Downfall
This combination delivers exceptional performance with an average of 157 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 88 | 108 | 136 |
| 1440p QHD | 91 | 146 | 178 | 212 |
| 1080p Full HD | 129 | 200 | 244 | 300 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Downfall with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 5 5600X and NVIDIA GeForce RTX 3080 combination delivers a compelling 1080p and 1440p experience in Downfall, but the data reveals a clear performance ceiling at 4K Ultra. This pairing sits at rank 506 out of 1741 tested combos for this title, placing it in the upper third of all systems. The measured frame rates show a system that is heavily GPU-bound at higher resolutions, while the CPU’s strong single-thread performance keeps minimums healthy at lower settings.
Resolution Scaling
The frame rate drop from 1080p to 4K is dramatic and reveals where the bottleneck shifts. At 1080p High, the system delivers 199.8 FPS, but at 4K High, that number falls to 88.4 FPS—a 55.7% reduction. This steep decline is consistent with the GPU becoming the limiting factor as pixel count increases. The 4K Ultra result of 57.1 FPS is the lowest measured across all configurations, showing that the RTX 3080’s 10 GB GDDR6X buffer and 320-bit bus are stretched thin by the combination of maximum detail and 3840x2160 resolution.
The scaling pattern across settings tells a similar story. At 1080p, moving from Low to Ultra costs 171.4 FPS (from 300.3 down to 128.9), a 57.1% performance hit. At 1440p, the same settings change drops performance from 212.4 FPS to 90.7 FPS, a 57.3% reduction. At 4K, the Low-to-Ultra transition is even more punishing: 135.6 FPS falls to 57.1 FPS, a 57.9% loss. These nearly identical percentage drops across resolutions indicate that the settings overhead scales uniformly, but the absolute frame rates at 4K approach the playability threshold.
The 1440p results are the sweet spot for this hardware. High settings produce 145.9 FPS, which is 65% higher than the 4K High result. Even Ultra at 1440p maintains 90.7 FPS, which is 58.8% higher than 4K Ultra. The data suggests that 1440p High or Ultra offers the best balance of visual fidelity and smoothness, while 4K is only viable at Low or Medium settings where the engine can keep the GPU fed.
CPU Role
The Ryzen 5 5600X brings six cores and twelve threads based on the Zen 3 architecture, clocked at 3.70 GHz base and 4.60 GHz boost. This 7 nm Vermeer chip has a 32 MB L3 cache and supports DDR4 memory with dual-channel bandwidth of 51.2 GB/s. In synthetic benchmarks, the CPU scores 917 in 3DMark single-thread and 2622 in Cinebench R23 single-core, indicating strong per-core performance that matters for Downfall’s frame pacing.
The CPU’s multi-threaded capability is equally robust, with a Cinebench R23 multi-core score of 18578 and a Geekbench multi-core score of 8673. The 3DMark 8-thread score of 4811 is notably close to the max-thread score of 5588, suggesting that the game does not heavily utilize all twelve threads. This is typical for a horror title from 2016, which likely relies more on single-thread performance than massive multi-core scaling.
The CPU’s percentile ranking of 78 among all processors places it ahead of most rivals. Its average benchmark score of 20680 is nearly identical to the AMD Ryzen 5 5600GT (20740, -0.3% delta) and the Intel Core i7-10700 (20746, -0.3% delta). This parity means the 5600X is not a differentiator in Downfall—the GPU dominates the performance equation. The 3DMark 2-thread score of 1793 versus the 4-thread score of 3363 shows that scaling beyond two cores is efficient, but the game’s frame rates at 1080p Low (300.3 FPS) suggest the CPU can feed the GPU well beyond what most displays can show.
GPU Role
The RTX 3080 is the primary driver of Downfall’s performance, and its 10 GB of GDDR6X memory on a 320-bit bus delivers 760.3 GB/s of bandwidth. The GPU runs at a 1440 MHz base clock and 1710 MHz boost, with memory clocked at 1188 MHz (19 Gbps effective). This Ampere architecture chip contains 8704 shading units, 272 TMUs, and 96 ROPs, backed by 68 RT cores and 272 tensor cores.
The GPU’s compute capabilities are substantial, with FP32 performance rated at 29.77 TFLOPS and a pixel rate of 164.2 GPixel/s. In synthetic tests, the card scores 25086 in Passmark G3D and 167014 in Geekbench OpenCL, placing it in the 80th percentile of all GPUs. Its average benchmark score of 35787 is within 0.9% of the AMD Radeon RX 7900 GRE (36101, -0.9% delta), showing the 3080 remains competitive despite being from an older generation.
The VRAM capacity is the likely constraint at 4K Ultra, where the 57.1 FPS result indicates the 10 GB buffer may be insufficient for maximum textures at that resolution. At 1080p, the GPU is clearly not the bottleneck—even at Ultra, the 128.9 FPS result leaves headroom. The GPU’s Passmark DirectX 12 score of 100 is notably lower than its DirectX 11 score of 207, which could explain why Downfall’s performance at 4K Ultra is lower than expected if the game’s engine favors older APIs.
FAQ
*Q: What is the best resolution for this CPU-GPU combo in Downfall?*
A: The data shows 2560x1440 is the optimal resolution. At High settings, it delivers 145.9 FPS, which is 65% higher than the 4K High result of 88.4 FPS, while still offering more detail than 1080p.
*Q: Can this system run Downfall at 4K smoothly?*
A: Yes, but only at lower settings. At 4K Low, the system achieves 135.6 FPS, and at 4K Medium it hits 107.6 FPS. Ultra at 4K drops to 57.1 FPS, which may be playable but is significantly lower.
Q: How does the RTX 3080 compare to its nearest rival in synthetic benchmarks?
A: The RTX 3080 scores 35787 on average, which is 0.9% higher than the AMD Radeon RX 7900 GRE (36101, -0.9% delta) and 1% higher than the NVIDIA GeForce RTX 5070 Ti Mobile (35435, 1% delta).
Q: Is the Ryzen 5 5600X holding back the RTX 3080 in this game?
A: The CPU’s single-thread score of 917 in 3DMark and the high frame rates at 1080p (300.3 FPS at Low) suggest it is not a limiting factor. The 3DMark 8-thread score of 4811 is close to the max-thread score, indicating the game does not need more cores.
Q: What is the performance difference between High and Ultra settings at 1440p?
A: At 1440p, High settings produce 145.9 FPS, while Ultra drops to 90.7 FPS—a 37.8% reduction. The visual improvement may not justify the frame rate loss for competitive play.
*Q: How does this combo rank among all tested systems in Downfall?*
A: It ranks 506 out of 1741 combinations, placing it in the top 29% of all systems tested. This is a strong result, but not elite-tier for this specific title.
Settings Recommendations
The measured data provides clear guidance for the best experience. At 1920x1080, Medium settings deliver 244.1 FPS, which is 18.1% higher than High (199.8 FPS) and only 18.7% lower than Low (300.3 FPS). This makes Medium the best choice for high-refresh-rate displays, as the jump from Medium to Low yields diminishing returns beyond what most monitors can display.
For 2560x1440, High settings are the standout option. The 145.9 FPS result is 78.1% higher than Ultra’s 90.7 FPS, while still providing a significant visual upgrade over Medium (178.2 FPS). The 32.3 FPS gap between High and Medium is acceptable, but High offers the best balance of fidelity and smoothness for this resolution.
At 3840x2160, the recommendation is more nuanced. Ultra is not advisable at 57.1 FPS, as the frame rate falls below what most users would consider smooth. Medium at 107.6 FPS is the best high-quality option, providing a 46.9% improvement over Ultra. Low at 135.6 FPS is acceptable for competitive play, but the visual downgrade is substantial. The data indicates that 4K Medium is the sweet spot for this hardware, offering a playable frame rate while retaining enough detail to justify the resolution upgrade over 1440p.
Hardware Specifications
AMD Ryzen 5 5600X
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 3080 in Downfall
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 135.6 |
| 3840x2160 | Medium | 107.6 |
| 3840x2160 | High | 88.4 |
| 3840x2160 | Ultra | 57.1 |
| 2560x1440 | Low | 212.4 |
| 2560x1440 | Medium | 178.2 |
| 2560x1440 | High | 145.9 |
| 2560x1440 | Ultra | 90.7 |
| 1920x1080 | Low | 300.3 |
| 1920x1080 | Medium | 244.1 |
| 1920x1080 | High | 199.8 |
| 1920x1080 | Ultra | 128.9 |
Downfall with Ryzen 5 5600X + Other GPUs
See how Downfall performs with the same CPU but different graphics cards.
Downfall with RTX 3080 + Other CPUs
See how Downfall performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.