Downfall

Downfall

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 35 57 73 89
1440p QHD 62 93 115 142
1080p Full HD 82 136 162 200

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 89
3840x2160 Medium 73
3840x2160 High 57
3840x2160 Ultra 35
2560x1440 Low 142
2560x1440 Medium 115
2560x1440 High 93
2560x1440 Ultra 62
1920x1080 Low 200
1920x1080 Medium 162
1920x1080 High 136
1920x1080 Ultra 82

Downfall with AMD Ryzen 5 5600G + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Ryzen 5 5600G paired with the AMD Radeon RX 6650 XT delivers a surprisingly broad range of performance in Downfall, with the measured results showing that the choice of graphics preset has a far larger impact on playability than the resolution. Across all three tested resolutions, the gap between Low and Ultra settings is substantial, often more than doubling the frame rate, which makes the settings menu the primary lever for tailoring the experience to a given display's refresh rate.

Settings Recommendations

The measured data points to Medium as the optimal preset for this combination, offering the best balance between visual fidelity and performance headroom. At 1080p, Medium delivers 161.6 FPS, which is 25.3 FPS higher than High (136.3 FPS) and only 37.9 FPS below the Low preset's 199.5 FPS. This suggests that Medium captures most of the performance ceiling while avoiding the steep cost of enabling Ultra, which drops the frame rate to 82 FPS at 1080p—a 49% reduction from Medium.

At 1440p, the recommendation shifts more decisively toward Medium, as it produces 114.5 FPS, which remains comfortably above the 60 FPS threshold for smooth gameplay. High at 1440p yields 92.9 FPS, still playable, but the 21.6 FPS advantage of Medium provides more headroom for demanding scenes. The Ultra preset at 1440p falls to 61.8 FPS, which is technically playable but leaves little margin for frame-time spikes in a horror title where consistent pacing matters.

For 4K, the data reveals a more constrained situation. Medium at 4K produces 73.3 FPS, which is the only preset above 60 FPS at this resolution aside from Low (88.9 FPS). High at 4K drops to 56.6 FPS, and Ultra falls to 34.9 FPS, making both potentially problematic for smooth gameplay. The recommendation for 4K is therefore Low if maximum smoothness is the priority, or Medium if the user accepts occasional dips below 60 FPS for improved visuals.

CPU Role

The Ryzen 5 5600G brings six cores and twelve threads to this pairing, built on the Zen 3 architecture with a base clock of 3.90 GHz and a boost clock of 4.40 GHz. The CPU's 3DMark single-thread score of 872 and Cinebench R23 single-core score of 2365 indicate solid per-core performance, which is relevant for a horror game that may rely on a single main thread for game logic and AI. The multi-threaded results, such as the Cinebench R23 multicore score of 16758 and the 3DMark max-threads score of 5455, show that the CPU has ample headroom for background tasks and physics calculations.

The data suggests that the CPU is not the primary bottleneck in most tested configurations. At 1080p Low, the system reaches 199.5 FPS, which approaches the practical ceiling for many displays, and the fact that this frame rate is achieved with a six-core part indicates that Downfall is not heavily thread-bound. The CPU's 16 MB of L3 cache and dual-channel DDR4 memory support (with a bandwidth of 51.2 GB/s) provide sufficient memory throughput for the game's data streaming needs.

Interestingly, the CPU's integrated Radeon Vega 7 graphics are present but irrelevant in this configuration, as the discrete RX 6650 XT handles all rendering. The CPU's percentile ranking of 78 against all CPUs places it in the upper tier, and its nearest rivals include the Intel Core i7-11600H (0.2% faster in average score) and the AMD EPYC 7713P (0.2% faster), which confirms that the 5600G is well-matched for gaming workloads despite its integrated graphics heritage.

GPU Role

The Radeon RX 6650 XT is the dominant component in this pairing, and the measured FPS data shows a clear pattern of GPU-limited scaling as resolution increases. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth, which is sufficient for the textures and effects in Downfall at the tested settings. The boost clock of 2635 MHz and the 2048 shading units deliver a peak FP32 throughput of 10.79 TFLOPS, which translates to strong rasterization performance for a 2016 horror title.

The GPU's role becomes more pronounced at higher resolutions and settings. At 4K Ultra, the frame rate collapses to 34.9 FPS, which is a 56.4% drop from 4K Medium (73.3 FPS). This dramatic falloff indicates that the RX 6650 XT's 8 GB VRAM and 128-bit memory bus are stretched thin by the combination of 4K resolution and maximum settings, likely causing texture swapping or memory bandwidth saturation. The GPU's PassMark G3D score of 17166 and its percentile ranking of 72 against all GPUs place it in the upper-midrange tier, with nearest rivals including the RX 6800M (0% difference) and the RX 470 (0.1% faster).

The data implies that the GPU is the limiting factor at 4K Ultra and 4K High, where the CPU's performance headroom cannot compensate for the GPU's memory bandwidth constraints. Conversely, at 1080p Low, the GPU is clearly not the bottleneck, as the 199.5 FPS result suggests the CPU or game engine is capping the frame rate. The GPU's 32 ray accelerators and DirectX 12 Ultimate support are technically present, but Downfall predates widespread ray tracing adoption, so these features likely have minimal impact on the measured results.

How This Combo Ranks

This combination of the Ryzen 5 5600G and RX 6650 XT ranks 1131 out of 1741 tested combos in Downfall, placing it in the 35th percentile of all configurations. This ranking is notably lower than what the individual component percentiles might suggest (CPU at 78th percentile, GPU at 72nd percentile), which indicates that the pairing is not optimally balanced for this specific game. The rank disparity suggests that either the CPU is holding back the GPU in some scenarios, or the GPU is insufficient for the game's demands at higher settings.

The ranking implies that many other combinations of CPUs and GPUs achieve higher frame rates in Downfall, likely because the game's engine favors configurations with stronger single-thread performance or more VRAM bandwidth. The combo's position in the lower-middle of the pack is consistent with the measured FPS data, which shows strong performance at 1080p but significant degradation at 4K Ultra. The rank of 1131 out of 1741 means that roughly 65% of tested combos outperform this pairing, which is a sobering statistic for a system built around a CPU with integrated graphics and a mainstream GPU.

FAQ

Q: What is the best settings preset for 1080p gaming with this combo?

A: Medium provides the best experience, delivering 161.6 FPS, which is 25.3 FPS higher than High (136.3 FPS) and 79.6 FPS higher than Ultra (82 FPS). Low achieves 199.5 FPS but with reduced visual quality.

*Q: Can this system handle 4K gaming in Downfall?*

A: Yes, but with limitations. Low settings at 4K produce 88.9 FPS, and Medium produces 73.3 FPS. High drops to 56.6 FPS, and Ultra falls to 34.9 FPS, which may be too low for smooth gameplay.

Q: Is the CPU or GPU the primary bottleneck in this configuration?

A: The GPU is the primary bottleneck at 4K Ultra and High, where frame rates drop significantly. At 1080p Low, the CPU or game engine appears to cap performance at 199.5 FPS.

Q: How does the Ryzen 5 5600G compare to its nearest rivals in synthetic benchmarks?

A: The 5600G has an average benchmark score of 19983, which is 0.2% higher than the Intel Core i7-11600H (19949) and 0.2% lower than the Intel Core i7-11800H (20024).

Q: What is the frame rate difference between Medium and Ultra at 1440p?

A: Medium produces 114.5 FPS, while Ultra produces 61.8 FPS, a difference of 52.7 FPS. This makes Medium the clear choice for maintaining a high refresh rate experience.

Q: Does the RX 6650 XT's 8 GB VRAM cause issues at 4K?

A: The data suggests yes, as 4K Ultra drops to 34.9 FPS, a 56.4% reduction from 4K Medium (73.3 FPS). This indicates VRAM or memory bandwidth constraints at maximum settings.

Measured FPS Breakdown

The measured FPS data reveals a consistent pattern across all resolutions: Low produces the highest frame rates, followed by Medium, High, and Ultra in descending order. At 1080p, the range spans from 82 FPS (Ultra) to 199.5 FPS (Low), with Medium at 161.6 FPS and High at 136.3 FPS. The 117.5 FPS difference between Low and Ultra at 1080p demonstrates the extreme sensitivity of Downfall to graphics settings.

At 1440p, the frame rates scale down proportionally: Low produces 142.2 FPS, Medium produces 114.5 FPS, High produces 92.9 FPS, and Ultra produces 61.8 FPS. The drop from 1080p to 1440p at each settings tier is roughly 28-29% for Low, 29% for Medium, 32% for High, and 25% for Ultra. This relatively uniform scaling suggests that the GPU is handling the additional pixel count without hitting a hard memory bandwidth wall.

The 4K results show a more pronounced degradation: Low produces 88.9 FPS, Medium produces 73.3 FPS, High produces 56.6 FPS, and Ultra produces 34.9 FPS. The gap between Medium and Ultra at 4K is 38.4 FPS, which is larger than the 26.1 FPS gap at 1440p and the 79.6 FPS gap at 1080p. This non-linear scaling at 4K Ultra indicates that the GPU's memory subsystem becomes a severe constraint at the highest resolution and settings combination.

Resolution Scaling

The data shows that increasing resolution from 1080p to 1440p reduces frame rates by approximately 25-32% depending on the settings preset. For example, Low drops from 199.5 FPS at 1080p to 142.2 FPS at 1440p (a 28.7% reduction), while Ultra drops from 82 FPS to 61.8 FPS (a 24.6% reduction). This relatively consistent scaling suggests that the GPU has sufficient bandwidth to handle the 78% increase in pixel count from 1080p to 1440p.

The transition from 1440p to 4K reveals a different story. Low drops from 142.2 FPS to 88.9 FPS (a 37.5% reduction), Medium drops from 114.5 FPS to 73.3 FPS (a 36% reduction), High drops from 92.9 FPS to 56.6 FPS (a 39% reduction), and Ultra drops from 61.8 FPS to 34.9 FPS (a 43.5% reduction). The larger percentage drops at 4K, particularly for Ultra, indicate that the GPU is becoming increasingly memory-limited as the pixel count more than doubles from 1440p to 4K.

This scaling behavior points to the RX 6650 XT's 128-bit memory bus as the limiting factor. The 280.3 GB/s of bandwidth is adequate for 1080p and 1440p, but the 4K Ultra scenario likely exceeds the available bandwidth, causing the frame rate to collapse. The CPU's role in this scaling is minimal, as the Ryzen 5 5600G's performance headroom is evident from the 199.5 FPS result at 1080p Low, which is well above what most displays can show, confirming that the GPU is the bottleneck at 4K.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + AMD Radeon RX 6650 XT in Downfall

Resolution Settings Avg FPS
3840x2160 Low 88.9
3840x2160 Medium 73.3
3840x2160 High 56.6
3840x2160 Ultra 34.9
2560x1440 Low 142.2
2560x1440 Medium 114.5
2560x1440 High 92.9
2560x1440 Ultra 61.8
1920x1080 Low 199.5
1920x1080 Medium 161.6
1920x1080 High 136.3
1920x1080 Ultra 82.0

Downfall with Ryzen 5 5600G + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RX 6650 XT + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.