Evolve
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 37 | 47 | 61 |
| 1440p QHD | 45 | 65 | 83 | 107 |
| 1080p Full HD | 67 | 97 | 124 | 160 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 7 265 + AMD Radeon RX 6600 XT, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the AMD Radeon RX 6600 XT produces a clear picture of performance in Evolve, one where the GPU is the primary constraint at higher resolutions, while the CPU’s headroom becomes apparent only at the lowest settings. The measured data shows a predictable scaling pattern across the four presets and three resolutions, with the frame rate collapsing as pixel count rises, particularly when visual fidelity is maxed out. This analysis breaks down the raw numbers to explain what they mean for playability, component balance, and settings selection.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings, confirming that the Radeon RX 6600 XT is the limiting factor in this configuration for Evolve. At High settings, the average FPS falls from 97 at 1920x1080 to 65 at 2560x1440, a reduction of 33%, and then to 37 at 3840x2160, which is 62% lower than the 1080p result. This pattern demonstrates that the GPU’s rendering throughput is being saturated as the pixel workload increases, with the 8 GB VRAM and 256.0 GB/s bandwidth becoming increasingly stressed.
The scaling behavior at Low settings tells a slightly different story. Here, the average FPS at 1080p is 160, dropping to 107 at 1440p (a 33% decline) and then to 61 at 4K (a 62% decline from 1080p). The relative drop is nearly identical to the High preset, which suggests that even with reduced graphical complexity, the GPU is still the bottleneck. However, the absolute numbers at Low settings are high enough that the CPU’s role becomes more visible—the Ultra 7 265’s strong multi-threaded performance, evidenced by a Cinebench R23 multi-core score of 42216, ensures that no frame rate is artificially capped by processor limitations at these lower resolutions.
The Medium preset offers the most complete data, as it is the only setting tier with min and max FPS recorded for all three resolutions. At 1080p, the average is 124 FPS with a minimum of 105 and maximum of 143. Moving to 1440p, the average drops to 83 FPS with a range of 71 to 96. At 4K, the average falls to 47 FPS, with a minimum of 40 and maximum of 54. The narrowing of the FPS range as resolution increases—from a 38 FPS spread at 1080p to a 14 FPS spread at 4K—indicates that the GPU is becoming more consistently saturated, leaving less variance for scene complexity to affect the frame rate.
Ultra settings produce the lowest frame rates across the board, and the scaling is the most punishing. At 1080p, the average is 67 FPS, which is playable but already approaching the threshold where fast-paced FPS action could feel less responsive. At 1440p, this drops to 45 FPS, and at 4K, it collapses to 26 FPS. The 61% reduction from 1080p to 4K at Ultra is the largest relative drop of any preset, indicating that the combination of high-resolution rendering and maximal graphical features—such as advanced shading and post-processing—overwhelms the GPU’s 10.60 TFLOPS of FP32 compute power.
FAQ
Q: What is the best resolution for this combo in Evolve if targeting 60 FPS or higher?
A: The data shows that 1920x1080 is the only resolution where all presets achieve an average of at least 67 FPS. At 2560x1440, only the Low and Medium presets exceed 60 FPS, with averages of 107 and 83 FPS respectively. At 3840x2160, the Low preset is the only one that averages above 60 FPS, at 61 FPS, while Medium and High fall to 47 and 37 FPS.
Q: Does the CPU bottleneck the GPU in Evolve?
A: Benchmark results indicate that the Intel Core Ultra 7 265 is not a limiting factor. Its Cinebench R23 multi-core score of 42216 and Passmark multi-thread score of 49682 place it in the 93rd percentile of all CPUs. The FPS scaling patterns show consistent drops tied to resolution, which is characteristic of GPU-bound performance, even at Low settings where the CPU would be most likely to show limitations.
Q: How does the RX 6600 XT compare to its nearest rivals in overall GPU benchmarks?
A: The GPU’s average benchmark score of 24442 places it just 0.7% above the NVIDIA GeForce GTX 1630 and 0.8% above the GTX 780 Ti. It sits 0.8% below the Intel Arc A350M and 1.1% below the NVIDIA GeForce RTX 2080 SUPER. This indicates that the RX 6600 XT performs in a tight cluster with these cards in synthetic tests, though the in-game results for Evolve will vary based on specific driver optimizations.
Q: Is the 8 GB VRAM sufficient for Evolve at 4K?
A: The measured data suggests that 8 GB is not enough to maintain smooth performance at 3840x2160 with higher settings. At Ultra, the average FPS is 26, and at High it is 37. Only by dropping to Low settings, which reduces texture and geometry memory demands, does the average reach 61 FPS. The GPU’s 256.0 GB/s memory bandwidth is likely a contributing factor to this limitation.
Q: What is the FPS difference between Low and Ultra at 1440p?
A: At 2560x1440, the Low preset averages 107 FPS, while the Ultra preset averages 45 FPS. This represents a 58% reduction in frame rate when moving from the lowest to the highest graphical fidelity. The Medium preset sits between them at 83 FPS, and High achieves 65 FPS.
Q: How does this combo rank among all tested configurations for Evolve?
A: The combo ranks 2044 out of 2872 tested combinations, placing it in the lower third of all configurations. This rank reflects the GPU’s mid-range positioning, as the RX 6600 XT has a percentile of 70 among all GPUs, while the CPU’s percentile is 93. The overall rank suggests that while the CPU is high-end, the GPU limits the system’s ability to run Evolve at higher resolutions and settings.
GPU Role
The AMD Radeon RX 6600 XT is the decisive component in this configuration for Evolve, and its specifications explain the observed frame rates. The GPU operates with a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. These clocks, combined with 2048 shading units and 64 ROPs, yield a pixel rate of 165.7 GPixel/s and a texture rate of 331.4 GTexel/s. The FP32 compute performance of 10.60 TFLOPS is the raw number that determines how quickly the GPU can process the shader workloads required by Evolve’s rendering.
The memory subsystem is a critical factor at higher resolutions. The 8 GB of GDDR6 VRAM operates at 2000 MHz, with a 16 Gbps effective data rate, across a 128-bit bus. This configuration provides a bandwidth of 256.0 GB/s, which is moderate by modern standards. At 4K, the frame rate drops to 37 FPS at High settings and 26 FPS at Ultra, indicating that the GPU is struggling to feed the render pipeline with texture and geometry data. The fact that Low settings at 4K achieves 61 FPS—a 65% improvement over High—shows that reducing memory pressure is more effective than the raw compute savings would suggest.
The GPU’s position relative to its nearest rivals in synthetic benchmarks provides context. Its average benchmark score of 24442 is nearly identical to the GTX 1630 (24277, 0.7% slower) and GTX 780 Ti (24236, 0.8% slower), but it trails the RTX 2080 SUPER (24170) by 1.1%. This clustering suggests that in pure compute terms, the RX 6600 XT is competitive with these older and lower-tier cards, but its 7 nm process node (TSMC) and RDNA 2.0 architecture provide efficiency advantages that do not necessarily translate to higher FPS in Evolve.
The GPU’s DirectX 12 Ultimate support (12_2) is relevant for Evolve, as the game can leverage modern rendering features. However, the Passmark DirectX 12 score of 61 is notably lower than the DirectX 11 score of 163, which may indicate that the GPU’s driver or hardware implementation is less optimized for DX12 workloads in this specific title. This could explain why the FPS scaling from Low to Ultra is not purely linear, as different presets may engage different API paths.
Measured FPS Breakdown
At 1920x1080, the data shows a full range of playable options. The Low preset delivers an average of 160 FPS, which is far beyond the refresh rate of most standard monitors and indicates that the system has significant headroom. Medium averages 124 FPS, with a minimum of 105 and maximum of 143, providing a smooth experience with room for scene complexity. High drops to 97 FPS, still comfortably above 60, and Ultra averages 67 FPS, which is playable but begins to show the GPU’s limits as the minimum FPS is not recorded but likely dips below the average.
Moving to 2560x1440, the frame rates decrease proportionally. Low remains the standout option at 107 FPS average, keeping the experience fluid. Medium averages 83 FPS, with a recorded minimum of 71 and maximum of 96, which is a solid range for competitive play. High averages 65 FPS, which is right at the edge of smoothness for many players. Ultra drops to 45 FPS, which is a significant step down and suggests that this preset is not ideal for 1440p gaming with this GPU.
At 3840x2160, the results are a clear indicator of the GPU’s limitations. Low is the only preset that maintains an average above 60 FPS, hitting 61 FPS. Medium averages 47 FPS, with a minimum of 40 and maximum of 54, which is a playable but not ideal experience. High falls to 37 FPS, and Ultra bottoms out at 26 FPS, both of which are below the threshold for smooth gameplay in a fast-paced FPS. The gap between Low and Ultra at 4K is 35 FPS, highlighting the massive performance cost of enabling higher graphical features.
How This Combo Ranks
The combo’s rank of 2044 out of 2872 tested combinations places it in the 29th percentile, meaning that roughly 71% of tested systems perform better in Evolve. This is a telling statistic when considering the individual components. The CPU ranks in the 93rd percentile among all processors, with an average benchmark score of 64640, placing it just 0.3% behind the AMD EPYC 4464P and 0.7% ahead of the AMD EPYC 7343. In contrast, the GPU ranks in the 70th percentile with an average score of 24442, trailing the RTX 2080 SUPER by 1.1%.
The mismatch between the CPU’s high percentile and the GPU’s mid-range percentile is the primary reason for the overall rank. A system with a top-tier CPU and a mid-tier GPU will be limited by the GPU in graphically intensive games like Evolve. The rank of 2044 suggests that many other combos feature more balanced pairings, where the GPU is either more powerful or the CPU is less overqualified. This does not mean the combo is weak—it is capable of 160 FPS at 1080p Low—but it indicates that the hardware is not optimized for maximum performance in this specific title.
The nearest rival comparisons for the CPU show that the Ultra 7 265 is a strong performer. It is 0.3% slower than the EPYC 4464P and 0.7% faster than the EPYC 7343, with a delta of 0.3% from the Intel Core Ultra 7 265F. These differences are within noise, indicating that the CPU is not the differentiator in this combo’s rank. The GPU’s rivals, on the other hand, show a wider spread in synthetic scores, but the in-game results are what matter for Evolve, and the RX 6600 XT’s performance is consistent with its mid-range positioning.
CPU Role
The Intel Core Ultra 7 265 provides a robust foundation for this system, even if its full potential is not realized in Evolve. The CPU features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz. This configuration, built on the Arrow Lake architecture with a 3 nm process node from TSMC, delivers substantial multi-threaded compute power. The Cinebench R23 multi-core score of 42216 and single-core score of 5960 place it in the 93rd percentile of all CPUs, indicating that it can handle any game workload thrown at it.
In Evolve, the CPU’s role is to feed the GPU with draw calls and physics calculations. The Passmark physics score of 2923 and the Passmark single-thread score of 4689 are relevant here, as they represent the CPU’s ability to handle the game’s logic. The data shows that the CPU does not bottleneck the GPU in any of the tested scenarios. At 1080p Low, where the GPU is least stressed, the average FPS of 160 is likely close to the engine’s maximum frame rate, but the CPU’s performance ensures that no artificial cap is imposed.
The cache hierarchy—192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3—provides ample fast memory for game data. The dual-channel DDR5 memory support with a bandwidth of 102.4 GB/s ensures that the CPU can quickly access instructions and data, further reducing the likelihood of a CPU-side stall. The fact that the FPS drops are consistent with GPU-bound scaling across all resolutions and settings is the strongest evidence that the CPU is not a limiting factor in this pairing.
Settings Recommendations
For players using this combo, the measured data provides clear guidance on which settings to prioritize. At 1920x1080, the High preset with an average of 97 FPS is the best balance of visual quality and performance. The Ultra preset at 67 FPS is also playable, but the 31% reduction in frame rate from High to Ultra may not justify the visual gains for a fast-paced FPS. The Medium preset at 124 FPS offers the smoothest experience for competitive play, but High provides a better visual experience without sacrificing the 60 FPS threshold.
At 2560x1440, the Medium preset is the recommended choice, with an average of 83 FPS and a minimum of 71 FPS that keeps the experience above 60 FPS. The High preset at 65 FPS is acceptable, but it leaves less headroom for demanding scenes. The Low preset at 107 FPS is the best option if frame rate is the absolute priority, but it sacrifices significant visual fidelity. The Ultra preset at 45 FPS is not recommended, as it falls below the smoothness threshold.
At 3840x2160, the Low preset is the only viable option, averaging 61 FPS. The Medium preset at 47 FPS is borderline playable, but the minimum of 40 FPS may cause noticeable stutters during intense action. High and Ultra at 37 and 26 FPS respectively should be avoided, as they do not provide a satisfactory experience for an FPS game. For 4K play, the data suggests that reducing to Low is necessary, and even then, the frame rate is only marginally above 60 FPS, meaning that players may need to accept some compromises in visual quality to maintain smoothness.
Hardware Specifications
Intel Core Ultra 7 265
AMD Radeon RX 6600 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 6600 XT in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 37.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 107.0 |
| 2560x1440 | Medium | 83.0 |
| 2560x1440 | High | 65.0 |
| 2560x1440 | Ultra | 45.0 |
| 1920x1080 | Low | 160.0 |
| 1920x1080 | Medium | 124.0 |
| 1920x1080 | High | 97.0 |
| 1920x1080 | Ultra | 67.0 |
Evolve with iUltra 7 265 + Other GPUs
See how Evolve performs with the same CPU but different graphics cards.
Evolve with RX 6600 XT + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 7 265 + RX 6600 XT
Explore FPS benchmarks for other games using this same hardware combination.