Doom

Doom

AVERAGE FPS
141
excellent

This combination delivers exceptional performance with an average of 141 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 68 81 93
1440p QHD 103 126 149 171
1080p Full HD 159 194 230 264

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 93
3840x2160 Medium 81
3840x2160 High 68
3840x2160 Ultra 56
2560x1440 Low 171
2560x1440 Medium 149
2560x1440 High 126
2560x1440 Ultra 103
1920x1080 Low 264
1920x1080 Medium 230
1920x1080 High 194
1920x1080 Ultra 159

Doom with Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Doom’s measured performance on the Intel Core Ultra 5 125H and NVIDIA GeForce RTX 5070 Ti combination shows a system that is overwhelmingly GPU-bound at higher resolutions, but reveals a notable CPU ceiling at 1080p. The data indicates that this pairing delivers excellent frame rates across all settings, with the RTX 5070 Ti providing the vast majority of the rendering muscle. The Intel Core Ultra 5 125H, while a competent mobile processor, becomes a secondary factor only when the resolution drops enough to let the GPU run at full tilt. Across the board, the benchmark results show a clear hierarchy: frame rates scale predictably with settings, and the gap between 1080p and 4K performance is substantial, pointing to the GPU as the primary bottleneck in this configuration.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 125H is a mobile processor built on the Meteor Lake architecture, featuring 14 cores and 18 threads. Its base clock sits at 3.60 GHz, with a boost clock of 4.50 GHz, and it carries 18 MB of shared L3 cache. In the context of Doom, a game that is generally not considered heavily multi-threaded, this processor’s single-thread performance is the more critical metric. The Cinebench R23 single-core score of 1647.5 points indicates solid per-core capability, which is sufficient to feed the RTX 5070 Ti in most scenarios, but the data suggests it does become a limiting factor at lower resolutions.

The processor’s overall standing is strong, with a percentile rank of 79 against all CPUs, and an average benchmark score of 27507. Its nearest rivals in the benchmark database are the AMD Ryzen 7 5800, Intel Core i5-12600K, and AMD Ryzen 7 5700X, with the 125H trailing the first three by only 0.1% to 0.3%, while leading the AMD Ryzen 3 PRO 5355G by 0.5%. This places it in a performance tier where it is effectively on par with several desktop processors from a generation prior. In Doom, this level of CPU performance is adequate for high frame rates, as evidenced by the 264 FPS average at 1080p Low settings, which is the highest recorded figure for this combo.

However, the CPU’s role becomes more nuanced when examining the scaling from 1080p to 1440p. At 1080p with Low settings, the system achieves 264 FPS, but at 1440p with the same settings, it drops to 171 FPS. This 35% reduction in frame rate is largely attributable to the increased pixel count, but it also suggests that the CPU is working near its limits at 1080p, as the GPU is capable of producing frames faster than the CPU can process them. The multi-threaded performance, shown by a Cinebench R23 multi-core score of 12804.5, is robust but not exceptional, and the PassMark multi-thread score of 21100 further confirms that this is a mid-to-high-tier mobile chip, not a flagship desktop part. The data shows that in Doom, the CPU provides a stable foundation, but it is rarely the star of the show, except when the resolution is low enough to expose its limits.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5070 Ti is the dominant component in this pairing, and its specifications make it a formidable performer for Doom. It comes equipped with 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 896.0 GB/s. This vast amount of VRAM is far more than Doom requires, even at 4K with Ultra settings, ensuring that memory capacity is never a bottleneck. The GPU’s core clock runs at a base of 2295 MHz and boosts to 2452 MHz, and it is built on the Blackwell 2.0 architecture with 8960 shading units. The raw compute power is substantial, with an FP32 throughput of 43.94 TFLOPS.

In the benchmark database, the RTX 5070 Ti holds a percentile rank of 86 against all GPUs, with an average benchmark score of 49957. Its nearest rivals include the AMD Radeon RX Vega 64, Intel Arc A550M, AMD Radeon RX 6900 XT, and AMD Radeon RX 6800 XT. The data shows it is essentially tied with the RX Vega 64 (0.1% ahead) and the Arc A550M (0.4% behind), while it is 2% behind the RX 6900 XT and 3.1% ahead of the RX 6800 XT. This places the 5070 Ti in a curious spot where its average benchmark score is comparable to older, high-end cards, but its performance in Doom is exceptional, suggesting the game is well-optimized for its architecture.

The GPU’s role is clearly the primary driver of frame rates in Doom. The measured FPS shows a clear correlation with the GPU’s workload. At 4K Ultra, the system manages 56 FPS, which is the lowest recorded average, but still playable. At 4K High, it jumps to 68 FPS, and at 4K Medium, it reaches 81 FPS. These numbers indicate that the GPU is being fully utilized at 4K, with the CPU providing enough headroom to avoid stalling. The GPU’s memory bandwidth of 896.0 GB/s is also a key factor, as Doom’s fast-paced environments and texture streaming benefit significantly from high bandwidth, which is reflected in the strong performance at 1440p, where the system averages 126 FPS on High settings. The RTX 5070 Ti is unequivocally the component that defines the experience in this game.

FAQ

Q: How does the Intel Core Ultra 5 125H compare to its closest rivals in synthetic benchmarks?

A: The Core Ultra 5 125H has an average benchmark score of 27507, which puts it 0.1% behind the AMD Ryzen 7 5800, 0.3% behind both the Intel Core i5-12600K and the AMD Ryzen 7 5700X, and 0.5% ahead of the AMD Ryzen 3 PRO 5355G.

Q: What is the highest average frame rate achieved by this system in Doom?

A: The highest average frame rate recorded is 264 FPS, which occurs at 1920x1080 resolution with Low settings.

Q: Does the RTX 5070 Ti have enough VRAM for Doom at maximum settings?

A: Yes, the RTX 5070 Ti has 16 GB of GDDR7 memory, which is more than sufficient for Doom. The game runs at an average of 56 FPS at 4K Ultra settings without any indications of memory limitations.

Q: Is the CPU or GPU the main bottleneck in this system for Doom?

A: The data indicates the GPU is the main bottleneck at higher resolutions. At 4K, the frame rate is significantly lower than at 1080p, showing GPU workload scaling. However, at 1080p Low, the CPU becomes a limiting factor, as the GPU is capable of producing frames faster than the CPU can process them.

Q: How does the system’s performance rank against other hardware combinations in Doom?

A: This specific combination of the Intel Core Ultra 5 125H and the NVIDIA GeForce RTX 5070 Ti ranks 1396 out of 3712 tested combinations for Doom, placing it in the top 38% of all tested systems.

Q: What is the minimum FPS recorded for this system?

A: The minimum FPS data is only provided for Medium settings. The lowest minimum FPS recorded is 69 FPS at 3840x2160 resolution, and the highest minimum FPS is 196 FPS at 1920x1080 resolution.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for Doom provides a comprehensive view of how this hardware handles different workloads. At 1920x1080, the system is clearly capable of very high frame rates. With Low settings, it achieves an average of 264 FPS. Moving to Medium settings, the average drops to 230 FPS, with a minimum of 196 FPS and a maximum of 265 FPS. High settings yield an average of 194 FPS, and Ultra settings bring the average down to 159 FPS. This shows a consistent scaling where each step up in quality costs a significant number of frames, but even at Ultra, the system remains well above the 144Hz refresh rate mark that many gamers target.

At 2560x1440, the frame rates remain high but show a more pronounced impact from the increased resolution. Low settings produce an average of 171 FPS, while Medium settings average 149 FPS, with a minimum of 127 FPS and a maximum of 171 FPS. High settings drop to an average of 126 FPS, and Ultra settings average 103 FPS. This resolution is the sweet spot for this combo, as it balances visual fidelity with frame rates that are still suitable for high-refresh-rate monitors. The data shows that the system can comfortably handle 1440p gaming with all settings, as even the Ultra preset stays above the 100 FPS mark.

At 3840x2160, the GPU’s workload becomes the dominant factor. Low settings average 93 FPS, which is still very playable. Medium settings average 81 FPS, with a minimum of 69 FPS and a maximum of 93 FPS. High settings average 68 FPS, and Ultra settings drop to an average of 56 FPS. This demonstrates that 4K gaming is possible with this setup, but it requires a compromise on settings to maintain a smooth experience. The 4K Ultra result of 56 FPS is on the edge of what is considered playable, but the High and Medium presets offer a better balance for 60 FPS gameplay.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data provides a clear picture of the system’s bottlenecks. Moving from 1080p to 1440p at Low settings, the frame rate drops from 264 FPS to 171 FPS, a reduction of 93 FPS. Moving from 1440p to 4K at the same settings, the frame rate drops from 171 FPS to 93 FPS, a reduction of 78 FPS. This pattern shows that the performance penalty for increasing resolution is substantial, but it is not linear. The percentage drop from 1080p to 1440p is roughly 35%, while the drop from 1440p to 4K is roughly 46%. This indicates that the GPU is becoming progressively more saturated as resolution increases.

The fact that the frame rate drops so significantly with resolution strongly suggests that the GPU is the limiting component. If the CPU were the bottleneck, the frame rate would remain relatively flat across resolutions, as the CPU’s workload does not increase with pixel count. Instead, we see a clear scaling pattern that aligns with the GPU’s rendering load. At 1080p, the CPU is likely the limiting factor, as the frame rates are so high that they exceed what the CPU can process, but at 1440p and 4K, the GPU’s rendering capabilities become the primary constraint. The data shows that this system is best suited for 1440p gaming, where it can deliver high frame rates without being overly constrained by either component.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this system depend heavily on the target resolution and refresh rate. For 1080p users with a 240Hz or higher refresh rate monitor, the Low preset at 264 FPS is the only way to fully utilize such a display, but the Medium preset at 230 FPS is a better balance, as it offers a more visually appealing experience while still exceeding 200 FPS. For those with a 144Hz monitor, the High preset at 194 FPS is an excellent choice, providing a significant visual upgrade over Medium without sacrificing frame rate. The Ultra preset at 159 FPS is also viable for 144Hz displays, offering the best visual fidelity while remaining above the refresh rate.

For 1440p users, the Medium preset at 149 FPS is the standout recommendation. It provides a high average frame rate with a minimum of 127 FPS, ensuring smooth gameplay even in demanding scenes. The High preset at 126 FPS is also an excellent option for those who prioritize visual quality, as it remains comfortably above 120 FPS. The Ultra preset at 103 FPS is playable, but it dips below 120 FPS, which may be noticeable to some users. The Low preset at 171 FPS is the best choice for competitive players who want the absolute highest frame rates, but the visual compromise is significant.

For 4K users, the Medium preset at 81 FPS is the best balance of performance and quality. It provides a frame rate that is well above the 60 FPS target, with a minimum of 69 FPS, ensuring a stable experience. The High preset at 68 FPS is also a viable option, but it is closer to the 60 FPS threshold. The Low preset at 93 FPS is surprisingly effective at 4K, offering a very smooth experience, but the visual quality is severely reduced. The Ultra preset at 56 FPS is not recommended, as it falls below the 60 FPS target and may result in a less fluid experience. Overall, the Medium preset at 1440p offers the best overall experience, providing high frame rates and good visual fidelity without pushing the system to its limits.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + NVIDIA GeForce RTX 5070 Ti in Doom

Resolution Settings Avg FPS
3840x2160 Low 93.0
3840x2160 Medium 81.0
3840x2160 High 68.0
3840x2160 Ultra 56.0
2560x1440 Low 171.0
2560x1440 Medium 149.0
2560x1440 High 126.0
2560x1440 Ultra 103.0
1920x1080 Low 264.0
1920x1080 Medium 230.0
1920x1080 High 194.0
1920x1080 Ultra 159.0

Doom with iUltra 5 125H + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 5070 Ti + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with iUltra 5 125H + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.