Control

Control

AVERAGE FPS
133
excellent

This combination delivers exceptional performance with an average of 133 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 62 74 96
1440p QHD 87 115 137 179
1080p Full HD 136 178 212 277

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 47
2560x1440 Low 179
2560x1440 Medium 137
2560x1440 High 115
2560x1440 Ultra 87
1920x1080 Low 277
1920x1080 Medium 212
1920x1080 High 178
1920x1080 Ultra 136

Control with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

# How This Combo Ranks

The AMD Ryzen 5 5600G paired with the NVIDIA GeForce RTX 3080 Ti lands at rank 307 out of 3,720 tested combos in Control, placing it in the top 8.3% of all configurations recorded in the database. This is a strong result for a pairing that combines a mid-range APU-class processor with a high-end enthusiast GPU, and the ranking reflects that the GPU is doing most of the heavy lifting in this title. The combo outperforms the vast majority of alternatives, though it does not crack the top 200, which typically requires more recent CPU architectures with higher single-thread throughput or additional GPU headroom.

The CPU itself, the Ryzen 5 5600G, is a 6-core, 12-thread part based on the Zen 3 architecture (Cezanne codename) built on TSMC's 7 nm process. It holds a percentile rank of 74 among all CPUs in the database, meaning it sits above roughly three-quarters of processors tested. Its average benchmark score of 21,088 places it nearly neck-and-neck with the Intel Core i3-1220P (21,066, delta of 0.1%) and the Intel Core Ultra 7 256V (21,112, delta of -0.1%), while slightly ahead of the AMD Ryzen 5 7530U (21,133, delta of -0.2%) and the Intel Core Ultra 7 155U (21,174, delta of -0.4%). The differences are negligible, indicating that the 5600G is competitive with modern mobile and low-power desktop parts in synthetic workloads, though its gaming performance is more nuanced.

The GPU, the RTX 3080 Ti, is a GeForce 30-series card based on the GA102 chip (Ampere architecture) fabricated on Samsung's 8 nm node. It achieves a percentile rank of 83 among all GPUs, with an average benchmark score of 41,187. Its nearest rivals include the AMD Radeon Pro 5300 (40,870, delta of 0.8%), the NVIDIA Tesla M40 24 GB (41,707, delta of -1.2%), the NVIDIA Tesla M40 (41,897, delta of -1.7%), and notably the NVIDIA GeForce RTX 5070 (40,377, delta of 2%), suggesting that the 3080 Ti remains competitive with much newer hardware in raw compute terms. The combination of a mid-tier CPU and a top-tier GPU yields a system that is well-balanced for Control, where GPU load dominates at higher resolutions.

GPU Role

The RTX 3080 Ti is the primary driver of frame rates in Control, and its specifications make it well-suited to the game's demands. The card features 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of memory bandwidth. This is critical for Control, which uses high-resolution textures and complex particle effects that can quickly saturate VRAM at 4K. The 12 GB capacity is sufficient for the game's Ultra settings at 3840x2160 without exceeding memory limits, as evidenced by the measured average FPS of 47 at that preset.

Clocks are set at a base of 1365 MHz and a boost of 1665 MHz, with memory operating at 1188 MHz (effective 19 Gbps). The card's 10,240 shading units, 320 texture mapping units, and 112 ROPs provide raw fill rates of 186.5 GPixel/s and 532.8 GTexel/s. Compute throughput is rated at 34.10 TFLOPS for both FP32 and FP16 (1:1 ratio), which is substantial for a 2021-era card. The GPU also includes 80 RT cores and 320 tensor cores, enabling hardware-accelerated ray tracing and DLSS, though the measured FPS data does not specify whether these features were enabled.

In Control, the GPU's role is amplified by the game's reliance on real-time rendering of destructible environments and physics-based interactions. The RTX 3080 Ti's performance at 1080p High settings (178 avg FPS) shows that the GPU is not the bottleneck at lower resolutions, but at 4K Ultra (47 avg FPS), it is clearly the limiting factor. The card's power draw of 350 W and suggested PSU of 750 W are consistent with its high-end positioning, and it uses a single 12-pin power connector. The GPU's production status is end-of-life, but its performance remains relevant.

CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. It uses the Zen 3 architecture (Cezanne) on a 7 nm process, with a 65 W TDP and support for dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. The CPU has 16 MB of L3 cache, with 512 KB of L2 per core and 64 KB of L1 per core. Its memory controller supports DDR4, and it offers PCIe Gen 3 with 16 lanes from the CPU. The integrated Radeon Vega 7 graphics are present but irrelevant in this configuration, as the discrete GPU handles all rendering.

Synthetic benchmarks show the CPU's strengths and weaknesses. In Cinebench R23, it scores 1,409 single-core and 10,551 multi-core. Geekbench results are 1,801 single-core and 8,428 multi-core. The 3DMark scores are 872 for single-thread, 1,705 for 2-threads, 3,258 for 4-threads, 4,694 for 8-threads, and 5,451 for 16-threads (max threads 5,455). PassMark results include a multi-thread score of 19,717, a single-thread score of 3,177, and a physics score of 900. These numbers place the 5600G in the mid-range tier, and they are sufficient to avoid bottlenecking the RTX 3080 Ti in most scenarios, but not at high frame rates.

In Control, the CPU's role becomes more pronounced at lower resolutions where the GPU can produce very high FPS. At 1080p Low, the combo achieves 277 avg FPS, which is high enough that CPU thread scheduling and single-core performance can influence frame pacing. The 5600G's single-core score of 1,409 in Cinebench R23 is adequate, but it is not exceptional compared to newer parts, which may explain why the combo does not rank higher in the overall list. At 1440p and 4K, the GPU becomes the limiting factor, and the CPU's 12 threads are more than enough to keep up with the game's physics and AI workloads.

Measured FPS Breakdown

The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings (Low, Medium, High, Ultra). At 1080p, the combo delivers 277 avg FPS on Low, 212 avg FPS on Medium (with minimum 180 and maximum 244), 178 avg FPS on High, and 136 avg FPS on Ultra. These numbers indicate that the system is well above the 60 FPS threshold even at the highest settings, making 1080p a comfortable environment for high-refresh-rate monitors.

Moving to 1440p, the averages drop to 179 FPS on Low, 137 FPS on Medium (min 116, max 157), 115 FPS on High, and 87 FPS on Ultra. The scaling from 1080p to 1440p is roughly linear, with about a 35% reduction in FPS across settings, which is typical for a GPU-bound scenario. At 4K, the averages are 96 FPS on Low, 74 FPS on Medium (min 63, max 85), 62 FPS on High, and 47 FPS on Ultra. The drop from 1080p to 4K is significant, with Ultra settings falling below 50 FPS, which may be a concern for players seeking smoothness at maximum quality.

The data shows that the RTX 3080 Ti can handle Control at 1440p Ultra with 87 avg FPS, which is excellent for a demanding action-adventure title. At 4K, the card still manages 62 FPS on High, which is playable, but Ultra requires compromises. The Medium preset at 4K (74 avg FPS) offers a better balance between visual fidelity and performance, with a minimum of 63 FPS ensuring no major stutters.

FAQ

Q: What is the best resolution for this combo to maintain 60 FPS?

A: At 1080p and 1440p, all settings presets exceed 60 FPS, with 1440p Ultra achieving 87 avg FPS. At 4K, only Low (96 FPS) and Medium (74 FPS) maintain 60+ FPS; High averages 62 FPS, and Ultra drops to 47 FPS.

Q: How does the CPU affect performance at 1080p?

A: At 1080p Low, the combo reaches 277 avg FPS, which is high enough that the CPU's single-thread performance (Cinebench R23 single-core score of 1,409) can become a limiting factor. The 5600G's 6 cores and 12 threads are sufficient, but frame rates above 200 FPS may expose CPU overhead.

Q: Is 12 GB of VRAM enough for Control at 4K?

A: Yes, the RTX 3080 Ti's 12 GB of GDDR6X memory is sufficient for Control at 4K Ultra, as evidenced by the measured 47 avg FPS. The game does not exceed this capacity in the tested settings.

Q: What is the difference between Medium and High at 1440p?

A: At 1440p, Medium averages 137 FPS (min 116, max 157), while High averages 115 FPS. The gap is 22 FPS, or about 16%, which is a meaningful trade-off for visual improvements.

Q: How does this combo compare to the RTX 5070 in the database?

A: The RTX 3080 Ti has an average benchmark score of 41,187, while the RTX 5070 scores 40,377, a delta of 2%. This indicates the 3080 Ti is slightly ahead in synthetic tests, but real-world gaming performance may vary.

Q: Can this system handle ray tracing in Control?

A: The RTX 3080 Ti includes 80 RT cores, which are capable of hardware-accelerated ray tracing. However, the measured FPS data does not specify whether ray tracing was enabled, so performance with RT on is not directly quantified.

Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. For 1080p, the Ultra preset delivers 136 avg FPS, which is well above the 60 FPS threshold and suitable for high-refresh-rate gaming. The High preset at 178 FPS is also excellent, but Ultra offers the best visual quality without sacrificing playability. For players with 144 Hz or higher monitors, Medium at 212 FPS is the best choice to maximize smoothness while retaining decent visuals.

At 1440p, the Ultra preset achieves 87 avg FPS, which is ideal for 60 Hz displays and even allows for some headroom on 75 Hz monitors. The High preset at 115 FPS is a better option for 120 Hz panels, offering a significant performance boost over Ultra with only a modest reduction in graphical fidelity. Medium at 137 FPS is the sweet spot for competitive play, though the visual downgrade may be noticeable.

For 4K, the Medium preset provides the best experience, with 74 avg FPS and a minimum of 63 FPS. This ensures smooth gameplay without dipping below 60 FPS. The High preset at 62 FPS is borderline, and the Ultra preset at 47 FPS is not recommended for consistent play. Low at 96 FPS is an option for players who prioritize frame rate over visuals, but Medium strikes the best balance. Overall, the data suggests that Medium or High at 1440p is the most versatile choice, delivering high FPS while preserving image quality.

Resolution Scaling

The FPS scaling from 1080p to 4K is consistent across settings, with a clear pattern of diminishing returns at higher resolutions. At Low settings, the average FPS drops from 277 at 1080p to 179 at 1440p (a 35.4% reduction) and then to 96 at 4K (a 46.4% reduction from 1440p). At Medium, the numbers are 212, 137, and 74, representing drops of 35.4% and 46.0%, respectively. High settings see 178, 115, and 62, with reductions of 35.4% and 46.1%. Ultra settings are 136, 87, and 47, with drops of 36.0% and 46.0%.

The consistency of these percentages indicates that the GPU is the primary bottleneck across all resolutions, as the scaling is nearly identical regardless of preset. The CPU's contribution is minimal, as the frame rate differences are almost entirely attributable to the GPU's rendering load. The transition from 1080p to 1440p increases pixel count by 78%, but the FPS drop is only about 35%, suggesting that the RTX 3080 Ti's memory bandwidth (912.4 GB/s) and fill rates (186.5 GPixel/s) are sufficient to handle the increased resolution without disproportionate losses.

The drop from 1440p to 4K is more severe, with pixel count increasing by 125% and FPS dropping by about 46%. This is expected, as 4K places a much heavier load on the GPU's shading units and ROPs. The 4K Ultra result of 47 FPS is below the 60 FPS threshold, indicating that the GPU is fully saturated at this resolution and preset. The data shows that the combo is best suited for 1440p gaming, where it can maintain high frame rates across all settings, while 4K is playable only at lower presets. The CPU's 16 MB of L3 cache and 12 threads are sufficient to avoid introducing additional bottlenecks at these resolutions, confirming that the GPU is the limiting component.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 Ti in Control

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 47.0
2560x1440 Low 179.0
2560x1440 Medium 137.0
2560x1440 High 115.0
2560x1440 Ultra 87.0
1920x1080 Low 277.0
1920x1080 Medium 212.0
1920x1080 High 178.0
1920x1080 Ultra 136.0

Control with Ryzen 5 5600G + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 3080 Ti + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.