Downfall
This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 95 | 113 | 137 |
| 1440p QHD | 96 | 147 | 182 | 220 |
| 1080p Full HD | 131 | 212 | 258 | 312 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600G brings six cores and twelve threads to the Downfall benchmark runs, built on the Zen 3 architecture with a 3.90 GHz base clock and a 4.40 GHz boost clock. This is a 7 nm part from TSMC, and its 16 MB of L3 cache is split across the chiplet layout typical of the Cezanne codename. The CPU’s benchmark profile shows a single-thread score of 872 in 3DMark and a multi-thread score of 5455 at max threads, which places it in the 78th percentile of all CPUs tested on the database.
In Downfall, the CPU’s role is largely about maintaining frame pacing at high refresh rates. At 1080p, the measured average of 311.9 FPS on Low settings indicates that the Ryzen 5 5600G is capable of feeding the RTX 3080 Ti with ample data, given that the frame rates are so high that GPU-bound scenarios would typically dominate. The CPU’s 3DMark 2-thread score of 1705 and 4-thread score of 3258 suggest that the game’s thread utilization is moderate; the jump from 4 to 8 threads (4694) is substantial, but the gain from 8 to max threads (5455) is minimal, indicating Downfall likely scales well up to eight threads but not beyond.
Compared to its nearest rivals, the Ryzen 5 5600G sits within 0.3% of the AMD EPYC 7713P’s average score and 0.2% above the Intel Core i7-11600H. This tight clustering means that in CPU-limited segments of Downfall, swapping between these processors would yield negligible differences. However, the 5600G’s integrated Radeon Vega 7 graphics are irrelevant here since a discrete GPU is present; the CPU’s value lies entirely in its six physical cores and the IPC improvements of Zen 3 over older architectures. The 65 W TDP is modest, but the benchmark results show that the chip does not bottleneck the RTX 3080 Ti at any resolution tested, as evidenced by the scaling patterns discussed later.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 Ti is the primary driver of Downfall’s visual output, equipped with 12 GB of GDDR6X memory on a 384-bit bus, yielding 912.4 GB/s of bandwidth. The GPU’s base clock runs at 1365 MHz with a boost up to 1665 MHz, and its memory operates at 1188 MHz (19 Gbps effective). With 10240 shading units, 320 TMUs, and 112 ROPs, the GA102 chip delivers 34.10 TFLOPS of FP32 compute. The GPU holds the 83rd percentile of all GPUs, with an average benchmark score of 41224, placing it just 0.5% behind the RTX 3090 in aggregate performance.
In Downfall, the GPU’s memory capacity and bandwidth are critical at higher resolutions. At 4K Ultra, the average FPS drops to 60.7, which is the lowest measured value across all settings, indicating that the game’s Ultra preset imposes heavy memory pressure and shading demands. The 12 GB VRAM is sufficient for 4K, but the 384-bit bus and 912.4 GB/s bandwidth are the key enablers; without this bandwidth, the frame rates at 4K High (94.8 FPS) would likely degrade further. The GPU’s nearest rivals include the RTX 3090 (0.5% faster) and the RTX 5070 (1.1% faster), but the RTX 3080 Ti’s performance in Downfall is consistent with its aggregate ranking.
The GPU’s pixel rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s explain why the frame rate scales so dramatically between settings. At 1080p Low, the GPU pushes 311.9 FPS, which is near the ceiling of what the CPU can feed; the fact that 4K Low still achieves 137.4 FPS shows that the GPU is not the limiting factor at lower settings, but rather the CPU’s ability to issue draw calls. The RTX 3080 Ti’s 350 W TDP and suggested 750 W PSU are notable, but the measured data focuses solely on the FPS results, which show a GPU that handles the game’s horror-themed environments with high efficiency across all resolution tiers.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS across resolutions reveals a clear pattern of GPU-bound scaling at higher settings. At 1080p High, the average is 211.5 FPS; at 1440p High, it drops to 146.5 FPS (a 30.7% reduction); and at 4K High, it falls to 94.8 FPS (a further 35.3% reduction from 1440p). This steep decline indicates that the RTX 3080 Ti is the limiting component at High settings, as the CPU’s performance headroom is not exhausted until well above 200 FPS.
However, at Low settings, the scaling is even more pronounced: 1080p Low yields 311.9 FPS, 1440p Low yields 219.6 FPS (a 29.6% drop), and 4K Low yields 137.4 FPS (a 37.4% drop from 1440p). The fact that 1080p Low exceeds 300 FPS suggests that the CPU is nearing its maximum frame delivery capability, but the consistent percentage drops across resolutions indicate the GPU is still the primary bottleneck even at Low settings. This is atypical for many games where Low settings at 1080p become CPU-bound; here, the RTX 3080 Ti’s raw throughput is so high that the CPU cannot fully saturate it until the resolution drops below 1080p.
At Ultra settings, the scaling is more dramatic: 1080p Ultra averages 131.4 FPS, 1440p Ultra averages 95.7 FPS (a 27.2% drop), and 4K Ultra averages 60.7 FPS (a 36.6% drop from 1440p). The 4K Ultra figure is notably close to the 60 FPS threshold, suggesting that the Ultra preset at 4K is pushing the GPU to its limits. The gap between Medium and High at 4K is 18.0 FPS (112.8 vs 94.8), while the gap between High and Ultra is 34.1 FPS (94.8 vs 60.7), showing that Ultra has a disproportionately high cost. This data indicates that the limiting component shifts from GPU to CPU only at 1080p Low, where the 311.9 FPS result is likely capped by the Ryzen 5 5600G’s single-thread performance.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the Medium preset offers the best balance of visual fidelity and performance across all resolutions. At 1080p Medium, the average is 257.5 FPS, which is 46.0 FPS higher than High (211.5) and only 54.4 FPS lower than Low (311.9). The jump from Medium to High costs 46.0 FPS at 1080p, but the visual improvement in a horror game with dark environments is often subtle; Medium likely retains most of the texture and shadow quality without the heavy post-processing that Ultra adds.
At 1440p, Medium delivers 181.6 FPS, which is well above the 144 Hz refresh rate common on high-end monitors. High at 1440p (146.5 FPS) is still playable, but the 35.1 FPS drop from Medium may not justify the incremental detail. At 4K, Medium produces 112.8 FPS, which is smooth for most displays, whereas High drops to 94.8 FPS and Ultra falls to 60.7 FPS. For 4K users, Medium is the clear recommendation, as it maintains over 100 FPS while Ultra dips below 61 FPS, which could cause noticeable stutter in a game designed for tension.
Low settings are only advisable for competitive play or extremely high refresh rate displays (240 Hz or above), given that 1080p Low achieves 311.9 FPS and 1440p Low achieves 219.6 FPS. However, the Low preset likely disables ambient occlusion and shadows, which are crucial for horror atmosphere. Ultra is not recommended at any resolution because the FPS penalty is severe—at 4K, Ultra is 52.1 FPS slower than Medium—and the game’s genre benefits more from smooth frame pacing than from maximum detail. The data suggests that Medium is the “sweet spot” for this combo, providing a 26.8% FPS boost over High at 4K and a 42.1% boost over Ultra at 1440p.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 3080 Ti ranks 429th out of 1741 tested combos in Downfall, placing it in the top 24.6% of all configurations. This ranking is notable given that the CPU is a mid-range part from 2021, while the GPU is a high-end Ampere card. The rank reflects the GPU’s dominance in this game; the RTX 3080 Ti’s 83rd percentile GPU score is the primary driver, while the CPU’s 78th percentile score is sufficient to avoid major bottlenecks.
In the context of the database’s combo rankings, this position means that the 5600G + RTX 3080 Ti outperforms roughly 1,312 other combos, including those with weaker GPUs paired with stronger CPUs. The ranking also suggests that pairing the RTX 3080 Ti with a faster CPU (e.g., a higher-tier Ryzen 5000 or Intel 12th-gen part) would likely yield only marginal gains in Downfall, as the game appears to be GPU-bound at most settings. The 429th rank is consistent with the measured FPS data: at 4K Ultra, the combo delivers 60.7 FPS, which is playable but not exceptional, whereas at 1440p Medium, it achieves 181.6 FPS, which is excellent for a horror title.
Compared to the nearest rival combos in the database, this pairing sits in a crowded field where the GPU’s performance dominates. The RTX 3080 Ti’s nearest rival, the RTX 3090, is only 0.5% faster on average, meaning that combos with the 3090 would likely rank slightly higher, but the 5600G’s CPU performance (within 0.2% of the Intel Core i7-11800H) keeps this combo competitive. The rank of 429 out of 1741 indicates that while this is not a top-tier configuration, it is firmly in the upper quartile, and the measured FPS results confirm that it can handle Downfall at high refresh rates in 1080p and 1440p, with playable 4K performance at Medium settings. For users seeking a balance of CPU cost and GPU capability, this combo’s rank demonstrates that the 5600G does not hold back the RTX 3080 Ti in this particular game, making it a sensible pairing for horror enthusiasts who prioritize frame rate over maximum visual fidelity.
Hardware Specifications
AMD Ryzen 5 5600G
NVIDIA GeForce RTX 3080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 3080 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 137.4 |
| 3840x2160 | Medium | 112.8 |
| 3840x2160 | High | 94.8 |
| 3840x2160 | Ultra | 60.7 |
| 2560x1440 | Low | 219.6 |
| 2560x1440 | Medium | 181.6 |
| 2560x1440 | High | 146.5 |
| 2560x1440 | Ultra | 95.7 |
| 1920x1080 | Low | 311.9 |
| 1920x1080 | Medium | 257.5 |
| 1920x1080 | High | 211.5 |
| 1920x1080 | Ultra | 131.4 |
Downfall with Ryzen 5 5600G + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 3080 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600G + RTX 3080 Ti
Explore FPS benchmarks for other games using this same hardware combination.