Greedfall

Greedfall

AVERAGE FPS
69
good

This combination provides smooth gameplay with an average of 69 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 25 39 43 55
1440p QHD 42 65 72 92
1080p Full HD 60 94 104 132

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 43
3840x2160 High 39
3840x2160 Ultra 25
2560x1440 Low 92
2560x1440 Medium 72
2560x1440 High 65
2560x1440 Ultra 42
1920x1080 Low 132
1920x1080 Medium 104
1920x1080 High 94
1920x1080 Ultra 60

Greedfall with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050, In-Depth Analysis

Greedfall, the 2019 Action RPG from Spiders, sits in that comfortable middle tier of game demand: modern enough to care about settings, old enough that a current mainstream GPU can push it hard. This page covers the pairing of Intel's Core Ultra 7 265HX — a 20-core Arrow Lake-HX mobile flagship — with NVIDIA's entry-level Blackwell card, the GeForce RTX 5050. The measured data shows a combo that scales cleanly with resolution and settings, delivering smooth play at 1080p and 1440p while struggling to hold a viable frame rate once 4K Ultra enters the picture. All figures below come from measured benchmark runs in the database, not synthetic estimates.

Resolution Scaling

The scaling story here is textbook GPU-bound behavior. At 1080p Medium the combo averages 104 FPS; move to 1440p Medium and that drops to 72 FPS; push to 4K Medium and it lands at 43 FPS. Each step up in resolution pulls the average down by a similar proportional margin, and crucially the frame rate never flattens out at the top end. If the CPU were the limiter, 1080p and 1440p numbers would converge toward a ceiling — they don't. The 1080p Low result of 132 FPS against 1440p Low at 92 FPS and 4K Low at 55 FPS shows the RTX 5050 is being fed by a processor that simply isn't the bottleneck in this title.

The settings ladder tells the same story from a different angle. At 1080p, going from Low to Ultra costs 72 FPS — a drop from 132 to 60. That's a heavy settings penalty, indicating the GPU's fill-rate and memory resources are being saturated by Greedfall's top preset. At 4K the gap narrows in absolute terms (55 FPS Low down to 25 FPS Ultra) but the Ultra number falls below the commonly comfortable threshold, which makes 4K Ultra a non-starter for this hardware. The most balanced operating points are 1080p Medium at 104 FPS and 1440p Medium at 72 FPS, both of which pair playable averages with reasonable headroom.

One detail worth noting: the Medium runs include min/max spreads, and they're tight. At 1080p Medium the range runs 88 to 120 FPS around the 104 average; at 1440p Medium it's 61 to 83 around 72; at 4K Medium it's 37 to 49 around 43. Those consistent spreads point to steady frame delivery rather than stuttery variance — the dips never fall far below the average, which is what you want in an action RPG with real-time combat.

CPU Role

The Core Ultra 7 265HX is, on paper, dramatically overqualified for Greedfall. This is a 20-core, 20-thread Arrow Lake-HX mobile processor built on TSMC's 3 nm node, with a 2.60 GHz base clock boosting to 5.30 GHz, 30 MB of shared L3 cache, and 3 MB of L2 per core. It sits in the 93rd percentile against all CPUs in the database with an average benchmark score of 63173, and its closest rivals tell you exactly where it lands: the Intel Core i7-13790F (avgScore 63080, deltaPct 0.1), AMD Ryzen AI 7 450G (63331, -0.2), AMD Ryzen AI Embedded P185 (62839, 0.5), and Intel's own Core Ultra 7 255HX (62738, 0.7). In other words, it trades blows within a fraction of a percent of all four — effectively dead-even performance class.

Its synthetic scores back that up. Cinebench R23 multi-core lands at 40642 with 5737 single-core; R20 delivers 17069 multi and 2409 single; R15 posts 4096 and 578. PassMark's single-thread result is 4500, with a multi-thread score of 47985 and physics at 2978. For a 2019 action RPG, single-thread responsiveness is what matters most, and a 5737 R23 single-core score plus a 5.30 GHz boost clock gives the game far more per-frame headroom than it can use.

That surplus explains the resolution data. Greedfall never manages to pin this CPU: even the highest measured result, 132 FPS at 1080p Low, leaves the 265HX with idle capacity. The 55 W TDP mobile part with DDR5 support on a dual-channel bus delivering 102.4 GB/s of bandwidth, plus PCIe Gen 5 with 20 CPU lanes, means the platform feeds the RTX 5050 without contention. For this specific game, the processor choice is about everything else you do alongside playing — the combo's GPU, not its CPU, sets the performance ceiling.

FAQ

Q: Can this combo run Greedfall at 4K?

A: Only at reduced settings. 4K Medium averages 43 FPS (37 min, 49 max), 4K Low averages 55 FPS, but 4K High drops to 39 FPS and 4K Ultra falls to 25 FPS. Medium or below is the realistic 4K ceiling.

Q: What's the best resolution and settings combination for smooth play?

A: 1080p Medium is the sweet spot: 104 FPS average with a floor of 88 and a peak of 120. 1440p Medium at 72 FPS (61–83) is also fully playable if you want more visual density.

Q: Is the CPU or GPU the limiting factor in Greedfall?

A: The GPU. Frame rates scale steeply with both resolution and settings — 132 FPS at 1080p Low versus 25 FPS at 4K Ultra — with no plateau that would indicate a CPU cap. The Core Ultra 7 265HX sits in the 93rd percentile of all CPUs and is never saturated by this title.

Q: How does the RTX 5050 compare to its closest rivals overall?

A: It sits in the 66th percentile of all GPUs with an average benchmark score of 21035. Its nearest rivals are the Radeon RX Vega M GL (21153, -0.6 deltaPct), Radeon HD 8970M (21237, -1), Radeon RX 5600 XT (20713, 1.6), and RTX A4000 Mobile (21379, -1.6) — a tight cluster with the 5050 slightly ahead of the 5600 XT and marginally behind the others.

Q: Does the RTX 5050 have enough VRAM for Greedfall?

A: Yes. The card carries 8 GB of GDDR6 on a 128-bit bus with 320 GB/s of bandwidth, and the game's 2019-era texture demands fit comfortably within that envelope — the frame-rate limits shown here are about raw GPU throughput at higher settings, not memory capacity.

Q: Can this setup hit 60 FPS at maximum settings?

A: At 1080p Ultra, exactly: the measured average is 60 FPS. At 1440p Ultra it drops to 42 FPS, and at 4K Ultra to 25 FPS, so max settings beyond 1080p require accepting sub-60 play.

Measured FPS Breakdown

Full measured results, resolution by resolution:

1920x1080

  • Low: 132 FPS average
  • Medium: 104 FPS average (min 88, max 120)
  • High: 94 FPS average
  • Ultra: 60 FPS average

2560x1440

  • Low: 92 FPS average
  • Medium: 72 FPS average (min 61, max 83)
  • High: 65 FPS average
  • Ultra: 42 FPS average

3840x2160

  • Low: 55 FPS average
  • Medium: 43 FPS average (min 37, max 49)
  • High: 39 FPS average
  • Ultra: 25 FPS average

Read as a ladder, the data is remarkably consistent. Each settings tier costs roughly the same proportional slice: at 1080p, Medium trims about 21 percent off Low, High trims another 10, and Ultra cuts nearly 36 percent from High. The 1440p ladder mirrors it (92 → 72 → 65 → 42), and the 4K ladder follows suit (55 → 43 → 39 → 25). The steepest single drop in the entire table is 1080p High to 1080p Ultra, from 94 to 60 FPS — evidence that Greedfall's Ultra preset demands a large step up in GPU resources that the RTX 5050's 2560 shading units, 80 TMUs, and 32 ROPs can only partially cash in.

The Medium-setting min/max spreads deserve a second look because they're the only runs with frame-time bounds recorded. The 1080p floor of 88 FPS means even worst-case moments stay well above 60; the 4K floor of 37 confirms that resolution is playable-but-tense rather than genuinely smooth. For a game with real-time melee combat and open-world traversal, those floors matter as much as the averages.

How This Combo Ranks

Within the database's Greedfall results, the Core Ultra 7 265HX + RTX 5050 pairing ranks 2967 out of 3703 tested combos. That places it in the bottom fifth of the field for this specific game — a reflection of the GPU's positioning rather than the CPU's. The 66th-percentile GPU against a 93rd-percentile CPU creates an imbalance: the processor has plenty to give, but Greedfall's performance is decided almost entirely by the graphics card, and an entry-tier Blackwell part with a 21035 average score and rivals like the RX 5600 XT and Vega M GL can't climb the leaderboard in a title that rewards raw GPU throughput.

Context matters here. Greedfall is not a demanding game by current standards — it launched in 2019 and the fact that a mainstream pairing clears 100 FPS at 1080p Medium confirms that. But leaderboards for older titles are dominated by high-tier GPUs that trivialize the game at 4K Ultra, and that's where this combo's 25 FPS result drags its ranking down. The rank is a relative measure against everything tested, not a verdict on playability: at 1080p and 1440p this is a genuinely smooth experience.

GPU Role

The GeForce RTX 5050 is NVIDIA's entry point to the Blackwell 2.0 generation, built on TSMC's 5 nm GB207 die — 149 mm² packed with 16,900 million transistors at a density of 113.4M per mm². It runs a 2317 MHz base clock with a 2572 MHz boost, paired with 8 GB of GDDR6 on a 128-bit bus clocked at 2500 MHz (20 Gbps effective) for 320 GB/s of memory bandwidth. Compute resources total 2560 shading units, 80 texture units, 32 ROPs, 20 RT cores, and 80 tensor cores, yielding 13.17 TFLOPS of FP32 (with FP16 at a 1:1 ratio), a pixel rate of 82.30 GPixel/s, and a texture rate of 205.8 GTexel/s. It draws 130 W through a single 8-pin connector, occupies a dual-slot footprint, and connects over PCIe 5.0 x8, with a 300 W suggested PSU. Its launch MSRP was 249 USD.

Against that spec sheet, the Greedfall numbers make sense. The card's 3DMark Steel Nomad DX12 score of 2502, Geekbench OpenCL 90334, Geekbench Vulkan 89381, and PassMark G3D 17326 describe a GPU that handles modern API workloads competently but without high-tier headroom — precisely what the settings scaling shows. Greedfall's Ultra preset at 4K demands more than 32 ROPs and 320 GB/s of bandwidth can deliver, hence the 25 FPS floor of the table. At 1080p, where the pixel load is a quarter of 4K, the same silicon posts 60 FPS even at Ultra and 132 FPS at Low.

The 66th-percentile overall placement, with rivals clustered within roughly two percent either way, frames the card correctly: it is a mid-pack performer in absolute terms and an entry card in its own generation. For a 2019 action RPG, that's more than sufficient — the 88 FPS minimum at 1080p Medium is the number that defines the actual gaming experience, and it's a good one.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 5050 in Greedfall

Resolution Settings Avg FPS
3840x2160 Low 55.0
3840x2160 Medium 43.0
3840x2160 High 39.0
3840x2160 Ultra 25.0
2560x1440 Low 92.0
2560x1440 Medium 72.0
2560x1440 High 65.0
2560x1440 Ultra 42.0
1920x1080 Low 132.0
1920x1080 Medium 104.0
1920x1080 High 94.0
1920x1080 Ultra 60.0

Greedfall with RTX 5050 + Other CPUs

See how Greedfall performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.