Doom
This combination provides smooth gameplay with an average of 100 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 48 | 57 | 66 |
| 1440p QHD | 73 | 89 | 106 | 121 |
| 1080p Full HD | 113 | 138 | 164 | 188 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5800XT + AMD Radeon RX 5700 XT, In-Depth Analysis
The AMD Ryzen 7 5800XT paired with the AMD Radeon RX 5700 XT produces a specific set of performance characteristics in Doom, as measured by the benchmark data. The dataset provides a clear picture of how this combination handles the game across three resolutions and four quality presets, revealing a system that is more capable at lower resolutions but begins to strain under the demands of 4K and high-detail settings. The following analysis breaks down the measured FPS, the role of each component, and what the data suggests about optimizing the experience.
FAQ
Q: What is the overall performance rank of this CPU and GPU combo in Doom?
A: The combo ranks 2758 out of 3712 tested combinations, placing it in the 74th percentile of all tested systems for this game.
Q: How does the CPU's average benchmark score compare to its nearest rival?
A: The AMD Ryzen 7 5800XT has an average benchmark score of 29879, which is essentially tied with the AMD Ryzen 7 7840H, which scores 29868 (a 0% difference). It is also 0.6% ahead of the AMD Ryzen 5 9600X, which scores 29713.
Q: What is the best measured average FPS for this combo at 1440p?
A: At 2560x1440 resolution, the highest average FPS recorded is 121, achieved with the Low settings preset.
Q: What is the lowest measured average FPS for this combo at any resolution?
A: The lowest average FPS recorded is 40, which occurs at 3840x2160 resolution with the Ultra settings preset.
Q: How does the GPU's average benchmark score compare to its nearest rival?
A: The AMD Radeon RX 5700 XT has an average benchmark score of 16361. This is 0.1% ahead of the AMD Radeon Pro 5600M (16351) and 0.3% ahead of the AMD Radeon PRO W7500 (16415).
Q: What is the difference in average FPS between Low and Ultra settings at 1080p?
A: At 1920x1080, the average FPS drops from 188 on Low settings to 113 on Ultra settings, a difference of 75 FPS.
How This Combo Ranks
The benchmark data places this specific configuration at rank 2758 out of 3712 tested combos for Doom. This ranking is a direct result of the interaction between the AMD Ryzen 7 5800XT and the AMD Radeon RX 5700 XT, and it establishes a baseline for understanding its performance envelope. The system is not at the top of the charts, but it is positioned ahead of a significant portion of the tested combinations, indicating a mid-to-upper tier performance level for this title.
The CPU's contribution to this rank is rooted in its strong multi-threaded capabilities, as evidenced by its passmark_multithread score of 28053 and its cinebench_r23_multicore score of 23794. This places it in the 81st percentile of all CPUs, with an average benchmark score of 29879. The GPU, on the other hand, sits in the 59th percentile of all GPUs with an average benchmark score of 16361. The synergy between a high-percentile CPU and a mid-range GPU creates a system where the processor can readily feed frames, but the graphics card becomes the primary constraint at higher resolutions and detail levels.
Looking at the nearest rivals for each component provides further context. The CPU is effectively tied with the AMD Ryzen 7 7840H, showing a 0% deltaPct in average score, and is only 0.6% ahead of the AMD Ryzen 5 9600X. This suggests that the 5800XT's processing power is on par with these alternatives, and any performance differences in Doom are more likely to be influenced by the GPU. For the GPU, the RX 5700 XT is 0.1% ahead of the AMD Radeon Pro 5600M and 0.3% behind the AMD Radeon PRO W7500, showing that its raw compute capabilities are closely clustered with these competitors. This combination's overall rank is therefore a product of a strong CPU and a GPU that is competitive within its own class, but the game's measured FPS data reveals how this pairing behaves in practice.
Resolution Scaling
The measured FPS data illustrates a clear and predictable performance decline as resolution increases, which is a classic indicator of a GPU-bound system. At 1080p, the combo delivers high frame rates, but the cost of each pixel becomes more apparent as the resolution scales up. The data shows how the demand on the GPU shifts, while the CPU's role becomes less significant at higher resolutions.
At 1920x1080, the average FPS for the Medium preset is 164. Moving to 2560x1440, the average FPS drops to 106, which is a 35.4% reduction. This significant drop indicates that the GPU is working considerably harder to render the additional pixels. When scaling further to 3840x2160, the average FPS on Medium falls to 57, a further 46.2% reduction from the 1440p figure. This scaling pattern is consistent across all settings presets, with the gap between 1080p and 4K widening as the quality preset increases. For example, on High settings, the FPS drops from 138 at 1080p to 89 at 1440p and then to 48 at 4K.
This behavior strongly suggests that the AMD Radeon RX 5700 XT is the limiting component in this configuration. The CPU, with its high multi-threaded score, is capable of maintaining high frame rates, but the GPU's rendering throughput at 4K is insufficient to keep up. The data shows that at 1080p, the system can achieve very high FPS, implying that the CPU is not a bottleneck. However, as resolution increases, the GPU's workload grows exponentially, and the FPS drops accordingly. This is a textbook example of GPU scaling, where the performance ceiling is set by the graphics card's ability to process pixels and fragments, not by the CPU's ability to handle game logic and draw calls.
Measured FPS Breakdown
The dataset provides a complete set of average FPS measurements for all combinations of resolution and settings, offering a detailed view of the system's performance. The following breakdown analyzes the numbers at each resolution.
1920x1080: This is where the combo is at its strongest. The average FPS scales from 188 on Low to 164 on Medium, 138 on High, and finally 113 on Ultra. The step from Low to Medium is a 12.8% drop, while the step from Medium to High is a 15.9% drop, and the step from High to Ultra is an 18.1% drop. This shows that each increase in quality has a noticeable, but not catastrophic, impact on performance. The 1080p Medium preset also has a recorded minFps of 139 and maxFps of 188, indicating a fairly consistent frame pacing.
2560x1440: At 1440p, the system still delivers playable frame rates, but the impact of resolution is clear. The average FPS is 121 on Low, 106 on Medium, 89 on High, and 73 on Ultra. The performance drop from Low to Ultra is 39.7%, which is more pronounced than at 1080p. The Medium preset records a minFps of 90 and maxFps of 122, showing a wider range of frame times than at 1080p, suggesting the GPU is under more variable load.
3840x2160: This resolution pushes the combo to its limits. The average FPS falls to 66 on Low, 57 on Medium, 48 on High, and 40 on Ultra. All of these figures are below the 60 FPS threshold that is often considered the target for smooth gameplay. The Medium preset, with a minFps of 49 and maxFps of 66, shows significant fluctuation, with the minimum frame rate dipping below 50 FPS. This demonstrates that the RX 5700 XT lacks the raw processing power to handle 4K in this game comfortably, even on lower settings.
GPU Role
The AMD Radeon RX 5700 XT is the determining factor for the performance ceiling of this combo in Doom. The GPU is built on the RDNA 1.0 architecture and features 8 GB of GDDR6 memory on a 256-bit bus, providing a memory bandwidth of 448.0 GB/s. Its core clocks are a base of 1605 MHz, a game clock of 1755 MHz, and a boost clock of 1905 MHz. With a passmark_g3d score of 16277 and a percentile ranking of 59, it is a solid mid-range performer, but its limitations become apparent under heavy load.
The measured FPS data directly reflects the GPU's workload. At 1080p, the GPU is capable of delivering high frame rates, but the drop to 4K reveals its constraints. The reduction in FPS from 1080p to 4K is not linear; it is exponential due to the increase in pixel count. The GPU's 9.754 TFLOPS of FP32 performance is simply not enough to sustain high frame rates at 4K with high detail settings. The data shows that at 3840x2160, even the Low preset only achieves 66 FPS, which is below the 70+ FPS the system can achieve at 1440p on Ultra. This emphasizes that the GPU's memory bandwidth and processing power are the primary bottlenecks at higher resolutions.
The GPU's 8 GB of VRAM is also a relevant factor. While it is not the main constraint in this data, the performance drop at 4K Ultra to 40 FPS suggests that the card is being pushed to its limits. The combination of high resolution and high detail settings likely saturates the available VRAM and fills the render pipeline, leading to the low average FPS. In this benchmark, the GPU's clock speeds and architecture are the defining features that limit performance, with the CPU playing a supporting role that is not yet being fully taxed.
Settings Recommendations
Based on the measured FPS, the optimal settings are highly dependent on the target resolution and the user's preference for visual quality versus frame rate. The data provides a clear guide for achieving the best experience.
At 1920x1080, the system is powerful enough to handle the Ultra preset with an average FPS of 113, which is well above the 60 FPS target for smooth gameplay. For users who prioritize maximum frame rates, the Low preset at 188 FPS is a viable option, but the Ultra preset offers a significant visual upgrade for a reasonable performance cost. The Medium preset, with an average of 164 FPS and a minimum of 139 FPS, provides a balanced experience with a high level of smoothness.
At 2560x1440, the High preset is a strong choice, delivering an average FPS of 89. This provides a good balance between visual fidelity and performance. The Ultra preset drops to 73 FPS, which is still playable but may show more noticeable frame time spikes. For a more consistent experience with a higher frame rate, the Medium preset at 106 FPS is a safer option. The Low preset at 121 FPS is also available for competitive play, but it sacrifices a significant amount of visual detail.
At 3840x2160, the data shows that no preset achieves a consistent 60 FPS. The Low preset comes closest with an average of 66 FPS, but this is with minimum frames potentially dipping lower. The Medium preset averages 57 FPS, but its minimum of 49 FPS indicates that the experience will not be consistently smooth. For users with a 4K display, the recommendation is to use the Low or Medium preset, with an understanding that the frame rate will be variable and may not be ideal for fast-paced gameplay. The High and Ultra presets are not recommended at 4K, as they produce average FPS of 48 and 40 respectively, which will result in noticeable stutter and a less responsive feel.
CPU Role
The AMD Ryzen 7 5800XT plays a crucial but secondary role in this configuration. With 8 cores and 16 threads, it provides ample processing power for modern games. Its base clock of 3.80 GHz and boost clock of 4.80 GHz are high, and its benchmark scores confirm its strength. The CPU's cinebench_r23_multicore score of 23794 and passmark_multithread score of 28053 place it in the 81st percentile of all CPUs, showing that it is more than capable of handling the game's logic.
The data indicates that the CPU is not the limiting factor in Doom at any of the tested resolutions. The proof lies in the FPS scaling: if the CPU were the bottleneck, the frame rates would remain similar regardless of resolution. However, the data shows a clear and significant drop in FPS as resolution increases, which is a classic sign of a GPU bottleneck. For instance, the FPS at 1080p on Medium is 164, but at 4K on Medium it is 57. This 65% reduction in performance is not caused by the CPU, which would have a similar workload in both scenarios, but by the GPU's inability to render the increased number of pixels.
The 5800XT's high single-thread performance, as evidenced by its cinebench_r23_singlecore score of 3359, ensures that the game's main thread is well-served. Its multi-threading capabilities are more than sufficient for the game engine's requirements. In this pairing, the CPU is essentially waiting on the GPU to deliver frames, which is a healthy configuration. The CPU's performance headroom means that it is a future-proof component, but in the context of this specific benchmark, its role is to provide a stable platform that does not interfere with the GPU's performance. The core count and clock speeds are more than adequate, making the RX 5700 XT the clear bottleneck in this system.
Hardware Specifications
AMD Ryzen 7 5800XT
AMD Radeon RX 5700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + AMD Radeon RX 5700 XT in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.0 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 48.0 |
| 3840x2160 | Ultra | 40.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 89.0 |
| 2560x1440 | Ultra | 73.0 |
| 1920x1080 | Low | 188.0 |
| 1920x1080 | Medium | 164.0 |
| 1920x1080 | High | 138.0 |
| 1920x1080 | Ultra | 113.0 |
Doom with Ryzen 7 5800XT + Other GPUs
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Doom with RX 5700 XT + Other CPUs
See how Doom performs with the same GPU but different processors.
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