Downfall
This combination delivers exceptional performance with an average of 191 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 68 | 109 | 132 | 162 |
| 1440p QHD | 109 | 175 | 213 | 260 |
| 1080p Full HD | 153 | 244 | 298 | 364 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with Intel Core Ultra 5 245 + AMD Radeon RX 7900 XTX, In-Depth Analysis
# Downfall with Intel Core Ultra 5 245 + AMD Radeon RX 7900 XTX
The combination of the Intel Core Ultra 5 245 and AMD Radeon RX 7900 XTX delivers a consistently high-performance experience in Downfall, a 2016 horror title that proves surprisingly demanding at higher presets. Across all tested resolutions, the system maintains playable frame rates even at Ultra settings, though the data reveals a clear performance hierarchy between presets that favors Medium as the optimal balance of visual fidelity and frame throughput.
Settings Recommendations
The measured data across three resolutions and four quality presets shows that Medium settings provide the most compelling experience for this hardware combination. At 1920x1080, Medium produces an average of 298 FPS with a minimum of 253 FPS and maximum of 343 FPS, while the jump to High yields 244 FPS average—a 22% reduction in frame rate for what is typically a modest visual improvement. The pattern repeats at 2560x1440, where Medium achieves 213 FPS average (181 minimum, 245 maximum) versus 175 FPS on High, representing a 21.7% drop. At 3840x2160, Medium still delivers 132 FPS average (113 minimum, 152 maximum), which remains well above the 109 FPS average seen on High.
Ultra settings, while visually superior, exact a steep performance cost that is difficult to justify. At 1080p, Ultra produces 153 FPS average—a 48.7% reduction from Medium—and at 1440p it falls to 109 FPS average. The most dramatic penalty appears at 4K, where Ultra drops to 68 FPS average, a 48.5% decrease from Medium's 132 FPS. This suggests that Ultra enables effects that disproportionately tax the GPU, likely related to the horror genre's reliance on dynamic lighting and shadow complexity.
Low settings, by contrast, offer headroom that exceeds display refresh rate capabilities in most scenarios. At 1080p, Low produces 364 FPS average; at 1440p, 260 FPS; and at 4K, 162 FPS. For competitive or high-refresh-rate play, Low is viable, but Medium's combination of 298 FPS at 1080p and 132 FPS at 4K indicates that this preset provides the best experience per the measured rows—no preset below Medium is necessary for smooth gameplay, and no preset above Medium offers a favorable frame-rate-to-quality tradeoff.
GPU Role
The AMD Radeon RX 7900 XTX, built on the RDNA 3.0 architecture with the Navi 31 chip, provides the graphical muscle for this configuration. Its 24 GB of GDDR6 memory on a 384-bit bus yields 960.0 GB/s of bandwidth, which is ample for Downfall's texture and geometry demands at all tested resolutions. The GPU's 6144 shading units, 384 texture mapping units, and 192 raster operation pipelines drive a pixel rate of 479.6 GPixel/s and texture rate of 959.2 GTexel/s, with FP32 performance reaching 61.39 TFLOPS.
The clock behavior shows a base frequency of 1929 MHz, a game clock of 2365 MHz, and a boost clock of 2498 MHz. Memory operates at 2500 MHz with 20 Gbps effective speed. These specifications translate into benchmark scores that place the GPU at the 64th percentile among all GPUs, with an average benchmark score of 19410. The nearest rivals in the database include the NVIDIA GeForce GTX 1060 3 GB (deltaPct 0.4), NVIDIA Quadro K5200 (deltaPct -1), AMD FirePro D300 (deltaPct -1.2), and NVIDIA TITAN Xp (deltaPct 1.2)—though these comparisons reflect synthetic workloads rather than Downfall-specific performance, where the measured FPS data shows the 7900 XTX handling 4K Ultra at 68 FPS average.
The GPU's role in Downfall becomes evident when examining the frame rate scaling from Medium to Ultra. The consistent ~48% performance drop across all resolutions when moving from Medium to Ultra indicates that Ultra settings introduce GPU-bound effects that saturate the RDNA 3.0 architecture's capabilities. Conversely, the relatively small gap between Low and Medium (e.g., 364 FPS to 298 FPS at 1080p, a 22.1% reduction) suggests that Medium's additional quality features are efficiently handled by the 7900 XTX's resources.
FAQ
Q: What is the best resolution for this combo in Downfall?
A: The data shows playable performance at all three tested resolutions. At 3840x2160, Medium produces 132 FPS average, which is excellent for 4K gaming. At 2560x1440, Medium reaches 213 FPS average, and at 1920x1080 it hits 298 FPS average. All three are viable, so the choice depends on display capabilities and desired frame headroom.
Q: How does Ultra settings performance compare to Medium across resolutions?
A: Ultra consistently delivers approximately 48-49% lower average FPS than Medium. At 1080p, Ultra yields 153 FPS versus 298 FPS on Medium; at 1440p, 109 FPS versus 213 FPS; and at 4K, 68 FPS versus 132 FPS. This consistent proportional drop suggests Ultra's additional effects impose a fixed relative burden on the GPU.
Q: Is the RX 7900 XTX sufficient for 4K gaming in Downfall?
A: Yes. At 3840x2160, the GPU produces 109 FPS average on High settings and 132 FPS on Medium, with Low reaching 162 FPS. Even Ultra maintains 68 FPS average, which remains above the 60 FPS threshold that most players consider minimum for smooth gameplay.
Q: What minimum frame rates can be expected at Medium settings?
A: The measured data includes minimum FPS for Medium only. At 1080p, the minimum is 253 FPS; at 1440p, 181 FPS; and at 4K, 113 FPS. These figures are well above typical display refresh rates, indicating consistent frame pacing without significant drops.
Q: How does the CPU contribute to performance in this game?
A: The Intel Core Ultra 5 245, with 14 cores and 14 threads, reaches a boost clock of 5.10 GHz. Its Cinebench R23 multicore score of 32924 and single-core score of 4648 indicate strong processing capability. The measured FPS data shows no CPU bottleneck, as even the highest frame rates (364 FPS at Low 1080p) are achieved without issue.
Q: What is the GPU's ranking among all tested GPUs?
A: The RX 7900 XTX sits at the 64th percentile among all GPUs, with an average benchmark score of 19410. Its nearest rivals in the database—GTX 1060 3 GB, Quadro K5200, FirePro D300, and TITAN Xp—all fall within 1.2% of its average score, though these synthetic benchmarks do not fully represent Downfall-specific performance.
How This Combo Ranks
The combination of the Intel Core Ultra 5 245 and AMD Radeon RX 7900 XTX ranks 359th out of 2928 tested combinations in Downfall, placing it in the top 12.3% of all configurations. This ranking reflects the system's ability to deliver high frame rates across all settings, but also indicates that a substantial number of more powerful combinations exist—likely featuring higher-tier CPUs or GPUs that push frame rates even further at Ultra 4K.
The combo's ranking is somewhat surprising given the GPU's 64th percentile standing among all GPUs. The discrepancy suggests that Downfall is not purely GPU-bound; the CPU's performance characteristics play a meaningful role. The Core Ultra 5 245's 90th percentile ranking among all CPUs, with an average benchmark score of 48995, positions it as a strong mid-range processor. Its nearest rivals—AMD Ryzen 7 PRO 5755G (deltaPct -0.4), AMD Ryzen 9 7900 (deltaPct -0.5), Intel Xeon Gold 5318H (deltaPct 0.6), and Intel Core i5-14600K (deltaPct 0.8)—all perform within 0.8% of its average score, indicating a tightly competitive CPU segment.
The rank of 359 out of 2928 means that roughly 88% of tested combinations perform worse in Downfall, which is a strong result for this pairing. The data suggests that the combination excels at high-refresh-rate gaming at 1440p and 1080p, while remaining competitive at 4K. The gap between this combo and higher-ranked configurations likely stems from CPUs with higher multithreaded throughput or GPUs with greater raw compute, but the measured FPS figures demonstrate that this system leaves little performance on the table in real-world gameplay.
CPU Role
The Intel Core Ultra 5 245, based on the Arrow Lake architecture and manufactured on TSMC's 3 nm process, provides the processing foundation for this configuration. With 14 cores and 14 threads, the CPU operates at a base clock of 3.50 GHz and boosts to 5.10 GHz, drawing a 65 W TDP. The 24 MB of shared L3 cache, along with 192 KB L1 cache per core and 3 MB L2 cache per core, supports memory bandwidth of 102.4 GB/s via dual-channel DDR5.
The CPU's benchmark results show robust performance across both single-threaded and multi-threaded workloads. Cinebench R23 scores of 32924 multicore and 4648 single-core indicate strong capability for games that rely on both single-thread responsiveness and multi-thread scaling. PassMark scores further reinforce this: multithread score of 38706, single-thread score of 4394, physics score of 2569, and integer math score of 91187. The floating-point math score of 120548 and extended instructions score of 33304 demonstrate computational breadth.
In Downfall, the CPU's role appears secondary to the GPU, but not negligible. The measured FPS at Low settings—364 FPS at 1080p, 260 FPS at 1440p, and 162 FPS at 4K—show that the CPU can feed the GPU with enough draw calls to reach very high frame rates. The 90th percentile ranking among all CPUs, with an average benchmark score of 48995, places the Core Ultra 5 245 in the upper echelon of processors. Its nearest rival comparisons, all within 0.8% of its average score, indicate that this CPU is competitively positioned against other strong options.
The absence of min FPS data for Low, High, and Ultra settings (only Medium includes min/max values) limits the analysis of frame pacing, but the Medium values—253 FPS minimum at 1080p, 181 FPS at 1440p, and 113 FPS at 4K—suggest that the CPU maintains consistent performance even when the GPU is heavily loaded. The 14-core, 14-thread configuration, without hyperthreading, provides adequate parallelism for Downfall's engine, which was released in 2016 and likely does not fully utilize multi-core processors.
Measured FPS Breakdown
At 1920x1080, the measured frame rates span a wide range depending on settings. Low produces an average of 364 FPS, Medium achieves 298 FPS (minimum 253, maximum 343), High delivers 244 FPS, and Ultra drops to 153 FPS. The progression from Low to Ultra shows a total reduction of 58% from the highest to lowest average FPS. The gap between Medium and High is 54 FPS (18.1% reduction), while the gap between High and Ultra is 91 FPS (37.3% reduction), indicating that Ultra's effects are particularly costly at this resolution.
At 2560x1440, the same pattern emerges with proportionally lower absolute numbers. Low produces 260 FPS average, Medium achieves 213 FPS (minimum 181, maximum 245), High delivers 175 FPS, and Ultra drops to 109 FPS. The reduction from Low to Ultra is 58.1%, nearly identical to the 1080p scaling. The Medium-to-High gap is 38 FPS (17.8%), and High-to-Ultra is 66 FPS (37.7%). This consistency suggests that the relative cost of each setting tier is resolution-independent, pointing to GPU-bound effects that scale uniformly.
At 3840x2160, the frame rates remain surprisingly high for a 4K resolution. Low produces 162 FPS average, Medium achieves 132 FPS (minimum 113, maximum 152), High delivers 109 FPS, and Ultra drops to 68 FPS. The Low-to-Ultra reduction is 58%, matching the other resolutions. The Medium-to-High gap is 23 FPS (17.4%), and High-to-Ultra is 41 FPS (37.6%). The 4K Medium minimum of 113 FPS is particularly noteworthy, as it exceeds the typical 60 FPS target by a wide margin, ensuring smooth gameplay even in demanding scenes.
Resolution Scaling
The frame rate progression from 1080p to 4K reveals how the system scales with resolution and which component becomes the limiting factor. At Medium settings, the average FPS drops from 298 at 1080p to 213 at 1440p (28.5% reduction) and further to 132 at 4K (38% reduction from 1440p, 55.7% total from 1080p). At High settings, the progression is 244 FPS at 1080p, 175 FPS at 1440p (28.3% reduction), and 109 FPS at 4K (37.7% reduction from 1440p, 55.3% total). At Ultra, the numbers are 153 FPS, 109 FPS (28.8% reduction), and 68 FPS (37.6% reduction from 1440p, 55.6% total).
The near-constant percentage reductions across all settings indicate that the GPU is the primary limiting factor as resolution increases. The 1080p-to-1440p reduction of approximately 28% and 1440p-to-4K reduction of approximately 38% align closely with the pixel count increases (1440p has 1.78x the pixels of 1080p, and 4K has 2.25x the pixels of 1440p), suggesting the GPU scales predictably with rendering load. If the CPU were the bottleneck, we would expect larger reductions at lower resolutions where frame rates are high, but the consistent scaling pattern shows the RX 7900 XTX handling the increased pixel throughput without CPU-induced stalls.
The Low settings scaling shows a slightly different pattern: 364 FPS at 1080p, 260 FPS at 1440p (28.6% reduction), and 162 FPS at 4K (37.7% reduction from 1440p, 55.5% total). The similarity to other settings confirms that even at Low, where the GPU workload is minimized, the GPU remains the throughput limiter. The fact that 4K Low (162 FPS) still exceeds 1080p Ultra (153 FPS) by 5.9% illustrates the dominance of resolution scaling over quality settings in determining final frame rates—the GPU's raw pixel throughput capability is substantial, but quality effects at Ultra impose costs that even resolution reduction cannot fully offset.
Hardware Specifications
Intel Core Ultra 5 245
AMD Radeon RX 7900 XTX
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 7900 XTX in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 162.0 |
| 3840x2160 | Medium | 132.0 |
| 3840x2160 | High | 109.0 |
| 3840x2160 | Ultra | 68.0 |
| 2560x1440 | Low | 260.0 |
| 2560x1440 | Medium | 213.0 |
| 2560x1440 | High | 175.0 |
| 2560x1440 | Ultra | 109.0 |
| 1920x1080 | Low | 364.0 |
| 1920x1080 | Medium | 298.0 |
| 1920x1080 | High | 244.0 |
| 1920x1080 | Ultra | 153.0 |
Downfall with iUltra 5 245 + Other GPUs
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Downfall with RX 7900 XTX + Other CPUs
See how Downfall performs with the same GPU but different processors.
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