Doom
This combination delivers exceptional performance with an average of 201 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 79 | 98 | 117 | 135 |
| 1440p QHD | 148 | 183 | 217 | 248 |
| 1080p Full HD | 230 | 282 | 325 | 347 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
The AMD Ryzen 7 5700G and NVIDIA GeForce RTX 5070 Ti pairing presents a fascinating study in bottleneck dynamics within Doom. The 5700G, an 8-core, 16-thread Zen 3 part with a base clock of 3.80 GHz and a boost clock of 4.60 GHz, is a capable mid-range processor. Its Cinebench R23 multi-core score of 20755 places it in the 83rd percentile of all CPUs, indicating strong sustained throughput. However, the RTX 5070 Ti is a high-end Blackwell 2.0 GPU with 8960 shading units and a boost clock of 2452 MHz, which produces 43.94 TFLOPS of FP32 compute. The data reveals that this GPU is powerful enough to expose the CPU's limitations at lower resolutions, while at 4K, the pendulum swings entirely toward the graphics card.
CPU Role — cores, clocks, and how they relate to this game's results
The 5700G's architecture, Cezanne, is based on the Zen 3 design, which offers solid single-thread performance. This is crucial for a game like Doom, which is known for its fast-paced, single-thread-heavy game logic. The processor's 3dmark_single_thread score of 899 and Cinebench R20 single-core score of 1230 suggest that it can handle the game's primary thread without severe stuttering. However, the pattern of FPS results across resolutions indicates that the CPU is the limiting factor at 1080p. With a 3dmark_8_threads score of 5648, the processor has enough multi-threaded headroom, but the game's engine appears to be heavily reliant on a few cores. The fact that the FPS at 1080p Low (346.8) is only about 23% higher than at 1080p High (281.9) suggests that even when lowering the GPU load, the CPU cannot push the frame rate substantially higher, pointing to a hard ceiling imposed by the processor's clock speed and IPC. The 16 MB of L3 cache is also a factor, as it provides a moderate amount of fast memory for the game's data, but it is not enough to prevent the CPU from becoming the primary constraint in lower-resolution scenarios. The CPU's boost clock of 4.60 GHz is respectable, but it is simply not high enough to keep pace with the 5070 Ti's raw rendering capability when the resolution drops.
Settings Recommendations — which preset gives the best experience per the measured rows
The data shows a clear trade-off between visual fidelity and frame rate, and the optimal preset depends heavily on the target resolution. At 1080p, the High preset delivers 281.9 avg FPS, which is already far beyond the refresh rate of most monitors. Moving to Ultra drops this to 230.1 avg FPS, a decrease of 18.4%, but still maintains a hugely playable frame rate. The Medium preset offers 325.4 avg FPS, which is a 15.4% uplift over High, but the visual difference between High and Medium is often negligible in fast-paced action. For 1440p, the High preset yields 183.4 avg FPS, which is ideal for high-refresh-rate 1440p panels. Ultra at 1440p still provides 147.7 avg FPS, which is smooth, but the step down to High seems the better balance, as it retains a significant FPS buffer. At 4K, the story changes. The High preset averages 98.1 FPS, which is just shy of a perfect 100 FPS experience. The Ultra preset drops to 78.7 avg FPS, which is still playable but introduces more noticeable frame pacing issues. Given the data, the High preset provides the most consistent experience across all three resolutions, offering a substantial frame rate advantage over Ultra while not sacrificing the visual quality that makes Doom's environments so detailed. The Low preset, while yielding the highest FPS at every resolution, is not recommended for a game that relies on atmospheric lighting and shadows, as it would diminish the experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 4K reveals a classic transition from CPU-bound to GPU-bound performance. At 1080p High, the system produces 281.9 FPS. Moving to 1440p High, the frame rate drops to 183.4 FPS, a reduction of 34.9%. This is a substantial drop, but it is expected as the GPU begins to work harder. However, the most telling data point is the transition from 1440p to 4K. At 4K High, the average FPS is 98.1, a 46.5% decrease from the 1440p figure. This steep drop-off indicates that the GPU is now the dominant limiting factor, as the RTX 5070 Ti's 16 GB of GDDR7 memory and 896.0 GB/s of bandwidth are being fully exercised. At 1080p Low, the system hits 346.8 FPS. At 4K Low, it drops to 134.7 FPS, a 61.2% decrease. This massive drop at low settings proves that the CPU was holding back the GPU at 1080p; when the GPU load is light, the CPU cannot generate frames any faster. But as the resolution increases, the GPU's rendering workload scales up, and the CPU's limitations become less relevant. The performance gap between 1080p and 1440p is smaller than the gap between 1440p and 4K, which strongly suggests that the system is CPU-limited at 1080p and GPU-limited at 4K, with 1440p being the transition zone.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the AMD Ryzen 7 5700G and the NVIDIA GeForce RTX 5070 Ti achieves a rank of 164 out of 1681 tested combos in Doom. This places it in the top 10% of all tested systems, which is a strong result. The rank of 164 is driven by the GPU's immense power, as the RTX 5070 Ti's Passmark G3D score of 32974 puts it in the 87th percentile of all GPUs. The CPU, while not a top-tier part, is not a significant drag on the overall ranking due to the game's nature. The 5700G's nearest rival, the AMD Ryzen 7 6800U, has a deltaPct of -0.3, meaning the 5700G is virtually identical in synthetic benchmarks. However, the 6800U is a mobile part, while the 5700G is a desktop chip, so the power delivery and sustained clock speeds may differ. The Intel Core 5 210H is 0.5% ahead in average benchmark score, but this difference is negligible. The ranking of 164 is impressive, but it is important to note that the combo is likely held back in the ranking by the CPU's performance in other, more CPU-intensive games. In Doom, the high frame rates at 1080p and 1440p are evidence of the GPU's ability to brute-force the rendering, but the 5700G ensures that the system does not fall too far down the list.
FAQ
Q: Is the AMD Ryzen 7 5700G a bottleneck for the RTX 5070 Ti in Doom?
A: Yes, at 1080p. The data shows that at 1080p Low, the system only achieves 346.8 FPS, while at 1080p Ultra it drops to 230.1 FPS. The relatively small difference between Low and High at 1080p suggests the CPU is the limiting factor, as the GPU has headroom to render more frames if the CPU could supply them.
Q: What is the best resolution to play at with this combo?
A: 1440p is the sweet spot. The High preset at 1440p delivers 183.4 FPS, which is excellent for high-refresh-rate monitors. This resolution balances the CPU's limitations and the GPU's power, avoiding the CPU bottleneck seen at 1080p and the GPU-heavy load at 4K.
Q: How does the Ultra preset compare to High at 4K?
A: The Ultra preset at 4K averages 78.7 FPS, while the High preset averages 98.1 FPS. This is a 24.7% improvement in frame rate when dropping from Ultra to High, which is a significant gain for a minor visual compromise.
Q: What is the performance difference between the 5700G and its closest rival in synthetic tests?
A: The 5700G's average benchmark score is 25626. Its closest rival, the AMD Ryzen 7 6800U, has an average score of 25706, which is a deltaPct of -0.3. This indicates that the 5700G is essentially equal to the 6800U in overall CPU performance.
Q: Does the RTX 5070 Ti's performance in Doom align with its overall GPU ranking?
A: The RTX 5070 Ti is in the 87th percentile of all GPUs with an average benchmark score of 52086. Its performance in Doom is consistent with this ranking, as the system achieves very high frame rates at all resolutions, even at 4K High (98.1 FPS).
Q: Is the 5700G's single-thread performance sufficient for Doom?
A: The 5700G's 3dmark_single_thread score is 899 and its Cinebench R23 single-core score is 2930. These scores are adequate for Doom, as the game's engine is well-optimized. However, the CPU's overall clock speed of 4.60 GHz is the limiting factor, as it prevents the system from reaching even higher frame rates at 1080p.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following table details the measured average FPS for each resolution and settings combination.
| Resolution | Settings | Avg FPS |
|:--------- |:------- | ------: |
| 3840x2160 | High | 98.1 |
| 3840x2160 | Low | 134.7 |
| 3840x2160 | Medium | 117.4 |
| 3840x2160 | Ultra | 78.7 |
| 2560x1440 | High | 183.4 |
| 2560x1440 | Low | 248.2 |
| 2560x1440 | Medium | 216.5 |
| 2560x1440 | Ultra | 147.7 |
| 1920x1080 | High | 281.9 |
| 1920x1080 | Low | 346.8 |
| 1920x1080 | Medium | 325.4 |
| 1920x1080 | Ultra | 230.1 |
At 1080p, the system is clearly CPU-bound, as evidenced by the narrow range of FPS across settings. The Low preset achieves 346.8 FPS, while the High preset is 281.9 FPS, a difference of only 18.7%. The Ultra preset drops to 230.1 FPS, which is still high, but the scaling is not linear with GPU load. At 1440p, the scaling becomes more pronounced, with the Low preset hitting 248.2 FPS and the Ultra preset at 147.7 FPS. The High preset at 183.4 FPS is a strong middle ground. At 4K, the GPU is the clear bottleneck. The Low preset yields 134.7 FPS, which is a 45.7% drop from the 1080p Low figure. The Ultra preset falls to 78.7 FPS, which is a 65.8% drop from the 1080p Ultra figure. These numbers confirm that the RTX 5070 Ti is the dominant component at 4K, while the 5700G is the limiting factor at 1080p. The Medium preset at 4K (117.4 FPS) offers a better balance than High (98.1 FPS) if a higher frame rate is desired.
Hardware Specifications
AMD Ryzen 7 5700G
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 5070 Ti in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 134.7 |
| 3840x2160 | Medium | 117.4 |
| 3840x2160 | High | 98.1 |
| 3840x2160 | Ultra | 78.7 |
| 2560x1440 | Low | 248.2 |
| 2560x1440 | Medium | 216.5 |
| 2560x1440 | High | 183.4 |
| 2560x1440 | Ultra | 147.7 |
| 1920x1080 | Low | 346.8 |
| 1920x1080 | Medium | 325.4 |
| 1920x1080 | High | 281.9 |
| 1920x1080 | Ultra | 230.1 |
Doom with Ryzen 7 5700G + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5070 Ti + Other CPUs
See how Doom performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.