Doom

Doom

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 48 59 72 82
1440p QHD 93 112 135 151
1080p Full HD 145 177 208 236

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 72
3840x2160 High 59
3840x2160 Ultra 48
2560x1440 Low 151
2560x1440 Medium 135
2560x1440 High 112
2560x1440 Ultra 93
1920x1080 Low 236
1920x1080 Medium 208
1920x1080 High 177
1920x1080 Ultra 145

Doom with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

FAQ

Q: Does the AMD Ryzen 7 5800XT bottleneck the NVIDIA GeForce RTX 3060 Ti in Doom?

A: No. The data shows the Ryzen 7 5800XT sits in the 86th percentile of all CPUs, with a multi-threaded Cinebench R23 score of 23794. This is more than enough headroom for the RTX 3060 Ti, which ranks in the 69th percentile of GPUs, meaning the graphics card is the primary limiting factor in this pairing.

Q: What is the performance gap between the Ryzen 7 5800XT and its closest rivals?

A: The nearest rival is the AMD Ryzen 7 PRO 5755GE, which scores 29740 versus the 5800XT's 29774 average benchmark score — a delta of just 0.1%. The gap never exceeds 0.3% in either direction for any listed rival, so performance is effectively identical across all four comparable processors.

Q: Can the RTX 3060 Ti achieve 60 FPS at 4K in Doom?

A: At 4K High settings, the measured average is 58.5 FPS, just short of 60. Dropping to Medium yields 71.6 FPS, while Low delivers 81.9 FPS. Ultra settings at 4K fall to 48.2 FPS, so a 60 FPS target requires Medium or lower at that resolution.

Q: How does the RTX 3060 Ti compare to its nearest GPU rivals?

A: The RTX 3060 Ti's average benchmark score is 25120. The AMD Radeon RX 6700M trails by 0.2% (25180), the RX 6600 trails by 0.5% (25235), and the Radeon 890M trails by 0.5% (25246). These are essentially statistical ties, though the RX 580 2048SP is 0.7% ahead with 25287.

Q: What is the best resolution for high refresh rate gameplay?

A: At 1080p, even Ultra settings deliver 144.9 FPS, while Low reaches 236.1 FPS. At 1440p, High hits 112 FPS and Medium achieves 135.3 FPS. For 144 Hz displays, 1440p Medium or 1080p Ultra are viable; for 240 Hz, only 1080p Low or Medium qualify.

Q: Is the RTX 3060 Ti's 8 GB VRAM sufficient for Doom at Ultra settings?

A: The measured results indicate yes. At 4K Ultra, the card sustains 48.2 FPS without VRAM-related stutter appearing in the data. The 8 GB GDDR6 memory operates on a 256-bit bus with 448.0 GB/s bandwidth, which is adequate for Doom's texture workloads even at the highest preset.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is the decisive component in this Doom pairing. Its core configuration includes 4864 shading units, 152 texture mapping units, and 80 raster output pipelines, operating at a base clock of 1410 MHz and a boost clock of 1665 MHz. The GA104 chip, built on Samsung's 8 nm process, contains 17,400 million transistors across a 392 mm² die. This hardware translates into 16.20 TFLOPS of FP32 compute, which the benchmark results show is ample for Doom's id Tech engine.

The memory subsystem plays a critical role in the measured frame rates. The 8 GB GDDR6 pool runs at 1750 MHz (14 Gbps effective) across a 256-bit interface, yielding 448.0 GB/s of bandwidth. This is sufficient to feed the GPU's 253.1 GTexel/s texture rate and 133.2 GPixel/s pixel rate without bottlenecking at 1080p or 1440p. At 4K, however, the data suggests the memory bandwidth and raw compute begin to strain, as evidenced by the sharper FPS drop at that resolution.

The RTX 3060 Ti's 38 RT cores and 152 tensor cores are present but largely irrelevant for Doom, which does not heavily utilize ray tracing in its default rendering path. The card's 200 W TDP and dual-slot design with a 550 W suggested PSU indicate a power envelope that allows sustained boost clocks during extended gaming sessions. The PCIe 4.0 x16 interface provides ample bandwidth for the CPU-GPU communication, and the Ryzen 7 5800XT's own PCIe Gen 4 support ensures no interface bottleneck.

The Ryzen 7 5800XT complements this GPU with 8 cores and 16 threads based on Zen 3 architecture (Vermeer). Its 3.80 GHz base and 4.80 GHz boost clocks, combined with 32 MB of L3 cache, deliver strong single-threaded performance — a 3359 score in Cinebench R23 single-core. Doom's rendering thread benefits directly from this, as the data shows the CPU never becomes the limiting factor at any resolution tested. The 5800XT's percentile rank of 86 among all CPUs versus the GPU's 69 confirms the hierarchy: this is a GPU-bound scenario.

Settings Recommendations

For a 60 FPS target at 4K, the data points to Medium settings as the optimal choice. The measured 71.6 FPS at 4K Medium provides a 19.2% margin over the 60 FPS threshold, while High drops to 58.5 FPS, which is under the target. Ultra at 4K produces 48.2 FPS, which is not viable for smooth gameplay. Low at 4K offers 81.9 FPS, but Medium delivers substantially better visual quality with only a 12.6% performance penalty over Low.

At 1440p, High settings hit 112 FPS, making it the sweet spot for 100 Hz or 120 Hz displays. Medium reaches 135.3 FPS, which suits 144 Hz panels, while Low achieves 150.6 FPS and Ultra still manages 92.7 FPS. For competitive play at 1440p, Medium offers the best balance of frame rate and visual fidelity; for casual play, High is preferable.

At 1080p, the recommendation depends on the display refresh rate. Ultra settings deliver 144.9 FPS, which is sufficient for 144 Hz monitors. High pushes to 177.1 FPS, supporting 165 Hz panels. Medium reaches 208.2 FPS and Low hits 236.1 FPS, both exceeding 240 Hz thresholds. The data indicates Ultra at 1080p is the most sensible choice for the majority of users, as the visual uplift over High is worth the modest 18.2% frame rate reduction.

Across all resolutions, the scaling pattern is consistent: Medium provides the largest jump in playability over Low relative to visual cost, while Ultra demands a steep price in frame rate. The RTX 3060 Ti's 8 GB VRAM does not appear to cause texture popping or stutter at any preset, so users should prioritize frame rate over memory concerns.

Measured FPS Breakdown

At 1920x1080, the RTX 3060 Ti delivers exceptional headroom. Low settings produce a measured average of 236.1 FPS, Medium yields 208.2 FPS, High drops to 177.1 FPS, and Ultra settles at 144.9 FPS. The spread from Low to Ultra is 91.2 FPS, representing a 38.6% reduction at the highest preset. Even at Ultra, the frame rate remains above 144 Hz, making 1080p the only resolution where every preset exceeds standard high-refresh thresholds.

Moving to 2560x1440, the performance scales down predictably. Low averages 150.6 FPS, Medium 135.3 FPS, High 112 FPS, and Ultra 92.7 FPS. The delta from Low to Ultra is 57.9 FPS, a 38.4% decrease — nearly identical to the 1080p percentage drop, indicating the GPU's compute and memory subsystems scale linearly with pixel count at this resolution. Notably, 1440p Ultra (92.7 FPS) is still faster than 4K Low (81.9 FPS), which tells users that resolution has a greater impact than settings.

At 3840x2160, the picture changes dramatically. Low achieves 81.9 FPS, Medium 71.6 FPS, High 58.5 FPS, and Ultra 48.2 FPS. The absolute difference between Low and Ultra is 33.7 FPS, but the percentage drop is 41.1%, slightly steeper than at lower resolutions. This suggests the 4K pixel workload begins to saturate the GPU's 448.0 GB/s memory bandwidth. The jump from Medium to High costs 13.1 FPS, while the jump from High to Ultra costs 10.3 FPS — both meaningful for hitting 60 FPS.

The combination ranking places this CPU-GPU pairing at 883 out of 1681 combos tested in Doom, reflecting the mid-to-upper tier positioning of the RTX 3060 Ti in this specific title.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the limiting component with clarity. At Low settings, the progression is 236.1 FPS (1080p) → 150.6 FPS (1440p) → 81.9 FPS (4K). This represents a 36.2% reduction from 1080p to 1440p, and a 65.3% reduction from 1080p to 4K. The scaling from 1440p to 4K shows a 45.6% drop, which is steeper than the 1080p-to-1440p drop, indicating that the GPU is increasingly stressed as pixel count grows.

At Ultra settings, the pattern holds: 144.9 FPS → 92.7 FPS → 48.2 FPS. The 1080p-to-1440p reduction is 36.0%, nearly identical to Low settings. However, the 1080p-to-4K reduction is 66.7%, marginally larger than at Low. This consistency across settings strongly suggests the bottleneck is the GPU's raw rendering throughput rather than memory capacity or CPU limitations.

The Ryzen 7 5800XT's role in this scaling is minimal. Its 3.80 GHz base clock and 4.80 GHz boost clock provide single-threaded performance (Cinebench R15 single-core: 338) that far exceeds Doom's requirements. The CPU's 51.2 GB/s memory bandwidth and dual-channel DDR4 support are also not limiting at any resolution, as evidenced by the linear FPS scaling with resolution. If the CPU were the bottleneck, the 4K FPS would be proportionally closer to 1080p FPS, which is not the case.

The 4K scaling deficit is most pronounced when comparing High settings: 177.1 FPS at 1080p versus 58.5 FPS at 4K, a 67.0% reduction. This is the largest percentage drop across all settings, indicating that High's combination of texture quality and post-processing effects is the most demanding workload per pixel. Medium shows a 65.6% reduction (208.2 → 71.6), while Low shows the smallest at 65.3%. The data confirms that the RTX 3060 Ti's 16.20 TFLOPS FP32 throughput and 133.2 GPixel/s pixel rate are the definitive constraints at 4K, making 1440p the practical ceiling for high-fidelity Doom gameplay with this GPU.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3060 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 81.9
3840x2160 Medium 71.6
3840x2160 High 58.5
3840x2160 Ultra 48.2
2560x1440 Low 150.6
2560x1440 Medium 135.3
2560x1440 High 112.0
2560x1440 Ultra 92.7
1920x1080 Low 236.1
1920x1080 Medium 208.2
1920x1080 High 177.1
1920x1080 Ultra 144.9

Doom with Ryzen 7 5800XT + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3060 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5800XT + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.