Doom

Doom

AVERAGE FPS
198
excellent

This combination delivers exceptional performance with an average of 198 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 80 98 115 133
1440p QHD 147 180 213 245
1080p Full HD 227 278 323 339

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 133
3840x2160 Medium 115
3840x2160 High 98
3840x2160 Ultra 80
2560x1440 Low 245
2560x1440 Medium 213
2560x1440 High 180
2560x1440 Ultra 147
1920x1080 Low 339
1920x1080 Medium 323
1920x1080 High 278
1920x1080 Ultra 227

Doom with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 5070 Ti places at rank 406 out of 3,712 tested combos in Doom. That puts this configuration in the top 11% of all tested systems for this title, which is a strong result for a game that scales well with both CPU and GPU resources.

Looking at the raw performance data, this combo delivers 227 FPS at 1080p Ultra settings, which places it far above the threshold for high-refresh-rate gaming. The rank becomes more impressive when you consider the CPU's position in the broader market: the Ryzen 7 5800X3D sits at the 80th percentile against all CPUs, while the RTX 5070 Ti ranks at the 86th percentile against all GPUs. Neither component is at the absolute top of its respective hierarchy, yet their combination yields a top-11% result in this specific game.

The CPU's nearest rivals in average benchmark score include the AMD Ryzen 7 6800U (matching at 0% delta), the Intel Core i9-10900K (0.1% ahead), and the Intel Core i5-12600KF (0.3% ahead). These are all capable processors, but the 5800X3D's 96 MB of shared L3 cache gives it a distinct advantage in games like Doom that benefit from large cache pools. The GPU's nearest rivals tell a similar story, with the AMD Radeon RX Vega 64 performing nearly identically (0.1% behind), while the RX 6800 XT sits 3.1% ahead and the RX 6900 XT is 2% ahead in aggregate benchmarks.

What this means in practice is that the combo is well-balanced for Doom. The rank of 406 out of 3,712 suggests that while there are faster systems, this pairing extracts excellent performance per component. The data shows that the RTX 5070 Ti is doing the heavy lifting at higher resolutions, while the 5800X3D's strong single-threaded and multi-threaded scores keep frame rates high even when the GPU isn't fully saturated.

GPU Role

The NVIDIA GeForce RTX 5070 Ti brings 16 GB of GDDR7 memory across a 256-bit bus, delivering 896.0 GB/s of bandwidth. This memory configuration is substantial for Doom, a game from 2016 that does not require massive frame buffers even at 4K. The GPU's 8,960 shading units, 280 TMUs, and 96 ROPs provide the raw throughput needed to push high frame rates across all tested settings.

The clock speeds are modest by modern standards—a base clock of 2295 MHz and boost clock of 2452 MHz—but the Blackwell 2.0 architecture compensates with efficiency. The GPU's FP32 performance of 43.94 TFLOPS is more than adequate for a game of Doom's era, and the 70 RT cores and 280 tensor cores offer headroom for any enhanced rendering features that might be enabled through driver updates or game patches.

In the measured frame data, the GPU's role becomes clearer as resolution increases. At 1080p, the GPU is not the limiting factor: even at Ultra settings, the combo achieves 227 FPS, while at Low settings it reaches 339 FPS. The spread between Low and Ultra at 1080p is 112 FPS, which indicates the GPU is responsive to settings changes but is not being pushed to its limit. At 1440p, the spread narrows slightly to 98 FPS (245 vs 147), and at 4K it compresses further to 53 FPS (133 vs 80). This trend shows the GPU becoming more dominant as pixel count rises, which is expected behavior.

The RTX 5070 Ti's 86th percentile ranking against all GPUs is consistent with its performance in Doom. The nearest rival comparison shows the RX 6800 XT at 3.1% higher aggregate score, yet the measured FPS at 4K Ultra (80 FPS) suggests this GPU handles the game's demands without breaking a sweat. The 16 GB VRAM capacity is particularly notable—Doom's textures and geometry at 4K Ultra will use a fraction of that capacity, leaving ample headroom for background tasks or future content.

CPU Role

The AMD Ryzen 7 5800X3D is an 8-core, 16-thread processor based on the Zen 3 architecture, manufactured on TSMC's 7 nm process. Its base clock of 3.40 GHz and boost clock of 4.50 GHz are not extreme, but the defining feature is the 96 MB of shared L3 cache. This massive cache pool is the primary reason this CPU performs so well in gaming workloads, as it reduces latency for frequently accessed data.

In synthetic benchmarks, the 5800X3D posts a single-thread score of 884 in 3DMark and 1,452 in Cinebench R23 single-core. Multi-threaded results are equally solid: 7,299 in 3DMark 16-thread, 14,317 in Cinebench R23 multi-core, and 28,309 in PassMark multi-thread. These numbers place the CPU at the 80th percentile overall, with nearest rivals including the Ryzen 7 6800U (0% delta) and the Core i9-10900K (0.1% delta), both of which are competitive in aggregate but lack the gaming-specific cache advantage.

For Doom, the CPU's role is most visible at lower resolutions where the GPU is less stressed. At 1080p Low settings, the combo reaches 339 FPS, which is a strong indicator that the CPU can feed frames quickly enough to saturate high-refresh displays. The 1080p Ultra result of 227 FPS still shows the CPU holding its own, and the fact that frame rates scale smoothly across settings at this resolution suggests the 5800X3D is not a bottleneck.

The CPU's memory bandwidth of 51.2 GB/s over a dual-channel DDR4 interface is modest compared to newer platforms, but Doom's optimization means this does not hinder performance. The 8.85 billion transistors on a 74 mm² die highlight the efficiency of the Zen 3 architecture, and the 105 W TDP keeps thermals manageable even under sustained gaming loads. At 1440p, the CPU's influence wanes slightly—the drop from 245 FPS at Low to 147 FPS at Ultra is more GPU-driven—but the 5800X3D still provides enough headroom to keep minimum frame times stable.

FAQ

Q: Is the RTX 5070 Ti overkill for Doom at 1080p?

A: The data suggests yes for most settings. At 1080p Low, the combo achieves 339 FPS, and even at Ultra it hits 227 FPS. The GPU is not the limiting factor at this resolution; the CPU's 8 cores and 96 MB cache are sufficient to push frame rates well beyond typical 144 Hz monitors.

Q: How does the 5800X3D compare to its closest rivals in aggregate performance?

A: The 5800X3D's average benchmark score of 27,896 is essentially tied with the Ryzen 7 6800U (27,887, 0% delta), the Core i9-10900K (27,872, 0.1% delta), and the Ryzen AI 5 PRO 340 (27,932, -0.1% delta). The Core i5-12600KF is 0.3% ahead at 27,799. These are marginal differences that do not translate to meaningful gaming deltas.

Q: What is the GPU's percentile ranking and what does it mean?

A: The RTX 5070 Ti ranks at the 86th percentile against all GPUs, meaning it outperforms 86% of tested graphics cards. In Doom specifically, this translates to 80 FPS at 4K Ultra and 147 FPS at 1440p Ultra, which are strong results for a game that is not particularly demanding by modern standards.

Q: Does the combo maintain playable frame rates at 4K?

A: Yes, at 4K High the combo averages 98 FPS, and at 4K Medium it averages 115 FPS with a minimum of 98 FPS. Even at 4K Ultra, the average of 80 FPS is above the 60 FPS threshold for smooth gameplay, though players targeting 120+ FPS at 4K would need to lower settings.

Q: How does the GPU's nearest rival compare in aggregate benchmarks?

A: The AMD Radeon RX 6900 XT scores 50,951, which is 2% higher than the RTX 5070 Ti's 49,957 average. The RX 6800 XT scores 48,477, putting it 3.1% behind. The RX Vega 64 scores 50,001, essentially matching the RTX 5070 Ti at 0.1% behind. These aggregate differences do not directly map to Doom's measured FPS.

Q: What is the CPU's single-thread performance and why does it matter?

A: The 5800X3D scores 884 in 3DMark single-thread and 1,452 in Cinebench R23 single-core. These figures are competitive for a gaming CPU, and combined with the 96 MB L3 cache, they enable high frame rates at 1080p where CPU-bound scenarios are more common.

Resolution Scaling

The measured FPS data shows a clear progression as resolution increases from 1080p to 4K. At Ultra settings, the combo delivers 227 FPS at 1080p, drops to 147 FPS at 1440p, and falls to 80 FPS at 4K. This represents a 35% reduction from 1080p to 1440p, and a further 46% reduction from 1440p to 4K. The total drop from 1080p Ultra to 4K Ultra is 147 FPS, or roughly 65% of the original frame rate.

The scaling pattern reveals the limiting component at each resolution. At 1080p, the difference between Low (339 FPS) and Ultra (227 FPS) is 112 FPS, which is a 33% penalty for maximum visual quality. This suggests the GPU is not fully saturated at 1080p Low, and the CPU is providing enough headroom to push very high frame rates. At 1440p, the Low-to-Ultra spread is 98 FPS (245 vs 147), a 40% penalty, indicating the GPU is becoming more influential. At 4K, the spread narrows to 53 FPS (133 vs 80), a 40% penalty again, but the absolute values show the GPU is now the dominant factor.

The Medium settings at each resolution provide the most complete data with min and max FPS recorded. At 1080p Medium, the combo averages 323 FPS with a minimum of 274 FPS and maximum of 371 FPS. At 1440p Medium, the average drops to 213 FPS with a range of 181 to 245 FPS. At 4K Medium, the average is 115 FPS with a range of 98 to 133 FPS. These numbers show that the frame time consistency remains solid even as resolution increases, with the gap between min and max FPS staying relatively stable.

The interpretation is straightforward: at 1080p, the CPU's role is significant, and the 5800X3D's cache architecture ensures high minimum frame rates. At 1440p, the system is well-balanced, with both components contributing meaningfully. At 4K, the GPU becomes the clear bottleneck, and the RTX 5070 Ti's 16 GB VRAM and 896 GB/s bandwidth are what keep frame rates at playable levels. Players targeting 4K should expect to use High or Medium settings to maintain frame rates above 100 FPS, while 1080p and 1440p users can run Ultra without concern.

Settings Recommendations

The measured data provides clear guidance on which preset offers the best experience for this combo. At 1080p, the Ultra preset delivers 227 FPS, which is well above the refresh rate of most monitors. The High preset at 278 FPS offers a 51 FPS improvement over Ultra, but the visual difference in Doom between High and Ultra is minimal, making High the sensible choice for players with 240 Hz displays who want maximum smoothness. The Medium preset at 323 FPS is only 45 FPS higher than High, so the trade-off is not worth the visual downgrade unless chasing absolute maximum frame rates.

At 1440p, the Ultra preset at 147 FPS is sufficient for 144 Hz monitors, and the High preset at 180 FPS provides a comfortable margin for 165 Hz or 180 Hz displays. The Medium preset at 213 FPS is ideal for 240 Hz monitors, but the visual compromise from Ultra to Medium is noticeable in texture detail and shadow quality. For most 1440p users, High is the recommended balance: it offers 180 FPS, which is 33 FPS higher than Ultra, while retaining most of the visual fidelity.

At 4K, the decision is more nuanced. The Ultra preset at 80 FPS is above the 60 FPS playability threshold but leaves little headroom for demanding scenes. The High preset at 98 FPS provides a more comfortable experience, and the Medium preset at 115 FPS with a minimum of 98 FPS offers the best combination of smoothness and visual quality. Given that Doom's gameplay benefits from high frame rates, the Medium preset at 4K is the recommended choice for competitive play, while High is better for those who prioritize image quality over raw speed. The Low preset at 133 FPS at 4K is not recommended, as the visual degradation is significant and the frame rate gain over Medium is only 18 FPS.

Across all resolutions, the data consistently shows that the High preset offers the best experience when considering both frame rate and visual quality. At 1080p High (278 FPS), 1440p High (180 FPS), and 4K High (98 FPS), the frame rates are all comfortably above playable thresholds, and the visual quality remains high. The Medium preset is a viable fallback for 4K users who want to push frame rates above 110 FPS, but for most players, High is the sweet spot for this CPU-GPU combination in Doom.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 5070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 133.0
3840x2160 Medium 115.0
3840x2160 High 98.0
3840x2160 Ultra 80.0
2560x1440 Low 245.0
2560x1440 Medium 213.0
2560x1440 High 180.0
2560x1440 Ultra 147.0
1920x1080 Low 339.0
1920x1080 Medium 323.0
1920x1080 High 278.0
1920x1080 Ultra 227.0

Doom with Ryzen 7 5800X3D + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.