Downfall
This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 25 | 26 | 35 |
| 1440p QHD | 25 | 33 | 44 | 55 |
| 1080p Full HD | 32 | 47 | 58 | 73 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 9 7900X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 9 7900X and NVIDIA GeForce GTX 1050 Ti pairing in Downfall presents a stark study in component imbalance. The data shows a processor with immense computational headroom paired with a graphics card operating near its architectural limits, resulting in a bottleneck scenario that defines the entire performance profile.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 7900X is a 12-core, 24-thread processor based on the Zen 4 architecture, built on a 5 nm process. Its base clock of 4.70 GHz and boost clock of 5.60 GHz provide substantial single-thread throughput, which is typically the primary demand for a 2016 horror title like Downfall. The processor’s benchmark results reinforce this capability, with a 3dmark_single_thread score of 1093 and a Cinebench R23 single-core score of 6168. These figures indicate that the CPU is not a limiting factor in this game's frame delivery.
The data suggests the CPU operates far below its potential in this specific configuration. Its PassMark multithread score of 51406 and Cinebench R23 multicore score of 43695 demonstrate massive parallel capability, yet Downfall is unlikely to leverage all 24 threads effectively. The processor ranks in the 93rd percentile against all CPUs, positioning it as a top-tier part. Its nearest rivals, such as the Intel Core Ultra 5 235 with an average score of 50598, are within a 0.1% delta, meaning the 7900X's average benchmark score of 50556 is effectively on par with the very best consumer chips available.
The 64 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s bandwidth provide a robust data pipeline. However, the measured FPS in Downfall shows that the GPU is the clear constraint. At 1080p Low, the system achieves 72.7 FPS, a figure that is far below what the CPU could theoretically support. The CPU's role here is to provide a stable platform, which it does effortlessly; the performance ceiling is dictated entirely by the graphics subsystem.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on a 14 nm process, featuring 4 GB of GDDR5 memory on a 128-bit bus, yielding 112.1 GB/s of bandwidth. Its base clock of 1291 MHz and boost clock of 1392 MHz are modest by modern standards. The GPU’s benchmark scores place it in the 30th percentile against all GPUs, with an average benchmark score of 5316. This is a fundamental mismatch when paired with a 93rd-percentile CPU.
The GPU's specifications directly explain the FPS results. The 768 shading units and 32 ROPs are the physical limits for pixel processing. In Downfall, the data shows a clear pattern where the GPU struggles as resolution and settings increase. The 4 GB VRAM capacity becomes a critical factor at higher resolutions and detail levels, likely causing texture thrashing or reduced draw distances. The GPU's PassMark G3D score of 6340 and DirectX 11 score of 45 indicate it is a low-to-mid-range part from its era, and its end-of-life production status confirms its age.
Comparing it to its nearest rivals clarifies its position. The NVIDIA GeForce 930A has an average score of 5317, a 0% delta, while the AMD Radeon R7 240 scores 5280, a 0.7% delta. These rivals are all similarly constrained, meaning the GTX 1050 Ti is performing exactly as expected for its class. The GPU is the definitive bottleneck in this combination, as the data shows that even at 1080p Low, the system cannot reach the 100+ FPS territory that the CPU alone could handle.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a predictable scaling pattern that confirms the GPU-bound nature of this system. At 1080p Low, the average FPS is 72.7. Moving to 1440p Low, it drops to 55.0, a 24.3% reduction. At 4K Low, it falls further to 34.5, which is a 52.5% drop from the 1080p baseline. This steep decline with increasing pixel count is a classic sign of a GPU that is saturated with fill-rate and memory-bandwidth demands.
The High settings tell a similar story. At 1080p High, the average is 46.6 FPS. This drops to 32.7 at 1440p High (a 29.8% reduction) and further to 24.7 at 4K High (a 47% drop from 1080p). The Ultra preset is the most demanding, starting at 32.3 FPS at 1080p, falling to 25.1 at 1440p, and collapsing to 15.0 at 4K. The 4K Ultra result of 15 FPS is effectively unplayable, and the data shows a 53.5% drop from the 1080p Ultra figure.
These scaling patterns indicate that the CPU is not the limiting component. If the CPU were the bottleneck, we would expect FPS to remain relatively flat across resolutions, as the CPU workload does not scale linearly with pixel count. Instead, the sharp FPS drops with each resolution increase demonstrate that the GPU's pixel throughput and memory bandwidth are the constraints. The GTX 1050 Ti's 112.1 GB/s bandwidth is simply insufficient for 4K workloads, particularly with higher detail settings.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured rows, the optimal experience balance is found at 1080p Medium, which delivers an average of 57.9 FPS. This represents a 20.4% improvement over the 1080p High preset's 46.6 FPS, while retaining a level of visual fidelity that is likely acceptable for a horror game where atmosphere matters. The 1080p Low preset offers the highest frame rate at 72.7 FPS, but the Medium preset provides a more sensible balance between smoothness and visual quality.
At 1440p, the data suggests that Low is the only viable option for smooth gameplay, with an average of 55.0 FPS. The Medium preset at 1440p drops to 44.4 FPS, which is playable but approaches the lower bound of acceptable smoothness. The High preset at 1440p (32.7 FPS) and Ultra (25.1 FPS) are best avoided for active gameplay, as the frame rates dip into ranges that can compromise reaction times in a horror context.
For 4K, the data is unequivocal: this combination is not suited for this resolution. The Low preset achieves 34.5 FPS, which is marginally playable, but the Medium (26.2 FPS), High (24.7 FPS), and Ultra (15 FPS) presets all fall below the 30 FPS threshold that is generally considered the minimum for acceptable playability. The recommendation is to use 1080p Medium for the best overall experience, or 1080p Low if frame rate consistency is the top priority.
FAQ
*Q: Is the AMD Ryzen 9 7900X a bottleneck in Downfall?*
A: No. The CPU's benchmark scores, such as a 3dmark_single_thread score of 1093 and a Cinebench R23 multicore score of 43695, place it in the 93rd percentile of all CPUs. The measured FPS drops sharply with resolution increases, which indicates the GPU is the limiting component, not the CPU.
Q: Why does the frame rate drop so much from 1080p to 4K?
A: The GTX 1050 Ti has a 4 GB VRAM capacity and 112.1 GB/s memory bandwidth. As resolution increases from 1920x1080 to 3840x2160, the pixel count quadruples, saturating the GPU's fill rate and memory bandwidth. For example, at Low settings, FPS drops from 72.7 at 1080p to 34.5 at 4K.
Q: What is the best preset for this system at 1440p?
A: The Low preset is the best choice at 2560x1440, achieving an average of 55.0 FPS. The Medium preset drops to 44.4 FPS, while High (32.7 FPS) and Ultra (25.1 FPS) fall below ideal playability thresholds.
Q: How does this GPU compare to its nearest rivals?
A: The GTX 1050 Ti's average benchmark score is 5316. Its nearest rival, the NVIDIA GeForce 930A, scores 5317, a 0% delta, while the AMD Radeon R7 240 scores 5280, a 0.7% delta. This shows the GPU is performing at the expected level for its class.
Q: Can this system handle 4K Ultra settings?
A: No. The measured data shows an average of 15.0 FPS at 3840x2160 with Ultra settings. This is far below playable levels, confirming that the GTX 1050 Ti lacks the necessary pixel throughput and memory bandwidth for 4K Ultra workloads.
Q: Is the CPU's high core count beneficial for this game?
A: The 12-core, 24-thread configuration is excessive for Downfall, which is a 2016 horror title. The CPU's single-thread performance, evidenced by a PassMark single-thread score of 4238, is sufficient. However, the game does not leverage the full multithreaded capability, as the GPU is the primary constraint.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS data set for this combination in Downfall is as follows:
At 1920x1080, the Low preset delivers an average of 72.7 FPS. The Medium preset achieves 57.9 FPS. The High preset drops to 46.6 FPS. The Ultra preset is the most demanding, yielding 32.3 FPS.
At 2560x1440, the Low preset averages 55.0 FPS. The Medium preset produces 44.4 FPS. The High preset falls to 32.7 FPS. The Ultra preset reaches 25.1 FPS.
At 3840x2160, the Low preset averages 34.5 FPS. The Medium preset achieves 26.2 FPS. The High preset drops to 24.7 FPS. The Ultra preset bottoms out at 15.0 FPS.
The data shows a consistent pattern: every preset loses roughly 20-25% of its frame rate when moving from 1080p to 1440p, and another 30-50% when moving from 1440p to 4K. The Ultra preset at 4K is the only configuration that drops below 20 FPS, highlighting the extreme strain on the GPU at that resolution.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 9 7900X and NVIDIA GeForce GTX 1050 Ti ranks 1716 out of 1741 tested combinations in Downfall. This places it in the bottom 1.4% of all tested systems, a remarkably low position that underscores the severity of the GPU bottleneck.
The ranking is heavily influenced by the GPU's 30th-percentile standing among all GPUs. While the CPU is in the 93rd percentile, the overall system performance is dragged down by the graphics card. The data implies that this pairing is one of the most unbalanced tested, as the potential of the 7900X is almost entirely unrealized. The combo's rank relative to other systems suggests that users with cheaper CPUs paired with mid-range GPUs would likely achieve better frame rates in Downfall than this configuration does.
The near-bottom ranking is not a reflection of the CPU or GPU failing individually, but rather of their incompatibility for this specific workload. The GTX 1050 Ti's 4 GB VRAM and 128-bit memory bus are simply inadequate for the demands of Downfall at higher settings, and the CPU's immense power cannot compensate for this fundamental hardware limitation. The data suggests that for this game, the GPU is the single most important factor in determining overall system rank, and this combo's low position is a direct consequence of its weak graphics component.
Hardware Specifications
AMD Ryzen 9 7900X
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 7900X + NVIDIA GeForce GTX 1050 Ti in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.5 |
| 3840x2160 | Medium | 26.2 |
| 3840x2160 | High | 24.7 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 55.0 |
| 2560x1440 | Medium | 44.4 |
| 2560x1440 | High | 32.7 |
| 2560x1440 | Ultra | 25.1 |
| 1920x1080 | Low | 72.7 |
| 1920x1080 | Medium | 57.9 |
| 1920x1080 | High | 46.6 |
| 1920x1080 | Ultra | 32.3 |
Downfall with Ryzen 9 7900X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with GTX 1050 Ti + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 9 7900X + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.