Fivem

Fivem

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 18 23 29
1440p QHD 26 33 41 53
1080p Full HD 39 50 63 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 23
3840x2160 High 18
3840x2160 Ultra 14
2560x1440 Low 53
2560x1440 Medium 41
2560x1440 High 33
2560x1440 Ultra 26
1920x1080 Low 80
1920x1080 Medium 63
1920x1080 High 50
1920x1080 Ultra 39

Fivem with AMD Ryzen 5 5500X3D + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 5500X3D pairs with the Intel Arc B370 to deliver a strictly entry-level experience in Fivem, with measured frame rates that place this combination near the bottom of the database. The data shows a fundamental mismatch between the CPU’s substantial cache resources and the GPU’s limited throughput, resulting in a system that is playable only at lower resolutions and settings, and that falls far behind the majority of tested configurations.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor based on the Zen 3 architecture, built on TSMC’s 7 nm process. Its base clock is 3.00 GHz with a boost clock of 4.00 GHz, and it carries a 105 W TDP. The defining feature is the cache layout: 64 KB of L1 per core, 512 KB of L2 per core, and a large 96 MB shared L3 cache. This cache configuration is designed to reduce memory latency and improve performance in workloads with high data reuse, which can be beneficial for CPU-bound scenarios.

In Fivem, which is a multiplayer modification for a large open-world game, the CPU is often the primary bottleneck due to the heavy scripting and entity simulation load. The 5500X3D’s 96 MB of L3 cache should theoretically help maintain stability in crowded server environments, as more of the game’s frequently accessed data can reside on-chip. However, the processor’s modest 3.00 GHz base clock and 4.00 GHz boost clock, while not exceptional, are adequate for this class. The PassMark single-thread score of 2941 and multithread score of 20363 place it in the 85th percentile of all CPUs, indicating solid mainstream performance. Its nearest rivals are closely matched: the AMD Ryzen 5 5600F scores 36945 (0.2% higher), the AMD Ryzen AI 7 PRO 450 scores 37093 (0.2% lower), the Intel Core Ultra 5 225 scores 36938 (0.2% higher), and the Intel Core i9-12900T scores 37112 (0.3% lower). This shows the 5500X3D is right in the middle of a tight pack of mid-range processors.

Despite this respectable CPU standing, the measured FPS in Fivem suggests the processor’s potential is largely untapped. The combination’s overall rank of 2762 out of 3005 tested combos indicates that the CPU is not the limiting factor; rather, the Intel Arc B370 graphics solution holds the system back. The Arc B370 is an integrated graphics processor (IGP) from Intel, based on the Xe3-LPG architecture and built on a 3 nm process. Its specifications are modest: 1280 shading units, 40 TMUs, and 20 ROPs, with a base clock of 300 MHz and a boost clock of 2400 MHz. The memory is system shared, with bandwidth described as system dependent, which means performance is heavily influenced by the host system’s DDR4 memory speed. The GPU’s 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals are all legacy parts: the ATI Mobility Radeon HD 5570 (0.2% higher), the ATI Radeon HD 5770 (0.5% higher), the AMD Radeon HD 7650M (0.7% higher), and the AMD FirePro M2000 (1.4% lower). This is a clear indication that the Arc B370 is far below the performance level required for modern gaming at high settings.

The CPU’s high percentile ranking versus the GPU’s extremely low percentile ranking creates a severe bottleneck. In Fivem, this means the CPU is often idle or underutilized while the GPU struggles to render frames, leading to the low FPS numbers observed across all resolutions. The 5500X3D’s strong cache and 6-core/12-thread layout are not the issue; the Arc B370’s 6.144 TFLOPS FP32 throughput and 48.00 GPixel/s pixel rate are simply insufficient for the game’s rendering demands.

FAQ

Q: Why is the average FPS so low at 1080p Ultra settings?

A: At 1920x1080 with Ultra settings, the measured average FPS is 39. This is a direct result of the Intel Arc B370’s low graphics throughput, as its 3DMark Steel Nomad score of 1184 places it in the 5th percentile of all GPUs. The CPU, which ranks in the 85th percentile, is not the bottleneck here.

Q: Does the CPU’s large 96 MB L3 cache help Fivem performance?

A: The data shows the CPU has a 96 MB shared L3 cache, which is a large amount for a mainstream processor. However, the measured FPS in Fivem is low across the board, indicating that the cache advantage is not translating into higher frame rates. This is because the GPU, the Intel Arc B370, is the limiting component, not the CPU cache.

Q: How does this combo compare to other tested configurations?

A: The combo ranks 2762 out of 3005 tested combos in Fivem. This places it in the bottom 8% of all tested systems, meaning the vast majority of CPU+GPU pairings deliver better performance in this game.

Q: What is the best resolution for this combo?

A: The highest average FPS is achieved at 1920x1080 with Low settings, where the system reaches 80 FPS. At higher resolutions, the frame rate drops significantly, making 1080p the only viable option for a playable experience.

Q: Is there a significant difference between Low and Ultra settings at 1080p?

A: Yes, the difference is stark. At 1920x1080, Low settings yield 80 FPS, while Ultra settings drop to 39 FPS. This represents a 51% reduction in average frame rate, showing that the GPU is heavily taxed by higher quality presets.

Q: Could the CPU be upgraded to fix the low FPS?

A: The data suggests no. The CPU’s nearest rival, the Intel Core i9-12900T, scores 37112, only 0.3% higher than the 5500X3D’s 37018 average benchmark score. Upgrading the CPU would have minimal impact because the GPU’s 5th percentile ranking is the primary constraint on FPS.

How This Combo Ranks

The measured data places this AMD Ryzen 5 5500X3D and Intel Arc B370 combination at rank 2762 out of 3005 tested combos in Fivem. This is a bottom-tier result, indicating that only 243 configurations performed worse. The rank is heavily skewed by the GPU’s performance, as the Intel Arc B370’s average benchmark score of 1184 is in the 5th percentile of all GPUs. In contrast, the CPU’s average benchmark score of 37018 is in the 85th percentile, showing a clear disparity between the two components.

The nearest rivals for the GPU are all legacy products from over a decade ago, such as the ATI Mobility Radeon HD 5570 and the AMD Radeon HD 5770. This context underscores how far behind modern standards the Arc B370 is. The combination’s low rank is not a surprise given this GPU performance, and the data shows that even a high-end CPU like the 5500X3D cannot compensate for the graphics bottleneck. To put the rank in perspective, 2762 out of 3005 means the combo is in the bottom 8% of all tested systems. For a game like Fivem, which has a large multiplayer world, this rank suggests that the system will struggle to maintain smooth gameplay in populated areas, as the GPU will be overwhelmed by the rendering load.

Measured FPS Breakdown

The measured FPS data provides a complete picture across three resolutions and four settings presets. At 1920x1080, the system achieves its best results: 80 FPS on Low, 63 FPS on Medium (with a minimum of 54 and maximum of 72), 50 FPS on High, and 39 FPS on Ultra. These numbers show that only the Low preset crosses the 60 FPS threshold that is often considered the baseline for smooth gameplay. The Medium preset’s average of 63 FPS is also playable, but the minimum of 54 FPS indicates occasional dips below the target.

Moving to 2560x1440, the frame rates drop noticeably. The Low preset delivers 53 FPS, Medium averages 41 FPS (minimum 35, maximum 48), High drops to 33 FPS, and Ultra falls to 26 FPS. At this resolution, no preset achieves 60 FPS, and the Ultra preset’s 26 FPS is marginal at best. The scaling from 1080p to 1440p shows a 34% reduction in FPS at Low settings (80 to 53), and a similar 33% reduction at Ultra (39 to 26).

At 3840x2160, the results are severe. Low settings yield 29 FPS, Medium averages 23 FPS (minimum 20, maximum 26), High drops to 18 FPS, and Ultra falls to 14 FPS. These numbers are essentially unplayable for a fast-paced multiplayer game. The data shows that the Intel Arc B370 is incapable of handling 4K rendering in Fivem, even at the lowest settings. The minimum FPS of 20 at 4K Medium indicates that frame times are inconsistent, which would make the experience feel stuttery.

The overall pattern is clear: the combo is only viable at 1080p with low to medium settings. At 1440p, it is borderline playable only on Low, and at 4K, it is not playable at all. The lack of min/max data for most presets (only Medium presets have min/max values) suggests that the testing methodology focused on average FPS, but the available min/max data for Medium presets shows a spread of about 15-18 FPS, indicating variable performance.

Resolution Scaling

The resolution scaling behavior of this combo reveals the GPU as the dominant bottleneck. From 1920x1080 to 2560x1440, the average FPS drops by 34% at Low settings (80 to 53) and by 33% at Ultra settings (39 to 26). This is a substantial reduction, but it is not proportional to the pixel count increase, which is about 78% more pixels at 1440p. The fact that FPS drops by only a third while pixel count nearly doubles suggests that the system is not purely pixel-bound; rather, the CPU is delivering frames to the GPU faster than the GPU can process them at 1080p, and the gap narrows as resolution increases.

However, from 2560x1440 to 3840x2160, the scaling becomes more severe. At Low settings, FPS drops from 53 to 29, a 45% reduction. At Ultra, it drops from 26 to 14, a 46% reduction. The pixel count increase from 1440p to 4K is about 125%, but the FPS drops by less than half. This indicates that at 4K, the GPU is fully saturated, and the CPU is no longer the limiting factor. The system is now firmly GPU-bound, and the Arc B370’s limited pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are being maxed out.

The data suggests that at 1080p, the CPU’s strong performance (85th percentile) is partially able to feed the GPU, but the GPU’s low throughput (5th percentile) still caps FPS. At 4K, the GPU is the absolute bottleneck, and the CPU’s large cache and 6 cores are irrelevant. This is a classic case of a CPU-GPU imbalance, where the CPU has far more capability than the GPU can utilize. The resolution scaling curve shows that the system’s performance is highly dependent on resolution, with playable frame rates only achievable at 1080p Low.

Settings Recommendations

Based on the measured rows, the best experience for this combo is at 1920x1080 with the Low preset, which delivers an average of 80 FPS. This is the only configuration that provides a comfortable margin above 60 FPS, which is essential for a smooth multiplayer experience. The Medium preset at 1080p yields 63 FPS on average, with a minimum of 54 FPS, which is also playable but may experience noticeable dips during intense action. For users who prioritize frame rate over visual fidelity, Low is the clear choice.

The High preset at 1080p drops to 50 FPS, which is below the ideal threshold, and Ultra falls to 39 FPS, which is likely to feel sluggish in a fast-paced game. At 2560x1440, the Low preset averages 53 FPS, which is borderline, but the Medium preset’s 41 FPS and High’s 33 FPS are not recommended. At 3840x2160, all presets are below 30 FPS, making 4K unusable for this combo.

The data indicates that the optimal settings balance is 1080p Low for maximum smoothness, or 1080p Medium if the user is willing to tolerate occasional frame drops to the mid-50s. The Medium preset at 1080p is the highest quality setting that maintains an average FPS above 60, and its minimum of 54 FPS is still playable. Given that the game is a multiplayer title where responsiveness matters, the recommendation is to stick with 1080p Low to ensure the best frame pacing, or 1080p Medium for slightly better visuals at the cost of some stability. Higher resolutions and settings should be avoided, as the measured FPS drops to levels that would significantly impair gameplay.

Hardware Specifications

AMD Ryzen 5 5500X3D

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500X3D + Intel Arc B370 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 23.0
3840x2160 High 18.0
3840x2160 Ultra 14.0
2560x1440 Low 53.0
2560x1440 Medium 41.0
2560x1440 High 33.0
2560x1440 Ultra 26.0
1920x1080 Low 80.0
1920x1080 Medium 63.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

Fivem with Ryzen 5 5500X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B370 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5500X3D + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.