Downfall
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 57 | 69 | 85 |
| 1440p QHD | 57 | 91 | 111 | 136 |
| 1080p Full HD | 80 | 128 | 156 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 7 265 + AMD Radeon RX 6600 XT, In-Depth Analysis
# Downfall with Intel Core Ultra 7 265 + AMD Radeon RX 6600 XT
The Intel Core Ultra 7 265 paired with the AMD Radeon RX 6600 XT delivers a wide spread of results in Downfall, ranging from 36 FPS at 4K Ultra to 191 FPS at 1080p Low. This 155 FPS gap between the most demanding and least demanding configurations highlights how strongly this horror title responds to both resolution scaling and preset selection. The data shows a system that can handle the game comfortably at 1080p across all settings, but struggles to maintain smooth frame rates at 4K when the visual load is maxed out.
Resolution Scaling
The frame rate drop from 1080p to 4K is substantial across every preset tier, revealing a system where the GPU becomes the dominant bottleneck at higher resolutions. At High settings, the average FPS falls from 128 at 1080p to 91 at 1440p, then further to 57 at 4K — a 55% reduction from 1080p to 4K. The Low preset shows a similar pattern, starting at 191 FPS at 1080p, dropping to 136 at 1440p, and settling at 85 at 4K, which represents a 55% decrease as well.
Medium settings demonstrate the most consistent scaling behavior, with average FPS of 156 at 1080p, 111 at 1440p, and 69 at 4K. The step from 1440p to 4K costs roughly 38% of the frame rate at this preset, while the step from 1080p to 1440p costs about 29%. This nonlinear scaling suggests that 4K resolution places disproportionate stress on the RX 6600 XT's memory bandwidth and pixel throughput capabilities.
Ultra settings show the most dramatic resolution sensitivity, with 80 FPS at 1080p collapsing to 57 FPS at 1440p and finally 36 FPS at 4K. The 4K Ultra result falls below the 40 FPS threshold that many players consider playable, indicating that this combination is not suited for maximum fidelity at native 4K. The scaling pattern across all presets points to the GPU as the limiting component; the CPU's performance headroom is not being fully utilized at higher resolutions where pixel processing demands dominate.
CPU Role
The Intel Core Ultra 7 265 brings 20 cores and 20 threads to this pairing, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This Arrow Lake architecture processor, built on a 3 nm process, sits in the 93rd percentile among all CPUs tested, indicating strong overall compute capability. Its 30 MB of shared L3 cache and 102.4 GB/s memory bandwidth provide ample data throughput for game logic and asset streaming.
In Downfall, a horror title that likely emphasizes environmental detail and lighting effects, the CPU's role appears secondary to the GPU at higher resolutions. The 1080p Low result of 191 FPS approaches what might be considered a CPU-bound ceiling, as the GPU has relatively light work at this configuration. However, the CPU's 20 cores and 20 threads are more than sufficient for the game's demands; the PassMark multithread score of 49,682 and single-thread score of 4,689 suggest strong performance in both heavily threaded and lightly threaded scenarios.
The Cinebench R23 multicore score of 42,216 places this processor well above typical gaming requirements, while the single-core score of 5,960 indicates responsive gameplay physics and AI processing. The 65 W TDP suggests efficient operation, though the CPU's performance headroom means it is unlikely to be the primary constraint in this game. The data implies that at 1080p, particularly with Low settings, the CPU may briefly limit performance, but at 1440p and 4K, the GPU takes over as the definitive bottleneck.
GPU Role
The AMD Radeon RX 6600 XT, built on the RDNA 2.0 architecture with a 7 nm process, provides the rendering muscle for this combination. Its 8 GB of GDDR6 memory on a 128-bit bus delivers 256.0 GB/s of bandwidth, which proves adequate for 1080p and 1440p gaming but becomes strained at 4K. The GPU's boost clock of 2589 MHz and game clock of 2359 MHz help push pixel rates, with a 165.7 GPixel/s pixel fill rate and 331.4 GTexel/s texture rate.
The 2048 shading units and 64 ROPs are modest by modern standards, which explains the significant frame rate drops at 4K resolution. The GPU sits in the 70th percentile among all GPUs tested, with an average benchmark score of 24,442. Its nearest rivals include the NVIDIA GeForce GTX 1630 at 0.7% higher score, the Intel Arc A350M at 0.8% lower score, and the NVIDIA GeForce RTX 2080 SUPER at 1.1% higher score — all remarkably close, indicating the RX 6600 XT occupies a competitive mid-range position.
In Downfall, the GPU's 8 GB VRAM capacity is sufficient for the measured settings, as no VRAM-related stuttering is evident in the FPS data. The 4K Ultra result of 36 FPS suggests the GPU's compute and memory bandwidth limits are being reached, particularly with 10.60 TFLOPS of FP32 performance. The Medium preset at 4K showing 69 FPS with a minimum of 59 FPS indicates the GPU can handle moderate loads at high resolution, but the jump to Ultra adds enough shading complexity to halve performance.
Measured FPS Breakdown
At 1920x1080, the RX 6600 XT delivers strong performance across all presets. Low settings produce an average of 191 FPS, while Medium settings reach 156 FPS with a minimum of 133 FPS and maximum of 180 FPS. High settings average 128 FPS, and Ultra settings drop to 80 FPS. All 1080p results exceed the 60 FPS threshold for smooth gameplay, making this resolution the sweet spot for this combination.
Moving to 2560x1440, performance remains solid but shows clear scaling with preset complexity. Low settings average 136 FPS, Medium averages 111 FPS with minimum and maximum of 95 and 128 FPS respectively, High averages 91 FPS, and Ultra drops to 57 FPS. The 1440p Ultra result sits just below the 60 FPS target, suggesting players may need to dial back to High settings for a consistently smooth experience at this resolution.
At 3840x2160, the GPU's limitations become apparent. Low settings average 85 FPS, Medium averages 69 FPS with a minimum of 59 FPS and maximum of 80 FPS, High drops to 57 FPS, and Ultra falls to 36 FPS. The 4K Medium result is the only 4K configuration that maintains an acceptable minimum frame rate, with the 59 FPS floor keeping gameplay mostly smooth. High and Ultra at 4K fall below ideal playability thresholds, particularly Ultra where the average FPS is below 40.
How This Combo Ranks
Among the 2,928 tested processor and graphics card combinations in Downfall, this pairing ranks 2,091st, placing it in the lower third of all configurations. This ranking reflects the RX 6600 XT's mid-range position rather than any CPU deficiency; the Core Ultra 7 265's 93rd percentile CPU ranking demonstrates that the processor is not the limiting factor. The GPU's 70th percentile ranking better predicts the combo's overall performance in this GPU-intensive title.
The combination outperforms configurations built around weaker GPUs but falls short of systems pairing high-end cards with similar processors. The gap between the combo's rank and the CPU's individual percentile suggests that upgrading the graphics card would yield significant improvements in Downfall, while upgrading the CPU would provide minimal benefit for this game. The data indicates that this pairing is balanced for 1080p gaming but leaves performance on the table at higher resolutions.
FAQ
Q: Can this system maintain 60 FPS at 1440p in Downfall?
A: Yes, at Low, Medium, and High settings. The 1440p results show 136 FPS on Low, 111 FPS on Medium, and 91 FPS on High, all comfortably above 60 FPS. Ultra settings at 1440p average 57 FPS, just below the threshold.
Q: What is the best resolution for this combination?
A: 1920x1080 is the optimal resolution, with all presets delivering at least 80 FPS. Even Ultra settings at 1080p achieve 80 FPS, while Medium and Low provide 156 and 191 FPS respectively, making this resolution the most versatile for different visual preferences.
Q: How does the CPU compare to its closest rivals in overall benchmark scores?
A: The Core Ultra 7 265 has an average benchmark score of 64,640, which is 0.3% lower than the AMD EPYC 4464P's 64,823, 0.3% higher than the Intel Core Ultra 7 265F's 64,438, and 0.7% higher than the AMD EPYC 7343's 64,202. It also trails the AMD EPYC 9124's 65,104 by 0.7%.
Q: Is 4K gaming viable with this GPU?
A: Only at Low settings, where the average FPS is 85. Medium settings at 4K average 69 FPS with a 59 FPS minimum, which is borderline playable. High and Ultra settings at 4K produce 57 and 36 FPS respectively, which are below ideal smoothness standards.
Q: What is the GPU's performance percentile and how does it rank against nearby competitors?
A: The RX 6600 XT ranks in the 70th percentile among all GPUs. Its average benchmark score of 24,442 is 0.7% lower than the GeForce GTX 1630's 24,277, 0.8% higher than the Arc A350M's 24,647, 0.8% lower than the GTX 780 Ti's 24,236, and 1.1% lower than the RTX 2080 SUPER's 24,170.
Q: Does the 8 GB VRAM cause any issues in Downfall?
A: The measured FPS data shows no signs of VRAM-related stuttering or frame drops. The 4K Medium result maintains a 59 FPS minimum, and all presets show consistent average FPS values, indicating that 8 GB is sufficient for this game's requirements at the tested settings.
Settings Recommendations
For the best balance of visual quality and performance, the 1080p High preset is the recommended starting point, delivering 128 FPS average with no minimum FPS data indicating drops. This configuration provides a comfortable margin above 60 FPS while offering improved visuals over Medium, which runs at 156 FPS but may lack some lighting and texture detail. Players seeking maximum smoothness should consider 1080p Low at 191 FPS, while those prioritizing visual fidelity can use Ultra at 80 FPS without falling below playable thresholds.
At 1440p, the High preset offers the best experience with 91 FPS average, which is both smoother than the 57 FPS Ultra result and visually richer than Low's 136 FPS. The Medium preset at 1440p provides a safety margin with a 95 FPS minimum, making it the recommended choice for competitive play or if frame rate consistency is paramount. For 4K, only the Low preset at 85 FPS ensures consistently smooth gameplay; Medium at 69 FPS average with a 59 FPS minimum is acceptable for single-player experiences, but High and Ultra at 57 and 36 FPS respectively are not recommended for this combination.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6600 XT in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 85.0 |
| 3840x2160 | Medium | 69.0 |
| 3840x2160 | High | 57.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 111.0 |
| 2560x1440 | High | 91.0 |
| 2560x1440 | Ultra | 57.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 156.0 |
| 1920x1080 | High | 128.0 |
| 1920x1080 | Ultra | 80.0 |
Downfall with iUltra 7 265 + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RX 6600 XT + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 6600 XT
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