Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with AMD Ryzen 5 5600G + Intel Arc B570, In-Depth Analysis

# Allods Online with AMD Ryzen 5 5600G + Intel Arc B570

The AMD Ryzen 5 5600G and Intel Arc B570 combination produces a playable but heavily settings-dependent experience in Allods Online, a 2010 MMORPG that remains sensitive to both CPU and GPU loads. The measured data shows a system that can deliver 184 FPS at 1080p Low but drops to just 19 FPS at 4K Ultra, indicating that this pairing's strengths and weaknesses are clearly exposed across the resolution and settings spectrum. The combo ranks 2231 out of 2775 tested combinations, placing it in the lower-mid tier of systems evaluated for this game.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor built on the Zen 3 architecture (Cezanne codename) using TSMC's 7 nm process. It operates with a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU's cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and a shared 16 MB L3 cache. Memory support is DDR4 in dual-channel configuration, providing 51.2 GB/s of bandwidth. This processor carries a 74th percentile ranking among all CPUs, with an average benchmark score of 21088.

In Allods Online, the CPU's threading capability matters because MMORPGs typically have multiple background systems — NPC AI, quest tracking, inventory management, and network handling — that run alongside the main rendering thread. The Ryzen 5 5600G's 12 threads provide adequate headroom for these tasks, and the benchmark data supports this. At 1080p Low, the system achieves 184 FPS, which is well above the refresh rate of most monitors and indicates that the CPU is not the primary bottleneck at lower graphical loads. The processor's single-thread performance, measured at 872 in 3DMark single-thread and 3177 in PassMark single-thread, is sufficient for the game's core simulation loop.

The CPU's nearest rivals in overall benchmark performance include the Intel Core i3-1220P at 21066 (0.1% slower), the Intel Core Ultra 7 256V at 21112 (0.1% faster), the AMD Ryzen 5 7530U at 21133 (0.2% faster), and the Intel Core Ultra 7 155U at 21174 (0.4% faster). These margins are negligible, meaning the 5600G's computational power is essentially comparable to these other processors. In the context of Allods Online, this level of CPU performance is more than adequate for the game's mechanics, as evidenced by the high frame rates achieved at lower resolutions where the GPU is less stressed.

The 5600G's multicore capabilities, shown by a Cinebench R23 multicore score of 10551 and a Geekbench multicore score of 8428, provide enough parallel processing power for the game's background tasks. However, the data suggests that CPU performance is not the limiting factor in this pairing for Allods Online — the frame rate drops from 184 FPS at 1080p Low to 91 FPS at 1080p High, a reduction that occurs even though CPU load does not significantly change with graphical settings. This indicates that the GPU becomes the bottleneck as settings increase, not the CPU.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using TSMC's 5 nm process, featuring 19,600 million transistors on a 272 mm² die. It operates at a fixed clock speed of 2500 MHz for both base and boost, with memory clocked at 2375 MHz (19 Gbps effective). The GPU has 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. Its compute resources include 2304 shading units, 144 TMUs, and 80 ROPs, with 18 ray tracing cores. The card delivers 11.52 TFLOPS of FP32 performance and 23.04 TFLOPS of FP16 performance. It has a 150 W TDP and requires a 450 W power supply.

The Arc B570 holds a 65th percentile ranking among all GPUs, with an average benchmark score of 20556. Its nearest rivals in benchmark performance are the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% slower), the Intel Arc A750 at 20582 (0.1% faster), the NVIDIA Quadro M4000M at 20480 (0.4% slower), and the AMD Radeon R9 M390X at 20662 (0.5% faster). These close margins place the B570 in a competitive position relative to these other graphics cards, though the game's performance figures suggest that Allods Online is not particularly demanding on GPU compute resources.

The 10 GB VRAM capacity is more than sufficient for Allods Online, which is a 2010 title with modest texture requirements by modern standards. The GPU's memory bandwidth of 380.0 GB/s ensures that texture streaming and geometry processing at higher resolutions do not become constrained by memory throughput. However, the measured frame rates at 4K Ultra (19 FPS) indicate that the GPU's raw compute power is the limiting factor at the highest settings and resolution, as the pixel and texture rates (200.0 GPixel/s and 360.0 GTexel/s, respectively) are insufficient for the combined load of 4K resolution and Ultra settings.

The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 compatibility mean it can handle modern rendering APIs, but Allods Online's engine is older and may not fully utilize these features. The measured performance across settings shows that the GPU scales predictably with graphical load: at 1080p, frame rates range from 184 FPS at Low to 57 FPS at Ultra, with Medium at 144 FPS and High at 91 FPS. This scaling pattern indicates the GPU is the primary bottleneck as settings increase, with the CPU providing sufficient headroom throughout.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured data reveals a clear pattern of frame rate degradation as resolution increases, which helps identify the limiting component in this pairing. At Low settings, the system achieves 184 FPS at 1080p, 116 FPS at 1440p, and 61 FPS at 4K. This represents a 37% drop from 1080p to 1440p, and a further 47% drop from 1440p to 4K. The consistent decline across resolutions at Low settings suggests the GPU is becoming progressively more stressed, as the CPU workload remains constant regardless of resolution.

At Medium settings, the frame rates are 144 FPS at 1080p, 91 FPS at 1440p, and 47 FPS at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 48%. These percentages are nearly identical to those seen at Low settings, indicating that the resolution scaling is consistent regardless of the settings preset. This consistency strongly suggests that the GPU is the limiting component at all resolutions, as the scaling behavior is purely resolution-driven and does not change with other graphical parameters.

High settings show a steeper decline: 91 FPS at 1080p, 57 FPS at 1440p, and 30 FPS at 4K. The drop from 1080p to 1440p is 37%, and from 1440p to 4K is 47%. Again, the percentage drops are consistent with the other settings presets. Ultra settings produce 57 FPS at 1080p, 36 FPS at 1440p, and 19 FPS at 4K, with drops of 37% and 47% respectively. The uniformity of these percentage drops across all four settings presets — roughly 37% for the first resolution step and 47-48% for the second — is strong evidence that the GPU's pixel throughput is the limiting factor.

The fact that the frame rate halves when moving from 1440p to 4K, which has approximately 2.25 times the pixel count, aligns with GPU-bound behavior. If the CPU were the bottleneck, the frame rates would remain relatively flat across resolutions. The data instead shows a near-linear relationship between pixel count and frame rate, confirming that the Intel Arc B570 is the primary constraint in this system for Allods Online.

FAQ

Q: Can this system run Allods Online at 60 FPS at 1080p?

A: Yes, but only at Low, Medium, or High settings. At 1080p Low the system achieves 184 FPS, at Medium it reaches 144 FPS, and at High it delivers 91 FPS. However, at Ultra settings the frame rate drops to 57 FPS, which is below the 60 FPS threshold.

Q: What is the best resolution for this combination in Allods Online?

A: At 1440p, Low settings produce 116 FPS and Medium settings produce 91 FPS, both of which are smooth. High settings at 1440p yield 57 FPS, which is borderline. At 4K, only Low settings exceed 60 FPS, reaching 61 FPS. For consistent 60+ FPS, 1440p Medium or lower is recommended.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 5600G has an average benchmark score of 21088, which is 0.1% higher than the Intel Core i3-1220P (21066), 0.1% lower than the Intel Core Ultra 7 256V (21112), 0.2% lower than the AMD Ryzen 5 7530U (21133), and 0.4% lower than the Intel Core Ultra 7 155U (21174). These differences are negligible in real-world gaming performance.

Q: Is the GPU the bottleneck in this system for Allods Online?

A: Yes. The frame rate scaling pattern shows consistent 37-48% drops when moving from 1080p to 1440p to 4K, regardless of settings preset. This resolution-dependent behavior indicates the GPU is the limiting component, as the CPU workload does not change with resolution.

Q: What frame rates can be expected at 4K?

A: At 4K, the system achieves 61 FPS at Low settings, 47 FPS at Medium, 30 FPS at High, and 19 FPS at Ultra. Only Low settings reach the 60 FPS threshold, while Medium and above fall below playable levels for smooth gameplay.

Q: How does the GPU rank against its nearest competitors?

A: The Intel Arc B570 has an average benchmark score of 20556. It is 0.1% faster than the NVIDIA GeForce RTX 3070 Mobile (20534), 0.1% slower than the Intel Arc A750 (20582), 0.4% faster than the NVIDIA Quadro M4000M (20480), and 0.5% slower than the AMD Radeon R9 M390X (20662).

Measured FPS Breakdown

The measured frame rates for this combination in Allods Online span three resolutions and four settings presets, providing a comprehensive view of performance.

1920x1080 (1080p):

  • Low: 184 FPS average
  • Medium: 144 FPS average, with minimum 122 FPS and maximum 165 FPS
  • High: 91 FPS average
  • Ultra: 57 FPS average

2560x1440 (1440p):

  • Low: 116 FPS average
  • Medium: 91 FPS average, with minimum 77 FPS and maximum 104 FPS
  • High: 57 FPS average
  • Ultra: 36 FPS average

3840x2160 (4K):

  • Low: 61 FPS average
  • Medium: 47 FPS average, with minimum 40 FPS and maximum 55 FPS
  • High: 30 FPS average
  • Ultra: 19 FPS average

The Medium settings preset is the only one with recorded minimum and maximum frame rates at each resolution, providing additional detail on frame time consistency. At 1080p Medium, the spread between minimum and maximum is 43 FPS, at 1440p Medium it is 27 FPS, and at 4K Medium it is 15 FPS. This narrowing spread at higher resolutions suggests that frame times become more consistent as the GPU becomes more heavily loaded, likely because the rendering pipeline is fully saturated.

The data shows that the step from Low to Medium settings incurs a 22% frame rate penalty at 1080p (from 184 to 144 FPS), a 22% penalty at 1440p (from 116 to 91 FPS), and a 23% penalty at 4K (from 61 to 47 FPS). The step from Medium to High is more severe: a 37% penalty at 1080p (from 144 to 91 FPS), a 37% penalty at 1440p (from 91 to 57 FPS), and a 36% penalty at 4K (from 47 to 30 FPS). The step from High to Ultra is equally steep: a 37% penalty at 1080p (from 91 to 57 FPS), a 37% penalty at 1440p (from 57 to 36 FPS), and a 37% penalty at 4K (from 30 to 19 FPS).

These consistent penalty percentages across resolutions indicate that the graphical settings have a multiplicative effect on performance, with each tier adding a similar computational load. The Medium to High transition and the High to Ultra transition are particularly demanding, each roughly doubling the performance impact of the Low to Medium transition.

Settings Recommendations

Based on the measured data, the optimal settings preset depends on the target frame rate and resolution. For 60 FPS gameplay, the system can run at 1080p Ultra (57 FPS, just below 60) but more comfortably at 1080p High (91 FPS), 1440p Medium (91 FPS), or 4K Low (61 FPS). The 1440p Medium setting offers the best balance of visual quality and performance, delivering 91 FPS with a minimum of 77 FPS, ensuring smooth gameplay even in demanding scenes.

For 144 Hz gaming at 1080p, the Low preset achieves 184 FPS and Medium achieves 144 FPS, both of which can drive a 144 Hz monitor. However, the difference between Low and Medium at 1080p is only 40 FPS, suggesting that the visual improvements from Medium are worth the modest performance cost. At 1440p, Low (116 FPS) is the only preset that approaches 120 Hz, while Medium (91 FPS) is suitable for 90 Hz displays.

For 4K gaming, Low is the only viable preset at 61 FPS, though it is close to the 60 FPS threshold and may dip below during intense combat. Medium at 4K (47 FPS) is playable on a 45 Hz display but not ideal. High and Ultra at 4K (30 FPS and 19 FPS respectively) are not recommended for anything beyond casual exploration.

The data suggests that High settings provide diminishing returns over Medium, as the frame rate penalty from Medium to High is 37%, while the penalty from Low to Medium is only 22%. For players who prioritize smoothness, Medium is the sweet spot. For those who want maximum visual fidelity and can accept lower frame rates, High at 1080p delivers 91 FPS, which is still playable, but Ultra at 1080p drops to 57 FPS, which may feel less responsive.

The measured minimum frame rates at Medium settings provide additional guidance. At 1080p Medium, the minimum of 122 FPS ensures no frame rate drops below the 120 FPS threshold. At 1440p Medium, the minimum of 77 FPS stays above 75 FPS, providing consistent gameplay. At 4K Medium, the minimum of 40 FPS is below the 60 FPS target but still maintains playability.

How This Combo Ranks

This AMD Ryzen 5 5600G + Intel Arc B570 combination ranks 2231 out of 2775 tested combos in Allods Online, placing it in the bottom 20% of systems evaluated for this game. This rank reflects the overall performance across all measured scenarios, which includes the challenging 4K Ultra preset that yields only 19 FPS. The ranking is somewhat harsh on this pairing, as the system performs admirably at lower resolutions and settings, but the inclusion of high-resolution, high-settings benchmarks drags down its relative position.

The CPU's 74th percentile ranking among all processors (average score 21088) and the GPU's 65th percentile ranking among all GPUs (average score 20556) suggest that each component is individually competitive. However, their combined performance in Allods Online is less impressive because the game's engine appears to favor certain hardware configurations, and the GPU's relatively modest pixel throughput becomes a significant limitation at higher resolutions.

Compared to other tested combos, this pairing's rank of 2231 indicates that many systems with more powerful GPUs or more balanced configurations achieve better results. The nearest GPU rival, the Intel Arc A750 (0.1% faster in benchmarks), would likely produce similar results, while the NVIDIA GeForce RTX 3070 Mobile (0.1% slower) might perform differently due to architectural variations. The CPU's nearest rivals, all within 0.4% of its benchmark score, would likely yield identical frame rates when paired with the same GPU.

For players targeting 1080p or 1440p gaming, this combo ranks higher in practical terms because it delivers excellent frame rates at those resolutions with reasonable settings. However, the overall rank is dragged down by the 4K results, which are included in the composite score. The data suggests that this combination is best suited for 1080p gaming with high refresh rates, or 1440p gaming at medium settings, rather than 4K gaming.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with Ryzen 5 5600G + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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