Doom
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 44 | 50 | 60 | 71 |
| 1440p QHD | 76 | 92 | 107 | 123 |
| 1080p Full HD | 118 | 141 | 168 | 194 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800XT + AMD Radeon RX 7600, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the AMD Radeon RX 7600 delivers a robust 1080p experience in Doom, with performance scaling predictably as resolution increases. The measured data shows a clear progression from high refresh rate territory at 1920x1080 to playable, though less fluid, frame rates at 3840x2160. This analysis breaks down the measured FPS across all resolution and settings combinations, interprets what the scaling reveals about the system's bottlenecks, and provides recommendations based solely on the provided benchmark data.
Resolution Scaling
The transition from 1920x1080 to 2560x1440 and finally to 3840x2160 reveals a classic GPU-bound scaling pattern. At 1920x1080 with High settings, the combo produces an average of 140.9 FPS. Moving to 2560x1440 at the same High preset, the average drops to 91.7 FPS, a reduction of approximately 35%. The jump to 3840x2160 High yields only 49.5 FPS, which is another 46% drop from the 1440p figure. This steep decline as pixel count increases strongly indicates that the AMD Radeon RX 7600 is the primary limiting component at higher resolutions.
The pattern holds across all settings presets. At Low settings, the frame rate falls from 193.7 FPS at 1080p to 122.7 FPS at 1440p, and then to 70.9 FPS at 4K. The scaling factor between 1080p and 4K is remarkably consistent regardless of quality level: High settings drop to 35% of the 1080p value, Low settings drop to 37%, Medium drops to 36%, and Ultra drops to 37%. This uniformity suggests that the rendering workload is scaling almost entirely with pixel count, which is the hallmark of a GPU-limited scenario. If the CPU were the bottleneck, the frame rate would not scale so linearly with resolution.
At 3840x2160, even the lowest settings preset only achieves 70.9 FPS, while the highest preset falls to 44 FPS. The spread between Low and Ultra at 4K is 26.9 FPS, which is proportionally smaller than the spread at 1080p, where the difference between Low (193.7 FPS) and Ultra (117.6 FPS) is 76.1 FPS. This compression of performance at 4K is further evidence that the GPU is saturated and cannot fully exploit the differences between quality presets. The data suggests that for smooth 4K gameplay, the user would need to accept either Low settings or a significant frame rate compromise, as even Medium settings average exactly 60 FPS.
Settings Recommendations
For users targeting 1920x1080, the data shows that all settings presets deliver playable frame rates, but the High preset at 140.9 FPS strikes the best balance between visual quality and performance headroom. The Ultra preset drops to 117.6 FPS, which is still smooth, but the 23.3 FPS penalty over High may not justify the marginal visual gains for most users. The Low preset at 193.7 FPS offers the highest refresh rate potential, but the visual compromise is substantial for a game that can run comfortably at High settings.
At 2560x1440, the recommendation shifts to Medium settings, which averages 107.4 FPS. This provides a comfortable margin above 60 FPS while maintaining better visual fidelity than Low (122.7 FPS). The High preset at 91.7 FPS is also viable for users who prioritize image quality over raw frame rate, but the Medium setting offers a more balanced experience. The Ultra preset at 75.9 FPS is the minimum recommended tier for 1440p, as it stays above 60 FPS but leaves little headroom for demanding scenes.
For 3840x2160, the situation is more constrained. The Low preset at 70.9 FPS is the only setting that comfortably exceeds 60 FPS. Medium settings at exactly 60 FPS are borderline, and High at 49.5 FPS or Ultra at 44 FPS will introduce noticeable stutter on standard 60 Hz displays. The data suggests that 4K gaming with this combo requires either Low settings or acceptance of sub-60 FPS performance. Users with 1440p monitors will find the Medium preset the most sensible choice, as it delivers 107.4 FPS average while retaining reasonable visual quality.
FAQ
Q: What is the maximum average FPS achievable with this CPU and GPU combo in Doom?
A: The highest measured average FPS is 193.7, achieved at 1920x1080 resolution with Low settings.
Q: Can this combo maintain 60 FPS at 4K resolution?
A: Only at Low settings, which produces an average of 70.9 FPS. Medium settings average exactly 60 FPS, while High (49.5 FPS) and Ultra (44 FPS) fall below the 60 FPS threshold.
Q: How much performance is lost when moving from 1080p to 4K at High settings?
A: The average frame rate drops from 140.9 FPS at 1920x1080 to 49.5 FPS at 3840x2160, representing a 64.8% reduction in performance.
Q: Which settings preset provides the largest performance gap between Low and Ultra at 1080p?
A: At 1920x1080, the difference between Low (193.7 FPS) and Ultra (117.6 FPS) is 76.1 FPS, which is the largest absolute spread across all resolutions.
Q: Does the CPU or GPU limit performance more at 1440p with this combo?
A: The data indicates the GPU is the limiting factor, as frame rates scale consistently with pixel count. At 2560x1440, even Low settings only reach 122.7 FPS, far below the 1080p Low result of 193.7 FPS.
Q: Is the Ultra preset ever the best choice for this combo?
A: At 1920x1080, Ultra averages 117.6 FPS, which is playable but 23.3 FPS slower than High. At higher resolutions, Ultra drops below 76 FPS, making it the least recommended preset across all tested scenarios.
Measured FPS Breakdown
At 1920x1080, the full range of settings produces the following averages: Low delivers 193.7 FPS, Medium achieves 168.1 FPS, High reaches 140.9 FPS, and Ultra bottoms out at 117.6 FPS. The step between each preset is roughly consistent, with a 25.6 FPS gap from Low to Medium, a 27.2 FPS gap from Medium to High, and a 23.3 FPS gap from High to Ultra. This linear progression suggests that each quality tier adds a similar rendering cost at this resolution.
At 2560x1440, the averages are: Low at 122.7 FPS, Medium at 107.4 FPS, High at 91.7 FPS, and Ultra at 75.9 FPS. The gaps between presets narrow slightly compared to 1080p, with a 15.3 FPS difference between Low and Medium, a 15.7 FPS difference between Medium and High, and a 15.8 FPS difference between High and Ultra. This compression indicates that the GPU is beginning to struggle with the increased pixel workload, reducing the relative impact of quality settings.
At 3840x2160, the averages drop significantly: Low at 70.9 FPS, Medium at 60.0 FPS, High at 49.5 FPS, and Ultra at 44.0 FPS. The gaps between presets are now much smaller in absolute terms, with only a 10.9 FPS difference between Low and Medium, a 10.5 FPS difference between Medium and High, and a 5.5 FPS difference between High and Ultra. The diminishing returns at 4K are clear; the GPU's processing capacity is so constrained that quality settings have a reduced impact on final frame rates.
How This Combo Ranks
Among the 1681 tested combinations recorded in the database, this pairing of the AMD Ryzen 7 5800XT with the AMD Radeon RX 7600 ranks 1151st for Doom. This places it in the lower third of all tested combos, indicating that this configuration is not optimized for Doom's specific rendering demands. The rank of 1151 out of 1681 means roughly 68% of other CPU-GPU combinations deliver better performance in this title.
The AMD Radeon RX 7600 GPU alone sits at the 63rd percentile among all tested GPUs, with an average benchmark score of 20258. Its nearest rival, the AMD Radeon RX 7600 XT, scores 20146, which is 0.6% lower, while the NVIDIA GeForce RTX 3070 Mobile scores 20534, 1.3% higher. These close scores suggest the RX 7600 is competitively positioned in the mid-range segment. The CPU, meanwhile, ranks at the 86th percentile among all CPUs with an average score of 29774, placing it well above the GPU in relative standing.
The combination's low rank in Doom specifically, despite respectable individual component percentiles, suggests that the game's engine favors different hardware characteristics than what this pairing provides. The CPU's nearest rivals include the AMD Ryzen 7 PRO 5755GE (29740, 0.1% higher) and the AMD Ryzen 7 6800HS (29856, 0.3% lower), all within a tight performance band. This indicates the CPU is not the differentiator in Doom performance; rather, the GPU's mid-range positioning is the primary constraint.
CPU Role
The AMD Ryzen 7 5800XT is an 8-core, 16-thread processor based on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. It features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 32 MB of L3 cache. In synthetic benchmarks, it achieves a Cinebench R23 multicore score of 23794 and a single-core score of 3359, with a Passmark multithread score of 27988 and a single-thread score of 3538.
For Doom, the data suggests that the CPU's capabilities are more than sufficient for the workloads presented. At 1920x1080 with Low settings, the combo reaches 193.7 FPS, which is far above typical display refresh rates and indicates the CPU is not a limiting factor at lower resolutions. The CPU's 8 cores and 16 threads provide ample parallelism for the game's engine, and the high boost clock of 4.80 GHz ensures strong single-thread performance where needed.
The CPU's 3DMark scores reinforce its capability: it achieves 959 in single-thread testing, 1879 in 2-thread, 3603 in 4-thread, 6141 in 8-thread, and 7683 in 16-thread tests. The scaling from 8 to 16 threads (6141 to 7683) shows only a 25% improvement, suggesting that the processor's thread utilization is efficient but that additional threads beyond 8 provide diminishing returns. In Doom, this means the CPU can easily feed the GPU at all tested resolutions, and the performance drops observed at higher resolutions are attributable entirely to the GPU's processing limits. The CPU's percentile ranking of 86 among all CPUs, with an average benchmark score of 29774, confirms it is a high-performing processor that will not bottleneck the RX 7600 in this title.
Hardware Specifications
AMD Ryzen 7 5800XT
AMD Radeon RX 7600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 7600 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 70.9 |
| 3840x2160 | Medium | 60.0 |
| 3840x2160 | High | 49.5 |
| 3840x2160 | Ultra | 44.0 |
| 2560x1440 | Low | 122.7 |
| 2560x1440 | Medium | 107.4 |
| 2560x1440 | High | 91.7 |
| 2560x1440 | Ultra | 75.9 |
| 1920x1080 | Low | 193.7 |
| 1920x1080 | Medium | 168.1 |
| 1920x1080 | High | 140.9 |
| 1920x1080 | Ultra | 117.6 |
Doom with Ryzen 7 5800XT + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RX 7600 + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + RX 7600
Explore FPS benchmarks for other games using this same hardware combination.