 shading units, 320 TMUs, and 112 ROPs. The GPU’s boost clock is 1665 MHz, with a memory clock of 1188 MHz (19 Gbps effective). This hardware provides substantial rasterization throughput, as evidenced by its Passmark G3D score of 26,896 and a Geekbench OpenCL score of 191,309. The GPU’s percentile of 83 against all GPUs places it in the upper tier, but its average benchmark score of 41,224 is slightly below the NVIDIA GeForce RTX 3090 (-0.5% delta) and the AMD Radeon Pro 5300 (-0.9% delta). In Fivem, the GPU’s massive memory bandwidth and shading power are critical for rendering the game’s detailed environments and vehicle models, especially at 4K resolution. The data shows that at 3840x2160 with Ultra settings, the average FPS drops to 47.3, which is below the 60 FPS threshold, indicating that the GPU is heavily taxed by the combination of high resolution and maximum graphical fidelity. The 12 GB VRAM capacity is sufficient for the game’s texture sets at these settings, but the raw compute demand of the Ultra preset is the primary driver of the performance decline.
How This Combo Ranks — use comboRankInGame vs other tested combos
Within the database of tested combinations, this specific pairing of the Ryzen 5 5600G and the RTX 3080 Ti ranks 462nd out of 1,792 total combos in Fivem. This places it in the top 25% of all tested systems, which is a strong result, but it is not a top-tier configuration. The rank suggests that while the GPU is powerful, the CPU’s mid-range standing prevents this combo from reaching the very highest echelons of performance, which are likely occupied by systems with flagship CPUs like the Ryzen 9 or Core i9 series paired with similar or better GPUs. The delta between this combo and the top performers is not specified, but the percentile of the CPU (78) and GPU (83) individually suggests that the GPU is the stronger component, and the combo’s overall rank is pulled down by the CPU’s relative position. The data indicates that this combo is well-suited for high-refresh-rate 1440p gaming, but at the extreme high end of 4K Ultra, it falls short of the most elite pairings. The rank also implies that there are 1,330 other combos that perform worse, making this a reliable, high-performance setup for most users, though it is not optimized for maximum frame rates in Fivem’s most demanding scenarios.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a clear picture of the combo’s capabilities across resolutions and settings. At 1920x1080, the combo is exceptionally fast: Low settings yield an average of 260.8 FPS, Medium produces 202.7 FPS, High delivers 166.2 FPS, and Ultra drops to 126 FPS. These numbers indicate that at 1080p, the CPU is the limiting factor, as the GPU has ample headroom to render frames far faster than the CPU can feed it, particularly at Low settings where the frame rate exceeds 260. Moving to 2560x1440, the frame rates remain high but show the GPU beginning to take on more load: Low averages 171.5 FPS, Medium averages 134.3 FPS, High averages 104.4 FPS, and Ultra averages 85.9 FPS. The drop from 1080p to 1440p at each setting is roughly 30-35%, which is a typical scaling factor for a GPU-bound scenario. At 3840x2160, the GPU is clearly the primary bottleneck: Low averages 96.6 FPS, Medium averages 73 FPS, High averages 58.6 FPS, and Ultra averages 47.3 FPS. The 4K numbers are the most telling; the transition from 1440p to 4K at High settings (104.4 to 58.6 FPS) represents a 44% performance drop, which is a substantial hit that underscores the GPU’s struggle to maintain high frame rates at this resolution with the RTX 3080 Ti’s architecture.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior reveals a classic shift in bottleneck. From 1920x1080 to 2560x1440, the average frame rate across all settings drops by approximately 34% (e.g., from 166.2 to 104.4 FPS at High). This is a moderate scaling factor that suggests a balance between CPU and GPU load, but the fact that the 1080p Low setting (260.8 FPS) is nearly double the 1440p Low setting (171.5 FPS) indicates that the CPU is still the primary limiter at the lower resolution, and the GPU is only just beginning to become the constraint as pixel count increases. The more dramatic scaling occurs from 1440p to 4K. At High settings, the drop from 104.4 to 58.6 FPS is a 44% reduction, and at Ultra, the drop from 85.9 to 47.3 FPS is a 45% reduction. This steep decline is a clear indicator that the GPU is now the definitive limiting component at 4K. The RTX 3080 Ti, despite its 912.4 GB/s memory bandwidth and 34.10 TFLOPS FP32 performance, cannot sustain the rendering workload at 4K Ultra, where the average FPS falls below the 60 FPS target. The data shows that the CPU, with its 4.40 GHz boost clock, is sufficient to push high frame rates at 1080p and 1440p, but the GPU’s compute and memory bandwidth are exhausted at 4K, particularly with the Ultra preset, which demands the most from the shading units and ROPs. In summary, this combo is a 1440p powerhouse, capable of exceeding 100 FPS at High settings, but it is not a 4K Ultra solution, as the data clearly shows the GPU bottleneck emerging at that resolution.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 Ti in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.6 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 58.6 |
| 3840x2160 | Ultra | 47.3 |
| 2560x1440 | Low | 171.5 |
| 2560x1440 | Medium | 134.3 |
| 2560x1440 | High | 104.4 |
| 2560x1440 | Ultra | 85.9 |
| 1920x1080 | Low | 260.8 |
| 1920x1080 | Medium | 202.7 |
| 1920x1080 | High | 166.2 |
| 1920x1080 | Ultra | 126.0 |
Fivem with Ryzen 5 5600G + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 3080 Ti + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.