Evolve
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 24 | 31 |
| 1440p QHD | 23 | 33 | 42 | 54 |
| 1080p Full HD | 34 | 49 | 62 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5500X3D + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 5500X3D paired with the Intel Arc B370 produces a highly constrained gaming experience in Evolve, with the combination ranking 2639th out of 2872 tested configurations. The data reveals a system where the integrated-class GPU consistently governs performance, while the capable six-core processor remains largely underutilized across all tested settings and resolutions.
Resolution Scaling
The measured FPS data shows a steep and consistent penalty as resolution increases, which is the classic signature of a GPU-bound scenario. At 1080p with Low settings, the combination achieves an average of 80 FPS, but this falls to 54 FPS at 1440p and further down to 31 FPS at 4K. That represents a 33% drop from 1080p to 1440p and a 61% drop from 1080p to 4K, indicating that the rendering workload expands faster than the GPU can accommodate as pixel count grows.
The scaling pattern becomes even more telling when examining the High preset. At 1080p High, the average is 49 FPS, which declines to 33 FPS at 1440p and bottoms out at 19 FPS at 4K. The percentage losses are remarkably similar across presets, suggesting the limiting factor is purely the GPU's fillrate and shading capacity rather than any memory or cache bottleneck. For instance, Medium settings show 62 FPS at 1080p, 42 FPS at 1440p, and 24 FPS at 4K — again a roughly 32% drop between each resolution step.
The Ultra preset is the most punishing, with 34 FPS at 1080p, 23 FPS at 1440p, and just 13 FPS at 4K. This near-linear degradation with resolution confirms that the Arc B370's 20 ROPs and 40 TMUs are saturated well before the CPU's 12 threads become relevant. The data shows no resolution where the CPU begins to limit performance; even at 1080p Low, the 80 FPS average is more indicative of GPU throughput than CPU headroom, as the Ryzen 5 5500X3D's PassMark single-thread score of 2941 places it far above the demands of a 2015-era FPS title at this framerate.
GPU Role
The Intel Arc B370 operates as an integrated graphics solution with a 25 W TDP, and its benchmark results reflect a very modest performance tier. The sole 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, with its nearest rivals being the ATI Mobility Radeon HD 5570 (1186, -0.2% delta) and the ATI Radeon HD 5770 (1190, -0.5% delta). This positions the B370 as roughly equivalent to a decade-old discrete GPU, which explains why Evolve struggles to maintain playable framerates at higher resolutions.
The GPU's clock behavior is notable: a 300 MHz base clock boosting to 2400 MHz, with memory bandwidth listed as "System Dependent" and memory type as "System Shared." This means the B370 relies on the host system's DDR4 memory rather than dedicated VRAM, and the data suggests this shared-memory architecture contributes to the steep performance cliff at 4K. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are the hard ceilings that the measured FPS numbers reflect; at 4K Ultra, the 13 FPS average indicates the GPU is delivering roughly 0.62 GPixel/s effective, which is less than 1.3% of its theoretical peak due to shader and memory inefficiencies.
The FP32 throughput of 6.144 TFLOPS is the compute foundation, but the 1280 shading units appear insufficient for the game's deferred rendering. The 4K Medium result of 24 FPS with a min of 20 and max of 27 shows tight frametimes, implying consistent GPU saturation rather than intermittent stutter. The Arc B370's 10 RT cores are irrelevant here, as Evolve does not leverage ray tracing, and the 12 Ultimate (12_2) DirectX support is backward compatible but unused at these settings. Overall, the GPU is the unequivocal bottleneck in every measured configuration, with the data showing that even the lowest settings at 1080p only reach 80 FPS — a modest result for a competitive FPS.
CPU Role
The AMD Ryzen 5 5500X3D presents a stark contrast to the GPU's limitations. This is a 6-core, 12-thread Zen 3 (Vermeer) processor on the AM4 socket, built on TSMC's 7 nm process with a 74 mm² die. Its 96 MB of shared L3 cache is the standout feature, and the PassMark multithread score of 20363 reflects strong computational capability. The CPU's percentile ranking of 85th among all processors, with an average benchmark score of 37018, places it in close competition with the AMD Ryzen 5 5600F (36945, +0.2% delta) and Intel Core Ultra 5 225 (36938, +0.2% delta), while slightly trailing the AMD Ryzen AI 7 PRO 450 (37093, -0.2% delta) and Intel Core i9-12900T (37112, -0.3% delta).
In Evolve, the CPU's role is clearly secondary. The game's FPS data shows no scenario where the processor becomes the limiting factor, as the GPU saturates first at every resolution and preset. The 3.00 GHz base clock and 4.00 GHz boost clock provide ample single-thread performance for the game's AI and physics, and the PassMark single-thread score of 2941 confirms this. The integer math score of 60033 and floating-point math score of 34511 further indicate that the CPU can handle the game's simulation logic without breaking a sweat.
The 12 threads are largely underutilized in this title, as Evolve is not a heavily multithreaded workload by modern standards. The PassMark physics score of 2282 and data compression score of 230392 are academic in this context; what matters is that the CPU never drops below the GPU's output. Even at 1080p Low, where the GPU produces 80 FPS, the CPU has significant headroom, as evidenced by the fact that the same CPU can push far higher framerates in CPU-bound benchmarks like PassMark's find prime numbers (170) or random string sorting (23675), which are not directly game-relevant but show the processor's raw capability. The 105 W TDP and dual-channel DDR4 support (51.2 GB/s memory bandwidth) are more than adequate for this workload, and the data suggests that swapping in a weaker CPU would not change the FPS numbers at all until the GPU is upgraded.
Settings Recommendations
The measured FPS rows provide a clear hierarchy for playability. At 4K, no preset achieves a comfortable framerate: Low yields 31 FPS, Medium 24 FPS, High 19 FPS, and Ultra just 13 FPS. The 4K Medium result has a min of 20 and max of 27, indicating consistent sub-30 performance that would feel sluggish in a fast-paced FPS. For 4K users, the data suggests that only Low settings are viable, and even then, the 31 FPS average is borderline.
At 1440p, the situation improves but remains constrained. Low settings deliver 54 FPS, which is playable, while Medium drops to 42 FPS and High to 33 FPS. The Ultra preset at 1440p produces 23 FPS, which is not recommended. The sweet spot at 1440p is Low settings, as the 54 FPS average provides a responsive experience for a game where target acquisition matters. The Medium preset's min of 35 FPS and max of 48 FPS shows some frametime variance, but the 42 FPS average is acceptable for less competitive play.
At 1080p, the options expand. Low settings hit 80 FPS, which is the best measured result and provides a smooth experience. Medium settings yield 62 FPS with a min of 53 and max of 72, offering a good balance of visual quality and responsiveness. High settings produce 49 FPS, which is still playable but begins to show the GPU's strain. The Ultra preset at 1080p delivers 34 FPS, which is the highest visual fidelity but comes with a significant performance cost. The recommendation is clear: for the best experience per the measured rows, 1080p Low or Medium offers the most headroom, while 1440p Low is the only viable option at that resolution. The 4K resolution should be avoided entirely, as even the lowest settings cannot maintain a consistent 30 FPS.
FAQ
*Q: Is this combination capable of running Evolve at 4K?*
A: Technically yes, but not comfortably. The measured data shows 4K Low averaging 31 FPS, 4K Medium at 24 FPS, 4K High at 19 FPS, and 4K Ultra at 13 FPS. Only the Low preset approaches playability, and it remains below the 60 FPS threshold.
*Q: What is the best resolution for this hardware in Evolve?*
A: 1080p is the only resolution where the combination achieves consistently high framerates. The data shows 80 FPS at Low, 62 FPS at Medium, 49 FPS at High, and 34 FPS at Ultra. At 1440p, only Low settings reach above 50 FPS.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370's 3DMark Steel Nomad score of 1184 is within 0.7% of the ATI Mobility Radeon HD 5570 (1186) and ATI Radeon HD 5770 (1190), and it is 1.4% faster than the AMD FirePro M2000 (1168). This places it in the 5th percentile of all GPUs.
Q: Does the CPU bottleneck the GPU in this game?
A: No. The measured FPS data shows the GPU is the limiting factor at every resolution and preset. The Ryzen 5 5500X3D's PassMark multithread score of 20363 and single-thread score of 2941 provide ample headroom, as framerates drop consistently with resolution increases, which is a GPU-bound pattern.
Q: What performance can I expect at 1080p Medium settings?
A: The measured data shows an average of 62 FPS, with a minimum of 53 FPS and maximum of 72 FPS. This is the best balance of visual quality and performance at 1080p, offering a stable experience above 60 FPS for most of the session.
Q: How does the Ryzen 5 5500X3D compare to the Ryzen 5 5600F?
A: The 5500X3D has an average benchmark score of 37018, which is 0.2% higher than the Ryzen 5 5600F's 36945. The two processors are effectively tied in synthetic benchmarks, with the 5500X3D's 96 MB L3 cache providing no measurable advantage in this game's GPU-bound scenarios.
Measured FPS Breakdown
The complete set of measured framerates for Evolve with the AMD Ryzen 5 5500X3D and Intel Arc B370 is as follows:
1920x1080 (1080p)
- Low: 80 FPS average
- Medium: 62 FPS average, 53 FPS minimum, 72 FPS maximum
- High: 49 FPS average
- Ultra: 34 FPS average
2560x1440 (1440p)
- Low: 54 FPS average
- Medium: 42 FPS average, 35 FPS minimum, 48 FPS maximum
- High: 33 FPS average
- Ultra: 23 FPS average
3840x2160 (4K)
- Low: 31 FPS average
- Medium: 24 FPS average, 20 FPS minimum, 27 FPS maximum
- High: 19 FPS average
- Ultra: 13 FPS average
The data shows a consistent pattern: each resolution step up halves the framerate potential, and each preset step up from Low to Ultra reduces FPS by roughly 20-30% at any given resolution. The 1080p Low result of 80 FPS is the only measurement that approaches a high-refresh experience, while all 4K results fall below the 30 FPS playability threshold. The Medium presets at each resolution show the most consistent frametimes, with the min/max spread narrowing from 19 FPS at 1080p to 7 FPS at 4K, indicating that the GPU's workload becomes more uniform as resolution increases and the pixel fillrate becomes the dominant constraint.
Hardware Specifications
AMD Ryzen 5 5500X3D
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + Intel Arc B370 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 34.0 |
Evolve with Ryzen 5 5500X3D + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B370 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.