Evolve

Evolve

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 32 40 52
1440p QHD 39 56 71 92
1080p Full HD 58 83 106 137

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 52
3840x2160 Medium 40
3840x2160 High 32
3840x2160 Ultra 22
2560x1440 Low 92
2560x1440 Medium 71
2560x1440 High 56
2560x1440 Ultra 39
1920x1080 Low 137
1920x1080 Medium 106
1920x1080 High 83
1920x1080 Ultra 58

Evolve with AMD Ryzen 5 5600G + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the Intel Arc B570 delivers a playable, though not universally smooth, experience in Evolve. Benchmark results across three resolutions and four quality presets show a system that is heavily constrained by the graphics processor at higher settings, while the processor’s six Zen 3 cores provide sufficient headroom at lower settings. The data indicates a clear hierarchy: 1080p is the target resolution for high refresh rates, 1440p offers a balanced compromise, and 4K demands significant settings reductions to remain fluid.

Resolution Scaling

The measured FPS data reveals a predictable yet pronounced drop as resolution increases, confirming that the Intel Arc B570 is the primary limiting factor in most configurations. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate falls from 83 FPS to 56 FPS, a decrease of 32.5%. The step from 1440p to 3840x2160 at High settings is even steeper, with average FPS dropping from 56 to 32, a 42.9% reduction. This scaling pattern indicates that the GPU’s pixel throughput, not the CPU, is the bottleneck at these settings.

At the Low preset, the resolution scaling is more moderate but still significant. The average FPS goes from 137 at 1080p to 92 at 1440p (a 32.8% drop) and further to 52 at 4K (a 43.5% drop from 1440p). This consistent percentage reduction across presets suggests that Evolve’s rendering load scales almost linearly with pixel count, and the Arc B570’s 10 GB of GDDR6 memory is sufficient to avoid capacity-related stutters, as evidenced by the non-null minimum FPS of 34 at 4K Medium. The lack of a min FPS value at other 4K presets and at all 1080p/1440p presets except Medium means the data cannot confirm frame-time consistency, but the available Medium rows show a 34 FPS floor at 4K and a 90 FPS floor at 1080p.

The Ultra preset shows the harshest scaling, with averages of 58 FPS at 1080p, 39 FPS at 1440p, and 22 FPS at 4K. The 1080p to 1440p drop is 32.8%, and the 1440p to 4K drop is 43.6%. This near-identical scaling to the High preset implies that the additional effects in Ultra do not change the fundamental bottleneck; they simply lower the absolute performance ceiling. For a 60 FPS target, the data shows that only 1080p Low and Medium configurations exceed it, with 137 FPS and 106 FPS respectively. At 1440p, only the Low preset (92 FPS) clears 60 FPS, while High (56 FPS) and Medium (71 FPS) fall short or barely pass. At 4K, no preset achieves 60 FPS, with even Low averaging only 52 FPS.

CPU Role

The AMD Ryzen 5 5600G’s contribution to Evolve’s performance is best understood through its synthetic benchmark scores, which place it in the 74th percentile of all CPUs. With 6 cores and 12 threads based on the Zen 3 architecture, the processor shows strong multi-threaded capability in Cinebench R23, scoring 10551 multi-core and 1409 single-core. The Geekbench results of 8428 multi-core and 1801 single-core reinforce this profile. In this game, the CPU’s role appears to be secondary to the GPU, as evidenced by the fact that even at 1080p Low, where the GPU load is lightest, the average FPS of 137 is not exceptionally high for a modern processor, suggesting Evolve’s engine has a frame rate limit or that the CPU is still providing frames faster than the GPU can render them at that resolution.

The Passmark multi-thread score of 19717 and the 3DMark 16-thread score of 5451 indicate that the 5600G has ample processing power for game logic and physics simulations typical of a 2015 FPS. The processor’s 16 MB of L3 cache and 51.2 GB/s memory bandwidth are adequate for feeding the Arc B570, especially when comparing to its nearest rivals in the benchmark database. The 5600G’s average benchmark score of 21088 is within 0.4% of the Intel Core Ultra 7 155U (21174), indicating that in general compute tasks, they are equivalent. However, for gaming, the 5600G’s higher single-thread performance, as seen in the Passmark single-thread score of 3177, is likely more relevant than its multi-thread score, as most game engines rely on a few heavily loaded threads.

At lower resolutions and settings, the CPU’s role becomes more prominent. The jump from 1080p High (83 FPS) to 1080p Low (137 FPS) is a 65% improvement, which is a larger relative gain than the 37% improvement seen from 1440p High (56 FPS) to 1440p Low (92 FPS). This suggests that at 1080p, the CPU can push more frames when the GPU is less stressed, but the GPU still dominates the overall performance curve. The 5600G’s 3.90 GHz base clock and 4.40 GHz boost clock are sufficient to avoid becoming a hard bottleneck, as the GPU’s performance scaling with resolution is consistent, not erratic.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combination depend on the user’s resolution and target frame rate. For a 60 FPS experience at 1080p, the Medium preset is the safest choice, delivering an average of 106 FPS with a minimum of 90 FPS, ensuring no dips below the refresh rate of a standard 60 Hz monitor. The High preset at 1080p, with an average of 83 FPS, is also viable for 60 FPS but offers less headroom for demanding scenes. The Low preset at 1080p, averaging 137 FPS, is the only configuration that approaches high-refresh-rate territory (144 Hz), but it sacrifices visual quality.

At 1440p, the data shows that the Low preset is the only one that consistently exceeds 60 FPS, with an average of 92 FPS. The Medium preset averages 71 FPS with a minimum of 60 FPS, making it playable but with occasional dips to the 60 FPS line. The High preset at 1440p, averaging 56 FPS, is below the 60 FPS threshold and would require a variable refresh rate monitor to be comfortable. For a 1440p user, the Medium preset offers the best balance of visual fidelity and playability, as the minimum FPS of 60 matches the maximum refresh rate of most 1440p monitors.

At 4K, no preset achieves 60 FPS. The Low preset averages 52 FPS, which is playable on a 60 Hz display but not ideal. The Medium preset averages 40 FPS with a minimum of 34 FPS, indicating significant frame drops. The High preset at 32 FPS and Ultra at 22 FPS are not recommended for smooth gameplay. The data suggests that 4K is not a viable resolution for this combo if the user demands high frame rates; the best experience would be at 1080p Medium or High, where the GPU has enough headroom to maintain stable performance. For users prioritizing visual quality over frame rate, 1440p Medium is the sweet spot, as it provides a 71 FPS average with a 60 FPS minimum.

FAQ

Q: Can this combo run Evolve at 60 FPS in 4K?

A: No. The measured data shows the highest average FPS at 3840x2160 is 52 FPS on the Low preset. The Medium preset averages 40 FPS, High averages 32 FPS, and Ultra averages 22 FPS, all below the 60 FPS target.

Q: What is the best preset for 1440p gaming?

A: The Medium preset is the most balanced, with an average of 71 FPS and a minimum of 60 FPS. The Low preset is faster at 92 FPS, but the High preset drops to 56 FPS, making Medium the highest quality option that maintains a 60 FPS minimum.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: At 1920x1080, the Low preset averages 137 FPS, while the Ultra preset averages 58 FPS. The Low preset is 136% faster, indicating a substantial performance gain from reducing graphical effects.

Q: Is the CPU or GPU the bottleneck in this system?

A: The GPU is the primary bottleneck. As resolution increases from 1080p to 4K, FPS drops significantly across all presets, indicating that the Intel Arc B570’s rendering capacity is the limiting factor. The CPU’s performance is sufficient to support the GPU, as shown by the consistent scaling.

Q: What is the minimum FPS recorded for this combo?

A: The only minimum FPS values provided are for the Medium preset. The lowest minimum is 34 FPS at 4K, while at 1440p it is 60 FPS and at 1080p it is 90 FPS. Other presets do not have min FPS data.

Q: How does this CPU compare to its closest rival in the database?

A: The Ryzen 5 5600G has an average benchmark score of 21088, which is 0.1% higher than the Intel Core i3-1220P (21066) and 0.1% lower than the Intel Core Ultra 7 256V (21112). This places it in a tight performance cluster.

GPU Role

The Intel Arc B570 is the dominant component in this configuration for Evolve. Its specifications, including a 2500 MHz boost clock and 10 GB of GDDR6 memory on a 160-bit bus, provide a memory bandwidth of 380.0 GB/s. The GPU’s 2304 shading units and 80 ROPs deliver a pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s. These figures translate into the measured FPS, where the GPU’s raw compute power (11.52 TFLOPS FP32) is the ceiling for frame rates. The Arc B570’s average benchmark score of 20556 places it in the 65th percentile of all GPUs, with its nearest rival being the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% higher) and the Intel Arc A750 (20582, 0.1% lower).

In Evolve, the GPU’s performance is best illustrated by the 4K results. At 4K Ultra, the average FPS is 22, which is only 37.9% of the 1080p Ultra average of 58 FPS. This shows that the GPU’s fill rate is severely taxed by the 8.3 million pixels of 4K. The 10 GB VRAM is not a limiting factor, as the game does not appear to exceed this capacity based on the non-null min FPS at 4K Medium (34 FPS), which would likely be lower if memory swapping occurred. The GPU’s DirectX 12 support, as evidenced by its Passmark DX12 score of 72, is adequate for a 2015 title like Evolve, which was released before the API’s widespread adoption but can still benefit from it.

The GPU’s role becomes more apparent when comparing the High and Ultra presets. At 1080p, High averages 83 FPS while Ultra averages 58 FPS, a 30.1% reduction for what is typically a marginal visual improvement. At 1440p, the gap widens to 30.4% (56 FPS vs 39 FPS), and at 4K it is 31.3% (32 FPS vs 22 FPS). This consistent penalty suggests that Evolve’s Ultra settings include expensive post-processing effects that disproportionately impact the Arc B570’s compute units. The GPU’s Vulkan score of 96844 in Geekbench is notably higher than its OpenCL score of 83514, but the game likely uses DX11 or DX12, where the Passmark scores (118 for DX11, 72 for DX12) indicate moderate performance.

Measured FPS Breakdown

At 1920x1080, the benchmark results show a clear tiering across settings. The Low preset achieves an average of 137 FPS, which is the highest recorded for this combo. The Medium preset averages 106 FPS, with a minimum of 90 FPS and a maximum of 122 FPS, providing a stable experience. The High preset averages 83 FPS, and the Ultra preset averages 58 FPS. The range from Low to Ultra is 79 FPS, indicating that the GPU has significant headroom at this resolution.

At 2560x1440, the performance drops accordingly. The Low preset averages 92 FPS, which is still above 60. The Medium preset averages 71 FPS, with a minimum of 60 FPS and a maximum of 82 FPS, making it the only 1440p preset with a recorded min FPS. The High preset averages 56 FPS, and the Ultra preset averages 39 FPS. The scaling from 1080p to 1440p is consistent, with Low dropping by 32.8%, Medium by 33.0%, High by 32.5%, and Ultra by 32.8%.

At 3840x2160, the system struggles to maintain playable frame rates. The Low preset averages 52 FPS, which is the only 4K result above 50 FPS. The Medium preset averages 40 FPS, with a minimum of 34 FPS and a maximum of 47 FPS, showing significant frame time variance. The High preset averages 32 FPS, and the Ultra preset averages 22 FPS. The 4K Medium min FPS of 34 is the only recorded minimum at this resolution, suggesting that lower presets may have more stable frame times, but without data, this cannot be confirmed. The overall pattern shows that the Arc B570 is capable of 1080p gaming at high settings and 1440p gaming at medium settings, but 4K is only viable on Low.

How This Combo Ranks

The combination of the AMD Ryzen 5 5600G and Intel Arc B570 ranks 2294 out of 2872 tested combos for Evolve, placing it in the 20th percentile of all systems. This ranking is relatively low, which is surprising given the individual component scores. The CPU’s 74th percentile and GPU’s 65th percentile would suggest a mid-range system, but the game’s specific requirements and the combo’s performance at 4K likely drag down its overall rank. The data shows that this combo is optimized for 1080p and 1440p gaming, not for high-end 4K performance.

Compared to other combos in the database, this pairing is likely held back by the GPU’s relative weakness in Evolve. The Arc B570’s nearest rival, the NVIDIA GeForce RTX 3070 Mobile, has a nearly identical average score (0.1% higher), but mobile GPUs often have different power profiles. The combo’s rank of 2294 suggests that many other CPU-GPU pairings achieve higher frame rates in this title, likely due to more balanced configurations or GPUs with higher raw throughput. The CPU’s 6 cores and 12 threads are not a bottleneck, as its average score is within 0.4% of the Intel Core Ultra 7 155U, but the GPU’s 11.52 TFLOPS FP32 performance is modest for a 2015 FPS that may favor NVIDIA or AMD architectures.

For a user with this combo, the ranking implies that the system is better suited for esports or older titles at 1080p, rather than demanding modern games at high resolutions. The measured FPS data supports this, as the combo only exceeds 100 FPS at 1080p Low and Medium. The rank of 2294 out of 2872 means that 578 other combos perform worse, but also that a significant majority of systems outperform this pairing in Evolve. This is a mid-pack result, indicating that the combo is adequate but not exceptional for this specific game.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B570 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 52.0
3840x2160 Medium 40.0
3840x2160 High 32.0
3840x2160 Ultra 22.0
2560x1440 Low 92.0
2560x1440 Medium 71.0
2560x1440 High 56.0
2560x1440 Ultra 39.0
1920x1080 Low 137.0
1920x1080 Medium 106.0
1920x1080 High 83.0
1920x1080 Ultra 58.0

Evolve with Ryzen 5 5600G + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with Arc B570 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.