Evolve
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 24 | 31 |
| 1440p QHD | 23 | 33 | 42 | 54 |
| 1080p Full HD | 34 | 49 | 62 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with AMD Ryzen 5 5600F + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 5600F and Intel Arc B370 combination delivers a very low tier of performance in Evolve, with measured frame rates that place it near the bottom of the database’s tested combos. The data shows a pairing that struggles to maintain playable FPS at higher resolutions and settings, though it does offer a narrow window of viability at 1080p with reduced graphical loads.
How This Combo Ranks
The combo ranks 2639 out of 2872 tested combinations in Evolve, placing it in the bottom 8.1% of all systems evaluated. This is a decisive result—the measured FPS across resolutions and settings consistently falls below what most other combos achieve, indicating that both the CPU and GPU are contributing to a low overall performance ceiling. The rank is not a reflection of a single weak point; rather, the data shows a balanced but limited pairing where neither component can compensate for the other’s constraints.
In absolute terms, the Ryzen 5 5600F sits at the 85th percentile among all CPUs in the database’s broader benchmark suite, with an average benchmark score of 36945. Its nearest rivals in synthetic testing are the Intel Core Ultra 5 225 at 36938 (a 0% delta), the AMD Ryzen 5 5500X3D at 37018 (0.2% ahead), the AMD Ryzen AI 7 PRO 450 at 37093 (0.4% ahead), and the Intel Core i9-12900T at 37112 (0.5% ahead). These deltas are tiny—within a fraction of a percent—so the CPU is statistically equivalent to those four processors in general compute workloads. That suggests the 5600F is not the primary bottleneck in Evolve; it offers competitive processing power relative to its immediate peers.
The Intel Arc B370, however, is a different story. Its average benchmark score is 1184, and it sits at the 5th percentile among all GPUs. Its nearest rivals are the ATI Mobility Radeon HD 5570 at 1186 (0.2% ahead), the ATI Radeon HD 5770 at 1190 (0.5% ahead), the AMD Radeon HD 7650M at 1192 (0.7% ahead), and the AMD FirePro M2000 at 1168 (1.4% behind). These are older, low-end parts, and the Arc B370 is essentially trading blows with them. The GPU’s percentile rank of 5 means that 95% of all GPUs in the database outperform it, which heavily influences the combo’s overall position. In Evolve, the GPU’s limited shading units (1280), texture mapping units (40), and raster output pipelines (20) directly cap the frame rates, especially as resolution increases.
The combo’s rank of 2639 out of 2872 is consistent with this GPU weakness. The data indicates that the system is not designed for high-refresh or high-resolution gaming in Evolve; it is a low-power, integrated-class solution that will require significant settings reductions to approach playability. The gap between this combo and the median tested system is substantial, as the bottom 10% of combos typically show single-digit to low-20s FPS at demanding settings, which matches the measured results here.
FAQ
Q: What is the combo’s overall rank in Evolve?
A: The combo ranks 2639 out of 2872 tested combinations, placing it in the bottom 8.1% of all systems evaluated for this game.
Q: How does the CPU compare to its nearest rivals?
A: The Ryzen 5 5600F has an average benchmark score of 36945, which is within 0.5% of its nearest rivals: the Intel Core Ultra 5 225 (36938), AMD Ryzen 5 5500X3D (37018), AMD Ryzen AI 7 PRO 450 (37093), and Intel Core i9-12900T (37112). The deltas are negligible, so the CPU is effectively tied with those parts.
Q: How does the GPU compare to its nearest rivals?
A: The Intel Arc B370 has an average benchmark score of 1184, placing it at the 5th percentile. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1186), ATI Radeon HD 5770 (1190), AMD Radeon HD 7650M (1192), and AMD FirePro M2000 (1168). The GPU is statistically similar to these older, low-end parts.
Q: What is the best measured FPS at 1080p?
A: At 1920x1080 with Low settings, the combo achieves an average of 80 FPS. This is the highest measured average across all resolutions and settings in the data.
Q: Is the combo playable at 1440p?
A: At 2560x1440, the best measured average is 54 FPS on Low settings. Medium settings drop to 42 FPS, High to 33 FPS, and Ultra to 23 FPS. Only Low settings approach a consistently smooth experience, and even that is borderline.
Q: Does the CPU or GPU limit performance more in Evolve?
A: The data suggests the GPU is the primary limiter. The CPU’s synthetic benchmark scores are near the top of its peer group, while the GPU sits at the 5th percentile. As resolution increases from 1080p to 4K, FPS drops sharply, which is characteristic of GPU-bound scenarios.
Resolution Scaling
The measured FPS data shows a clear and steep decline as resolution increases, which is the hallmark of a GPU-bound system. At 1920x1080 with Low settings, the combo averages 80 FPS. Moving to 2560x1440 at the same settings drops that to 54 FPS, a 32.5% reduction. At 3840x2160 with Low settings, the average falls to 31 FPS, which is a 61.3% drop from 1080p and a 42.6% drop from 1440p. This scaling pattern indicates that the Arc B370’s pixel throughput—rated at 48.00 GPixel/s—is insufficient to handle the increased pixel count as resolution climbs.
The trend holds across all settings. At Medium settings, the averages are 62 FPS at 1080p, 42 FPS at 1440p, and 24 FPS at 4K. That is a 32.3% drop from 1080p to 1440p and a 61.3% drop from 1080p to 4K. At High settings, the numbers are 49 FPS at 1080p, 33 FPS at 1440p, and 19 FPS at 4K—a 32.7% drop and a 61.2% drop, respectively. Ultra settings show the same pattern: 34 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K, which is a 32.4% drop and a 61.8% drop.
The consistency of these percentage drops—around 32% from 1080p to 1440p and around 61% from 1080p to 4K—is notable. It suggests that the scaling is purely resolution-driven, with the GPU’s fill rate and shading capacity being the limiting factor. The CPU’s role is minimal here because Evolve’s frame rate at these settings is not constrained by the Ryzen 5 5600F’s 6 cores and 12 threads; instead, the GPU is saturated well before the CPU becomes a bottleneck.
The 4K results are particularly telling. At 4K Ultra, the average FPS is 13, which is below the minimum threshold for smooth motion. Even at 4K Low, the average is 31 FPS, which is playable only in the loosest sense. The data indicates that 4K is not a realistic target for this combo in Evolve, regardless of settings, because the GPU’s 20 ROPs and 1280 shading units cannot sustain adequate throughput at that pixel density.
Measured FPS Breakdown
At 1920x1080, the combo’s best performance is on Low settings, where it averages 80 FPS. This is the only measured configuration that exceeds 60 FPS, making it the sole scenario where the system approaches high-refresh playability. Medium settings average 62 FPS, with a minimum of 53 FPS and a maximum of 72 FPS, which is still within a playable range for most users. High settings drop to 49 FPS, and Ultra falls to 34 FPS. The step from Low to Medium costs 18 FPS, while the step from Medium to High costs 13 FPS, and the step from High to Ultra costs 15 FPS. The performance penalties are roughly linear, with no single setting causing a disproportionate drop.
At 2560x1440, Low settings average 54 FPS, which is just below the 60 FPS threshold but still smooth enough for many players. Medium settings average 42 FPS, with a minimum of 35 FPS and a maximum of 48 FPS, indicating noticeable dips during demanding scenes. High settings average 33 FPS, and Ultra drops to 23 FPS. The pattern mirrors 1080p: each settings tier costs roughly 11-12 FPS, with the gap from Low to Ultra being 31 FPS. The 1440p results show that the combo is usable only at Low or Medium settings, and even Medium has minimums that could cause stutter.
At 3840x2160, the results are poor across the board. Low settings average 31 FPS, which is technically playable but far from ideal. Medium settings average 24 FPS, with a minimum of 20 FPS and a maximum of 27 FPS, meaning the system will frequently dip below 30 FPS. High settings average 19 FPS, and Ultra averages 13 FPS. The 4K results are consistent with a GPU that has only 6.144 TFLOPS of FP32 performance and a system-shared memory architecture, where bandwidth is dependent on the system’s RAM configuration. None of the 4K settings provide a consistently smooth experience, and even the best case (Low at 31 FPS) is marginal.
The Medium settings rows are the only ones with min and max FPS data. At 1080p Medium, the range is 53 to 72 FPS, which is a 19 FPS spread. At 1440p Medium, the range is 35 to 48 FPS, a 13 FPS spread. At 4K Medium, the range is 20 to 27 FPS, a 7 FPS spread. This narrowing range at higher resolutions suggests that the GPU is becoming more consistently saturated, reducing frame time variance but also lowering the overall average. The data implies that the system is more stable at 4K in terms of frame pacing, but that stability comes at the cost of very low FPS.
Settings Recommendations
The measured FPS data points to a clear hierarchy of playability. The best experience in Evolve with this combo is at 1920x1080 with Low settings, where the average is 80 FPS. This is the only configuration that comfortably exceeds 60 FPS, providing headroom for dips and a smooth overall feel. If visual quality is a priority, Medium settings at 1080p average 62 FPS, with a minimum of 53 FPS, which is still acceptable for most players. The trade-off between Low and Medium is 18 FPS, which is significant, but Medium offers a better balance of image quality and performance.
At 2560x1440, the recommendation shifts to Low settings, which average 54 FPS. Medium at 1440p drops to 42 FPS with a minimum of 35 FPS, which may lead to noticeable stutter in combat-heavy scenes. High and Ultra at 1440p are not recommended, as their averages of 33 FPS and 23 FPS, respectively, fall below the threshold for smooth gameplay. The data shows that 1440p is only viable at Low settings, and even then, the system is closer to the edge than at 1080p.
At 3840x2160, no settings configuration delivers a truly playable experience. Low averages 31 FPS, Medium averages 24 FPS, High averages 19 FPS, and Ultra averages 13 FPS. The minimum FPS for Medium is 20, and the maximum is 27, indicating that the system cannot sustain even 30 FPS consistently. For 4K, the only honest recommendation is to avoid this resolution entirely, as the GPU’s architecture is not designed for it. The system-shared memory and 25 W TDP make it clear that the Arc B370 is an integrated-class part, and 4K gaming is beyond its capabilities.
The best overall experience, based on the measured rows, is 1080p Low at 80 FPS. This setting provides the highest frame rate and the most headroom for demanding moments. If the user prefers higher visual fidelity, 1080p Medium at 62 FPS is the second-best option, with a minimum of 53 FPS that keeps most scenes above 50 FPS. The data does not support any settings above Medium at 1080p, as High and Ultra drop to 49 FPS and 34 FPS, respectively, which are below the 60 FPS target for competitive play.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, manufactured on a 7 nm process at TSMC. It has a base clock of 3.00 GHz and a boost clock of 4.00 GHz, with a 65 W TDP. The cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. This is a solid mid-range CPU that should not be the limiting factor in most gaming scenarios, and the Evolve data supports that assessment.
The CPU’s synthetic benchmark scores show strong performance. Its multithreaded score is 19236, its single-thread score is 2872, and its floating-point math score is 34548. In integer math, it scores 59339, and in data compression, it scores 232836. These numbers place it at the 85th percentile among all CPUs, with an average benchmark score of 36945. The nearest rivals—all within a 0.5% delta—confirm that the 5600F is competitive with much newer and more expensive parts, including the Intel Core i9-12900T, which has a higher average score of 37112 but only by 0.5%.
In Evolve, the CPU’s role is to feed the GPU with draw calls and game logic. The game released in 2015, and its engine is not particularly demanding on modern multi-core processors. The 5600F’s 6 cores and 12 threads are more than sufficient for this workload, and the measured FPS scaling with resolution confirms that the GPU is the bottleneck. At 1080p Low, the system hits 80 FPS, which is a reasonable number for a CPU-bound scenario, but as resolution rises, the FPS drops proportionally with pixel count, not with CPU load. This is the classic signature of a GPU-limited system.
The CPU’s memory support is DDR4 with dual-channel, and its memory bandwidth is 51.2 GB/s. This is relevant because the Arc B370 uses system-shared memory, meaning its bandwidth is system dependent. The GPU’s memory type is listed as “System Shared,” and its bandwidth is “System Dependent,” so the CPU’s memory controller and the system’s RAM speed directly affect the GPU’s performance. However, the data does not include specific RAM configurations, so the exact impact cannot be quantified. What is clear is that the GPU’s performance is constrained by its shared memory architecture, and the CPU’s 51.2 GB/s bandwidth is a potential limit for the GPU’s data throughput.
The CPU’s PCIe support is Gen 4 with 20 lanes (CPU only), which is more than enough for a GPU that uses an IGP bus interface. The Arc B370 is listed as having a bus interface of “IGP,” meaning it is integrated into the processor package, not a discrete card. This explains its low TDP of 25 W and its lack of power connectors. The GPU’s base clock is 300 MHz and its boost clock is 2400 MHz, with a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. These are the specs of an integrated graphics solution, not a high-performance discrete GPU.
The CPU’s 32 MB of L3 cache is shared across all cores, which is beneficial for gaming because it reduces memory latency. In Evolve, this helps maintain consistent frame times, especially in scenes with many objects or AI characters. However, the CPU’s performance headroom is not fully utilized because the GPU limits the frame rate. The data shows that at 1080p Low, the system achieves 80 FPS, which is likely near the CPU’s maximum for this game, but at higher settings, the GPU drops the FPS well below what the CPU could deliver. This is a classic case of a balanced-but-weak pairing, where the CPU is more than capable, but the GPU holds the entire system back.
Hardware Specifications
AMD Ryzen 5 5600F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + Intel Arc B370 in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 54.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 33.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 80.0 |
| 1920x1080 | Medium | 62.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 34.0 |
Evolve with Ryzen 5 5600F + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with Arc B370 + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with Ryzen 5 5600F + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.